...but this will only be supported with Vulkan and OpenGL 4.0+ and
OpenGL ES 3.2+ for the time being.
Taking the Vulkan model as our standard, the situation is the
following:
- Vulkan is ok, qsb secretly accepts .tesc and .tese files as input
already (plus QShader already has the necessary plumbing when it
comes to enums and such) To switch the tessellation domain origin to
bottom left we require Vulkan 1.1 (don't bother with
VK_KHR_maintenance2 on top of 1.0 at this point since 1.1 or 1.2
implementations should be common by now). The change is essential to
allow the same evaluation shader to work with both OpenGL and
Vulkan: this way we can use the same shader source, declaring the
tessellation winding order as CCW, with both APIs.
- OpenGL 4.0 and OpenGL ES 3.2 (or ES 3.1 with the Android extension
pack, but we won't bother with checking that for now) can be made
working without much complications, though we need to be careful
when it comes to gathering and setting uniforms so that we do not
leave the new tessellation stages out. We will stick to the Vulkan
model in the sense that the inner and outer tessellation levels must
be specified from the control shader, and cannot be specified from
the host side, even though OpenGL would allow this. (basically the
same story as with point size in vertex shaders)
- D3D11 would be no problem API-wise, and we could likely implement
the support for hull and domain shader stages in the backend, but
SPIRV-Cross does not support translating tessellation shaders to
HLSL. Attempting to feed in a .tesc or .tese file to qsb with
--hlsl specified will always fail. One issue here is how hull
shaders are structured, with the patchconstantfunc attribute
specifying a separate function computing the patch constant
data. With GLSL there is a single entry point in the tessellation
control shader, which then performs both the calculations on the
control points as well as the constant data (such as, the inner and
outer tessellation factors). One option here is to inject
handwritten HLSL shaders in the .qsb files using qsb's replace (-r)
mode, but this is not exactly a viable universal solution.
- Metal uses a different tessellation pipeline involving compute
shaders. This needs more investigation but probably not something we
can prioritize in practice. SPIRV-Cross does support this,
generating a compute shader for control and a (post-)vertex shader
for evaluation, presumably in order to enable MoltenVK to function
when it comes to tessellation, but it is not clear yet how usable
this is for us.
Change-Id: Ic953c63850bda5bc912c7ac354425041b43157ef
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
We want to preserve nullness where possible. Test that various ctors
do the right thing when presented with null input.
Pick-to: 6.3
Change-Id: Ia1a1d4fb3c919b4fed2d9b87827815a1b5072c54
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Any of these timers must be stopped before the corresponding test
function completes. Otherwise, functors will operate on dangling
pointers, which can lead to failures or unreliability of other tests.
Fix this by setting a correct context in the QTimer::singleShot()
call.
Pick-to: 6.2 6.3
Change-Id: Icd23f6d9a2c6e7f33495d6badc4080a1b10c19f8
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@gmx.de>
Since Qt 6.0, QImageIOHandlers by default take care of this themselves
by not allocating more than 128 MiB for an image.
This change will not significantly reduce code coverage of the fuzzer
because QImage::loadFromData() calls QImageReader::read() which does
everything QImageReader::size() does except for returning the read size
in the end. On the other hand, it will speed up the execution because
the same image will not be read twice by different QImageReaders anymore.
Change-Id: Iab63d9e5ec02fbe5765fbf7ccb0b82896ec37692
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
By GHS the only C locale is supported.
Task-number: QTBUG-99123
Pick-to: 6.2 6.3
Change-Id: I3d89f1b2d9eb7f77b75e13a5ca65cebc24538890
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
At some point we decided to support a custom set of ciphersuites specified
by QSslConfiguration (which if you ask me was never a good idea). The law
of unforseen consequiences bit us again: since we now give a set of ciphesuites
to QSslConfiguration and set ciphesuites from the configuration a socket has,
we are limited by the ciphersuites we know about at the moment of 'coding'.
Meaning if an SDK was updated and CipherSuite.h later adds more ciphersuites,
we miss them and 'don't support them', while we ... actually do.
This patch tries to add some more ciphersuites introduced in TLS 1.3 (interesting,
SecureTransport does not support TLS 1.3, but TLS 1.3 suites can be used in TLS
1.2 session).
Pick-to: 6.2 6.3 5.15
Task-number: QTBUG-99368
Change-Id: I439b63845c4893e5621cffaf3bcaf62e2b643c74
Reviewed-by: Mårten Nordheim <marten.nordheim@qt.io>
Mainly because we do have legacy code in the Qt 5 graphical effects that
tries to dynamically determine the max number of varyings. Make it
easier to port such code.
