Tested locally with the following configurations:
- iOS device builds (arm64)
- iOS simulator builds (x86_64)
- iOS simulator_and_device builds (fat arm64 and x86_64 archives)
All iOS builds currently require a custom vcpkg fork which contains
fixes for building the required 3rd party libraries.
qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2
have also been tested to build successfully.
simulator_and_device builds are also supported, but require an umerged
patch in upstream CMake as well as further patches to vcpkg.
Task-number: QTBUG-75576
Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
There's no library to link against and the headers are in the system, so
we can create a synthetic import library after verifying the
compilation.
Change-Id: I9baa32cfe06f2f48adf066d558aa69646143efd0
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Qt CMake Build Bot
This change fixes a few things in one go:
* cmake's FindOpenGL cannot be used reliably to detect EGL. So use a
custom module for that.
* Added a custom module for GLESv2 detection, as cmake's FindOpenGL
does not support that.
* Map CONFIG += opengl to a WrapOpenGL target, which links against
either GLESv2 or libGL - just like mkspecs/features/*/opengl.prf
* cmake's FindOpenGL remains in use solely to detect the availability
of desktop gl.
Change-Id: I9315e5ad1fd88e1b7dc7e920053e98fb51fea7fc
Reviewed-by: Volker Krause <volker.krause@kdab.com>