Commit Graph

915 Commits

Author SHA1 Message Date
Volker Hilsheimer
48a1a5564f Examples: move widgets/codeeditor into manual tests
It's not a very well written example, using (largely unneed) hacks to
implement what it does. It's also misleading - the syntaxhighlighter
example is a better showcase for building a useful code editor.

Move it to manual tests.

Fixes: QTBUG-111025
Pick-to: 6.5
Change-Id: I405d41688235bf3e9a08373e716769f26d02fec6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
2023-02-09 00:23:34 +01:00
Volker Hilsheimer
3fe0bf6e1b Move findfiles example into manual tests
The example follows bad and outdated practices:

- running time consuming and I/O heavy workload in the GUI thread
- calling processEvents to keep the UI responsive
- showing results only at the end of a search rather than continuously

Perhaps this example can be rewritten at some point to apply modern
practices (at least use a thread and emit signals), but it seems
to have low overall educational value.

Moving it to be a manual test for now.

Fixes: QTBUG-111002
Pick-to: 6.5
Change-Id: Id630fd4599096448ea4f96bcbf977b11a039796f
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-09 00:23:34 +01:00
Paul Olav Tvete
52150469a8 Resurrect wiggly example as a manual test
In addition to being an iconic part of Qt's history, wiggly is also
widely used for verifying on embedded hardware.

Change-Id: Ica86626d98ade2570eebe787860293380c21f96a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
2023-02-08 09:35:56 +01:00
Laszlo Agocs
84fb0de413 rhi: Add D3D12 support
- The optional nice-to-haves DebugMarkers, Timestamps, PipelineCache
  are not yet implemented (features reported as false, to be
  implemented later, although buffer/texture resource name setting
  already works as-is, regardless of DebugMarkers).

- Mipmap generation for 3D textures is missing. Won't matter much
  given that 3D textures are not used in Qt for anything atm. For
  generating mipmaps for 2D (or 2D array) textures, the MiniEngine
  compute shader and approach is used. 3D support for the mipmap
  generator may be added later. 1D textures / arrays are supported
  except for mipmap generation, and so the
  OneDimensionalTextureMipmaps feature is reported as false.

- Qt Quick and Qt Quick 3D are expected to be fully functional.
  (unforeseen issues are not impossible, of course)

- Uses minimum feature level 11.0 when requesting the device. It is
  expected to be functional on resource binding tier 1 hardware even,
  although this has not been verified in practice.

- 2 frames in flight with the usual resource buffering
  (QRhiBuffer::Dynamic is host visible (UPLOAD) and always mapped and
  slotted, other buffers and textures are device local (DEFAULT).
  Requests 3 swapchain buffers. Swapchains are mostly like with D3D11
  (e.g. FLIP_DISCARD and SCALING_NONE).

- The root signature generation is somewhat limited by the SPIR-V
  binding model and that we need to map every binding point using the
  nativeResourceBindingMap from the QShader. Thus the root signature
  is laid out so each stage has its own set of resources, with shader
  register clashes being prevented by setting the visibility to a
  given stage.

  Sampler handling is somewhat suboptimal but we are tied by the
  binding model and existing API design. It is in a fairly special
  situation due to the 2048 limit on a shader visible sampler heap, as
  opposed to 1000000 for SRVs and UAVS, so the approach we use for
  textures (just stage the CPU SRVs on the (per-frame slot) shader
  visible heap as they are encountered, effectively treating the heap
  as a ring buffer) would quickly lead to having to switch heaps many
  times with scenes with many draw calls and sampledTexture/sampler
  bindings in the srb.

  Whereas static samplers, which would be beautiful, are impossible to
  utilize safely since we do not have that concept (i.e. samplers
  specified upfront, tied to the graphics/compute pipeline) in the
  QRhi API, and an srb used at pipeline creation may change its
  associated resources, such as the QRhiSampler reference, by the time
  the shader resources are set for the draw call (or another,
  compatible srb may get used altogether), so specifying the samplers
  at root signature creation time is impossible.