Change-Id: I846cab2c2fe7b4cd473b5ced0146ca36f1c8169b
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
The CALayer backingstore never had a scroll implementation because we
were relying on the QRasterBackingStore implementation, but as it turned
out that implementation was not applicable for the CALayer backingstore.
We now implement scroll() by determining which part of the back buffer
can be scrolled directly in-place, and then scrolling the rest by
copying from the front buffer. We have to handle both cases, as clients
may scroll multiple times before flushing, and the scrolled area may
overlap both valid back-buffer content and content that needs to be
pulled from the front-buffer.
Pick-to: 6.3 6.2
Change-Id: Icc09c9488386925116779c9024669a4329b38247
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
In Qt 5, QVariant::isNull returned true if either the variant didn't
contain a value, or if the value was of a nullable type where the type's
isNull member function returned true.
In Qt 6, QVariant::isNull only returns true for variants that don't
contain a value; if the value contained is e.g. a null-QString or
QDateTime, then QVariant::isNull returns false.
This change requires a follow up in the SQL drivers, which must
still treat null-values the same as null-variants, lest they write data
into the data base.
Add a static helper to QSqlResultPrivate that implements isNull-checking
of variants that contain a nullable type relevant for Sql, and add a
test case to the QSqlQuery test that exercises that code.
Pick-to: 6.2 6.3
Fixes: QTBUG-99408
Fixes: QTBUG-98471
Change-Id: I08b74a33aa3235c37d974f182da1f2bdcfd8217e
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
This does exactly what insert() on Qt associative containers does, but
allows to express the intent of using the STL-incompatible Qt insert()
semantics, in an STL-compatible way, instead of leaving the reader of
the code wondering what semantics are expected.
This is part of a very-long-term goal of fixing Qt associative
container's insert() behavior, in which QFlatMap, being an affected,
but private-API type, is used for proof-of-concept purposes.
Task-number: QTBUG-99651
Pick-to: 6.3 6.2
Change-Id: I69010285438259918aef659d3235180c1b5be696
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
We use raw pointers to the Nodes in the QHash which is
inherently fine, but we are then subject to invalidation when
nodes are moved around during deletion.
In trim() we don't actually need to iterate the linked-list
since the node we are interested in is always chain.prev
Pick-to: 6.3 6.2 6.2.3
Fixes: QTBUG-99710
Task-number: QTBUG-99224
Task-number: QTBUG-99240
Change-Id: I9c2ed69b29e3cadca013113a3553deb44d7382fc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jarek Kobus <jaroslaw.kobus@qt.io>
setPos() takes a screen argument, however this argument
indicates which cursor should be moved only and is
not usable as an argument to toNativePixels() since
the position may be on a sibling screen.
Add call to QScreen::virtualSiblingAt to get the target
screen.
Task-number: QTBUG-99009
Pick-to: 6.3 6.2 5.15
Change-Id: I8714ebc93a283c58bc67911315f787c484fb0dd8
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
... in an attempt to foster the use of this data structure by making
it less onerous to spell.
Pick-to: 6.3 6.2
Change-Id: Ib9d17029c75278edde6ba90f65f68af179a6d230
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
QFlatMap, like its public brethren, features the broken Qt-style
insert() behavior (what the STL calls insert_or_assign()), which
makes its insert() unusable for actual STL-style insert() work,
with no replacement except the size-check-and-index-operator trick:
const auto oldSize = c.size();
auto &e = c[key];
if (c.size() != oldSize) {
// inserted
}
Even though QFlatMap::insert() appears to return the correct info,
it's useless, because the old value has been assigned over by the
time insert() returns.
Pick-to: 6.3 6.2
Change-Id: If4173c42523a128dfd22ab496dde0089ba73f41c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Add some sort of autotest for both RGBA16F and the new RGB10A2. The
latter is introduced particularly because ideally we should have a
texture format that corresponds to the D3D/Vulkan swapchain color
buffer format with HDR10.
Change-Id: I1e1bbb7c7e32cb3db89275900811c0bcaeac39d6
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
The documentation says that if it's negative, we find the null
termination. This bug was introduced with the clean up to use
QByteArrayView in commit 8897aa071a.
Fixes: QTBUG-99640
Pick-to: 6.3 6.2
Change-Id: Ib42b3adc93bf4d43bd55fffd16c89fa4a960f3a9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
If the editing app (like qtbase/examples/widgets/richtext/textedit)
has controls only for setting a specific font, and someone uses it to
write markdown "from scratch", then we need to detect that they chose
Courier or some other fixed-pitch font, and write the backticks,
because Markdown has no syntax for selecting a specific font family.
