Do not try to resize or destroy invalid surfaces.
This caused update problems with all GL apps after suspend,
since we would forget the dummy view that we always keep
around so we get proper transitions on shutdown.
Also make sure that we don't mess this up even if we try to destroy a
non-existing surface. This would have fixed the bug by itself, but
then we would still be stuck with the annoying warning message.
Task-number: QTBUG-41093
Change-Id: I83299e93eb9ac5357b98ca47014789b56c91b35a
Reviewed-by: Christian Stromme <christian.stromme@digia.com>
The default behavior of ANGLE is to use D3D11 before falling back to D3D9.
This change improves flexibility the platform plugin to explicitly create
a D3D11, D3D9, or D3D11 software (WARP) context by setting the
QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively.
Task-number: QTBUG-41031
Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
We pull out the magic UIViewAnimationCurve of the keyboard animation
when the keyboard is about to show, but we need to defer the shifting
of the value 16 bits, as that turns it into a UIViewAnimationOptions,
which we can't store in a UIViewAnimationCurve member.
Change-Id: Id35dae1ec487951df749dfffb6118b572c28b103
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
When using WA_TranslucentBackground/FramelessWindowHint, the backing
store must paint to an offscreen texture instead of the swap chain in
order to achieve the desired results. This texture is then presented to
the screen using UpdateLayeredWindowIndirect().
As the swap chain is not needed in this mode, its construction is skipped
if indirect rendering is active.
Furthermore, the layering options were updated to fix an issue with
transparent layers overpainting the background. The layer options were
switched to D2D1_LAYER_OPTIONS1_NONE, which appears to work for both
translucent and non-translucent rendering modes.
Task-number: QTBUG-40601
Change-Id: I656f7cdfb424d1eda6f82c2c69500e78d8c1726a
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
The scale factor was only being applied to touch coordinates.
Change-Id: I7fc2793b1514c73986a574a95478306c1eb54c5e
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
Platform plugins have a tendency to make the newly created native
context current with a temporary surface. This is usually needed to
query some information related to the new context. Afterwards most of
them just reset to having nothing current.
This has two issues:
It unexpectedly changes the current context/surface. A call into
QOpenGLContext::create() does not imply that the current context will
get changed. This is the minor issue and we could probably live with
it (at least if it had been documented).
However, the real issue is that QOpenGLContext::currentContext() will
become inconsistent: it will still report whatever was current before
the create() even though on the EGL/WGL/GLX level that's not the case
anymore.
To prevent all this confusion the platform plugins can easily be
changed to restore whatever context/surface was current before they
altered it.
Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
Gets rid of awkward wrapping of Qt::InputMethodQueries as integer in a
NSObject.
Change-Id: Ia7e368fc12ec7957ca8ab602d8cec1e0a071af1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the Windows platform plugin.
Task-number: QTBUG-38993
Task-number: QTBUG-38858
Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
A device removed very fast after being inserted might disappear while
we are still seting it up. We must therefore check if we indeed still
get a matching device
Task-number: QTBUG-40820
Change-Id: I4372fb1932264e5799f37cea0d016795e28ebed6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
It gets somewhat complicated due to the fact that a RasterGLSurface window
(i.e. any widget window since 5.3) may behave either like an OpenGLSurface
or a RasterSurface, and the expected behavior may change on each backingstore
sync.
This does not fit designs where the platform window implementation is separated
and there is different behavior for raster and GL windows.
Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the
raster one, based on a flag communicated from the widget stack via QWindowPrivate
(since the plugin knows nothing about widgets).
This means that widget windows that do not have renderToTexture children (QOpenGLWidget,
QQuickWidget) will go through the raster path, while the ones that have will behave
like an OpenGL window with the actual rendering happening in
QPlatformBackingStore::composeAndFlush().
The surface type is RasterGLSurface in both cases nonetheless.
Task-number: QTBUG-37907
Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
but only if there is a Cancel button. A color dialog without a cancel
button might be kept open and apply to various selections, so it
doesn't make sense to reject such a dialog, only to close it.
Task-number: QTBUG-40855
Change-Id: Ifffb4ae81307c72259ed388a4776ba09543603e7
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
If the window was not visible when the geometry was set, then the
DirectFB window would not be resized.
Change-Id: I7790c90ed0fb755aebee0e32c877ebd9e48417cd
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
The local and global coordinates for mouse events were being translated
incorrectly from the native DirectFB events.
Change-Id: Id904a4335459b87c92f4b8b46d535c78fb7dad8c
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Previously when we created any QWidget based application a
QDesktopWidget would be created as a physical window like any other, but
this window would steal input from the application. We now create a
DirectFB window for the Qt::Desktop type of widget now, but it does not
receive input events and can not be painted to or displayed.
Change-Id: I6a090c5384b1f83383e40680dbede5d0edc41983
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Using the same multiple inheiritance that is used in the EGLFS platform
plugin.
