Repeating the body of the reported bug, "Building Qt modules with qmake
is unsupported in Qt6 and since 6.5's switch to syncqt.cpp broken."
[ChangeLog][qmake] Support for building Qt modules with qmake was
removed.
Pick-to: 6.5
Fixes: QTBUG-110134
Change-Id: Iee5aa5c85f7106bce742df448ec502e6cc039454
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
This will stop working with the next commit, which merges all basic x86
SIMD intrinsics into one configure test. As a result, linking almost
anything graphical on iOS (which is almost everything) causes the linker
to fail with undefined references to SIMD-optimized versions that didn't
get compiled.
Change-Id: Ib42b3adc93bf4d43bd55fffd16c288f4104a6ccc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
If Xcode wasn't configured with any simulators the build would fail
since we had no device to build for. But we don't need to build for
a specific device, we can build for the generic simulator device,
just like we do for the non-simulator build. This likely didn't
work properly at the time it was first implemented, but now seems
to work fine, and is less fragile than the current solution.
Running tests still enumerates the available simulators,
as that needs a concrete device to run on.
Fixes: COIN-777
Pick-to: 6.2 6.3 5.15
Change-Id: I50e31c1b350cf83ce348275b467051263dea88a9
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
A qmake project built for iOS-simulator tries to find suitable devices
in xcodebuild.mk.
If no suitable device could be found, the build failed with
xcodebuild: error: missing value for key 'id' of option 'Destination'
which isn't that helpful.
Detect the situation in xcodebuild.mk and print an error message.
Pick-to: 5.15 6.2
Fixes: QTBUG-77222
Change-Id: I02f9ab0dd7b8f234bcd8d0ea387927f31ca092e0
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
If automatic signing is enabled (which it is by default), then Xcode will
happily set up the required profile if you open and run the application
in Xcode. To get the same behavior for xcodebuild, and hence from Creator,
since it's calling our Makefile wrapper around xcodebuild, we need to
pass the -allowProvisioningUpdates flag to xcodebuild.
Fixes: QTBUG-95565
Pick-to: 6.2 6.2.0 5.15
Change-Id: I9325bb228bdfb4d07658eff8f41798f7b5a6955c
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Xcode's new build system checks duplicated entries when building. Qmake wants to embed
the launch screen for all types of configurations (static libraries etc.) which makes Xcode bail
out with "Multiple commands produce LaunchScreen.storyboard".
Pick-to: 6.0 6.1 5.15 5.12
Task-number: QTBUG-71035
Change-Id: I5c028e687f16e046b12156c1a8a89540deba4d3b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The code only existed to avoid the auto-generated
Q_IMPORT_PLUGIN(QIOSIntegrationPlugin), but nowadays
with bitcode enabled the code is not used, plus we end
up with this auto-generated file for other plugins anyways.
Change-Id: I91c8c88f4e825caab7d7d5250edaba8c57cb7374
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
For those who are providing their own launch images for their iOS
projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the
location where the launch image to be used over the default.
[ChangeLog][Platform Specific Changes][iOS] Added support for
specifying a launch image to be used for an iOS project. This can be
achieved by using QMAKE_IOS_LAUNCH_SCREEN.
Change-Id: Ibb236655b282132ab5eee747986a93abb9802200
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Apps on the iOS app store are required to use storyboards for their
launch screens from June 30th 2020.
Change-Id: Iae34042294fb167a2c893542c57dfaacaf1e929c
Fixes: QTBUG-83512
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
This variable was ignored for iOS projects, because the generated
Makefile includes xcodebuild.mk that defines its own default target.
Export PRE_TARGETDEPS to the Makefile before including xcodebuild.mk
and use it there for the dependencies of the generic build targets.
Fixes: QTBUG-41325
Change-Id: I5faa82e05570974b5a844ae95b0a012c3badc64a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Beta version of Xcode 11 changes the format of the json object
returned by simctl and used to detect running simulators.
While multiple versions of Xcode can coexist on the same system,
they share the same simulator infrastructure so installing
Xcode 11 Beta affects projects using previous versions.
Change-Id: Icf06a794aa5ba3624163ace2ce827c0ecf97c38c
Reviewed-by: Frank Osterfeld <frank.osterfeld@kdab.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
We no longer support macOS 10.11, iOS/tvOS 10, or watchOS 3.
Change-Id: Ide03d8fac06185ef4162ba75ee54a0adf6916905
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Add qmake feature and configure option, which optimze the size of static
exectuable. Use for static build.
