Likely culprit for issues in the CI when building iOS tests.
This reverts commit 9a7564edee.
Change-Id: I02ac77a305b5863c9533c97ba06aaafe8f176a22
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Don't clear QMAKE_EXTRA_TARGETS when creating makefiles.
Clearing it seems unnecessary, since it doesn't cause any
harm to make the functionality available to projects.
Change-Id: I470106b28124baf9df7000a7a70ee7159236c77a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Xcode has a setting for script phases to filter out the environment
variables, so we don't need to use grep.
Change-Id: Ica1c64321385ab3e3b47cf6f8f4d4191bd963540
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Change-Id: I1692cf3eb34726c15eaa969a369bb97a89773bfd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The Xcode project generator doesn't support exclusive builds, and always
runs as the default debug/release config, and with iPhoneOS as the target
platform. This means we need to parameterize the QMAKE_MAC_SDK_* build
settings to depend on the currently active SDK in Xcode, so that the
paths, when used in eg. linker flags, are up to date.
Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic failed for cases like QT += core widgets.
Change-Id: Ic49c1a2314a4698b03956acbd6778b658326f3e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The latter location resulted in the wrong SDK paths being resolved if
sdk.prf was loaded before default_post.prf through an explicit load(sdk)
call.
Change-Id: Ia443260572fbdf5f9ed1daf558c2962703274e32
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
The current work-flow for adding app icons to an
iOS app during deployment is not good. You basically
need to specify that you want to use asset catalogs
from within Xcode and add your icons there. The
problem is that qmake will regenerate the Xcode project
the next time it runs, and your changes will then be lost.
This patch will check if the project has a valid asset
catalog assigned to QMAKE_BUNDLE_DATA, and configure
the Xcode project to use it for app icons.
Change-Id: I06621ca46aad91de96cb23ba8ca3b1a3f1226670
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
AppStore validation requires deployment target to be
at least 5.1.1 for 64-bit applications.
Change-Id: I4d857ad983e6d4059f541bff523dd63479aca849
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
If using an older version of Xcode, Xcode will sometimes complain
that LaunchScreen.xib uses auto layout while the project at
the same time has deployment target set to 5.0 (where auto layout
is not supported).
This is a bug in Xcode really, since LaunchScreen.xib will only be
used when running on iOS 7 (otherwise a LaunchImage will be used).
This has been fixed in Xcode 6.
This patch adds a check for this early on.
Change-Id: Ie612c25b413add23e15fc3cb4f9e30bb5292369d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
You're likely to only target/develop on one device at a time, so
we only need to build for one architecture at a time. Switching
device in Xcode will switch the active architecture as well, so
the only case where you'll need a universal debug build is if
you are creating a debug package for testers.
Change-Id: I4f37f5c982082c42836749d1e9fbe5ef91138912
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Apple will from February 1, 2015, require all applications uploaded to
the App Store to be built for both 32-bit (armv7/s) and 64-bit (arm64).
https://developer.apple.com/news/?id=10202014a
We enable fat Qt binaries by passing both -arch armv7 and -arch arm64
to clang, which takes care of lipoing together the two slices for each
object file. This unfortunately means twice the build time and twice
the binary size for our libraries.
Since precompiled headers are architecture specific, and the -Xarch
option can't be used with -include-pch, we need to disable precompiled
headers globally. This can be improved in the future by switching to
pretokenized headers (http://clang.llvm.org/docs/PTHInternals.html).
Since we're enabling 64-bit ARM builds, we're also switching the
simulator builds from i386 to fat i386 and x86_64 builds, so that
we are able to test 64-bit builds using the simulator, but we're
keeping i386 as the architecture Qt is aware of when it's building
for simulator, as we need the CPU features to match the lowest
common denominator.
Change-Id: I277e60bddae549d24ca3c6301d842405180aded6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Building all architectures of a multi-arch build during Qt development
is in most cases not needed, so we expose a way to limit the archs we
build by passing ARCHS="subset of archs" to make, similar to how you
can pass ARCHS to xcodebuild. If the subset doesn't match any of the
valid architectures for the target, it will fall back to the default
architectures, so it's safe to pass eg. ARCHS="armv7 i386" to make,
even if building for both simulator and device. The variable may also
be exported to the environment for more persistent limits on which
architectures to build.