Change-Id: I016f904bfc365bec6266c3f5d638ab15ecefe63b
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The DirectFB platform plugin was missing support for services and
inputContext.
Change-Id: I010fdcbed5e172b019b4dce79f3beea0f9c5025d
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
The QPanGesture recognizer requires single-point touch events. The touch
implementation in Qt 4 would test Qt::WA_TouchPadAcceptSingleTouchEvents
and forward single touch events if set.
Making this work in Qt 5 is a little bit more involved since the platform
plugins don't know about widgets.
Change the Cocoa touch implementation to send single-point touch events
to QWidgetWindow windows only. Make QApplication forward single-point
touch events only if the target widget has the
Qt::WA_TouchPadAcceptSingleTouchEvents attribute set.
Task-number: QTBUG-35893
Change-Id: I68712a5e3efb4ece7a81ca42f49c412e525eeb3a
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
If qtlogging.ini contains a rule
qt.qpa.input*=true
then all available input event logging will be enabled on any platform.
There are more specific categories for touch, tablet, gestures,
input methods etc. on some platforms.
Change-Id: I8754ce23df8f0b750a4b7dfcf3afe5bab800ead8
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Otherwise some text gets rendered black, which is the default background
color on Windows Phone.
Change-Id: I963875879655207e881ab0199bdac98a1e4f4ea5
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
59ba84d31c introduced a mistake.
It's necessary to populate the device data structure
even if we are not going to log anything. Now the accessor
is renamed to touchDeviceForId and the struct is renamed to
XInput2TouchDeviceData to make it more clear that it is only
for touch devices.
Change-Id: Iaa3cce2d6cae250318f5a200becb9de9626b6437
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the xcb platform plugin.
Task-number: QTBUG-38858
Change-Id: I7faca2f2e7dc5c601a82b3cc08456870b3e5602d
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
When drawing QGlyphRun objects through QPainter the QFont passed in
QStaticTextItem/QTextItem is not properly initialized with the correct
size, weight, style strategy etc. Shuffle things around so we always go
through QFontEngine for font data, as that should be more reliable.
Change-Id: I43811c868ebd4fb1d9e937ee28a6d637267b4c7f
Reviewed-by: Risto Avila <risto.avila@digia.com>
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Instead of hardcoding an ES2 context, use the major version
from QSurfaceFormat. The EAGL API constants match the
major versions so simply cast to avoid SDK version issues.
Change-Id: Ieb46f10ea6b797d65c6c8b778bb043becb7a2f95
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Use of this was removed from QtWayland quite a long time ago, which was the only
public user of this API.
Furthermore, it isn't easily possible to implement any use of this API without
full control of the graphics stack (a very rare occurrence) and there is no
public demonstration of this.
There is ongoing research to provide a better replacement for this in the form
of QPlatformHardwareCompositor.
Change-Id: I80d666a5b465aa80f73fed6c44838ce7210bbd30
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
After the last ANGLE upgrade, some hardware fails to render proper
QtQuick scenes when using a depth buffer (which is present in the default
window format). As the batched renderer no longer requires a depth
buffer, this workaround can be safely applied.
Task-number: QTBUG-40649
Change-Id: Id0f6e418aa5c6346186678728f88a6c18af5fb74
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
[ChangeLog][Platform Specific Changes][X11 / XCB] environment variables
QT_XCB_DEBUG_XINPUT and QT_XCB_DEBUG_XINPUT_DEVICES are deprecated and
replaced with logging categories qt.qpa.events.input and
qt.qpa.devices respectively
Change-Id: I287a56de5cb9ece2ac14df6510b9aa52c864c99b
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
We only parsed the hintstyle from the Xft settings. This patch adds
parsing for also subpixel style and disabling antialiasing.
Task-number: QTBUG-27106
Change-Id: Icdb88ccc10e50d76eb30a5b126bee7590e257022
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
There's no point trying to continue, everything graphical is not going to work.
Change-Id: I4c85de63746618ddf73435b491a3244b7e53a76c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
It appears to have been an incorrect assumption that flush always comes before
resize. At least for me, that is not the case. It also strikes me as being more
robust this way.
Change-Id: Iafd2cfe7b89802899e844152e0901e588ff0d8a6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This patch makes the GTK2 theme read the font configuration and use
that as the default system font.
Task-number: QTBUG-39643
Change-Id: Ieacf8968e54f34c6d44669350d349c9a96ed6cc5
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Add support for the four new RGB30 formats to qt_mac_toCGImage so
that they get converted to ARGB32_Premultiplied instead of potentially
misinterpreted.
Change-Id: I0921edaef7509c1db9bd547b454dade03d289ea3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
This error was introduced by the Make the expose region local on all
platforms fix.
Change-Id: I961a53cb81c400471dff112664aa6d56e445d21c
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>