We (almost) only build apps, for which PRIVATE linkage makes more sense.
Change-Id: I09a509c3fb33a00cdfdede687b3f95d638f42091
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
This is what we promote also in the documentation.
Change-Id: If91aebafe861b0c934acbb2c69afd182abc3345d
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
CMAKE_INCLUDE_CURRENT_DIR is not necessary anymore for moc since
CMake 3.8: https://cmake.org/cmake/help/latest/release/3.8.html#other-changes
CMAKE_AUTORCC should not be used anymore. Instead, we now use
qt_add_resources() or similar
Enable CMAKE_AUTOUIC only if .ui files are present.
Pick-to: 6.3
Task-number: QTBUG-87643
Change-Id: I835e2994cd5dba9918136999499b9077961b616c
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
Also consolidate several find_package(Qt6 ...) calls in one call.
Task-number: QTBUG-98867
Change-Id: Idfd5e71f46d4489fac7411cbfadb84437a0658f3
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
As well as the MACOSX_BUNDLE properties as necessary.
Task-number: QTBUG-87664
Task-number: QTBUG-86827
Change-Id: I7677449a26d51fa853bd67bab6b3b61afbd2b12f
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Cleanup the OpenGL examples
- use nullptr (clang-tidy)
- use member-initialization
- avoid redundant checks for != nullptr when deleting a pointer
Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
...instead of compatibility, in order to play nice with systems
that have no compatibility profile support (macOS). Instancing
needs OpenGL 3.x so sticking with 2.x contexts is not an option.
The example looks fully compatible with core profile so its
functionality should not change.
Change-Id: If0d554a6208973aa8a4fb86757e246d170cd0e71
Fixes: QTBUG-75680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Move the instantiation of QGuiApplication to the top since it is
required by QOpenGLContext::openGLModuleType().
Task-number: QTBUG-55671
Change-Id: I506cee193fe2ba48400851588a8ef079848bc2f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Add some extra rotations and offsets, to show off the power of
what you can do with a single draw call. Also use QGLWindow instead
of QGLWidget. This improves performance from 23 FPS to 30 FPS on a
4k monitor with integrated Intel graphics.
Change-Id: Iedac1c14cc6057959aa15faaacdf29da91f36ab1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Using the approach we already do for some GLES 3.0 functions we can provide a cross-platform,
cross-GL-GLES wrapper for ES 3.0 and 3.1 functions too.
Applications only have to take extra care about the version requests (context version
and version directives in shader code), the rest of their code can stay the same across
desktop/mobile/embedded, even when ES 3 functions are used.
The new functions are placed to a new subclass which is placed between QOpenGLFunctions
and the internal QOpenGLExtensions. This is necessary because, unlike with QOpenGLFunctions,
there is no guarantee that these functions are always available in all configurations.
When running on desktop OpenGL, we resolve as usual. If the OpenGL version contains the
function in question, either in core or as an extension, it will all just work. This is
handy because it does not rely on 4.x extensions like GL_ARB_ESx_compatibility, and so
ES 3.0 functions will be functional on OpenGL 3.x systems too by just setting a 3.x version
number in the QSurfaceFormat.
We will no longer qFatal on broken systems where the driver returns a 3.0 or 3.1 context without
the corresponding functions present. Instead, we show a warning and gracefully fall back to
resolving as usual, via eglGetProcAddress or similar. For functions that are available in ES2 as
an extension this may just work fine.
Added also an example that runs identically both with OpenGL and OpenGL ES 3 and utilizes some
ES 3.0 features like instanced drawing.
[ChangeLog] Added QOpenGLExtraFunctions providing OpenGL ES 3.0 and 3.1 function wrappers in
a cross-platform manner.
Task-number: QTBUG-46161
Change-Id: I9f929eb61946c35c415b178c4d6ab2c1c958684e
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>