This fixes a regression introduced by
04d3a89e20 as it left out the custom build
step for the source code file generated for PCH.
Task-number: QTBUG-42596
Change-Id: I53d5a36b842dcffbde2657910e6a96dca0e99c7b
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
With multi-architecture builds and ONLY_ACTIVE_ARCH set to NO, Xcode will
build the final target for multiple architectures at the same time, but
CURRENT_ARCH will only match one of them, so we failed to set up the
right dependencies for our pre-link step, causing the step to happen
after linking in some cases.
We now build an exhaustive dependency list based on QMAKE_XCODE_ARCHS,
so that ONLY_ACTIVE_ARCH=NO can be used for release builds targeted at
the App Store.
Change-Id: I6702f020a6970807adc624779f6dde09be62beb9
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Refactor the current app CFBundleIdentifier support:
handle frameworks as well. Add @BUNDLEIDENTIFIER@
placeholder to the OS X info.plist.lib templates.
This means the Qt frameworks will now get a valid
CFBundleIdentifier entry the same way as app bundles:
by extracting the identifier prefix from Xcode settings
and appending framework name.
Task-number: QTBUG-32896
Change-Id: Ica8f28332a88e37a823c46fca7a2c373157af020
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Since commmit 0127962e47 the
PBXResourcesBuildPhase is used only for ICONS, because the old
behavior of using it when target path is not given differed from
the documentation and behavior of the makefile generator by using
Contents/Resources as target directory when targeting osx.
The PBXResouceBuildPhase optimizes png, compiles xib or asset catalogs
and copies the rest.
The advantage is that it makes it easy to add resources to the bundle,
the only problem is that the target directory is always the resource
directory.
The copy operation currently used does not compile resources, which
makes adding .xib (for the Launch File required to support iphone 6)
and asset catalogs difficult.
So we restore the old 5.3 behavior for ios, and use the build
resources phase when possible on osx (target Contents/Resources).
On osx this still implies a difference between the makefile
generator and the xcode generator: only the latter compiles resources.
Change-Id: Id1853693e88fc46562b044efdea2bf5f9da2c98c
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
The settings of the librarian were never written.
Creation of static libraries only worked by accident.
Adapted the code from the vcproj code path.
Task-number: QTBUG-30712
Change-Id: I69917f44305eb458647392d222db477fe5a5b7c8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Second attempt. MSVCPROJ_TARGET contains the resolved target name,
including version number and target extension.
We're splitting this value into PrimaryOutput and
PrimaryOutputExtension.
PrimaryOutputExtension is only written if it contains a non-default
value.
Task-number: QTBUG-26782
Change-Id: I4b828dc5dd47322f653585aee1a5767f0cf8bd48
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Commit af760349 in Qt4 broke the possibility of having a
PRECOMPILED_SOURCE in a different directory than the
PRECOMPILED_HEADER.
Do not write the PrecompiledHeaderThrough value for the
PRECOMPILED_SOURCE, but use the project default.
The msbuild code path needed adjustments to write the
UsePrecompiledHeader value, even if PrecompiledHeaderThrough is
empty.
Task-number: QTBUG-41917
Change-Id: I74e621f6618cf056e3967c99a2215f76c346b9ee
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Commit 4f21eb03 utterly broke the project file generation for
VS 2008. The introduced filterByName convenience methods looks for
filter names like "Generated Files", but the code path for
VS <= 2008 used filter names like "GeneratedFiles".
The generated projects were valid but empty.
This commit ensures that both VS generators use the same filter
names.
Task-number: QTBUG-41821
Change-Id: I828fa911bae8d835b073a4c2260316127cc72cda
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Commit 4f21eb03 broke the generation of non-flat vcxprojs.
XTreeNode passes filter names to outputFileConfigs that have
the source subdirectory suffixed (e.g. "Generated Files\subdir").
That's why the original code tested the filter names with
QString::startsWith.
I've changed the signature of outputFileConfigs to take a filterId
parameter which contains the unaltered filter name (e.g.
"Generated Files") that will determine the correct filter.
Task-number: QTBUG-41746
Change-Id: If33428526a098f433cd6ceb8ab6608bd9f94ef17
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
otherwise we'll produce lines with tens of thousands columns when
dealing with QMAKE_BUNDLE_DATA.
Change-Id: Ia2a70f25e4ee1d3fe976027a7c46d234809a3f70
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
According to Apple's documentation [1], framework bundles don't
have a 'Contents' folder. Instead, each version folder gets a
'Resources' folder which contains the Info.plist file, and which
is also symlinked at the top-level framework folder.
[1]: https://developer.apple.com/library/mac/documentation/macosx/conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html
Task-number: QTBUG-32895
Change-Id: I5e55cc097b179012add0ceb7c567dace8e282895
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
the target path may have multiple components, e.g. Headers/private.
obviously, only the first component must be linked in such cases.
Task-number: QTBUG-32895
Change-Id: If632b3b72c170a9fde36e62c165e06ded53deda3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
multiple QMAKE_BUNDLE_DATA entries can install into the same directory,
but it obviously makes no sense to symlink that repeatedly.
Change-Id: If65f7acdf4e158e33511917a027a380e642e2f28
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
instead of duplicating the plist/icon/bundled_files logic just to obtain
the dependencies, create them as a side effect of the actual target
creation.
Change-Id: I6a0fe26c82c490b1040a7a06d5d0e7a4567ae1af
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Add @FULL_VERSION@ -> Qt version substitution to
unixmake2.
This makes the Qt-generated Info.plist files compliant
with the bundle signing/validation process.
Task-number: QTBUG-32896
Change-Id: I1818f028c2f740d699629dd78cc0fe6ffaf94a1c
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
We do so by setting a 'no_plist' config property. Can be overridden
with 'force_debug_plist'.
