In order to prevent too much voodoo in backends like D3D11, the input
layout is expected to specify the slice index for vecX that are part of
an unrolled matrix.
Also deoptimize the instancing manual test to exercise a matrix too
instead of just vectors.
Change-Id: If2dcbcbc483645ce2420b2f87dda765b95da6e80
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Modify special case locations to use the new API as well.
Clean up some stale .prev files that are not needed anymore.
Clean up some project files that are not used anymore.
Task-number: QTBUG-86815
Change-Id: I9947da921f98686023c6bb053dfcc101851276b5
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
For historical reasons we use build and release instead of create and
destroy. This becomes confusing now that more modules in Qt start taking
QRhi into use. Migrate to the more familiar naming, so those who have
used QWindow or QOpenGLContext before will find it natural.
Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
They are now version 4, which is hopefully the final format,
relying on nothing but QDataStream.
Except for the qshader autotest which tests all the 1..4 versions
and so needs appropriate test data.
Also unifies the batch file naming.
Change-Id: Iec478be86d14dbec7ffb9d5f9b62c14fca5d7c9e
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
This will also cause clearing to 0,0,0,0.
Essential in order to allow fast testing of window transparency
issues in combination with QRhi and the various backends.
Change-Id: Iee2763c1d06f1d3e5d59a9142abaf30fab1dc543
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Draws 1024 cubes at random x,y positions with varying color with
a single instanced draw call.
Change-Id: I8737503acf23866ad4734b1d88753415a3b93445
Reviewed-by: Lars Knoll <lars.knoll@qt.io>