We should really start using -L=/foo and -I=/foo inside of sysroots,
this test was preventing us from doing so (while arguably buying us
nothing).
Change-Id: If6e67631c585493871231e5d8a9354fa72e07343
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
In ES builds configure will now check for OpenGL ES 3.0 and 3.1
availability. This allows qopengl.h to include the correct header
and, by defining QT_OPENGL_ES_3 and QT_OPENGL_ES_3_1, the OpenGL
wrappers can provide support for MapBuffer, VAOs, etc. on GLES 3.0+
too. Right now this is not possible since the only standard way to
use an ES function specific to a given version is to use the function
directly. The extension mechanism (eglGetProcAddress and friends), that
is often used in desktop GL, is not available for such functions.
[ChangeLog][QtGui] QtGui's OpenGL headers are now automatically including
the highest available header (gl31.h, gl3.h or gl2.h) in OpenGL ES builds.
Task-number: QTBUG-38168
Change-Id: Ib857c58fe1696a9546fdd1aa143a9237e80325a5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>