The debug version of Info.plist would overwrite the release version,
and it also happens to contain invalid data. In particular,
CFBundleExecutable would contain the _debug suffixed libname, which
it shouldn't. See the entry about CFBundleExecutable on
https://developer.apple.com/library/ios/documentation/general/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
Task-number: QTBUG-32894
Change-Id: Ideb018e4768a7c4e276e1b07d77937451f6db6a2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
this allows us to extend its dependencies, which we will make use of later.
Change-Id: I8809bdffb435455338e88e97049b10beeab0468a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
There's a comment in VCXProjectWriter::outputFileConfigs that
states: "We need to check if the file has any custom build step.
If there is one then it has to be included with 'CustomBuild
Include'".
This patch adds the code to the comment...
Task-number: QTBUG-30373
Change-Id: Ibfef3c80630e08c743bfadce299a8b6a0c58411f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Move common code into a function
and exit early from simple search loop.
Change-Id: I88d1227653e28badc213fbe4ebe1e2a19f6e5793
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Those initializations are done by the constructors already.
Change-Id: Ife58675e2ba4854ef66c813158cb4ed660f530d1
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
The fileAdded variable is used to save state between iterations.
There's no need for two variables.
Change-Id: I8144cf7c7b394255459295b82a7ca808bc3951da
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
We don't need the filtername parameter.
Change-Id: I653db4a200c83d095520b47e1451dfe59b956d92
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Files in "Deployment Files" should be added as static content, which
happens to be the fallback in the case where checkDeploymentFiles is
false. Also, the calling code expects that an XML tag is added in all
cases. This did not happen for the "Resource Files" filter when
checkDeploymentFiles was false, which led to unmatched closing tags.
This fixes the issue that files added to RESOURCES in different build
variants produced invalid vcxproj files.
Task-number: QTBUG-30373
Change-Id: Ibb27e67641ba63150938cf826ea1881d182fb841
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Put common code into a function.
Subsequent patches will become easier.
Change-Id: I0d549886585d90e4701a2430503bc0d2d716e341
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Make use of the mythical C++ feature "function" to soothe the brain ache
of anyone who looks into this part of the code.
Change-Id: I740e29f1777d91d3b34a61fa62a5c23c222334b9
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
If creating an asset catalog from Xcode, Xcode will
add it to the "Copy Bundle Reources" phase, if it exists.
Since we don't always generate that phase, Xcode will
silently fail with the result that the asset catalog will
not take effect (no icon, launch images etc).
This patch will ensure that we always create the phase
(like native Xcode project does), which will fix the
problem.
Change-Id: Ief949d63543977f1021db992e0c41714d898e68b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
When the user adds a compiler option that qmake doesn't understand, a
warning message is printed. One can suppress these warnings now by
adding CONFIG+=suppress_vcproj_warnings to the project file.
Task-number: QTBUG-37520
Change-Id: Ieb7ad2c900329e76636047dff85824ea0456f608
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
If defined, the value of this variable is prepended to the built shared
library's SONAME identifier.
For more information, see: qmake/doc/src/qmake-manual.qdoc#qmake-soname-prefix
Task-number: QTBUG-31814
Change-Id: I4bceaf0c93162e4fad6bb424af1b82e74d38acdc
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Defaults qmake behavior is to make all project RPATHDIR paths absolute prior
passing them to linker. We need to make an exception for paths starting with @
such as @executable_path (Apple platforms) or $ such as $ORIGIN (Linux).
Task-number: QTBUG-31814
Change-Id: Ie9887c0046c5030c4128dda945b491a5d389ba34
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Xcode uses project and group relative file paths, but to keep things
simple for ourselves we use absolute paths everywhere. We now make an
effort to actually make these paths absolute before telling Xcode they
are.
We also make the visual representation of the files inside Xcode be
just the filename, not the full path, like Xcode itself does. This
is among other things a prerequisite for Xcode to stop complaining
about missing launch images for retina 4-inch screens.
Change-Id: I5ff6bf07f61888e3c9fe2f64cbc2beb896b8442d
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
We build "Supporting Files" out of QMAKE_INTERNAL_INCLUDED_FILES, which
is really not supposed to be exposed to the user like that, but since
the variable will hold user-included pri files eg., the Xcode generator
piggy-backs on this variable to list the files.
To make the project view in Xcode a bit cleaner we explicitly exclude
any file living inside the Qt directory, meaning we won't show all the
pri and prf files from Qt's mkspecs directory anymore.
Change-Id: I828700aceac5fdf3ea2b27d9ba3885543c2ad137
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
the c'tor always determines the group itself anyway.
Change-Id: Ia8f1e747aaefdab164beae34851aa99cec9b790a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
At the very least, include the files named in the sources, like
HEADERS. It was quite surprising to send a tarball that included the
.pro file and the .cpp sources, but none of the headers.
On the other hand, the .qmake.cache file need need not be sent either,
despite being include()d in qmake's processing.
Change-Id: I8f48ca3e8040f954f321f4643b01c0f36aafe2d7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
With MSVC it takes minutes to compile pbuilder_pbx.cpp.
So let's remove this generator that's never used.
Change-Id: I13038d551283d96dfb0baf0b8a8a68c6538193c8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Depending on *.o in the Xcode output dir did not actually result in a
proper dependency. In Xcode5 this didn't matter much, as the effect was
that the build phase was run every time, but in Xcode6 the phase was
skipped. We now depend on the object directory itself, which will get
its modification time updated to match any rebuilt object files.
Change-Id: I8fa6f06c9008c4ce8f7fde7706057ce101bb5727
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>