This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').
This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.
Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.
This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.
DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.
Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
cf53aa21bf and 3aaa5d6b32
were reverted because of reconstruction in 5.7.
defineTest(qtConfTest_checkCompiler) in configure.pri is smart
enough to cover the case in a9474d1260.
DirectWrite: Fix advances being scaled to 0
Since 131eee5cd, the stretch of a font can be 0, meaning
"whatever the font provides". In combination with ec7fee96,
this would cause advances in the DirectWrite engine to be scaled to
0, causing the QRawFont test to fail.
Conflicts:
configure
mkspecs/features/uikit/device_destinations.sh
mkspecs/features/uikit/xcodebuild.mk
src/corelib/global/qglobal.cpp
src/corelib/global/qnamespace.qdoc
src/plugins/platforms/cocoa/qcocoamenuitem.h
src/plugins/platforms/windows/qwindowsservices.cpp
src/plugins/platformthemes/gtk3/qgtk3dialoghelpers.cpp
src/plugins/platforms/windows/qwindowsfontenginedirectwrite.cpp
src/widgets/kernel/qapplication.cpp
tests/auto/widgets/dialogs/qfiledialog/tst_qfiledialog.cpp
tests/auto/widgets/dialogs/qfiledialog2/tst_qfiledialog2.cpp
Change-Id: I4656d8133da7ee9fcc84ad3f1c7950f924432d1e
"simctl list devices" has changed output format in
Xcode 8 beta to include additional information placed
inside parentheses for each device. And this confuses the
scripts we use to parse and find UUIDs.
Instead of making the inline scripts even longer and more
complex, this patch will factor most of it out to a separate
perl script that reads out device information on json format
and parses the UUID.
Change-Id: I3cd4dc276ecda030fda1932073c8bf1e0bc85deb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
We used to check if the SDK used by a project is less than 8.0 and error
out if so. The intention of the test was to avoid a situation where a
project is built with an SDK that is older than the one used to build Qt,
but this was obviously bogus, as Qt could have been built with a newer SDK
than the oldest supported one. Also, 8.0 has been outdated for quite a
while.
On top of that, the check failed now that the major iOS version has two
digits.
So let's remove the check for now, until we can handle this in a better
way.
See QTBUG-37592.
Change-Id: I6106b9521b5d47d9906d4db30c2ffa21794bc307
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
When xcodebuild in Xcode 8 beta dumps out the available
destinations, it prints an extra section called 'Ineligible
destinations for the "tst_someTest" scheme'.
Those destinations doesn't contain valid ID-s for the script to
use, which will result in "make check" failing.
This patch will filter out devices that are marked as placeholders.
Change-Id: I88a25b7307e21b76c6f7764a82f67627aae8f02f
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
... for a loooong time.
it was replaced by plugin_with_soname (which is unused so far).
Change-Id: Ifc377d155d6eac41e85f3a0914ed817d55b5648b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
the assumption stated in b67a0836d is actually invalid - configure sets
build_all without debug_and_release there. debug_and_release does
actually imply build_all, though.
to make things less confusing, don't let configure inject
iphonesimulator_and_iphoneos into all projects, but handle it like
debug_and_release instead.
Change-Id: Ib7acdc63308a538862fc603428f81aba60bca08e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
Pass -xplatform macx-tvos-clang to configure to build.
Builds device and simulator by default.
Added ‘uikit’ platform with the common setup.
Also added QT_PLATFORM_UIKIT define (undocumented).
qmake config defines tvos (but not ios).
tvOS is 64bits only (QT_ARCH is arm64) and requires bitcode to be
embedded in the binary. A new ‘bitcode’ configuration was added.
For ReleaseDevice builds (which get archived and push to the store),
bitcode is actually embedded (-fembed-bitcode passed to clang). For all
other configurations, only using bitcode markers to keep file size
down (-fembed-bitcode-marker).
Build disables Widgets in qtbase, and qtscript (unsupported,
would require fixes to JavaScriptCore source code).
Qpa same as on iOS but disables device orientation, status bar, clipboard,
menus, dialogs which are not supported on tvOS.
Change-Id: I645804fd933be0befddeeb43095a74d2c178b2ba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
- moved prf files to shared location (uikit, added to QMAKE_PLATFORM)
- prepare some formatting (unconditional blocks mostly) to add conditions later
- make device detection script more generic, passing filter strings
as a parameter and returning non-os specific variables
Change-Id: I61f2b77093304ff985bec9da04fda57ff296b16b
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Use non-os specific target names in Makefiles (device as opposed to
iphoneos, simulator as opposed to iphonesimulator)
Change-Id: Ic8441c09a0e9a254e43f31b678025f16e9a1c440
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Qt Creator uses e.g. CONFIG+=iphoneos to make the default build target
be device. Now that the exclusive build is named simulator_and_device
to support e.g. tvOS, we need to handle the old CONFIG names for
backwards compatibility.
Task-number: QTBUG-52970
Change-Id: I0f864bebf11e657eb4225a182753037205f450b8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This makes the -separate-debug-info configure optional functional, which
generates dSYM debug info bundles for Qt libraries on Apple platforms.