Change-Id: I47b10bc9d743f0301efff4181d6881ae140d557f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We need to tell Xcode which architectures it should set up pre-link
dependencies for, as well as run the rename script in the root object
file directory. We pass it the current architectures so that we only
rename main() for simulator or device, not both.
Change-Id: I095d7c8a22ff0cb2ce872c9a86c93a070c1fcc65
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
iOS8 will check if the app has a LaunchScreen.xib to determine
if it supports iPhone6/6+ (scale factor and resolution). So
we follow the same pattern as we do with the launch image for
iPhone5, and generate a default LaunchScreen.xib.
The xib file in this patch is a copy of a default file
generated by a native Xcode project (with quotes escaped), but
with the text label set to be $$TARGET.
Change-Id: I163ab48b6f4edea4cc1f6840a1f3d8b3cc0326db
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
latest version of the sdk.
Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.
Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Change-Id: Ib410584ba2c1fe342efb18eb955273090d36db8f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
When the UISupportedInterfaceOrientations key is missing, iOS will start
up the application in the orientation defined by UIInterfaceOrientation,
and if that key is also missing, it will default to portrait orientation.
Unfortunately, when the application has finished launching on an iPad,
there is no way to re-evaluate the current device orientation unless the
user actively rotates the device, so for example if the device is physically
in landscape orientation, and the application is started up in portrait,
the application will not auto-rotate to landscape after starting up.
It would seem that [UIViewController attemptRotationToDeviceOrientation]
would be the right API to do this, but even after telling the device
to beginGeneratingDeviceOrientationNotifications the device orientation
will still match the startup orientation until the device is physically
rotated. For iPod/iPhones this is not an issue, as the OS will update
the device orientation after startup. Presumably the difference in
behavior between the two device classes is due to the iPad supporting
any orientation for the application grid.
Since we would prefer the application to either start up in the right
orientation directly, or at least rotate to it after startup, and the
latter can't be done, we apply UIInterfaceOrientationMaskAll to the
Info.plist file. This also has the benefit that the application will
show any splash screens in the right orientation.
Change-Id: If0421bc7b82b7f14a510fa1f34eac4f6407f570f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Add @FULL_VERSION@ -> Qt version substitution to
unixmake2.
This makes the Qt-generated Info.plist files compliant
with the bundle signing/validation process.
Task-number: QTBUG-32896
Change-Id: I1818f028c2f740d699629dd78cc0fe6ffaf94a1c
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
This field specifies whether the app is an iOS app.
Change-Id: I38cfcbec97b32f517a14a9a34f1eb871b9fa1ef7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Now that we rely on simd.prf for all SIMD sources (including NEON and SSE2),
we need to ensure that CONFIG has the right SIMD values to match simulator.
This worked before due to us checking QT_CPU_FEATURES.$$QT_ARCH and adding
directly to SOURCES.
Change-Id: I4ea7f559e83860eabff1948ad5d140bbb65454df
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
We don't have a way to rename main() inside a LLVM bit-code file yet, so we
error out if we detect that LTO is enabled (which causes object files to be
written as LLVM bit-code), and inform the user about a workaround.
Task-number: QTBUG-40184
Change-Id: I89c927a3a7f075c65e54442c4f7e6bb25175b6f7
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
After bbcdccd, a deprecation warning is written to
the console every time you run qmake on iOS.
This change will make use of the new QTPLUGIN.platforms=-
instead if the deprecated CONFIG -= import_qpa_plugin
Change-Id: I51e4f9d18f6abd87512a39b3236b89d5444fd6c1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Enabling check target to run test apps in iPhone simulator.
Task-number: QTBUG-36639
Change-Id: I700d998fe9f1a6c910431789e98e4789d820f3e4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tony Sarajärvi <tony.sarajarvi@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The default is still DWARF instead of DWARF with dSYM for static builds
of Qt, so that debug builds of the final application don't take forever
to build due to generating the dSYM file.
Change-Id: I370d800d7c959e05c1a8780c4ebf58fff250daa1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
In case of a SUBDIR qmake project, it tried to cd into a directory
that did not exist yet. I needed to run qmake twice to get it working.
