We'll use the master depends header for the module as the precompilation
header. We could use the master include, but tests show that
precompilation benefits taper off for big precompiled headers. The
important part is to get the Standard Library headers precompiled.
Each module can still override which header to precompile by setting
PRECOMPILED_HEADER after load(qt_modules). It can also turn off
precompiled headers by setting that to empty or by CONFIG -=
precompile_header.
Testing a few build times shows the following improvements (GCC 4.8 with
-O3 and C++11):
QtPrintSupport: 14.7%
QtOpenGL: 22.7%
QtDBus: 29.5%
QtSvg: -2.4%
QtXmlPatterns: 26.1%
QtQml: 21.6%
QtQuick: 25.0%
QtMultimedia: 9.0%
QtSerialPort: -30.0%
QtHelp: 5.6%
The numbers also show that precompilation is worse for small modules.
Change-Id: I3793fafcedaff5456527cd6b3777ffd162975c36
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The static initialization of QDBusConnection::systemBus() can occur
before the creation of QCoreApplication. This causes a warning from
QDBusConnection and may cause the application to crash on exit.
Since QDBusConnection::systemBus() is just an accessor, there is no
real advantage to storing a static reference to it.
Task-number: QTBUG-39248
Change-Id: I4401810c7c2ffd21a30f9ffd41b3a46e7e09214c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Alex Blasche <alexander.blasche@digia.com>
Task-number: QTBUG-39215
Change-Id: I8d4155aa4db5d807d1846c5741c01693af24f846
Reviewed-by: BogDan Vatra <bogdan@kde.org>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
As ANGLE doesn't support GL_RGBA as the internal format for its
multisampled framebuffer extension, use GL_RGB8_OES to ensure a working
out-of-the-box experience.
Task-number: QTBUG-39283
Change-Id: Icb364225e74e5d3480a8617131a56e9f65f04ba5
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Mark the window as not opaque and give it a transparent
background when layering OpenGL below the window.
Change-Id: I2188842249c592f17619f7a2c3ef1fd30958987e
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Cast the NSWindow to a QNSWindow instead. Now there
is no way we can fail to maintain the hash properly.
Change-Id: I5fd03b6fad964a61fadb3460b7063fd43ff25c79
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
Clear the QCocoaWindow pointer stored on the QNSWindowHelper
when detaching from the platform window. This makes
sure callbacks from cocoa does not try access deleted
Qt window objects.
Task-number: QTBUG-39141
Change-Id: I4672eae92940dcbd59a2848e56f94b50a828bbf6
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
For whatever reason direct2d and the raster engine disagree by one pixel
about the positioning of positively sloping aliased lines. To get the same
output, we shift such lines by one pixel.
Change-Id: I4b20319770c02e3fdd212b3535ccae3c27ca9f2f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
If you do sock->write(data) followed by sock->close() then the data
written is not transmitted unless you flush when using QSslSocket but
is when using QTcpSocket. This change makes QSslSocket work like
QTcpSocket.
Change-Id: Ia2e1c021dc48ac0d573f78da782ea77641c03bc1
Reviewed-by: Peter Hartmann <phartmann@blackberry.com>
QMacStyle now uses proper system colors when drawing status bars.
Change-Id: I618e485a2a68a484f7c8cb5635cd2bf529126c02
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Indeterminate progress drawables can consist of multiple layers that
don't necessarily have an ID. Ensure that the extracted file names
contains unique IDs to avoid extracted layers overwriting each other.
Task-number: QTBUG-35081
Change-Id: I3dc48bf363510ded9b955aa51fa479c607541169
Reviewed-by: BogDan Vatra <bogdan@kde.org>
The indeterminate drawable is used for QtQuick Controls BusyIndicator
Task-number: QTBUG-35081
Change-Id: Iecdc6e80444b5134ec1fa61916c7ac1612cd275f
Reviewed-by: BogDan Vatra <bogdan@kde.org>
beginModalSessionForWindow will center the window and ignore
the set geometry. So to workaround this it checks the new value
against the old one and moves it back if need be.
