Commit Graph

16 Commits

Author SHA1 Message Date
Laszlo Agocs
a99cee1c7b Remove old CBOR-based format from QShader
We only support version 4 and 5 in Qt 6.0. 1 and 2 are already gone
(due to being based on binary JSON), now we remove 3 as well.

Task-number: QTBUG-81346
Change-Id: I3627dcc0587f1e36f11e93edf7172889e911d64e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2020-08-11 13:45:09 +02:00
Laszlo Agocs
c5da2e6f06 Remove old qsb versions from qshader autotest
Only keep 3, 4, and 5 because 3 is the lowest version where binary JSON
is not used anymore.

Change-Id: Id0319e8eceb845017ed493d0ef6902b53050d5a6
Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-07-31 12:57:06 +02:00
Alexandru Croitor
e9a328bc0e CMake: Regenerate tests with new qt_ prefixed APIs
Use pro2cmake with '--api-version 2' to force regenerate
projects to use the new prefixed qt_foo APIs.

Change-Id: I055c4837860319e93aaa6b09d646dda4fc2a4069
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-07-09 09:38:35 +02:00
Jarek Kobus
d1612610e6 Use QList instead of QVector in gui tests
Task-number: QTBUG-84469
Change-Id: Ia86f39597de418dde6cd9ae3170ef919bd27416a
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2020-06-25 10:13:12 +02:00
Jonas Karlsson
1b33ee95e5 Use QByteArray instead of QString
Since the variable names in QShaderDescription are later compared to
QByteArrays we can gain some performance from not having to convert them
to QByteArrays later.

Task-Id: QTBUG-83706
Change-Id: Iaf80d0966f45cbb09e7c1000b7854bc488e57bb3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-06-03 18:56:21 +02:00
Laszlo Agocs
a206f52acd Hotfix for int->qsizetype fallout in QShader
The proper solution is to use qint32 everywhere, but that is left as
a separate exercise.

Change-Id: Id0c06b102b56a1b3b48dd67c6c29c28da7d1f22d
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
2020-05-05 11:34:39 +02:00
Lars Knoll
2a4b957789 Merge remote-tracking branch 'origin/5.15' into dev
Change-Id: I99ee6f8b4bdc372437ee60d1feab931487fe55c4
2020-03-04 14:39:18 +00:00
Laszlo Agocs
0378332bc1 rhi: Use versioning in QShaderDescription serialization as well
This is the first time that we add something to QShaderDescription
after migrating to the non-JSON based serialization system. This now
involves checking the "qsb version" when deserializing.

Task-number: QTBUG-82624
Change-Id: I2bd875ef21e461559b878dccc5537cdfa43feaa2
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2020-03-03 18:25:57 +01:00
Alexandru Croitor
0d177053b9 Regenerate projects one last time before merge
Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
2020-02-12 17:30:49 +00:00
Leander Beernaert
502d3d6744 Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
2020-01-24 13:17:33 +01:00
Laszlo Agocs
052f3db7e6 qshader autotest: Avoid variable shadowing
Nicer this way.

Change-Id: Ia132b8e394f1080623abe4b1452a41c5ca31272c
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
2020-01-14 11:37:10 +01:00
Laszlo Agocs
7e2cef0f15 Move away from CBOR in QShaderDescription serialization
...but keep support for deserializing for all older versions in order to play
nice with existing .qsb files.

The usage of binary JSON and then CBOR is a historical artifact: relying
on the QJsonDocument (which we generate for purposes unrelated to binary
serialization) was a convenient shortcut. However, writing to and
reading from a QDataStream instead (which QShader already does) is trivial.
In order not to be limited by potential CBOR requirements in the future,
take it all into our own hands.

Extend the qshader autotest accordingly.

Task-number: QTBUG-81298
Change-Id: If0047b659bd6601ca47b5bbbce1b719630cde01e
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2020-01-13 16:21:26 +01:00
Leander Beernaert
26e8769124 Merge remote-tracking branch 'origin/dev' into wip/cmake
Change-Id: Ifecc2d9db396d783124df8567553ba5f846f30bb
2019-11-19 13:53:21 +01:00
Laszlo Agocs
58a67e4e0a rhi: Move to CBOR in QShader and expand the autotest
Binary JSON is said to become deprecated. Therefore, add support
for CBOR. Binary JSON is still supported for deserialization, so
all existing .qsb files will continue to work, as long as the
binaryjson feature is enabled in the Qt build.

Also makes QShaderDescription comparable. This is important for
tests in particular.

A nice side effect of using CBOR is that .qsb files become smaller.
For a typical Qt Quick material shader this can mean a reduction of
300 bytes or more.

Task-number: QTBUG-79576
Change-Id: I5547c0266e3e8128c9653e954e47487352267f71
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
2019-10-29 15:22:46 +01:00
Leander Beernaert
1fa03ced47 Port rhi tests
Change-Id: I3bf5731696a0647bf0e62758eb3d1742ba097041
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2019-10-28 12:04:46 +00:00
Laszlo Agocs
53599592e0 Introduce the Qt graphics abstraction as private QtGui helpers
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES).

All APIs are private for now.

Shader conditioning (i.e. generating a QRhiShader in memory or on disk
from some shader source code) is done via the tools and APIs provided
by qt-labs/qtshadertools.

The OpenGL support follows the cross-platform tradition of requiring
ES 2.0 only, while optionally using some (ES) 3.x features. It can
operate in core profile contexts as well.

Task-number: QTBUG-70287
Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2019-06-13 10:13:45 +02:00