If the user loads markdown into such an application, the font
is set to QFontDatabase::systemFont(QFontDatabase::FixedFont).
Round-trip editing was already working, as long as such a font exists.
QTextCharFormat::setFont() calls setFontFixedPitch(font.fixedPitch()),
but for the chosen "mono" font, font.fixedPitch() can be false.
For semantic completeness and separation of concerns, we now
set fontFixedPitch explicitly if a `backtick` span is encountered.
As a followup to f1e60de665 this
should get its autotest passing reliably.
Fixes: QTBUG-99676
Pick-to: 6.3 6.2 5.15
Change-Id: I4987a1f0f819f82ec64546bdc3ef53e7d29933de
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
Add test to verify that allowing wordWrap actually breaks long lines.
Pick-to: 6.3
Change-Id: I09bd2d754e86ebf35db551ee76f7f037371acec9
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Remove unused column in test data and unused local variables.
Pick-to: 6.3
Change-Id: Ia012fe8240cf9831c1053b76ae31216145d61732
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Suppress the error:
C1128: number of sections exceeded ... limit: compile with /bigobj
Fix by setting the correct target in CMake script.
Pick-to: 6.2 6.3
Change-Id: If241fbaa70b68ca698dae2d484146e7bac970609
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Do not build and run tst_QIcoImageFormat when QT_FEATURE_ico is
disabled. This test was failing on webOS since there is no
imageformatplugin for .ico when the feature is disabled.
Fixes: QTBUG-99633
Pick-to: 6.3
Change-Id: I410b351f773639c0c29e09d4d0b5bc6da13df1d9
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
As these are QList and QHash. All existing usages are based on this
anyway, no value in being able to indicate "not available" - an empty
container fulfills the same role.
Change-Id: I8059025fa7a4acb6fc674cd98b16fcafa19ed85d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
We want an ordered list item's number to be rendered with default char
format, like the others in the same list, even if the list item's text
begins with a span that has a different char format. So insert the
list item's block with a default char format first, then change the
char format of the cursor to suit the text that's about to be inserted.
In HTML interpretation, it means the <li> does not have a style, but
contains a styled span.
Fixes: QTBUG-92445
Task-number: QTBUG-3583
Task-number: QTBUG-99148
Pick-to: 5.15 6.2 6.3
Change-Id: I7eb58a8d1171c16503cac01c8cce109d9f12e1af
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Oliver Eftevaag <oliver.eftevaag@qt.io>
For Direct 3D, Metal, and Vulkan this is natively supported. (and
makes no difference in particular for D3D and Metal because they do
not have the legacy combined image sampler concept anyways)
With OpenGL it will work too, but this relies on SPIR-Cross magic and
is still using a combined sampler (e.g. a sampler2D) in the GLSL
shader. The GL backend walks back and forth in the mapping tables from
the shader baker in order to make this work, which is presumably
slightly more expensive than combined image samplers.
Do note that combined image samplers (i.e. sampler2D in the shader and
QRhiShaderResourceBinding::sampledTexture() in code) continue to be
the primary, recommended way for any user of the rhi for the time
being.
Change-Id: I194721bc657b1ffbcc1bb79e6eadebe569a25087
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Like QTextDocument::toRawText(), QTextDocumentFragment::toRawText()
does allow access to the raw string without normalizing nbsp,
line separator, paragraph separator unicode characters.
[ChangeLog][QtGui][Text] Added QTextDocumentFragment::toRawText() function.
Task-number: QTBUG-99572
Change-Id: Ia74150a3870ea0e6326fdcda4d9d0410019124ae
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
When creating proxied models, make the source model a QObject child of
the proxy model, so the source isn't leaked when the proxy is deleted.
This drove asan nuts.
Pick-to: 6.3 6.2 5.15
Change-Id: I0f7fc9ab8e99d030c941cfb336ee4e2323b362ae
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
QWidget and QWindow use bits in QObjectPrivate to provide for a couple
of shortcuts -- one in qobject_cast, and another in the isWidgetType() /
isWindowType() functions in QObject. These can be optimized by simply
looking at the bits, without actually doing more expensive runtime
casts.
These bits were set on construction, but not unset on destruction. The
result was for instance that destroying a QWidget would report that the
object was still a QWidget when ~QObject was reached.
Fix this
1) by setting the bits only when QWidget / QWindow constructors start;
2) by resetting the bits once ~QWidget / ~QWindow are completed.
Technically speaking this is not 100% correct in the presence of data
members, but luckily those classes don't have any.
Amend an existing test for QWidget (whose comment said exactly the
opposite of what the test actually did) and add a test for QWindow.