This fixes it.
Change-Id: I6d322e9a7c96a9d82df77b9ba5f19711a8180ed0
Task-number: QTBUG-37429
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Otherwise the compiler may choose libc++ based on the deployment target,
and we'll end up with broken builds due to the mismatch between the two
libraries, eg:
Undefined symbols for architecture x86_64:
"std::ios_base::Init::Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::ios_base::Init::~Init()", referenced from:
__GLOBAL__I_a in libQt5Qml.a(qv4object.o)
...
"std::__throw_length_error(char const*)", referenced from:
...
This problem is not iOS specific, which is why the logic is moved
to the more generic mac/default_post.prf.
Change-Id: I28b94e614f9167fc0db84bbf1c88dd97d5629938
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Instead of sprinkling '!ios' all around the various modules. This is
a bit more fine grained than the CFG_NOBUILD_PARTS += "tests" that we
had in configure.
Change-Id: I6ca2e5df118dfc0bb5d7b8495a3543f51dc0fa30
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Commit 3c375a76a1 enabled SSE2 in Qt,
but we failed to build the files that implemented the SSE2 specific
drawhelpers and image functions. Since we know what the iOS simulator
supports and the platforms it runs on we can safely enable this
ourselves without it being based on a configure test.
Change-Id: I0cfc43de80068b89aa47c34ffa84ee1c1734886c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Static builds of Qt will automatically enable C++11 for all projects,
but this happens in mac/default_post which is after our check.
Change-Id: I22a01e5d876242263fa31f8a404a65905c6c1877
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Processing the object file with ld strips away debug information for
the main() function, resulting in the debugger not being able to
break on specific lines of the function.
It also causes issues when externing sybols in main's object file.
We revert back to the approach of using the strings in-line in the
object file (which is why we keep the name the same length, 'qtmn').
Task-number: QTBUG-35553
Change-Id: I8b0acee36f48ecfefa2e4fd008a842365713d985
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Otherwise Xcode might choose to use libc++, eg when the deployment target
is iOS7, and this doesn't work when Qt itself was built using libstdc++.
Change-Id: I0b0f36666ed318be9aae87ebaeb0d344109566ac
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Generating the dSYM file takes a long time due to our relatively large
static libraries, and is not really useful for a debug build where you
are likely to have the object files and Qt libraries available on your
host system for debugging anyways.
Change-Id: Ie7549975f271de8c56ca04bd28b29e6ed65f16cb
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Otherwise the application will not scale to the full resolution of
the device. We copy the image into the Xcode project, since it's
internal to our build system and not meant as a template to be
edited by the user.
For 5.3 we need to provide a proper qmake/qbs mechanism to handle
launch images.
Task-number: QTBUG-31431
Change-Id: Ied0b2843a78c5ea865750e0404418ced7ad27082
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
But still fall back to 'com.yourcompany', just like Xcode does for the
initial launch.
Change-Id: I89afadefafc254a0014aca197741d42a0199943e
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
When building under Xcode we can limit the object files search to the
current SDK and debug/release configuration.
Change-Id: Ic405f13f46a594e3ed20d82ca6b84e7e67edebfc
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Conceptually a Qt for iOS SDK or source build should support building
for both simulator and device, based on the same qmake binary and Qt
libraries. Qt Creator or Xcode should then be able to use the same Qt
version while still building for a single target at a time. This
applies to user libraries as well, which shouldn't require switching
to a different Qt when changing target platform from simulator to
device.
We achieve this by using Qt's exclusive_build feature, where we build
for the two targets in parallel, and then teach Xcode how to choose
the right library dynamically at build time.
Change-Id: I06d60e120d986085fb8686ced98f22f7047c4f23
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Makes it possible to join two separate builds, and opens up for using
exclusive builds to do this.
Change-Id: I87ccbdd55511fdfbef3fe8b581f40525ebf077ed
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Removes the need to pass ARCHS to xcodebuild for simulator builds.
Change-Id: If15e9d387c416c5c9f83c50f5903ae0cd517ff34
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Allows project files or mkspecs to call qmake recursively using system()
with the right arguments, which we use to fix the ios default_post.prf.
Change-Id: I90d69e2b156bb0f0af1279188b11f81c84c24fb8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>