Includes both minimum deployment targets and minimum sdk
versions.
As per supported Apple platforms versions which was done
in qt/qtdoc at
8807fdedce29cbbd7662fcd745234da30eace3fb
For Qt for iOS 6.0.x we only bump the minimum
deloyment target because applications seem to crash with iOS 12.4+,
and it's better to have a build error than a runtime error.
The minimum required sdk will not be bumped for 6.0.x, so we don't
accidentally break someone's existing build, given that 6.0 is already
released.
Pick-to: 6.1
Task-number: QTCREATORBUG-23574
Change-Id: I3046384164f2d7fdbd0cfd16dcb85e0d60bc56ce
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
For those who are providing their own launch images for their iOS
projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the
location where the launch image to be used over the default.
[ChangeLog][Platform Specific Changes][iOS] Added support for
specifying a launch image to be used for an iOS project. This can be
achieved by using QMAKE_IOS_LAUNCH_SCREEN.
Change-Id: Ibb236655b282132ab5eee747986a93abb9802200
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Apps on the iOS app store are required to use storyboards for their
launch screens from June 30th 2020.
Change-Id: Iae34042294fb167a2c893542c57dfaacaf1e929c
Fixes: QTBUG-83512
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Per earlier discussions we bump the deployment target for LTS releases
and follow up by requiring the latest SDK available for building.
As layer backed views and dark mode is a lot more stable these days in
Qt and on macOS in general we no longer support the option to build with
the 10.13 SDK. A workaround in case this functionality is still needed
is to explicitly set the QMAKE_MAC_SDK_VERSION qmake variable, which
will tell the linker to write that version into the MachO header of
the executable, which will then be read by AppKit when determining
which features to opt in to.
Change-Id: Ied4f6d75b710505a5c440c990b82567bea780db6
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Is't been deprecated since Mac OS X 10.5.
Task-number: QTBUG-74872
Change-Id: I8b1ad7aca6448883cb164fd0c4b329592ca60548
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
As planned, we only support the latest and previous release for these
platforms, and by the time 5.12 is out these platforms will all have
had new releases, so we should bump the deployment target now.
Change-Id: Ibbb7d07bb5d9a1007ab37b88d75781be2c1f7075
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
This ensures that the same set of variables can be successfully replaced
in both the Makefile and Xcode generators. It also switches the default
templates to use the Xcode-style ${var} syntax instead of the @var@
syntax for better Info.plist compatibility across generators.
Change-Id: Iff330bafd152773aafac9143c4a34e34f92f0ce6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
[ChangeLog][iOS] The minimum deployment target for applications is now
iOS 10.0.
Change-Id: Icb37e4eaecbf6f62fd3c9293b2abf19a0954a02d
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This makes editing the templates easier since they can be read
alphabetically.
Change-Id: I6af5e4f13718ba1145c2dec1f8a05bc600ea937a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
The macOS and iOS version bumps were already proposed, and bumping
up tvOS and watchOS by one version since all original devices that
ran tvOS 9 and watchOS 1 can run the latest versions and given
the upgrade cycles and TP status of these platforms in 5.8, there
is not much point supporting any older version.
Change-Id: Ib01035054291f5bcd18d15a4f27ad33922076851
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
The plugin depends on AssetLibrary.framework, which is only
available for iOS.
Change-Id: I798c87b57881210ced8e4a7399c1e45d130ee357
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').
This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.
Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
cf53aa21bf and 3aaa5d6b32
were reverted because of reconstruction in 5.7.
defineTest(qtConfTest_checkCompiler) in configure.pri is smart
enough to cover the case in a9474d1260.
DirectWrite: Fix advances being scaled to 0
Since 131eee5cd, the stretch of a font can be 0, meaning
"whatever the font provides". In combination with ec7fee96,
this would cause advances in the DirectWrite engine to be scaled to
0, causing the QRawFont test to fail.
Conflicts:
configure
mkspecs/features/uikit/device_destinations.sh
mkspecs/features/uikit/xcodebuild.mk
src/corelib/global/qglobal.cpp
src/corelib/global/qnamespace.qdoc
src/plugins/platforms/cocoa/qcocoamenuitem.h
src/plugins/platforms/windows/qwindowsservices.cpp
src/plugins/platformthemes/gtk3/qgtk3dialoghelpers.cpp
src/plugins/platforms/windows/qwindowsfontenginedirectwrite.cpp
src/widgets/kernel/qapplication.cpp
tests/auto/widgets/dialogs/qfiledialog/tst_qfiledialog.cpp
tests/auto/widgets/dialogs/qfiledialog2/tst_qfiledialog2.cpp
Change-Id: I4656d8133da7ee9fcc84ad3f1c7950f924432d1e
"simctl list devices" has changed output format in
Xcode 8 beta to include additional information placed
inside parentheses for each device. And this confuses the
scripts we use to parse and find UUIDs.
Instead of making the inline scripts even longer and more
complex, this patch will factor most of it out to a separate
perl script that reads out device information on json format
and parses the UUID.
Change-Id: I3cd4dc276ecda030fda1932073c8bf1e0bc85deb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
These actually affect all UIKit platforms (tvOS, watchOS), not just iOS.
