This will allow us to expose private headers in a controlled manner,
and ensure that they are not used by accident. This also means that
we internally will have to enable the private headers for the
modules we wish to use in the project.
When building Qt, qmake should not pull in mkspecs from an installed
version, as this will lead to incorrect paths for the current build.
So, here we ensure only to pull in modules from there we detected the
qconfig.pri, and ensure we still handle the QMAKEPATH case used by
some.
startPolling() is called by each engine, so before it would start
multiple singleshot timers. So I moved the timer to the class
and check if it has already been started before it is activated
again. So that we just use one timer.
Task-number: QTBUG-17219
Reviewed-by: Iiro Kause
Reviewed-by: Kranthi Kuntala
(cherry picked from commit 2506b86828ca8140c2f22d85a4378df40899b132)
Make sure that waitForReadyRead times out if the read buffer is full.
Task-number: QTBUG-16123
Reviewed-by: Peter Hartmann
(cherry picked from commit 8d4cd52b6981a4e6deea7fdb77f56e40c4f3e6ba)
The pixel size in the font engines is already a floating point value.
For maximum flexibility, we should expose this in the public API.
Task-number: QTBUG-18817
Reviewed-by: Jiang Jiang
(cherry picked from commit ac9e63b58533a3215106ed9da82cff3a3e3dda3a)
* QTextCharFormat::AlignNormal - support text format descent, place text object bottom on (baseline - descent).
* QTextCharFormat::AlignBottom - place text object bottom on baseline.
* QTextCharFormat::AlignTop - Still not supported.
* Any other vertical alignment is mapped QTextCharFormat::AlignBottom.
Add new enum AlignBaseline for custom inline objects to take into account font baseline.
Merge-request: 2578
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
(cherry picked from commit ee9455ed2a83084692d969c398ecb91bcd4fc33a)
When shaping a QScriptItem with a multi font engine, currently we
only take the ascent/descent/leading from the primary (first) font
engine in that multi font engine, however, subsequent engines used
during shaping may have larger ascent/descent/leading, disregarding
them may cause clipping issues in some cases.
It's fixed by checking each font engine used in the shaping process
and take the maximum value instead of the first one. On ATSUI we
merely make it compile.
Task-number: QTBUG-16719
Reviewed-by: Eskil
(cherry picked from commit c501403cb5a0c9ec21b00e0c2f640ae85566e0cf)
If the text is wrapped with LRE/LRO/RLE/RLO override/embed marks,
Core Text in Mac OS X 10.5 doesn't produce an empty glyph at the
beginning of the glyphs (while it does in Mac OS X 10.6), thus
we need to prepend an empty glyph here, otherwise cursor position
calculation will consider the first two characters as a ligature
of the same glyph.
Reviewed-by: Eskil
(cherry picked from commit a36ac6c34bafa801c2c30d76f59e4a3594efc4d5)
Otherwise accessing that through QTextEngine::alignLine may cause crash.
Reviewed-by: Samuel Rødal
(cherry picked from commit dcdb62c3d1a76d951c4b65bc1b1bd930e2ad14ec)
When painting horizontally centered RTL text and selection with
trailing spaces, we need to take that space width into account
because line.textAdvance doesn't include it.
Task-number: QTBUG-18612
Reviewed-by: Eskil
(cherry picked from commit 224226727f07e8940e0d3131fe7587b11cc4a6ca)
Since it already transformed text positions based on transform matrix
on QPainter.
Reviewed-by: Eskil
(cherry picked from commit b86c9120710bf1481df5f6541618169a82fd65b8)
It's possible to enable HarfBuzz text layout on Mac by either:
- Set QT_ENABLE_HARFBUZZ environment variable when running a Qt
app.
- configure with -harfbuzz to build Qt, then HarfBuzz support
will be turned on by default.
HarfBuzz will only be used when the font explicitly requested
is supported by HarfBuzz (aka. TrueType/OpenType font), other
fonts (AAT fonts) will still be handled by Core Text.
Using HarfBuzz for text layout will hopefully solve most tricky
complex text shaping bugs on Mac.
Task-number: QTBUG-17728
Reviewed-by: Eskil