  Rather, the current approach is to treat each sampler as a separate
  root parameter (per stage) having a descriptor table with a single
  entry. The shader visible sampler heap has exactly one instance of
  each unique sampler encountered during the lifetime of the QRhi.

- Shader-wise no different from D3D11, works with HLSL/DXBC 5.0
  (i.e. existing .qsb files with DXBC in them work as-is). But unlike
  D3D11, this one will try to pick 6.7, 6.6, ..., down to 5.0 from the
  QShader, in that order.

- Uses D3D12MA for suballocating. As a result it can report vmem
  allocation statistics like the Vulkan backend, and it does more
  since the DXGI memory usage (incl. implicit resources) is also
  reported.  This is optional technically, so we also have the option
  of going straight with the heavyweight CreateCommittedResource()
  instead.  That is what we do if the adapter chosen reports it's
  software-based or when QT_D3D_NO_SUBALLOC=1 is set.

- PreferSoftwareRenderer (picking the WARP device) and the env.var.
  QT_D3D_ADAPTER_INDEX work as with the D3D11 backend.

- It is not unexpected that with large scenes that generate lots of
  draw calls with multiple textures/samplers per call the performance
  may be slightly below D3D11 (probably mostly due to descriptor
  management). Similarly, the reported memory usage will be higher,
  which is partly natural due to creating heaps, descriptor pools,
  staging areas, etc. upfront. Will need to be evaluated later how
  these can be tuned.

Change-Id: I5a42580bb65f391ebceaf81adc6ae673cceacb74
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-02-07 13:33:01 +01:00
Amir Masoud Abdol
90aafa0470 Fix the broken test after the retirement of qt_parse_all_arguments
As we are now processing the arguments with
cmake_parse_arguments(PARSE_ARGV, we don't need to pass the escape
characters anymore.

Task-number: QTBUG-99238
Change-Id: Iea9cda4fe0ae56043cc4d7db29ce53d9d737d645
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
2023-01-20 19:42:40 +01:00
Assam Boudjelthia
a375f2e275 Fix build errors in manual tests
various fixes like missing includes, linking, obsolete API usage, etc.

Pick-to: 6.5
Change-Id: I786bff396933b87cd39559ac8964d386ef368df1
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2023-01-20 15:48:20 +02:00
Marc Mutz
c63f9e81dd Rename manual tst_qpermissions to tst_manual_qpermissions
To make space for a tst_qpermissions auto-test.

Pick-to: 6.5
Change-Id: Ic9ead8afa7ecd035fd5ed56c756f0156828c6705
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2023-01-11 19:36:26 +01:00
Sharad Sahu
13c3fd959e wasm: Work on wasm accessibility elements and events
Implement a11y support by adding html elements (Toolbar, Menu,
DialogBox) and events of the appropriate type and/or with the
appropriate ARIA attribute behind the canvas.

Pick-to: 6.5
Change-Id: If9c9fbff9a451b44e57de5d8834f4a78f33f41bc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-12-27 14:30:25 +00:00
Assam Boudjelthia
c203ec2720 Android: handle move operation with content uris
Allow moving content uris if the destination is provided
a full content uri with a parent that's different from the
source content uri (i.e. different folders).

Note: since the underlaying Android APIs don't always know about
the parent of a uri, we do some step to deduce that, but that's
not always guaranteed to work.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: If21954e5963f4eb0b96c7ccd983943ea2cab5b24
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-21 11:09:13 +02:00
Assam Boudjelthia
c1fa5d602c Android: handle rename() operation with content uris
Allow renaming content uris if the destination is provided
as a direct fileName (i.e. not full content scheme path),
and if the destination has the same trailing path (or parent)
which means a rename in the same folder structure.

Pick-to: 6.5 6.4 6.2
Task-number: QTBUG-98974
Change-Id: Ibc4973366807dd5284c19912ab04ff90f2a573cb
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-20 12:42:31 +00:00
Alexandru Croitor
5e00c0c5e5 CMake: Remove direct qt_android_generate_deployment_settings call
in our tests.

