Commit Graph

19 Commits

Author SHA1 Message Date
Eirik Aavitsland
ecfda0d523 Fix manual lance test: avoid using deprecated api
...and other slight modernizations and minor fixes.

Change-Id: Ide587d9fe59ca9113ae775882c99a50debaf9000
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2019-04-26 07:47:12 +00:00
Eirik Aavitsland
51edf8a2b2 Fix compilation of manual lance test
Commit 32a94e54 changed the API of the QPS engine (PaintCommands
class). Update the usage accordingly.

Change-Id: Ide57609e636dad0aa434d1049b600b72f731bc30
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2017-08-04 18:48:29 +00:00
Julian Thijssen
7dc88b6890 Add support for OpenGL 3.2+ core profile contexts in QPainter
This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget
or QOpenGLFramebufferObject when an core profile context is in use. This is
important on macOS in particular, where compatibility profiles are not
available, and so the only way to use modern OpenGL is via a core profile
context.

Added core profile compatible shaders with moder GLSL keywords.

The paint engine binds a VAO and two VBOs from now on, whenever VAOs are
supported. Note that this changes behavior also for OpenGL 2.x context that
have VAO support via extensions.

The Lancelot test suite gains support for core profile contexts. This can
be triggered via -coreglbuffer in place of -glbuffer when manually inspecting
via 'lance', while tst_lancelot will automatically run core context-based tests
whenever supported.

Task-number: QTBUG-33535
Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
2017-01-23 11:34:05 +00:00
Tor Arne Vestbø
6a35e77ef3 Change confusing Q_DEAD_CODE_FROM_QT4_FOO define
Commit c5db8fc74 changed all instances of Q_WS_FOO to have the prefix
Q_DEAD_CODE_FROM_QT4 instead, to make it clearer when reading the code
that the code in question was a left-over from Qt4, when we used
Q_WS_ defines instead of Q_OS_ defines.

This worked well for cases of #ifdef Q_DEAD_CODE_FROM_QT4, but less so
for cases of #ifndef Q_DEAD_CODE_FROM_QT4, where the code was actually
unconditionally included.

To make this even clearer, the defines have been replaced by checks for
1 or 0, with a comment describing how the code used to look in Qt4. The
use of constants in the check also makes it easier for editors to parse
the condition and show visually that the code is defined out.

Change-Id: I152070d87334df7259b417cd5e17d7b7950379b7
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-10-14 08:19:29 +00:00
Jani Heikkinen
f776595cc1 Updated license headers
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/

Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)

Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-01-21 18:55:18 +00:00
Friedemann Kleint
a2a00eb044 Tests: Fix single-character string literals.
Use character literals where applicable.

Change-Id: I1a026c320079ee5ca6f70be835d5a541deee2dd1
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
2015-10-13 18:14:27 +00:00
Jani Heikkinen
83a5694dc2 Update copyright headers
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.

Outdated header.LGPL removed (use header.LGPL21 instead)

Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)

Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination

Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
2015-02-11 06:49:51 +00:00
Tor Arne Vestbø
c5db8fc74a Make it more obvious that Q_WS_ is dead code, and should perhaps be ported
We still have a bunch of Q_WS_ ifdefs in our code, which are easy to
mistake for Q_OS_ ifdefs when quickly scanning the code. By renaming
the ifdefs we make it clear that the code in question is dead.

In incremental follow-ups, we can then selectively either remove, or
port, the pieces that are dead code.

Change-Id: Ib5ef3e9e0662d321f179f3e25122cacafff0f41f
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
2015-02-03 11:49:14 +00:00
Matti Paaso
974c210835 Update license headers and add new license files
- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL

Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
2014-09-24 12:26:19 +02:00
Sergio Ahumada
48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00
Morten Johan Sørvig
5e61bbe586 Basic high-dpi "retina" support for Qt 5.
Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.

Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.

Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.

New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()

Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
2012-12-01 08:33:20 +01:00
aavit
f4a8e940ed Qt5 updates to the QPainter lancelot autotest
a) Use the new Qt5 OpenGL API for testing of GL painting
b) Simplify: Use the higher-level QBaselineTest API instead
of the low-level baselineprotocol API.

Change-Id: Ib5f47f6fe68837dfdc8dc3a74638c5cb0b724614
Reviewed-by: aavit <eirik.aavitsland@digia.com>
2012-11-09 16:07:44 +01:00
Iikka Eklund
be15856f61 Change copyrights from Nokia to Digia
Change copyrights and license headers from Nokia to Digia

Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
2012-09-22 19:20:11 +02:00
Holger Hans Peter Freyther
066da57a12 lance: Document all available command line options.
Change-Id: I0e0d95cb5988574c1ecfbe7423ac7388022101fb
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
2012-04-25 19:53:22 +02:00
Friedemann Kleint
28675642f3 Build manual tests.
Add a toplevel manual.pro and other .pro-files to build them and
fix the build.

Change-Id: Ibc98a27b39dd1304edfa8a6894d62e77ce7ef387
Reviewed-by: Shane Kearns <shane.kearns@accenture.com>
2012-04-12 14:50:39 +02:00
Jason McDonald
5635823e17 Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.

Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-30 03:54:59 +01:00
Jason McDonald
629d6eda5c Update contact information in license headers.
Replace Nokia contact email address with Qt Project website.

Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-23 04:04:33 +01:00
Jason McDonald
1fdfc2abfe Update copyright year in license headers.
Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
2012-01-05 06:36:56 +01:00
aavit
bf3c84f718 Cleaning up the QPainter/arthur testing stuff
This removes various remains of historical test tools, and the entire
tests/arthur directory. The living parts are now:
tests/auto/lancelot  - including the suite of qps scripts. The
                       script engine now lives here.
tests/baselineserver - moved to toplevel since not arthur-specific.
tests/manual/lance   - for manual running and editing of qps scripts.

Change-Id: I7c7f5df9197f4984a918dd1f9b31f42ee80d6152
Reviewed-on: http://codereview.qt.nokia.com/895
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
2011-06-29 15:10:14 +02:00