But don't use it yet. qdoc will check for name
collisions within a module, once we decide what
collisions to look for and what to do about them.
This change puts a rewritten checkForCollision()
function back in, but doesn't use it yet.
Change-Id: I41f9275c3ca29f228268ccf7cb2d99bbe0ce557c
Task-number: QTBUG-40506
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Now that the qdoc link command has ability to tell qdoc which module
contains a link target or whether to link to a QML or CPP entity,
collision pages should no longer be necessary. In fact, qdoc hasn't
been generating any collisions for some time. This task removes all
the collision node code from qdoc.
Task-number: QTBUG-40506
Change-Id: I34d1980ca1c0fe4bb5ad27dd4b00e61fa7e6e335
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
In an attempt to make the classes show up in the generated documentation.
Change-Id: I198f788a42f6007802db2384e3cd79e988f573e7
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
This allows the convenience macros to be used on desktop Windows 8 when
interacting with Windows Runtime types.
Change-Id: I09c6b18a6ee9711371ef7dc23fb1d3354198db1c
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Add QT_DBL_CLICK_DIST to replace QWS_DBLCLICK_DISTANCE for controlling
the distance for detecting double clicks, which can be very useful on
embedded devices
[ChangeLog][QtGui] environment variable QT_DBL_CLICK_DIST
customizes the amount of movement allowed when detecting a double click.
Task-number: QTBUG-40841
Change-Id: I0a7534ad6cd6387d127eb49021a92d414d45670e
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The HTML 5 spec requires it, instead of only looking at the first 512.
Task-number: QTBUG-40383
Change-Id: Ie10cf8c745ed1a3402914e126a02bc43d5035fff
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
The most useful information is what kind of gesture the event
represents, but it was missing until now.
Also added a line of documentation about the NativeGesture event type.
Change-Id: I1ba3c951dcc5751e937d762d9b647ab0bf8d93b8
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
59ba84d31c introduced a mistake.
It's necessary to populate the device data structure
even if we are not going to log anything. Now the accessor
is renamed to touchDeviceForId and the struct is renamed to
XInput2TouchDeviceData to make it more clear that it is only
for touch devices.
Change-Id: Iaa3cce2d6cae250318f5a200becb9de9626b6437
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
We set FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH as the default load flags
for freetype fonts, but due to using = instead of =| the default flags
gets overridden when outline drawing sets FT_LOAD_NO_BITMAP.
Change-Id: I26b45aa2bbf613689d278eb07ae028ef9757023c
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Generation of the obsolete members page, for QML types
that have obsolete members, had not been implemented.
This update implements that missing feature. The link
to the page appears right below the link to the "All
Members" page.
Change-Id: I3e4bb2a68d5c8ef2bbe2e0c431eccf94ecb1fd3c
Task-number: QTBUG-40214
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
This update enables using QML or CPP as the parameter
in square brackets for the \l command. You will use this
when, for example, there exist both a C++ class named
QWidget and a QML type named QWidget and your \l {QWidget}
links to the wrong one.
Suppose you write \l {QWidget} expecting it to link
to the QML type named QWidget, but it links to the C++
class named QWidget. Then write this instead:
\l [QML] {QWidget}
Or if you wrote \l {QWidget} expecting it to link to
the C++ class, but it links to the QML type, write this
instead:
\l [CPP] {QWidget}
A qdoc warning is printed if qdoc can not recognize the
parameter in square brackets.
There will be a further update to complete this task for
implementing the other type of parameter that can be in
the square brackets.
Task-number: QTBUG-39221
Change-Id: I5dd85478f968025ecbe337a8aabcc31d8b12a86d
Reviewed-by: Topi Reiniö <topi.reinio@digia.com>
Everything else passes, after some pending fixes in QtWayland.
Change-Id: Ibd8efcaab8c5210111854f1a7362434046a62898
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reduces the average runtime of this test for me by ~600ms, but due to the
threading variance the exact reduction is hard to tell.
Change-Id: I96a9f949ae2381f69d9364e6637db0db4bd3b165
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
We need to keep track of both wall time which are used for pauses
and actual animation driver time which is used for actual animations.
When switching between these, we need to also maintain the temporal
drift potentially introduced by the driver and also the time
that has passed in wall-time from when a pause has started until
an action animation takes over.