They are not needed anymore since
d20f4ae706 got merged and the
QT_ANDROID_PACKAGE_SOURCE_DIR property is read at generation time
rather than configure time.
This means the
qt_internal_add_test ->
qt_internal_add_executable ->
_qt_internal_android_executable_finalizer ->
qt_android_generate_deployment_settings
calls take care of generation the right value for the property even
with CMake 3.16.

Remove the direct qt_android_generate_deployment_settings calls,
in preparation for their deprecation in public api.

Pick-to: 6.5
Task-number: QTBUG-88506
Task-number: QTBUG-88840
Task-number: QTBUG-108508
Change-Id: Ief1d0f9f620bd37beeedde26dedb66f728fa4a6f
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
2022-12-15 20:23:28 +01:00
Assam Boudjelthia
e5d591a0d0 Android: Add facilities to handle more content URIs operations
Use DocumentFile and DocumentsContract to support more operations
on content URIs, such as:
* listing files and subdirectories with usable content uris
* mkdir, rmdir
* creating non-existing files under a tree uri
* remove

And since dealing with content URIs require some level of user
interation, manual tests were added to cover what's been implemented.

Note: parts of the code were from from BogDan Vatra <bogdan@kdab.com>.

Pick-to: 6.4 6.2
Task-number: QTBUG-98974
Task-number: QTBUG-104776
Change-Id: I3d64958ef26d0155210905b65daae2efa3db31c1
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
2022-12-14 12:15:38 +02:00
Marc Mutz
885aba7ffd Use qtversion.h instead of qlibraryinfo.h
... where 50b05e3e2a originally added
them.

While qtversion.h is included in qglobal.h, using qtversion.h directly
is a tiny step towards removing qglobal.h includes from our code-base,
so don't let this opportunity go to waste.

Change-Id: I28eaca1f4e250fc9e12e2ce6a6f94670a1d08dbe
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
2022-12-09 07:21:22 +01:00
Mikolaj Boc
6d780fa0ab Fix the qwasmcompositor_main test
This got broken with the introduction of the compositor patch.

Change-Id: I7d85795eb537449855a4cce3c8b6b031095c3f7f
Reviewed-by: David Skoland <david.skoland@qt.io>
2022-12-07 14:03:03 +01:00
Kristoffer Skau
c450f6d21c Support stereoscopic rendering with QGraphicsView
This patch adds a manual test and the required work in graphicsview and
qwidget private apis to support stereoscopic rendeing. Basically it
works by doing the drawing in QGraphicsView::paintEvent twice, once for
each buffer. This way the scene items are rendered to both buffers.
There's also an update to resolvement in QOpenGLWidgetPrivate
so that multisampling works correctly.

[ChangeLog][Widgets][QGraphicsView] Added support for
stereoscopic rendering.

Task-number: QTBUG-64587
Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-12-01 13:42:07 +01:00
Laszlo Agocs
9dc3ed288a Fix up rhiwidget manual test after the QWidgetPrivate change
Change-Id: Id3e8d8ce7e175be9b5e9e83e23910546d69a90fa
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-12-01 02:23:51 +01:00
Liang Qi
5da38b4489 tests: Add project files of highdpi both for qmake and cmake
Pick-to: 6.4 6.2
Change-Id: I5525536674a64ccd14106dc6727b5578c0ab7f16
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-25 14:33:35 +01:00
Mikolaj Boc
b4ef0031c6 Set up a manual test for qt loader
Skeleton tests included. Run the test with run.sh.

Fixes: QTBUG-107744
Change-Id: Ic2734e24025f8edc0f8e710d981367aa321f9066
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-11-24 18:47:49 +01:00
Laszlo Agocs
427152c9b9 rhi: tex1d manual test: Also build GLSL 120 shaders
This way we can run the test on macOS with the version 2.1
OpenGL context.

Amends 85a1663eb1

Change-Id: I8ec122fefaab54b35613e226e3937f4b51a7ea5a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-11-16 18:19:24 +01:00
Ben Fletcher
85a1663eb1 RHI: Add support for 1D textures
Support for 1D textures on Vulkan, OpenGL, Metal, and D3D.

