Commit Graph

18 Commits

Author SHA1 Message Date
Andy Shaw
64491c9b72 iOS: Add a variable to customize where the launch image is taken from
For those who are providing their own launch images for their iOS
projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the
location where the launch image to be used over the default.

[ChangeLog][Platform Specific Changes][iOS] Added support for
specifying a launch image to be used for an iOS project. This can be
achieved by using QMAKE_IOS_LAUNCH_SCREEN.

Change-Id: Ibb236655b282132ab5eee747986a93abb9802200
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-07-22 00:42:36 +02:00
Tor Arne Vestbø
f35745a30c iOS: Remove deprecated image-based launch screen
Change-Id: I50a7121c55170e1fb6950fdf7bb854cf6699df67
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-05-11 16:22:25 +02:00
Tor Arne Vestbø
d5f759cf66 iOS: Use storyboard instead of .xib file for launch screen
Apps on the iOS app store are required to use storyboards for their
launch screens from June 30th 2020.

Change-Id: Iae34042294fb167a2c893542c57dfaacaf1e929c
Fixes: QTBUG-83512
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-04-26 20:09:58 +02:00
Alexander Volkov
bf6ae8406b Compare versions in qmake files with versionAtLeast
Change-Id: Iba5686131d9f3e22e9a4d6da473a61a845b0418e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2017-08-02 21:08:07 +00:00
Jake Petroules
3c89c71da5 Fix handling of deprecated QMAKE_IOS_TARGETED_DEVICE_FAMILY
Since the mkspecs always set QMAKE_APPLE_TARGETED_DEVICE_FAMILY, it will
never be empty, and the warning message and automatic fallback to
QMAKE_IOS_TARGETED_DEVICE_FAMILY will never be used.

Task-number: QTBUG-60430
Change-Id: I79e36d355dae3f8a4429d73e753fed3c090a5d24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2017-06-29 02:00:05 +00:00
Liang Qi
d7e4980132 Merge remote-tracking branch 'origin/5.8' into dev
Blacklist tst_QMenuBar::taskQTBUG46812_doNotLeaveMenubarHighlighted() on macOS.

Conflicts:
	mkspecs/features/mac/default_post.prf
	mkspecs/features/mac/sdk.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/sdk.prf
	src/angle/src/libEGL/libEGL.pro
	src/platformsupport/fontdatabases/fontdatabases.pro
	src/platformsupport/platformsupport.pro
	src/plugins/platforms/cocoa/qnswindowdelegate.mm
	src/plugins/platforms/direct2d/qwindowsdirect2dintegration.cpp
	src/plugins/platforms/ios/ios.pro
	src/plugins/platforms/ios/kernel.pro
	tests/auto/widgets/widgets/qmenubar/BLACKLIST
	tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp

Task-number: QTBUG-56853
Change-Id: If58785210feee3550892fc7768cce90e75a2416c
2016-11-02 09:24:11 +01:00
Liang Qi
a732576a66 Merge remote-tracking branch 'origin/5.7' into 5.8
Conflicts:
	config.tests/win/msvc_version.cpp
	configure.pri
	mkspecs/macx-ios-clang/features/default_post.prf
	mkspecs/macx-ios-clang/features/resolve_config.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/resolve_config.prf
	src/corelib/io/qsettings_mac.cpp
	src/corelib/json/qjsondocument.cpp
	src/plugins/platforms/cocoa/qcocoawindow.h
	src/plugins/platforms/cocoa/qcocoawindow.mm
	src/plugins/platforms/cocoa/qnswindowdelegate.h
	src/plugins/platforms/cocoa/qnswindowdelegate.mm
	src/plugins/platforms/ios/ios.pro
	src/plugins/platforms/ios/kernel.pro
	src/plugins/platforms/ios/qiosintegration.h
	src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
	tests/auto/gui/painting/qpainter/tst_qpainter.cpp
	tools/configure/environment.cpp

Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
2016-11-01 06:02:55 +01:00
Oswald Buddenhagen
4e945ea2f8 Get rid of simulator_and_device CONFIG option (mostly)
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).

(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.

Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-16 00:11:59 +00:00
Liang Qi
dfc177e3a9 Merge remote-tracking branch 'origin/5.8' into dev
Conflicts:
	qmake/library/qmakeevaluator.cpp
	(cherry picked from commit 1af6dc2c8fb4d91400fddc5050166f972ae57c9a in qttools)
	src/corelib/kernel/qcore_mac_objc.mm
	src/gui/painting/qcolor.h
	src/plugins/platforms/cocoa/qcocoawindow.mm

Change-Id: I5b3ec468a5a9a73911b528d3d24ff8e19f339f31
2016-10-13 09:49:38 +02:00
Liang Qi
ef25620ac1 Merge remote-tracking branch 'origin/5.7' into 5.8
Conflicts:
	mkspecs/features/mac/default_pre.prf
	mkspecs/features/qpa/genericunixfontdatabase.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/resolve_config.prf
	mkspecs/macx-ios-clang/features/default_post.prf
	mkspecs/macx-ios-clang/features/resolve_config.prf
	src/corelib/io/qiodevice.cpp

