We move QInternalMimeData to a separate file, because this class is
used, even if draganddrop is disabled. From now on, include
qinternalmimedata_p.h instead of qdnd_p.h for QInternalMimeData.
Change-Id: I594e08e2e90d574dc445119091686b4b69e4731b
Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
Changed old signal/slot syntax to new version
Task-number: QTBUG-60635
Change-Id: I7cbe8851d321b7632a08c098b69a96cc346d5f83
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
Compiling the default examples should be possible without compile errors.
Task-number: QTBUG-53141
Change-Id: I73d8787241291ae6230861a89b38e91d900fede0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
The vast majority is actually switched to QRandomGenerator::bounded(),
which gives a mostly uniform distribution over the [0, bound)
range. There are very few floating point cases left, as many of those
that did use floating point did not need to, after all. (I did leave
some that were too ugly for me to understand)
This commit also found a couple of calls to rand() instead of qrand().
This commit does not include changes to SSL code that continues to use
qrand() (job for someone else):
src/network/ssl/qsslkey_qt.cpp
src/network/ssl/qsslsocket_mac.cpp
tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp
Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Calling the class-method dotProduct(x, x) in order to then take its
square root is a clumsy way to obfuscate x.length() - and lacks its
efforts (clumsy though they are) to limit rounding issues.
Change-Id: I1dc1f38764651bc70c0620e286cb5625f505ddbf
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Especially in examples, where we should show off our convenience
functions, prefer calling these functions over doing arithmetic with
M_PI (or approximations thereto) and 180 (give or take simple
factors). This incidentally documents what's going on, just by the
name of the function used (and reveals at least one place where
variables were misnamed; the return from atan is in radians, *not*
degrees).
Task-number: QTBUG-58083
Change-Id: I6e5d66721cafab423378f970af525400423e971e
Reviewed-by: Jüri Valdmann <juri.valdmann@qt.io>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Use M_PI (and friends), where possible, in favor of hand-coded
approximations of various (in)accuracies. Where that's not available
(e.g. fragment shaders), use the same value that qmath.h uses for
M_PI, for consistency. Replaced math.h with qmath.h in places that
defined a fall-back in case math.h omits it (it's not in the C++
standard, although M_PI is in POSIX); or removed this entirely where
it wasn't used.
Reworked some code to reduce the amount of arithmetic needed, in the
process; e.g. pulling common factors out of loops. Revised an
example's doc to not waste time talking about using a six-sig-fig
value for pi (which we no longer do) - it really wasn't relevant, or
anything to be proud of; nor did the doc mention its later use.
Task-number: QTBUG-58083
Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
They're deprecated since C++11 and removed in C++17.
Change-Id: Ia2acd9312707bfee96838743645a04ae1780e5dd
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Using std::atan2 gets the right answer directly from dy and dx,
without having to fix up quadrant as we needed to with acos (albeit we
have to negate dy in some cases, to match prior sense of angles). In
the process, it avoids explicit division, which would be an error when
the line's length is zero.
Change-Id: Ia2923159d38834e08e6f15cbff6766ed419fa804
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Commit c5db8fc74 changed all instances of Q_WS_FOO to have the prefix
Q_DEAD_CODE_FROM_QT4 instead, to make it clearer when reading the code
that the code in question was a left-over from Qt4, when we used
Q_WS_ defines instead of Q_OS_ defines.
This worked well for cases of #ifdef Q_DEAD_CODE_FROM_QT4, but less so
for cases of #ifndef Q_DEAD_CODE_FROM_QT4, where the code was actually
unconditionally included.
To make this even clearer, the defines have been replaced by checks for
1 or 0, with a comment describing how the code used to look in Qt4. The
use of constants in the check also makes it easier for editors to parse
the condition and show visually that the code is defined out.
Change-Id: I152070d87334df7259b417cd5e17d7b7950379b7
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Use the new qtConfig macro in all pro/pri files.
This required adding some feature entries, and adding
{private,public}Feature to every referenced already existing entry.
Change-Id: I164214dad1154df6ad84e86d99ed14994ef97cf4
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Examples should demonstrate best practice, and we can use the keyword
directly nowadays.
Change-Id: I1f122e5caceca17290757ffbaf3d660e7daa9ae4
Reviewed-by: Topi Reiniö <topi.reinio@theqtcompany.com>
Remove Windows CE-specific files, #ifdef sections for Q_OS_WINCE and wince
.pro file clauses in library, examples and tests.
Task-number: QTBUG-51673
Change-Id: I102745aaca9d9737f2108fe7618111743d5ae980
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
From Qt 5.7 -> examples are lisenced under BSD license, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new BSD header instead of LGPL21 one
(in those files which will be under BSD)
Change-Id: I3ad61caaf07802eb9da7d29eca3fe49d8a51b6a8
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Two QObjects had no parent. This caused memory leaks on app close.
Confirmed with the valgrind memory analyzer tool from Qt Creator.
Change-Id: I9294099ca819be1a9c5b74b3cec5bf197be06433
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Add dynamic GL and remove warning about ANGLE since that
package no longer exists.
Task-number: QTBUG-46103
Change-Id: Icf93d1105434395a3c9ad61bb8c921fcedfc7137
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Including math.h can pollute the default namespace, and break
some compilers if cmath versions of the method are declared as using.
Switching to C++ math functions also greatly simplifies handling of
float qreal as C++ automatically chooses the right method.
[ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any
sources depending on that indirect inclusion may fail to build.
Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe
Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
We've been setting the -Zm argument since the dawn of times (even before
the first git commit). Anyhow, MSDN from VS2008 onwards indicates
that this is not needed:
"In earlier versions of Visual C++, the compiler used several discrete
heaps, and each had a finite limit. Currently, the compiler dynamically
grows the heaps as necessary up to a total heap size limit, and requires a
fixed-size buffer only to construct precompiled headers. Consequently, the
/Zm compiler option is rarely necessary."
[ChangeLog][Compiler Specific Changes] Visual Studio: -Zm200 (an option to
specify the precompiled header memory allocation limit) is not added anymore
by qmake to the compiler calls. If you encounter an C1076 compiler error you
might need to re-add it in your .pro file.
Change-Id: Ia4bec7eba09d893a7d81886a1814602b9ce7563c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.
In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.
Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
This patch replaces the old Qt logo with the new, flatter one.
The PNGs were optimized via: optipng -o7 -strip "all"
Task-number: QTBUG-41685
Change-Id: I51983a45144373bf7aee31a32990ecbb2582f488
Reviewed-by: Robert Loehning <robert.loehning@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler)
helps to declare the intent (that it is an overridden function) and
force compilation error when there is no such virtual function in the
base class.
The examples should show the best practice of having it, as it may save
the programmer quite some time in case of change of API or typo in the
function name or arguments.
This change was done automatically with
clang-modernize -add-override -override-macros
And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint
Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Examples using OpenGL 1.x cannot be migrated. Therefore, similarly to ES
builds, we just disable them.
Change-Id: I76e888d2ecfb2582ae35853d9dcdd0cb686fddc6
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
the diff -w for this commit is empty.
Started-by: Thiago Macieira <thiago.macieira@intel.com>
Change-Id: I77bb84e71c63ce75e0709e5b94bee18e3ce6ab9e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
The Qt Simulator is no longer supported with Qt 5.
Change-Id: I0f98351d482dd0554ea0754746d56f94ee6bf22f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>