Change-Id: Ie74ec103da9cfcbf83fa78588cf8cfc1bd6e104f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-15 11:36:18 -08:00
Lucie Gérard
ea7a3105de Use SPDX license identifiers
Amends commit 05fc3aef53.
Some files were still missing.

Task-number: QTBUG-67283
Change-Id: I78b3cbf31138192805b7e186337c6fda4ac844aa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-15 07:50:17 +00:00
Assam Boudjelthia
e4125863f0 Add permissions feature example and manual test to the build
And add license headers and some minor fixes for warnings in the
example and test.

Task-number: QTBUG-90498
Change-Id: I34592f7f2844c92c25a6a676c8ac1ffca9e03c6d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-11-10 17:54:02 +02:00
Tor Arne Vestbø
ef935f6e37 Plumb public permission APIs to Android backend
The lock and unlock of the Android deadlock mutex is now part
of the internal implementation instead of limited to the enum
based permission API. It is unclear why 8bca441b6f added
the guard only to this API and not to the string based API
as well.

The check for isBackgroundLocationApi29 has been removed,
as the logic seemingly resulted in accepting every single
permission type except location permissions if used via
the enum-based API.

Since Android's platform permission API doesn't have an
Undetermined status, we keep a hash of the status for each
permission type, and by default checkPermission() would
return Undetermined, until a requestPermission() call
is done which updates the internal hash, and after that
checkPermission() would return properly Granted/Denied.

Task-number: QTBUG-100413
Change-Id: Ia95c76af754481a281bc90198e349966c9c2da52
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-09 14:22:29 +02:00
Kristoffer Skau
c9ad5ad3b7 Add support for stereoscopic content in QRhi::OpenGLES2
Setting the flag QSurfaceFormat::StereoBuffers does not actually do
anything, because we do not utilize the extra buffers provided. We need
to expose setting the correct buffers using glDrawBuffers between draw
calls.

Change-Id: I6a5110405e621030ac3a2886fa83df0cfe928723
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-11-07 09:08:44 +01:00
Timur Pocheptsov
f0a7d74e1d Add permission API backend for macOS and iOS
When submitting applications to the iOS and macOS AppStore the
application goes through static analysis, which will trigger on
uses of various privacy protected APIs, unless the application
has a corresponding usage description for the permission in the
Info.plist file. This applies even if the application never
requests the given permission, but just links to a Qt library
that has the offending symbols or library dependencies.

To ensure that the application does not have to add usage
descriptions to their Info.plist for permissions they never
plan to use we split up the various permission implementations
into small static libraries that register with the Qt plugin
mechanism as permission backends. We can then inspect the
application's Info.plist at configure time and only add the
relevant static permission libraries.

Furthermore, since some permissions can be checked without any
usage description, we allow the implementation to be split up
into two separate translation units. By putting the request in
its own translation unit we can selectively include it during
linking by telling the linker to look for a special symbol.
This is useful for libraries such as Qt Multimedia who would
like to check the current permission status, but without
needing to request any permission of its own.

Done-with: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Change-Id: Ic2a43e1a0c45a91df6101020639f473ffd9454cc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-11-03 15:02:36 +01:00
Tor Arne Vestbø
33cf9d32da Long live QPermissions!
Many features of today's devices and operating systems can have
significant privacy, security, and performance implications if
misused. It's therefore increasingly common for platforms to
require explicit consent from the user before accessing these
features.

The Qt permission APIs allow the application to check or request
permission for such features in a cross platform manner.

The check is always synchronous, and can be used in both
library and application code, from any thread.

The request is asynchronous, and should be initiated from
application code on the main thread. The result of the request
can be delivered to lambdas, standalone functions, or
regular member functions such as slots, with an optional
context parameter to manage the lifetime of the request.

Individual permissions are distinct types, not enum values,
and can be added and extended at a later point.