Change-Id: I2b45ebecb10d11e33d301071093b5342ce101816
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
We used to check if the SDK used by a project is less than 8.0 and error
out if so. The intention of the test was to avoid a situation where a
project is built with an SDK that is older than the one used to build Qt,
but this was obviously bogus, as Qt could have been built with a newer SDK
than the oldest supported one. Also, 8.0 has been outdated for quite a
while.
On top of that, the check failed now that the major iOS version has two
digits.
So let's remove the check for now, until we can handle this in a better
way.
See QTBUG-37592.
Change-Id: I6106b9521b5d47d9906d4db30c2ffa21794bc307
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
When xcodebuild in Xcode 8 beta dumps out the available
destinations, it prints an extra section called 'Ineligible
destinations for the "tst_someTest" scheme'.
Those destinations doesn't contain valid ID-s for the script to
use, which will result in "make check" failing.
This patch will filter out devices that are marked as placeholders.
Change-Id: I88a25b7307e21b76c6f7764a82f67627aae8f02f
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
... for a loooong time.
it was replaced by plugin_with_soname (which is unused so far).
Change-Id: Ifc377d155d6eac41e85f3a0914ed817d55b5648b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
the assumption stated in b67a0836d is actually invalid - configure sets
build_all without debug_and_release there. debug_and_release does
actually imply build_all, though.
to make things less confusing, don't let configure inject
iphonesimulator_and_iphoneos into all projects, but handle it like
debug_and_release instead.
Change-Id: Ib7acdc63308a538862fc603428f81aba60bca08e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.
Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).
tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).
Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).
Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.
Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
- moved prf files to shared location (uikit, added to QMAKE_PLATFORM)
- prepare some formatting (unconditional blocks mostly) to add conditions later
- make device detection script more generic, passing filter strings
as a parameter and returning non-os specific variables
Change-Id: I61f2b77093304ff985bec9da04fda57ff296b16b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Use non-os specific target names in Makefiles (device as opposed to
iphoneos, simulator as opposed to iphonesimulator)
Change-Id: Ic8441c09a0e9a254e43f31b678025f16e9a1c440
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Qt Creator uses e.g. CONFIG+=iphoneos to make the default build target
be device. Now that the exclusive build is named simulator_and_device
to support e.g. tvOS, we need to handle the old CONFIG names for
backwards compatibility.
Task-number: QTBUG-52970
Change-Id: I0f864bebf11e657eb4225a182753037205f450b8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This makes the -separate-debug-info configure optional functional, which
generates dSYM debug info bundles for Qt libraries on Apple platforms.
Task-number: QTBUG-37952
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: Ia247674740bf450130a15db926df07fa9007e2ca
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This amends ade8e0fc9b, which missed this
file.
Task-number: QTBUG-32896
Change-Id: I39ef0969c0224349eda4ed82cae3e3b7753fe29f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Preparation for Apple tvOS support, which shares a lot with the iOS
platform.
Change-Id: I543d936b9973a60139889da2a3d4948914e9c2b2
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
The xcodebuild tool only supports the install action for devices, not
for the iOS simulator platform.
Change-Id: I47e8bb7d44962bd4a433a314fa9d315ed3683ca6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
When using Xcode7 (beta 6) "xcrun simctl list devices" will also list iWatch
devices. So we need to filter them out so we don't end up picking one
when building and running auto tests.
This will fix a build failure when building Qt with latest Xcode7.
Change-Id: Ie40489d670298ec75332a6c2b54565d55e9dbbba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Instead of going to qmake to generate the makefile that we want, we write
the makefile directly and include it from the generated makefile. This
leaves us with a single top level makefile for handling exclusive builds
through xcodebuild, and covers all the various build configurations in
a unified manner. It also allows for improved test device handling.
Change-Id: I66851f181ac4da2c8938645e0aa95ffa0fee33c7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic was lumped together in one big file. Now that things are more
stable and the logic has proven to work over time we can split it out
into the more appropriate sub-prfs.
Change-Id: I9a40ad72ad9d7550b609e7f50fade1049dfa3ac1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Consider a project that does the following:
launch_images.files = $$PWD/LaunchImage.xib
QMAKE_BUNDLE_DATA += launch_images
In that case we end up overwriting launch_images.files in default_post, and
at the same time, add launch_images a second time to QMAKE_BUNDLE_DATA.
The result will be that we copy our own launch image twize into the bundle.
To prevent this, prepend our internal variables with qmake_
Change-Id: I24f870874017b5388248e3bfadecd461422ffe35
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
With iOS 6.0 and above the LC_MAIN load command is available, which allows
dyld to call the application entrypoint directly instead of going through
_start in crt.o. By passing -e to the linker we can change this entrypoint
to our wrapper that sets up the separate stack before entering the native
iOS runloop through UIApplicationMain. As before, we call the user's main()
from applicationDidFinishLaunching.
By using LC_MAIN instead of messing with the object files we open up the
possibility of generating Bitcode instead of object code, which can be
useful for link-time optimizations, either locally or by Apple.
Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>