Commit Graph

4 Commits

Author SHA1 Message Date
Jason Barron
9f390bb686 ANGLE: Add TextureSSE2.cpp to SSE2_SOURCES.
This file needs to be compiled with SSE2 intrinsic support.
It happens to compile on x64 system because SSE2 is implied
here, but on 32-bit compilers (in this case MinGW 32-bit) it
needs to be explicit.

Change-Id: I92dd5bc9257b6dd344ab02341475c023327b756a
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2012-10-30 12:53:46 +01:00
Yuchen Deng
3ab4afb743 Angle: Fix shadow build
Change-Id: I4ce4741ba1aa4009bd4984b4fad5a1b407d2cce5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-26 12:27:47 +02:00
Jason Barron
a26c97859a Fix incorrect library path in libEGL.pro.
Should not use the QT_INSTALL* variables here since it won't
work if we configure with a prefix.

Change-Id: I03ac170cb11262c38928f2a0d95e6f243d6d665b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-25 12:20:26 +02:00
Jason Barron
e0c0e83fd5 Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on
top of DirectX 9. See the following for more info:

http://code.google.com/p/angleproject/

ANGLE is now the default configuration on Windows. If you
want to use desktop OpenGL, you should build Qt with the
following configure options:

    -opengl desktop

To configure Qt to use another OpenGL ES 2 implementation,
you should use:

    -opengl es2 -no-angle

Task-number: QTBUG-24207

Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
2012-10-24 02:29:15 +02:00