Enabled via configure --gc-binaries, or CONFIG += gc-binaries in 3rd party
projects.
Change-Id: I3c25b02caaef6a4afc6019afc9c67122dd11696d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This works around the inability to build iOS apps for a "generic"
simulator by explicitly setting the Xcode build setting
ENABLE_ONLY_ACTIVE_RESOURCES to NO in order to ensure that all variants
of assets in an asset catalog are built when targeting iOS simulator
devices. Otherwise, we will simply build for whatever the first
simulator in the list happens to be. If the application is then deployed
to a different simulator, some of the assets needed for that device
variant may be missing.
This "helps" QTCREATORBUG-19447 but is not a workaround since this fix
is necessary for command line builds anyways, even though it's unlikely
to crop up in practice there, since one would have to manually deploy
the built application bundle to the simulator using simctl rather than
going through Xcode (which would rebuild for the appropriate device).
Change-Id: Ia41c48dcc715fe79a2c50db66a0ca7a1fea159c2
Reviewed-by: Vikas Pachdha <vikas.pachdha@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
This fixes an issue where a build error may be introduced by a simulator
being selected whose OS version is lower than the application's
minimum deployment target.
Task-number: QTBUG-64456
Change-Id: Ic7c834a1473c183ebb910bc01a416fe1e23a5a14
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Since the mkspecs always set QMAKE_APPLE_TARGETED_DEVICE_FAMILY, it will
never be empty, and the warning message and automatic fallback to
QMAKE_IOS_TARGETED_DEVICE_FAMILY will never be used.
Task-number: QTBUG-60430
Change-Id: I79e36d355dae3f8a4429d73e753fed3c090a5d24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
The font database uses UIKit symbols on all UIKit platforms and thus it
must be linked to. Also, limit the missing CoreText.h workaround so
that it is not applied for versions of Xcode where the bug is fixed.
Change-Id: Ia2a94baba6b0df618604a0bc3092fbd2a48d5aea
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This fixes an issue which caused certain iOS projects to fail to link
when building with Xcode, and also fixes an issue where projects were
only ever built with -fembed-bitcode instead of -fembed-bitcode-marker
for debug builds with the makefile generator.
Task-number: QTBUG-58754
Change-Id: Icf0c9f0d64dbc0b38d6c48bf635c5383a78bd6d5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
On Windows cd does not change the drive. So when you are on drive C:
and type "cd D:\data" it will change the directory on drive D: but not
affect your current working directory.
To also change your drive you have to provide the parameter /d on
Windows, so "cd /d D:\data" will also change the drive.
Task-number: QTBUG-57080
Change-Id: Ib629879534523982eec693cef725f20a535a1a74
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
The plugin depends on AssetLibrary.framework, which is only
available for iOS.
Change-Id: I798c87b57881210ced8e4a7399c1e45d130ee357
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
These CONFIG entries are also needed during configure, and preemptively
fixes build errors uncovered by an upcoming forward merge, due to code
restructuring.
Change-Id: I39ae5e0f24bbd43dd3c04225d42cce4edd199094
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
the code got factored out to an own toolchain.prf file, which is
load()ed from default_pre.prf, so no change at first.
however, on mac, we shadow toolchain.prf, and make it load() sdk.prf
first.
a side effect, it has become harder to disable the use of an sdk
altogether: putting CONFIG-=sdk into a project file or the qmake
command line has no effect now. instead, it's possible to put it into
.qmake.{conf,cache}.
to make it simpler again, it's conceivable to finally add qmake -pre,
which would allow setting variables before default_pre.prf is executed.
take 2: there was nothing wrong with the original patch, but in 5.8,
CONFIG+=simulator_and_device moved from qconfig.pri to various prf files
that would do it according to the simulator_and_device configure
feature, which would be way too late for the "pulled ahead" sdk.prf
loading. as simulator_and_device is now gone entirely, it is safe to
re-apply this patch (mostly) as-is.
Task-number: QTBUG-56144
Change-Id: I6cf484982eaed8af39f7a539c60f5a087a299914
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).
(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.
Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
project files may not override QMAKE_MAC_SDK any more, which seems to be
no big loss. it is still possible to override the sdk on the configure
command line (but note that this only ever worked for the target sdk).
this simplification is preparation for subsequent changes.
Change-Id: I3201629af132fa3938b13577854f3b19857a1b5a
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
Instead of forcing a static build, configure now respects the
-shared flag and defaults to that.