Change-Id: I6f210f71f177a3c3278a4f380542195e14e4b491
2016-10-06 20:12:27 +02:00
Jake Petroules
28f5d79316 Share the multi-arch infrastructure between UIKit and macOS
There's no reason for this to be separated, regardless of the
support status of i386 macOS builds. Additional architectures may
appear in the future (and currently there's actually 3 - i386,
x86_64, and x86_64h for Haswell CPUs). So this feature could be
used to get combined generic x86_64 and Haswell builds. Some
system libraries appear to have an x86_64h slice in Sierra.

[ChangeLog][Build System] Support for universal binaries on macOS
has been re-introduced.

Change-Id: I1c89904addf024431fdb3ad03ea8ab85da7240ad
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-09-29 21:51:18 +00:00
Jake Petroules
beaa792e20 Make TARGETED_DEVICE_FAMILY variable platform independent
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').

This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.

Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-09-05 15:24:54 +00:00
Jake Petroules
603628b1ea Make DEVICE_ARCHS and SIMULATOR_ARCHS variables platform independent
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.

This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.

DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.

Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-09-05 15:24:50 +00:00
Jake Petroules
397f345a6a Remove simulator_and_device handling for the Makefile generator
This patch moves towards a more sensible layout for UIKit platforms,
where both the device and simulator architectures for binaries are
combined into a single Mach-O file instead of separating out the
simulator architecutures into separate _simulator.a files.

This approach is both more common in the iOS ecosystem at large and
significantly simplifies the implementation details for Qt, especially
with the upcoming support for shared libraries on UIKit platforms.

This patch takes advantage of the -Xarch compiler option to pass the
appropriate -isysroot, -syslibroot, and -m*-version-min compiler and
linker flags to the clang frontend, operating in exactly the same way
as a normal multi-arch build for device or simulator did previously.
Exclusive builds are still enabled for the xcodebuild wrapper Makefile,
which builds all four configurations of a UIKit Xcode project as before,
as expected.

A particularly advantageous benefit of this change is that it flows very
well with existing Xcode workflows, namely that:
- Slicing out unused architectures is handled completely automatically
  for static builds, as an executable linking to a library with more
  architectures than it itself is linked as, the unused architectures
  will be ignored silently, resulting in the same behavior for users
  (and the App Store won't let you submit Intel architectures either).
- Removing architectures from a fat binary using lipo does NOT
  invalidate the code signature of that file or its container if it is a
  bundle. This allows shared library and framework builds of Qt to work
  mostly automatically as well, since an Xcode shell script build phase
  can remove unused architectures from the embedded frameworks when that
  is implemented, and if Qt ever starts signing its SDK releases, it
  won't interfere with that either (though binaries are just resigned).

Change-Id: I6c3578c78f75845a2fcc85f3a5b728ec997dbe90
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-03 09:47:56 +00:00
Jake Petroules
73331eebf8 Enable precompiled headers on iOS, tvOS, watchOS
The actual blocker for precompiled headers is not the iOS/tvOS/watchOS
platforms, but the way qmake handled multiple-architecture builds on
Apple platforms.

This patch allows multi-arch builds to be performed while using
precompiled headers.

Since df91ef3d6c55692a0236f67b6c6b134a3bf84098 (April 2009), Clang has
had support for PCH files in the driver, which allows to use the
-include flag to automatically translate to -include-pch. We can then
take advantage of the fact that the -include option is allowed to not
be separate from its argument, which lets us take advantage of -Xarch to
specify a per-architecture precompiled header file.

This is done through some magic in the qmake Makefile generator which
"multiplexes" the PCH creation rule across multiple architectures and
replaces a series of tokens with the proper precompiled header paths
and architecture flags at usage point.

Change-Id: I76c8dc9cda7e218869c2919f023d9b04f311c6fd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-02 08:25:31 +00:00
Jake Petroules
57378a108c Add support for Apple watchOS
Change-Id: I3f9e00569458a463af2eaa5a3a16a6afd1e9c1ea
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-08-19 21:05:55 +00:00
Mike Krus
03e9c6f4a6 Add support for Apple tvOS
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.

Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).

tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).

Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).

Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.

Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-17 16:11:23 +00:00
Mike Krus
7c7d8f870e Refactor iOS builds to facilitate tvOS port
- moved prf files to shared location (uikit, added to QMAKE_PLATFORM)
- prepare some formatting (unconditional blocks mostly) to add conditions later
- make device detection script more generic, passing filter strings
  as a parameter and returning non-os specific variables

Change-Id: I61f2b77093304ff985bec9da04fda57ff296b16b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
2016-05-05 02:08:51 +00:00