This change introduces a well defined elapsed() function in
QUnifiedTimer which will return the right value based on which
mode we are currently in. It also introduces start/stopAnimationDriver
functions which helps us maintain the temporal drift and pause-delta.
Change-Id: I5b5100432a6db444a413d1bca4f2d5f800e8cf3e
Reviewed-by: Michael Brasser <michael.brasser@live.com>
In some CI configurations this fails from time to time. Have to disable
it unless we can make it more robust somehow.
Change-Id: Iadd8904d7223a6aeff53dafa36b94df3f60e1ad8
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
[ChangeLog][Important Behavior Changes] HarfBuzz-NG is now the default
shaper on all platforms. This results in a better shaping results
for various languages, better performance, and lower memory consumption.
Task-number: QTBUG-18980
Change-Id: I4d9454fc37e9050873df3857e52369dfc7f191b2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Makes the test behavior identical across all platforms.
Change-Id: I5e564598d8e61588af2b73f04b4ca7c9b899c02a
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
In C++98, typename can only be used for argument-dependent types and
that's not the case here. This was tracked as language defect 382 and
was fixed in the final C++11 standard, but the fix didn't make it to GCC
4.3 and 4.4 (which do have decltype).
qthreadpool.cpp:274: error: using 'typename' outside of template
Task-number: QTBUG-40783
Change-Id: I0eb702b33d2e8c95284f52841b0021dbfc743874
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
On both iOS and Android it is very confusing to be able to move the focus to both, the line edit and the outer frame that is the spin box.
For Linux this fixes an issue that orca would not read the value correctly after pressing the up/down buttons.
Task-number: QTBUG-39861
Task-number: QTBUG-39442
Change-Id: I73c50c91e9021324c52d168d537afd0ea719a48f
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the xcb platform plugin.
Task-number: QTBUG-38858
Change-Id: I7faca2f2e7dc5c601a82b3cc08456870b3e5602d
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
When drawing QGlyphRun objects through QPainter the QFont passed in
QStaticTextItem/QTextItem is not properly initialized with the correct
size, weight, style strategy etc. Shuffle things around so we always go
through QFontEngine for font data, as that should be more reliable.
Change-Id: I43811c868ebd4fb1d9e937ee28a6d637267b4c7f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Instead of hardcoding an ES2 context, use the major version
from QSurfaceFormat. The EAGL API constants match the
major versions so simply cast to avoid SDK version issues.
Change-Id: Ieb46f10ea6b797d65c6c8b778bb043becb7a2f95
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
qt_section_chunk s larger than a pointer and wasn't marked as movable,
so holding it in a QList is horribly inefficient.
Change-Id: I32162b4960d32674a1f3b05bc24ac8813f16638d
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Use of this was removed from QtWayland quite a long time ago, which was the only
public user of this API.
Furthermore, it isn't easily possible to implement any use of this API without
full control of the graphics stack (a very rare occurrence) and there is no
public demonstration of this.
There is ongoing research to provide a better replacement for this in the form
of QPlatformHardwareCompositor.
Change-Id: I80d666a5b465aa80f73fed6c44838ce7210bbd30
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
After the last ANGLE upgrade, some hardware fails to render proper
QtQuick scenes when using a depth buffer (which is present in the default
window format). As the batched renderer no longer requires a depth
buffer, this workaround can be safely applied.
Task-number: QTBUG-40649
Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
There is no environment (like WinCE) and the basic version
of InitializeCriticalSection is unsupported.
Change-Id: I7c5038115f0dbfdc616bce89a9be166b5f2a1dcc
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
The path value can be used to access any container or subcontainer
in the settings, even if it is not created by Qt.
Change-Id: I431d8a8b129dafb4ec85227421dc37ec76c18ecf
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
WinRT is a sanboxed environment, hence files can only be created in
some writable location.
For some tests we reset the current directory to minimize the required
changes. We cannot do this for the application lifetime as the test
also has cases where it reads files relative to the executable inside
the sandbox.
Change-Id: Ib9d37c8cffd191f0d1055f835c11d10887923378
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Convert qWait to QTRY_ where we can, and make the qWait durations explicit (not
buried in a function call, but inline in the actual test) where we can.
Total runtime for me goes from 91 seconds to 2 seconds.
Change-Id: I45b3562cb94721a521718365fd51a4172a2e4e18
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
As a side effect, QString::simplified() will always return a detached
copy, even if it's the same contents.