Task-number: QTBUG-90498
Done-with: Timur Pocheptsov <timur.pocheptsov@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Change-Id: I821380bbe56bbc0178cb43e6cabbc99fdbd1235e
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-11-01 18:56:15 +01:00
Laszlo Agocs
2c639aea76 rhi: Add a manual test for simple stencil-based outline
Interesting on its own just because it exercises stencil testing,
unlike any of the other existing manual tests.

In addition it serves as a base example for how outlines could be
done, it is one possible approach at least. (render with stencil
write, then render again slightly scaled up with a solid color with
testing against the stencil buffer content)

Change-Id: I0c845a9004136f229cab037f6f0aab2f772bdd76
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
2022-10-25 15:19:41 +02:00
Tor Arne Vestbø
4709c938db Apple: Add CFBundleAllowMixedLocalizations=YES to Info.plist files
We currently don't have any machinery for qmake or CMake to map
translations declared via TRANSLATIONS += or qt_add_translations
to the Info.plist CFBundleLocalizations key.

This results in macOS and iOS falling back to the development region,
CFBundleDevelopmentRegion, as the only supported localization of the
app, which is in most cases set to 'en'.

Unfortunately this doesn't work well with the behavior of iOS 11+
and macOS 10.13+ where the OS will set the locale of the app to
the best match between the app's supported localizations and the
user's preferred language.

https://developer.apple.com/library/archive/qa/qa1828/

Since we only support a single localization, the development region,
the locale always ends up as 'en_<REGION>', which after QTBUG-104930
is also reflected in the QLocale's uiLanguages(), resulting in the
QTranslator machinery always picking English translation for the app.

As long as we don't explicitly declare CFBundleLocalizations we need
to opt out of the system's behavior of finding the best match between
the app's declared localizations and the user's preferences, which we
can do via the CFBundleAllowMixedLocalizations key.

Fixes: QTBUG-63324
Pick-to: 6.4
Change-Id: If7586d342148cbbb1d2a152cef039aad4448b13c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@qt.io>
2022-10-25 10:06:59 +00:00
Tor Arne Vestbø
d84ddf5905 Apple: Use 'en' instead of 'English' as development region
This is consistent with what $(DEVELOPMENT_LANGUAGE) reports, as well as
the Apple Locales Programming Guide which states that "Locale names such
as “English”, “French”, and “Japanese” are deprecated in OS X and are
supported solely for backward compatibility."

Pick-to: 6.4
Change-Id: I99779d678ef9d4ea90249572f2f977e9b4df6c62
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-10-23 17:36:46 +02:00
Mikolaj Boc
2c8cf8eb42 Fix the workaround in ~QWasmOpenGLContext
The workaround stopped working because JSEvents is now not a global
object. Update the workaround by exporting the JSEvents object from
emscripten runtime and replacing the function that removes the
event handlers to a dummy function that does nothing temporarily, only
to revert it when the context is destroyed.

Fixes: QTBUG-107197
Pick-to: 6.4
Change-Id: Icceae884c85e04fdafcca6cf3c563094d3f6f0dc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-10-21 18:02:34 +02:00
Marc Mutz
aa37e67ef7 Port from qAsConst() to std::as_const()
We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.

Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace, with manual
unstaging of the actual definition and documentation in dist/,
src/corelib/doc/ and src/corelib/global/.

Task-number: QTBUG-99313
Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
2022-10-11 23:17:18 +02:00
Eskil Abrahamsen Blomfeldt
1fe7144a07 Introduce QGlyphRun::stringIndexes()
This introduces a way to trace each entry in the glyph index
array to a specific index in the original text passed to
QTextLayout, as well as a convenience function to access
the original string from the QGlyphRun.

The index information is stored in the logClusters array internally
in Qt, but it contains the inverse information: For each
character in the output string, it contains an index into the
glyph array. In order to get the string indexes for each glyph,
which makes a lot more sense in the context of the QGlyphRun
API, we need to do a little search to construct the data.

To avoid adding unnecessary allocations, we make the new APIs
opt-in. If you do not specify anything, you will only get the
glyph indexes and glyph positions as before. However, you
can now specify exactly which parts of the layout to extract
using an optional flags parameter.