Task-number: QTBUG-37952
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: Ia247674740bf450130a15db926df07fa9007e2ca
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This amends ade8e0fc9b, which missed this
file.
Task-number: QTBUG-32896
Change-Id: I39ef0969c0224349eda4ed82cae3e3b7753fe29f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Preparation for Apple tvOS support, which shares a lot with the iOS
platform.
Change-Id: I543d936b9973a60139889da2a3d4948914e9c2b2
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
The xcodebuild tool only supports the install action for devices, not
for the iOS simulator platform.
Change-Id: I47e8bb7d44962bd4a433a314fa9d315ed3683ca6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
When using Xcode7 (beta 6) "xcrun simctl list devices" will also list iWatch
devices. So we need to filter them out so we don't end up picking one
when building and running auto tests.
This will fix a build failure when building Qt with latest Xcode7.
Change-Id: Ie40489d670298ec75332a6c2b54565d55e9dbbba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Instead of going to qmake to generate the makefile that we want, we write
the makefile directly and include it from the generated makefile. This
leaves us with a single top level makefile for handling exclusive builds
through xcodebuild, and covers all the various build configurations in
a unified manner. It also allows for improved test device handling.
Change-Id: I66851f181ac4da2c8938645e0aa95ffa0fee33c7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic was lumped together in one big file. Now that things are more
stable and the logic has proven to work over time we can split it out
into the more appropriate sub-prfs.
Change-Id: I9a40ad72ad9d7550b609e7f50fade1049dfa3ac1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Consider a project that does the following:
launch_images.files = $$PWD/LaunchImage.xib
QMAKE_BUNDLE_DATA += launch_images
In that case we end up overwriting launch_images.files in default_post, and
at the same time, add launch_images a second time to QMAKE_BUNDLE_DATA.
The result will be that we copy our own launch image twize into the bundle.
To prevent this, prepend our internal variables with qmake_
Change-Id: I24f870874017b5388248e3bfadecd461422ffe35
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
With iOS 6.0 and above the LC_MAIN load command is available, which allows
dyld to call the application entrypoint directly instead of going through
_start in crt.o. By passing -e to the linker we can change this entrypoint
to our wrapper that sets up the separate stack before entering the native
iOS runloop through UIApplicationMain. As before, we call the user's main()
from applicationDidFinishLaunching.
By using LC_MAIN instead of messing with the object files we open up the
possibility of generating Bitcode instead of object code, which can be
useful for link-time optimizations, either locally or by Apple.
Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Likely culprit for issues in the CI when building iOS tests.
This reverts commit 9a7564edee.
Change-Id: I02ac77a305b5863c9533c97ba06aaafe8f176a22
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Don't clear QMAKE_EXTRA_TARGETS when creating makefiles.
Clearing it seems unnecessary, since it doesn't cause any
harm to make the functionality available to projects.
Change-Id: I470106b28124baf9df7000a7a70ee7159236c77a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Xcode has a setting for script phases to filter out the environment
variables, so we don't need to use grep.
Change-Id: Ica1c64321385ab3e3b47cf6f8f4d4191bd963540
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Change-Id: I1692cf3eb34726c15eaa969a369bb97a89773bfd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The Xcode project generator doesn't support exclusive builds, and always
runs as the default debug/release config, and with iPhoneOS as the target
platform. This means we need to parameterize the QMAKE_MAC_SDK_* build
settings to depend on the currently active SDK in Xcode, so that the
paths, when used in eg. linker flags, are up to date.
Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic failed for cases like QT += core widgets.
Change-Id: Ic49c1a2314a4698b03956acbd6778b658326f3e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The latter location resulted in the wrong SDK paths being resolved if
sdk.prf was loaded before default_post.prf through an explicit load(sdk)
call.
Change-Id: Ia443260572fbdf5f9ed1daf558c2962703274e32
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
The current work-flow for adding app icons to an
iOS app during deployment is not good. You basically
need to specify that you want to use asset catalogs
from within Xcode and add your icons there. The
problem is that qmake will regenerate the Xcode project
the next time it runs, and your changes will then be lost.
This patch will check if the project has a valid asset
catalog assigned to QMAKE_BUNDLE_DATA, and configure
the Xcode project to use it for app icons.
Change-Id: I06621ca46aad91de96cb23ba8ca3b1a3f1226670
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
AppStore validation requires deployment target to be
at least 5.1.1 for 64-bit applications.
Change-Id: I4d857ad983e6d4059f541bff523dd63479aca849
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
If using an older version of Xcode, Xcode will sometimes complain
that LaunchScreen.xib uses auto layout while the project at
the same time has deployment target set to 5.0 (where auto layout
is not supported).
This is a bug in Xcode really, since LaunchScreen.xib will only be
used when running on iOS 7 (otherwise a LaunchImage will be used).
This has been fixed in Xcode 6.
This patch adds a check for this early on.
Change-Id: Ie612c25b413add23e15fc3cb4f9e30bb5292369d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>