QStringRef::trimmed() can use the same calculation algorithm but can't
use the trimmed_helper() template function due to its lack of a
constructor taking begin pointer and size (std::string_view could do
it). That constructor can't be added because QStringRef always refers to
an existing QString, not to data in memory.
Change-Id: Ib966c1741819c68c6bac5fcbb00f8ac818b3ccab
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
This is even more common than the QByteArray equivalents.
Qt Qt Creator
const & && const & &&
toLower 71 50 45 26
toUpper 35 8 46 35
Change-Id: I8b797d2321b22ce414c23656c5f1709ac649c423
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
This unifies the code for those three functions in one refactored
template function, using QStringIterator. I don't think there's any loss
of performance by doing that refactoring -- this is based on my reading
of the disassembly, without running any benchmarks.
Change-Id: I5893c6ed47462c473886c722a21577b1e8a23841
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Those operations aren't very common with QByteArray but this is easy to
optimize.
Qt Qt Creator
const & && const & &&
toLower 34 10 0 1
toUpper 3 1 0 0
Change-Id: I2097955f4c889ea5a21903c35ddbc0ff27bf62c5
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
The latin1 conversion tables that were recently introduced to qbytearray.cpp
to speed up QByteArray::to{Upper,Lower}() can also be used in qstr(n)icmp.
This results in speedups between ~2 for strings with differences in the
first char, to almost 10x for strings with differences only after 8k of
data.
Change-Id: I878ddb4c01c798069d439a9d33e24351fe1039d3
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
Do a check first if we need to transform before doing the transform.
This means we won't detach when transforming data that is already
correct.
And instead of using QChar, use our own hand-rolled table. In a proper
LTO build, the QChar calls would be resolved to a lookup of the Unicode
data, but not many people do LTO builds, Therefore, this means a great
speed-up is achieved by simply avoiding the function call. The extra
gain in performance comes from the simpler translation table instead of
the more complex full-Unicode data.
Also as a consequence, this changes the handling of two characters in
Latin 1: 'ß' should be uppercased to "SS" but we won't do it, and 'ÿ'
can't be uppercased in Latin 1 ('Ÿ' is outside the range).
Benchmarking is included. Comparing the Qt 5.4 algorithm to the new code
is almost 20x faster. Other alternatives are included in the benchmark
and are all faster than the current code, though slower than the new
one. While all of them could compress the tables to be smaller or shared
between uppercasing and lowercasing, they would also expand to more code
(though probably less than the extra bytes required in the full
translation table). In the trade-off, I decided to go with simplicity
and most efficient code.
Change-Id: I002d98318d236de0d27ffbea39d662cbed359985
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
On Linux it's actually more common to use frame as role for windows
since they are per definition normal main windows.
Change-Id: Iee5bdfca139049846c1be864661231a594edf695
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Takes the total time for this test from ~1.2 seconds to ~0.42 seconds for me.
Change-Id: I426e600a7afe01d7343108b432eda8b83d6f3d85
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
This takes 300ms off the total time for this test.
Change-Id: I230b8a58315797a81579f6a07da282b0dc40637d
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Time taken by this testcase reduced from 7 seconds to 5.1 seconds for me.
Change-Id: I93b1c5fbc7d9d6515c9ce51a64fdd5c2ffbd54c8
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Followup to da9e02eb83:
If the stylus is a Wacom Art Pen for example, the regular_widgets
test will show a rotated ellipse with size proportional to pressure
for each tablet point, instead of a circle.
Task-number: QTBUG-39458
Change-Id: I4bbb5f8ceabf7006928d95df3ecd62378394f085
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
So when they fail it's easier to figure out why.
Change-Id: I7e76a6e0b8076ede30a6bb9049a031063c569dfc
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This takes the total runtime of tst_qlistview for me from ~47 seconds to ~10
seconds.
Change-Id: Ie6fe95fe0852c2de37e99c2ad02230de78e0995e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
[ChangeLog][Platform Specific Changes][X11 / XCB] environment variables
QT_XCB_DEBUG_XINPUT and QT_XCB_DEBUG_XINPUT_DEVICES are deprecated and
replaced with logging categories qt.qpa.events.input and
qt.qpa.devices respectively
Change-Id: I287a56de5cb9ece2ac14df6510b9aa52c864c99b
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>