This also adds a manual test which can be very handy to
visualize QTextLayouts and how they are split into QGlyphRuns.

Fixes: QTBUG-103932
Change-Id: Ie4288fff338b9482aba0aba29fc7e1e59fa60900
Reviewed-by: Lars Knoll <lars@knoll.priv.no>
2022-09-29 18:06:40 +02:00
Mikolaj Boc
b1b61636b3 Introduce centralized means of checking for asyncify
The new function has an advantage of not requring EM_JS.

Change-Id: Ib9ad0e6b59cfe2e6864697a14b5cfdb39f62af2d
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-09-23 10:14:28 +02:00
Tor Arne Vestbø
8e577b6d10 windowflags: Add control to toggle Qt::NoDropShadowWindowHint
Change-Id: I53b496c7b27a73cfb6052af3cd8643a971609523
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2022-09-20 16:34:57 +02:00
Tor Arne Vestbø
6fc751aedf windowflags: Report QWindow compound window states
Pick-to: 6.4
Change-Id: I44b923df6851d0f51ac39bcbb4a569cb2fde775d
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2022-09-20 16:34:57 +02:00
Mikolaj Boc
701852e17b Add window-modal show option to dialogs manual test
This provides an easy way to test window modality using a ready
available test.

Change-Id: Ia23736c61fd56dda8f72ae19f5f102163951271b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-09-13 18:13:00 +02:00
Laszlo Agocs
c681c7c23f rhi: metal: Add support for tessellation
Change-Id: Ie8d226a6a959aa5e78284ea72505fd26aec1e671
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-09-01 19:44:19 +02:00
Sona Kurazyan
50b05e3e2a Move qVersion() from qglobal.h to qlibraryinfo.h
Since qVersion() might be called also from C code, disable the parts of
qlibraryinfo.h that are relevant only for C++ code if __cplusplus is not
defined.

[ChangeLog][Potentially Source-Incompatible Changes] qVersion() is
moved from qglobal.h to qlibraryinfo.h, '#include <QtCore/QLibraryInfo>'
needs to be added where it's used.

Task-number: QTBUG-99313
Change-Id: I3363ef3fa4073114e5151cb3a2a1e8282ad42a4d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-09-01 13:26:30 +02:00
Sona Kurazyan
b077c419ea Move QMacAutoReleasePool from qglobal.h to qcore_mac_p.h
And include qcore_mac_p.h where needed.

Task-number: QTBUG-99313
Change-Id: Idb1b005f1b5938e8cf329ae06ffaf0d249874db2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-09-01 13:26:30 +02:00
Ivan Solovev
c6c41cc1a9 QtBase tests: remove QT_DISABLE_DEPRECATED_UP_TO defines
The value will be propagated from Qt build.

Task-number: QTBUG-104858
Change-Id: Iae2c32c3037438f41b92f9ee28004f30eb4e3210
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2022-08-24 22:08:49 +02:00
Morten Sørvig
953272eb45 wasm: add manual auto-test for websockify-tunneled sockets
Test TCP sockets usage on the main thread, on secondary threads,
and with asyncify.

Pick-to: 6.4
Change-Id: I466df8c253c6a18a9c12d44fa8f53e76f81a0437
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-08-24 21:12:00 +02:00
Morten Sørvig
a2d0ce32cd wasm: add echo_server test TCP server
Test server for in-browser TCP usage.

Pick-to: 6.4
Change-Id: Ia1a29c0e14a6d2ee8075ce202c9f6998a3ccc4c9
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
2022-08-24 21:12:00 +02:00
Lucie Gérard
32df595275 Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-23 23:58:42 +02:00
Ivan Solovev
3226c82740 Rename QT_DISABLE_DEPRECATED_BEFORE -> QT_DISABLE_DEPRECATED_UP_TO
The new name describes the behavior in a better way.

[ChangeLog][Build System] The QT_DISABLE_DEPRECATED_BEFORE macro is
renamed to QT_DISABLE_DEPRECATED_UP_TO. The old name is deprecated, but
is still recognized if it is defined during configuration and the new
name is not defined.

