...and other slight modernizations and minor fixes.
Change-Id: Ide587d9fe59ca9113ae775882c99a50debaf9000
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Commit 32a94e54 changed the API of the QPS engine (PaintCommands
class). Update the usage accordingly.
Change-Id: Ide57609e636dad0aa434d1049b600b72f731bc30
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget
or QOpenGLFramebufferObject when an core profile context is in use. This is
important on macOS in particular, where compatibility profiles are not
available, and so the only way to use modern OpenGL is via a core profile
context.
Added core profile compatible shaders with moder GLSL keywords.
The paint engine binds a VAO and two VBOs from now on, whenever VAOs are
supported. Note that this changes behavior also for OpenGL 2.x context that
have VAO support via extensions.
The Lancelot test suite gains support for core profile contexts. This can
be triggered via -coreglbuffer in place of -glbuffer when manually inspecting
via 'lance', while tst_lancelot will automatically run core context-based tests
whenever supported.
Task-number: QTBUG-33535
Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Commit c5db8fc74 changed all instances of Q_WS_FOO to have the prefix
Q_DEAD_CODE_FROM_QT4 instead, to make it clearer when reading the code
that the code in question was a left-over from Qt4, when we used
Q_WS_ defines instead of Q_OS_ defines.
This worked well for cases of #ifdef Q_DEAD_CODE_FROM_QT4, but less so
for cases of #ifndef Q_DEAD_CODE_FROM_QT4, where the code was actually
unconditionally included.
To make this even clearer, the defines have been replaced by checks for
1 or 0, with a comment describing how the code used to look in Qt4. The
use of constants in the check also makes it easier for editors to parse
the condition and show visually that the code is defined out.
Change-Id: I152070d87334df7259b417cd5e17d7b7950379b7
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Use character literals where applicable.
Change-Id: I1a026c320079ee5ca6f70be835d5a541deee2dd1
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.
In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.
Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
a) Use the new Qt5 OpenGL API for testing of GL painting
b) Simplify: Use the higher-level QBaselineTest API instead
of the low-level baselineprotocol API.
Change-Id: Ib5f47f6fe68837dfdc8dc3a74638c5cb0b724614
Reviewed-by: aavit <eirik.aavitsland@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Add a toplevel manual.pro and other .pro-files to build them and
fix the build.
Change-Id: Ibc98a27b39dd1304edfa8a6894d62e77ce7ef387
Reviewed-by: Shane Kearns <shane.kearns@accenture.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
This removes various remains of historical test tools, and the entire
tests/arthur directory. The living parts are now:
tests/auto/lancelot - including the suite of qps scripts. The
script engine now lives here.
tests/baselineserver - moved to toplevel since not arthur-specific.
tests/manual/lance - for manual running and editing of qps scripts.
Change-Id: I7c7f5df9197f4984a918dd1f9b31f42ee80d6152
Reviewed-on: http://codereview.qt.nokia.com/895
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>