Commit Graph

29 Commits

Author SHA1 Message Date
Kai Köhne
a5de12f0d7 Examples: Use PRIVATE CMake linkage
We (almost) only build apps, for which PRIVATE linkage makes more sense.

Change-Id: I09a509c3fb33a00cdfdede687b3f95d638f42091
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-30 14:48:50 +01:00
Kai Köhne
f562711c64 Examples: Use qt_standard_project_setup()
Change-Id: I0ceab08108b7e58e4e2ed25db9e3c289f5c0ddac
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-17 19:59:11 +01:00
Kai Köhne
bec264c15f Examples: Use Qt6:: to qualify Qt CMake packages
This is what we promote also in the documentation.

Change-Id: If91aebafe861b0c934acbb2c69afd182abc3345d
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-17 19:59:11 +01:00
Lucie Gérard
32df595275 Change the license of all CMakeLists.txt and *.cmake files to BSD
Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-23 23:58:42 +02:00
Lucie Gérard
fb1b20eab3 Add license headers to cmake files
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.

Existing copyright statements remain intact

Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-08-03 17:14:55 +02:00
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Kai Köhne
57402ffb9b Examples: Remove unneeded CMake options
CMAKE_INCLUDE_CURRENT_DIR is not necessary anymore for moc since
CMake 3.8: https://cmake.org/cmake/help/latest/release/3.8.html#other-changes

CMAKE_AUTORCC should not be used anymore. Instead, we now use
qt_add_resources() or similar

Enable CMAKE_AUTOUIC only if .ui files are present.

Pick-to: 6.3
Task-number: QTBUG-87643
Change-Id: I835e2994cd5dba9918136999499b9077961b616c
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-01-24 14:00:00 +01:00
Kai Köhne
80a76df178 Examples: Fix whitespace issues in CMakeLists.txt
Pick-to: 6.3
Change-Id: I8e6dd1f250f8be6016ee4164cb2ab7034cbb1203
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-12-13 14:16:26 +00:00
Kai Köhne
51f22a3a04 Examples: Remove remaining conversion markers in CMakeLists.txt
Pick-to: 6.3
Change-Id: Ia5d474a3efd6aadbd0ef1537318f2f24e6c24fee
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-12-13 14:16:26 +00:00
Kai Köhne
28a9d116bb CMake: Prefer unversioned commands
Pick-to: 6.3
Change-Id: Ib32700ab82cf6b271c49e25d12fbad8c9c6bc1d1
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-12-13 14:16:25 +00:00
Kai Köhne
7024e7a627 Examples: Use find_package(Qt6 REQUIRED COMPONENTS ...) idiom
Also consolidate several find_package(Qt6 ...) calls in one call.

Task-number: QTBUG-98867
Change-Id: Idfd5e71f46d4489fac7411cbfadb84437a0658f3
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
2021-12-10 10:48:26 +01:00
Joerg Bornemann
ff00ef6410 Raise cmake_minimum_required to VERSION 3.16 in examples
Pick-to: 6.2
Task-number: QTBUG-95636
Change-Id: I1270b4846d8a23bc3563b6942c0910e095d2be4a
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-08-17 19:18:54 +02:00
Alexandru Croitor
397b372517 CMake: Regenerate examples to set the WIN32_EXECUTABLE property
As well as the MACOSX_BUNDLE properties as necessary.

Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I7677449a26d51fa853bd67bab6b3b61afbd2b12f
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-10-27 12:49:39 +01:00
Alexandru Croitor
2ffbac7cb2 CMake: Regenerate examples to use qt_add_executable
Task-number: QTBUG-87661
Change-Id: I0dacfdc97a3fb7d88da85b67800f2c1b084d869b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-10-19 11:51:47 +02:00
Alexandru Croitor
74cb331af3 CMake: Regenerate examples
Change-Id: I1c51b10af4e2b26f54740f257164c56a0e2a03ce
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2020-07-09 09:38:28 +02:00
Leander Beernaert
48c82e90af Post Merge Fixes
Change-Id: I1e06c01b76b119c3f23b6e6ecbaae8df719b70ce
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-01-24 12:29:18 +00:00
Leander Beernaert
502d3d6744 Merge remote-tracking branch 'origin/dev' into merge-dev
Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
2020-01-24 13:17:33 +01:00
Johan Klokkhammer Helsing
4772a2da15 Move QOpenGLWindow from QtGui to QtOpenGL
Task-number: QTBUG-74409
Change-Id: If7d27cdfa2c6cd5b167887ad77b9cfe413cb106a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2020-01-15 15:38:59 +01:00
Alexandru Croitor
440286655e Merge remote-tracking branch 'origin/dev' into wip/cmake
Change-Id: I4a78428a8ea273b6960792e3b8043f816fa37fcf
2019-10-14 17:46:34 +02:00
Frederik Gladhorn
d8c3375dbd cmake: add examples/opengl
Fixes: QTBUG-78164
Change-Id: Iccc8bb1354d2362c950de17a6c00e00f95272967
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Qt CMake Build Bot
2019-10-07 07:22:17 +00:00
Christian Ehrlicher
b0042601ed Cleanup QtOpenGL examples
Cleanup the OpenGL examples
 - use nullptr (clang-tidy)
 - use member-initialization
 - avoid redundant checks for != nullptr when deleting a pointer

Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2019-09-30 22:16:27 +02:00
Laszlo Agocs
45aa3c73f7 hellogles3: Request core profile context
...instead of compatibility, in order to play nice with systems
that have no compatibility profile support (macOS). Instancing
needs OpenGL 3.x so sticking with 2.x contexts is not an option.

The example looks fully compatible with core profile so its
functionality should not change.

Change-Id: If0d554a6208973aa8a4fb86757e246d170cd0e71
Fixes: QTBUG-75680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-05-11 12:01:53 +00:00
Paul Wicking
4d326555ab Doc: Add Hello GLES3 example
Task-number: QTBUG-67109
Change-Id: I55135264a63b78502b300de723a25b3f363af58b
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
2018-06-26 07:58:39 +00:00
Friedemann Kleint
b0310ddd16 hellogles3 example: Fix start-up crash when using dynamic GL
Move the instantiation of QGuiApplication to the top since it is
required by QOpenGLContext::openGLModuleType().

Task-number: QTBUG-55671
Change-Id: I506cee193fe2ba48400851588a8ef079848bc2f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2018-01-26 09:47:45 +00:00
Jani Heikkinen
cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00
Friedemann Kleint
c726bc85da Port examples/opengl to new connection syntax.
Change-Id: I486a4a2326bf57ec5ea08bccdcef79c3e5553db5
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-09-02 10:21:56 +00:00
Sean Harmer
c48cc28c36 Compile in namespaced builds
Change-Id: I2894fbadec50286c0831bf381d149b54ade9182d
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-08-31 10:33:57 +00:00
Paul Olav Tvete
80dbdf0de3 Make the gles3 example more impressive
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.

Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
2015-07-24 10:18:16 +00:00
Laszlo Agocs
4535c7911d Expose GLES 3.0 and 3.1 functions
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.

Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.

The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.

When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.

We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.

Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.

[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.

Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
2015-07-23 07:59:07 +00:00