Task-number: QTBUG-104944
Change-Id: Ifc34323e0bbd9e3dc2f86c3e80d4d0940ebccbb8
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2022-08-19 23:52:05 +02:00
Morten Sørvig
4d6decf628 wasm: always build asyncify tests for eventloop_auto
Add a runtime test for asyncify availability; skip tests
if asyncify is not available. Add new build target which
builds with asyncify enabled.

Change-Id: Idaeff0a24aa01525927b012af2a0ba135c7839c3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-17 04:52:46 +02:00
Morten Sørvig
ad0cb1f32d wasm: add "skip" support to qtwasmtestlib
We're not looking to skip faulty tests, but there are cases
where we would like to indicate that a test function exists
but can't run because some precondition is not met.

Pick-to: 6.4
Change-Id: Ifaaafcfa7a55beaaf56d8b25fabbe3dc2566350f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
2022-08-17 04:52:46 +02:00
Morten Sørvig
f347682fd5 wasm: include asyncify support unconditionally
Emscripten's option for enabling asyncify (-sASYNCIFY) is a link-time
option, which means there is no requirement to have a separate asyncify
build, at least for static builds.

Replace the current QT_HAVE_EMSCRIPTEN_ASYNCIFY compile-time option
with a run-time option which checks if the asyncify API is available.

Keep support for configuring with "-device-option QT_EMSCRIPTEN_ASYNCIFY=1"
for backwards compatibility and for the use case where want asyncify
support to be on by default for a given Qt build.

Enable asyncify for the asyncify_exec example.

Pick-to: 6.4
Change-Id: I301fd7e2d3c0367532c886f4e34b23e1093646ad
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-08-17 04:52:46 +02:00
Alexandru Croitor
cf3535fdf2 CMake: Add manual test for various iOS asset handling
Includes:
- setting a custom Info.plist
- Bundling non-image assets
- Bundling image assets using asset catalogs
- Bundling app icons
- Bundling a launch screen

Projects added for both qmake and CMake.
The executable uses testlib to check that non-image assets,
icons and asset catalogs were successfully bundled upon deployment
to a device.

Task-number: QTBUG-104519
Change-Id: Iaab6112e31e1098dcd2548e18b58bed5b64e6f83
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-17 01:05:45 +02:00
Laszlo Agocs
5eacc974c7 rhi: d3d11: Enable tessellation and geometry with some caveats
The caveat being having to manually create HLSL versions of the hull,
domain, and geometry shaders in parallel with the Vulkan GLSL ones,
while keeping the interfaces intact (stage inputs and outputs, cbuffer
layouts, binding points/registers). This is not always trivial but
typically doable in not very complicated case after inspecting the
SPIRV-Cross-generated vertex/fragment code in the .qsb files. Once
written, the HLSL files can be injected into a .qsb file with qsb -r.
or the corresponding CMake syntax. Conceptually this is no different
from how samplerExternalOES support is implemented for Multimedia.
(there the problem is that the shaders cannot be compiled to SPIR-V
to begin with, here it is that we cannot translate from SPIR-V, but
in the end the workaround for both problems is effectively the same)

The manual tests demonstrate this, both the tessellation and geometry
apps work now with D3D out of the box.

On the bright side, the implementation here in the the D3D backend of
QRhi does not need to know about how the shaders got there in the
QShader. So none of the implementation is dependent on this manual
process. If some day qsb would start translating to these kind of
shaders as well, it would all still work as-is.

Change-Id: I32d9ab94e00174e4bd5b59ac814dfedef9f93ad1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2022-08-15 10:51:17 +02:00
Mikolaj Boc
f8e460b915 Use the local file APIs to save/load files on WASM
QFileDialog::saveFileContent, QFileDialog::getOpenFileContent are now
using local file APIs to access files on any browser that passes a
feature check.
The feature is thoroughly tested using sinon and a new mock library.

Task-number: QTBUG-99611
Change-Id: I3dd27a9d21eb143c71ea7db0563f70ac7db3a3ac
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2022-08-12 20:32:29 +02:00