[ChangeLog][Important Behavior Changes] Qt for iOS now respects the
-shared configure flag, and now defaults to this configuration as with
all other platforms.
Task-number: QTBUG-42937
Change-Id: I9e7b2de8f7f8ba031c2610ff5ac0858e357424bd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The "args" variable would contain the original -spec XXX flags in
addition to the -spec macx-xcode passed in the system command invocation
below. The last use of -spec takes effect, so this code was entirely
ineffective. Consequently, uikit/default_post.prf in the nested qmake
call thought it's still the top-level call and thus added xcodebuild
again, which caused an infinite recursion.
Change-Id: Ie98d8a7f3c1cd875f4a4146af9a66a66b48cc6cb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
26d44fce3d added support for passing the
configure options to qmake following a "--" argument. This interacted
badly with xcodebuild.prf as the "args" variable would contain the
standard qmake arguments AND the extra arguments following "--"... which
were placed prior to -spec macx-xcode and the path of the .pro file,
causing them to be ignored and thus qmake to print its usage when
attempting to generate Xcode projects for Qt apps on UIKit platforms.
Amends 6a9f38a11d, which fixed the same
issue inside qmake itself.
Change-Id: I3056bd811c2ce958952fec8e05ddef7a063c0646
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
There's no reason for this to be separated, regardless of the
support status of i386 macOS builds. Additional architectures may
appear in the future (and currently there's actually 3 - i386,
x86_64, and x86_64h for Haswell CPUs). So this feature could be
used to get combined generic x86_64 and Haswell builds. Some
system libraries appear to have an x86_64h slice in Sierra.
[ChangeLog][Build System] Support for universal binaries on macOS
has been re-introduced.
Change-Id: I1c89904addf024431fdb3ad03ea8ab85da7240ad
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').
This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.
Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This patch moves towards a more sensible layout for UIKit platforms,
where both the device and simulator architectures for binaries are
combined into a single Mach-O file instead of separating out the
simulator architecutures into separate _simulator.a files.
This approach is both more common in the iOS ecosystem at large and
significantly simplifies the implementation details for Qt, especially
with the upcoming support for shared libraries on UIKit platforms.
This patch takes advantage of the -Xarch compiler option to pass the
appropriate -isysroot, -syslibroot, and -m*-version-min compiler and
linker flags to the clang frontend, operating in exactly the same way
as a normal multi-arch build for device or simulator did previously.
Exclusive builds are still enabled for the xcodebuild wrapper Makefile,
which builds all four configurations of a UIKit Xcode project as before,
as expected.
A particularly advantageous benefit of this change is that it flows very
well with existing Xcode workflows, namely that:
- Slicing out unused architectures is handled completely automatically
for static builds, as an executable linking to a library with more
architectures than it itself is linked as, the unused architectures
will be ignored silently, resulting in the same behavior for users
(and the App Store won't let you submit Intel architectures either).
- Removing architectures from a fat binary using lipo does NOT
invalidate the code signature of that file or its container if it is a
bundle. This allows shared library and framework builds of Qt to work
mostly automatically as well, since an Xcode shell script build phase
can remove unused architectures from the embedded frameworks when that
is implemented, and if Qt ever starts signing its SDK releases, it
won't interfere with that either (though binaries are just resigned).
Change-Id: I6c3578c78f75845a2fcc85f3a5b728ec997dbe90
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This is done because a followup patch will cause simulator_and_device builds
to no longer use exclusive builds and so this feature could not work,
but it is not strictly necessary anyways because users do not need to be
able to do this.
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: If869fbfea776751553c352c2d652edf745a3638d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The actual blocker for precompiled headers is not the iOS/tvOS/watchOS
platforms, but the way qmake handled multiple-architecture builds on
Apple platforms.
This patch allows multi-arch builds to be performed while using
precompiled headers.
Since df91ef3d6c55692a0236f67b6c6b134a3bf84098 (April 2009), Clang has
had support for PCH files in the driver, which allows to use the
-include flag to automatically translate to -include-pch. We can then
take advantage of the fact that the -include option is allowed to not
be separate from its argument, which lets us take advantage of -Xarch to
specify a per-architecture precompiled header file.
This is done through some magic in the qmake Makefile generator which
"multiplexes" the PCH creation rule across multiple architectures and
replaces a series of tokens with the proper precompiled header paths
and architecture flags at usage point.
Change-Id: I76c8dc9cda7e218869c2919f023d9b04f311c6fd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>