Some other code was wrongly relying on isWidgetType() returning true
for destroyed QWidgets; amend it as needed.
[ChangeLog][QtCore][QObject] Using qobject_cast on partially constructed
or destroyed QWidget/QWindow instances now yields correct results.
Similarly, using the convenience isWidgetType() / isWindowType()
functions now correctly return false on such instances. Before,
qobject_cast (and the convenience functions) would erroneously report
that a given object was a QWidget (resp. QWindow) even during that
object's construction (before QObject's constructor had completed) or
destruction (after QWidget's (resp. QWindow's) destructors had been
completed). This was semantically wrong and inconsistent with other ways
of gathering runtime type information regarding such an object (e.g.
dynamic_cast, obj->metaObject()->className() and so on).
Pick-to: 6.3
Change-Id: Ic45a887951755a9d1a3b838590f1e9f2c4ae6e92
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The system we inherited from the original Qt 5.14 introduction of QRhi
is a text stream based solution where resource creation and frame
timings are sent in a comma-separated format to a QIODevice.
This, while useful to get insights about the number of resources at a
given time, is not actively helpful. The frameworks built on top (Qt
Quick, Qt Quick 3D) are expected to provide solutions for logging
timings in a different way (e.g. via the QML Profiler). Similarly,
tracking active resources and generating statistics from that is
better handled on a higher level.
The unique bits, such as the Vulkan memory allocator statistics and
the GPU frame timestamps, are converted into APIs in QRhi. This way a
user of QRhi can query it at any time and do whatever it sees fit with
the data.
When it comes to the GPU timestamps, that has a somewhat limited value
due to the heavy asynchronousness, hence the callback based
API. Nonetheless, this is still useful since it is the only means of
reporting some frame timing data (an approx. elapsed milliseconds for
a frame) from the GPU side.
Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Since there is an actual qwidgetbaselinetest.h header file, one should
not include a .moc file. The build system will take care of it, and
currently warns about this #include.
Pick-to: 6.3
Change-Id: I4fbff9ef75c901fe3db4df54d6f3ff0d9307edce
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Data-driven test case that renders the HTML files into an 800x600 image
for baseline comparison.
Task-number: QTBUG-99148
Pick-to: 6.3
Change-Id: I9ccc0cd21a1e94ff68d23bb82b84e1da46d6335a
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Adds the following in a QShader/QShaderDescription:
- a list of separate images
- a list of separate samplers
- a list of "combined_sampler_uniform_name" -> [
separate_texture_binding, separate_sampler_binding ] mappings
(relevant for GLSL only)
On the QShader (and qsb/QShaderBaker) level not having separate image
(texture) and sampler objects exposed in the reflection info is not
entirely future proof. Right now we benefit strongly from the fact
that Vulkan/SPIR-V supports both combined and separate
images/samplers, while for HLSL and MSL SPIRV-Cross translates
combined image samplers to separate texture and sampler objects, but
it is not given that relying on combined image samplers will always be
possible in the long run; it is mostly a legacy OpenGL thing that just
happens to be supported in Vulkan/SPIR-V due to some benefits with
certain implementations/hw, but is not something present in any newer
APIs.
In addition, before this patch, attempting to run a shader with
separate textures and samplers through qsb will just fail for GLSL,
even though SPIRV-Cross does have the ability to generate a "fake"
combined sampler for each separate texture+sampler combination. Take
this into use. This also involves generating and exposing a
combined_name->[separate_texture_binding,separate_sampler_binding]
mapping table for GLSL, not unlike we have the native binding map for
HLSL and MSL. A user (such as, the GL backend of QRhi) would then use
this table to recognize what user-provided texture+sampler binding
point numbers correspond to which auto-generated sampler2Ds in the GL
program.
Take the following example:
layout(binding = 1) uniform texture2D sepTex;
layout(binding = 2) uniform sampler sepSampler;
layout(binding = 3) uniform sampler sepSampler2;
Inn the reflection info (QShaderDescription) this (assuming a
corresponding qtshadertools patch in place) now gives one entry in
separateImages() and two in separateSamplers(). Assuming sepTex is
used both with sepSampler and sepSampler2, the GLSL output and mapping
table from QShaderBaker will have two auto-generated sampler2Ds (and
no 'texture2D' or 'sampler').
One immediate benefit is that it is now possible to create a shader
that relies only on separate images and samplers, feed it into qsb,
generate all the possible targets, and then also feed the SPIR-V
binary into a tool or library such as Tint (e.g. to generate WGSL)
that canot deal with combined image samplers.
Change-Id: I9b19847ea5854837b45d3a23edc788c48502aa15
Reviewed-by: Andy Nichols <andy.nichols@qt.io>