Change-Id: I38bc74c04138992f2e0570fca666414025aeeba8
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
In WindowsVista style and later the sort indicator is placed above the
text as opposed to alongside it. Therefore the extra space given is moved
to the common style allowing styles that have it placed differently to
easily ensure it is not included.
Task-number: QTBUG-19915
Change-Id: Ic21fcc1d95f4c3cc2eb9c465e1c8afb9b805389a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
When allocating (mutable) storage for a texture, OpenGL mandates that
the client-side format and pixel type "match" the internal format.
That needs to happen even if we are not actually uploading anything
(because we're passing NULL as the data parameter and no PBO is bound).
This means that we need to pick a compatible format/type and not just
pass GL_RGBA / GL_UNSIGNED_INT. In turn, it implies adding new
enum values to the various format/type enums.
Change-Id: If40c63b1d44764b3be131dd1b41d13983a19ae45
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
IANA reserves scope ID of 0x0 to mean "no scope ID", so make sure that
we don't try to set it when reading from the sockaddr_in6 structure.
Change-Id: I71b207e6f8262ab2bf9fde993288a71ba63c7572
Reviewed-by: Richard J. Moore <rich@kde.org>
Don't use only the GL version, as vendors expose many many extensions
on viable hardware.
For instance, I have a NVIDIA G210 which supports up to GL3.3, but
which features immutable storage, immutable multisampled storage,
texture buffers and ranges, stencil texturing, and cubemap arrays.
Change-Id: Ie6023ee854b679737fca982578cb2093e10d083f
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
I show this example during trainings, and parent() is too much like
QObject::parent(), QModelIndex::parent() and our model's parent()
[which calls this method], so it's less confusing if this is called
something clearer like parentItem().
Change-Id: I101342051349d94c4a3bc3d4bc332194d6779293
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
To extract the target of a given texture object. Somehow this
accessor was missing.
Change-Id: Ie43366bed3627a20204600e68e426b55abf37af6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The documentation needs to use the defined parameter names for the signals
as this is what QML will make them available as if they are used in a
connection to that signal.
Task-number: QTBUG-35694
Change-Id: I0f56b9e1ace45cfff72c45273dd64766e3c792f2
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
On Windows, it is possible to pass native Windows paper source
ids >= DMBIN_USER to QPrinter::setPaperSource() and they are
listed by supportedPaperSources().
Task-number: QTBUG-38897
Task-number: QTBUG-38888
Change-Id: I8f1264e80ce5bdddd3873602200b24eabee00502
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Factor out common code paths from the QPixmap/QImage conversion
code and use the same algorithm for copying the image data with
alpha correction as does qt_pixmapFromWinHBITMAP().
Rename the previous version of qt_imageFromWinHBITMAP() to
qt_imageFromWinIconHBITMAP() since it is used for HICON conversion.
Task-number: QTBUG-39084
Change-Id: Ia4042c33db485c3604461a5eafd6282968b36e3b
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
A typical pattern in an application is to listen
for "enter" in a line edit and transfer focus to
the next edit in the focus chain. This would currently
not work on iOS since we would force the keyboard down
after delivering the KeyPress/release events, effectively
overriding any focus handling done by the app.
This patch will hide the keyboard _before_ sending the
events, so that we don't override focus handling done
by the app. By also hiding the keyboard using
QInputMethod, the hiding will also be delayed a bit
(in QIOSInputContext) to catch subsequent hide/show calls.
Change-Id: Ic19511d494a55d1bda963ed9bc7185d63b51bc03
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
...and check the returned value where it may cause undefined behavior
(i.e. negative amount of items or iteration from -1 to n).
