Change QOpenGLTextureBlitter to be a public API, as it was originally intended.
There are now significant external uses outside qtbase (C++ compositor examples
in QtWayland), and the API is considered proven enough.
[ChangeLog][QtGui] QOpenGLTextureBlitter, a utility class to draw textured quads,
has been made public.
Change-Id: If7a2c94e1494195e2aa375d214932fa7b4c78321
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
From Qt 5.7 -> tools & applications are lisenced under GPL v3 with some
exceptions, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new GPL-EXCEPT header instead of LGPL21 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I42a473ddc97101492a60b9287d90979d9eb35ae1
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.
Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>