Commit Graph

3 Commits

Author SHA1 Message Date
Alexandru Croitor
55a15a1c1b Add initial support for cross-building to iOS
Tested locally with the following configurations:
- iOS device builds (arm64)
- iOS simulator builds (x86_64)
- iOS simulator_and_device builds (fat arm64 and x86_64 archives)

All iOS builds currently require a custom vcpkg fork which contains
fixes for building the required 3rd party libraries.

qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2
have also been tested to build successfully.

simulator_and_device builds are also supported, but require an umerged
patch in upstream CMake as well as further patches to vcpkg.

Task-number: QTBUG-75576
Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
2019-12-03 13:35:59 +00:00
Simon Hausmann
2fd3b44697 Fix GLESv2 linkage with Emscripten
There's no library to link against and the headers are in the system, so
we can create a synthetic import library after verifying the
compilation.

Change-Id: I9baa32cfe06f2f48adf066d558aa69646143efd0
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CMake Build Bot
2019-09-25 07:24:19 +00:00
Simon Hausmann
519ef817ff Fix Desktop GL/EGL/GLESv2 linkage
This change fixes a few things in one go:

  * cmake's FindOpenGL cannot be used reliably to detect EGL. So use a
    custom module for that.
  * Added a custom module for GLESv2 detection, as cmake's FindOpenGL
    does not support that.
  * Map CONFIG += opengl to a WrapOpenGL target, which links against
    either GLESv2 or libGL - just like mkspecs/features/*/opengl.prf
  * cmake's FindOpenGL remains in use solely to detect the availability
    of desktop gl.

Change-Id: I9315e5ad1fd88e1b7dc7e920053e98fb51fea7fc
Reviewed-by: Volker Krause <volker.krause@kdab.com>
2019-02-12 14:57:30 +00:00