Change-Id: Ib7bd9ab178526df45b792ad48b91ebbab6be861a
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
- rectify confusion and outright disinformation about argument quoting
- say that open() is an alias for start(), not the other way round, as
this is more consistent
- apply some trickery to hide mergeable startDetached() overload
- rename program -> command where it stands for a joined command line,
for consistency
- copy less information to the various overloads
- misc language fixes and reshuffling
Change-Id: I1b9c8dbed003f551ee6855044bbfc0aedddb4757
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
The _HAS_EXCEPTIONS=0 define that was introduced in commit
f59083636b leads to lots of C4275
warnings:
non dll-interface class "stdext::exception" used as base for dll-interface class "std::bad_cast"
from the <algorithm> include in qglobal.h.
Newer versions of MSVC do not have this problem.
Task-number: QTBUG-39126
Change-Id: Ieea5adde649fe16e6b41fbbb23fd582b3bb12b89
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
the location of the import paths have changed a long time ago.
also, we can make use of QTREPOS now.
Change-Id: Iee50854b7441968c3c60538e54d9312e53d39cb6
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
now that we have QTREPOS, we can use that directly instead of collecting
the QT.<foo>.qml dirs. as a "side effect", this makes qml modules without
a corresponding c++ module available to the scan.
Change-Id: I6f172121588ec01c9fa47a99d9990bf9fcfbc69f
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
we need to store commands with system path separators in the .pri files,
as we might clobber windows command arguments if we just converted
separators later on. and we can actually do that, as the path separators
are actually bound to the host system, not the shell.
we also need to shell-quote the commands, as whitespace, and more
commonly windows path separators in an msys shell, would break things.
we delay this to the last moment possible, as it does depend on the
shell.
Change-Id: I1fe6b63aebd5663b72492c32928ec397f86e336f
Reviewed-by: Sergio Ahumada <sahumada@blackberry.com>
Doing makeCurrent() followed by destroying the surface (and no
doneCurrent) results in still having the pointer stored internally
in the QOpenGLContext. If then a function like defaultFramebufferObject()
is called, the pointer is dereferenced.
To fix this, the doneCurrent() has to be called when the surface is destroyed
before the context without doneCurrent(). This is pretty much what the
user would expect anyhow.
Task-number: QTBUG-38994
Change-Id: Ibd4083d9291c7fd39b38ce81a988a8e0c9d55d60
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Instead of loading the default font "Helvetica", which is likely not
part of the package, load the first font found.
Change-Id: I225979986883a26c3fec72858cf32c3d1e45d902
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
It turns out that supporting HighRes painting with Direct2D is quite
simple. Two things are necessary.
First, we set the unit mode to D2D1_UNIT_MODE_PIXELS on all our device
contexts, which tells Direct2D that we specify everything in pixels.
Direct2D will internally do the required conversions.
Second, we scale font sizes according to DPI.
Previously rendering errors resulted when a highres mode was used, this
fixes those errors.
Task-number: QTBUG-39105
Change-Id: Ibb4dbea4746687228249e2c36d48c4bd6c5c7bf9
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
The linker complains that some symbols were compiled with different visibility
settings when linking host_build tools such as the import scanner. As it turns
out, we do CONFIG += hide_symbols for static libraries (such as bootstrap or
qmldevtools) but naturally not for the final program source code. It appears
symbol visibility is not of importance for static libraries in host builds (as
opposed to static libraries later linked into shared libraries), therefore this
patch removes that.
Change-Id: I237a2d8669374eb059dc91b5378f6e3ec93d67a6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Use QTRY_COMPARE instead of hard-coded timeouts, ensure window is
shown.
Change-Id: I4f23144ee14150c4fba9c6fbd8c4ee2da472cc75
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
The call to processEvents had the flags separated by a comma instead of
bitwise OR. This worked because processEvents has an optional second
argument that is an int.
Change-Id: I6dc74bc44b1d782aa7206f106c51c16eab5f2a76
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>