Commit Graph

14 Commits

Author SHA1 Message Date
Leander Beernaert
48c82e90af Post Merge Fixes
Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-01-24 12:29:18 +00:00
Leander Beernaert
502d3d6744 Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
2020-01-24 13:17:33 +01:00
Johan Klokkhammer Helsing
4772a2da15 Move QOpenGLWindow from QtGui to QtOpenGL
Task-number: QTBUG-74409
Change-Id: If7d27cdfa2c6cd5b167887ad77b9cfe413cb106a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-01-15 15:38:59 +01:00
Alexandru Croitor
440286655e Merge remote-tracking branch 'origin/dev' into wip/cmake
Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
2019-10-14 17:46:34 +02:00
Frederik Gladhorn
d8c3375dbd cmake: add examples/opengl
Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
2019-10-07 07:22:17 +00:00
Christian Ehrlicher
b0042601ed Cleanup QtOpenGL examples
Cleanup the OpenGL examples
 - use nullptr (clang-tidy)
 - use member-initialization
 - avoid redundant checks for != nullptr when deleting a pointer

Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-09-30 22:16:27 +02:00
Laszlo Agocs
45aa3c73f7 hellogles3: Request core profile context
...instead of compatibility, in order to play nice with systems
that have no compatibility profile support (macOS). Instancing
needs OpenGL 3.x so sticking with 2.x contexts is not an option.

The example looks fully compatible with core profile so its
functionality should not change.

Change-Id: If0d554a6208973aa8a4fb86757e246d170cd0e71
Fixes: QTBUG-75680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-05-11 12:01:53 +00:00
Paul Wicking
4d326555ab Doc: Add Hello GLES3 example
Task-number: QTBUG-67109
Change-Id: I55135264a63b78502b300de723a25b3f363af58b
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
2018-06-26 07:58:39 +00:00
Friedemann Kleint
b0310ddd16 hellogles3 example: Fix start-up crash when using dynamic GL
Move the instantiation of QGuiApplication to the top since it is
required by QOpenGLContext::openGLModuleType().

Task-number: QTBUG-55671
Change-Id: I506cee193fe2ba48400851588a8ef079848bc2f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2018-01-26 09:47:45 +00:00
Jani Heikkinen
cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00
Friedemann Kleint
c726bc85da Port examples/opengl to new connection syntax.
Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-09-02 10:21:56 +00:00
Sean Harmer
c48cc28c36 Compile in namespaced builds
Change-Id: I2894fbadec50286c0831bf381d149b54ade9182d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-08-31 10:33:57 +00:00
Paul Olav Tvete
80dbdf0de3 Make the gles3 example more impressive
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.

Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-07-24 10:18:16 +00:00
Laszlo Agocs
4535c7911d Expose GLES 3.0 and 3.1 functions
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.

Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.

The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.

When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.

We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.

Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.

[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.

Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
2015-07-23 07:59:07 +00:00