Commit Graph

62 Commits

Author SHA1 Message Date
Thiago Macieira
500c116ced CMake: disable the attempt to force SIMD on iOS simulator builds
This will stop working with the next commit, which merges all basic x86
SIMD intrinsics into one configure test. As a result, linking almost
anything graphical on iOS (which is almost everything) causes the linker
to fail with undefined references to SIMD-optimized versions that didn't
get compiled.

Change-Id: Ib42b3adc93bf4d43bd55fffd16c288f4104a6ccc
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2022-06-27 20:28:41 -07:00
Lucie Gérard
05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00
Alexandru Croitor
9ec05e4f36 iOS: Use python3 for enumerating test target devices
macOS 12.3 removed python 2

Pick-to: 6.3 6.2 5.15
Fixes: QTBUG-101745
Change-Id: Ieace2623e838cf36a7a68186b0f729ff0f19299a
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2022-03-18 02:47:57 +00:00
Tor Arne Vestbø
cd2690dcbf iOS: Use generic simulator device for building apps via xcodebuild
If Xcode wasn't configured with any simulators the build would fail
since we had no device to build for. But we don't need to build for
a specific device, we can build for the generic simulator device,
just like we do for the non-simulator build. This likely didn't
work properly at the time it was first implemented, but now seems
to work fine, and is less fragile than the current solution.

Running tests still enumerates the available simulators,
as that needs a concrete device to run on.

Fixes: COIN-777
Pick-to: 6.2 6.3 5.15
Change-Id: I50e31c1b350cf83ce348275b467051263dea88a9
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2021-12-23 15:26:35 +00:00
Joerg Bornemann
ad4faa25a5 qmake: Print error when iOS simulator device could not be found
A qmake project built for iOS-simulator tries to find suitable devices
in xcodebuild.mk.

If no suitable device could be found, the build failed with
  xcodebuild: error: missing value for key 'id' of option 'Destination'
which isn't that helpful.

Detect the situation in xcodebuild.mk and print an error message.

Pick-to: 5.15 6.2
Fixes: QTBUG-77222
Change-Id: I02f9ab0dd7b8f234bcd8d0ea387927f31ca092e0
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-09-22 00:01:30 +02:00
Tor Arne Vestbø
16b11bb81e xcode: Allow automatic provisioning updates when calling xcodebuild
If automatic signing is enabled (which it is by default), then Xcode will
happily set up the required profile if you open and run the application
in Xcode. To get the same behavior for xcodebuild, and hence from Creator,
since it's calling our Makefile wrapper around xcodebuild, we need to
pass the -allowProvisioningUpdates flag to xcodebuild.

Fixes: QTBUG-95565
Pick-to: 6.2 6.2.0 5.15
Change-Id: I9325bb228bdfb4d07658eff8f41798f7b5a6955c
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2021-09-09 17:05:25 +00:00
Christoph Keller
9c24ad3b94 Only embed launch screen when building an app
Xcode's new build system checks duplicated entries when building. Qmake wants to embed
the launch screen for all types of configurations (static libraries etc.) which makes Xcode bail
out with "Multiple commands produce LaunchScreen.storyboard".

Pick-to: 6.0 6.1 5.15 5.12
Task-number: QTBUG-71035
Change-Id: I5c028e687f16e046b12156c1a8a89540deba4d3b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-07 13:32:17 +00:00
Tor Arne Vestbø
4b063c8467 Move iOS entrypoint logic to entrypoint library
Change-Id: Ie0fc8368953a59d06a31847ed417bc3c35f29b90
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-11-10 16:53:31 +01:00
Tor Arne Vestbø
880db10f55 iOS: Remove dead code for linking to platform plugin
The code only existed to avoid the auto-generated
Q_IMPORT_PLUGIN(QIOSIntegrationPlugin), but nowadays
with bitcode enabled the code is not used, plus we end
up with this auto-generated file for other plugins anyways.

Change-Id: I91c8c88f4e825caab7d7d5250edaba8c57cb7374
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2020-10-16 23:59:28 +02:00
Andy Shaw
64491c9b72 iOS: Add a variable to customize where the launch image is taken from
For those who are providing their own launch images for their iOS
projects then QMAKE_IOS_LAUNCH_SCREEN can be set to point to the
location where the launch image to be used over the default.

[ChangeLog][Platform Specific Changes][iOS] Added support for
specifying a launch image to be used for an iOS project. This can be
achieved by using QMAKE_IOS_LAUNCH_SCREEN.

Change-Id: Ibb236655b282132ab5eee747986a93abb9802200
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-07-22 00:42:36 +02:00
Tor Arne Vestbø
f35745a30c iOS: Remove deprecated image-based launch screen
Change-Id: I50a7121c55170e1fb6950fdf7bb854cf6699df67
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2020-05-11 16:22:25 +02:00
Tor Arne Vestbø
d5f759cf66 iOS: Use storyboard instead of .xib file for launch screen
Apps on the iOS app store are required to use storyboards for their
launch screens from June 30th 2020.

Change-Id: Iae34042294fb167a2c893542c57dfaacaf1e929c
Fixes: QTBUG-83512
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
2020-04-26 20:09:58 +02:00
Joerg Bornemann
53ac8094b1 Fix PRE_TARGETDEPS for iOS projects
This variable was ignored for iOS projects, because the generated
Makefile includes xcodebuild.mk that defines its own default target.

Export PRE_TARGETDEPS to the Makefile before including xcodebuild.mk
and use it there for the dependencies of the generic build targets.

Fixes: QTBUG-41325
Change-Id: I5faa82e05570974b5a844ae95b0a012c3badc64a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-10-08 17:24:57 +02:00
Tor Arne Vestbø
0844be34ba iOS: Skip explicit dead code stripping when generating Xcode projects
Fixes: QTBUG-73680
Change-Id: I5d17ef6321bb1f800c39c3f80dca9527ad343d12
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2019-08-28 13:58:39 +02:00
Mike Krus
b202d45026 Make simulator detection work with Xcode 11
Beta version of Xcode 11 changes the format of the json object
returned by simctl and used to detect running simulators.

While multiple versions of Xcode can coexist on the same system,
they share the same simulator infrastructure so installing
Xcode 11 Beta affects projects using previous versions.

Change-Id: Icf06a794aa5ba3624163ace2ce827c0ecf97c38c
Reviewed-by: Frank Osterfeld <frank.osterfeld@kdab.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2019-07-21 14:05:15 +01:00
Tor Arne Vestbø
b02fe1bfe7 Remove codepaths and checks for unsupported Apple platforms
We no longer support macOS 10.11, iOS/tvOS 10, or watchOS 3.

Change-Id: Ide03d8fac06185ef4162ba75ee54a0adf6916905
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
2018-08-31 12:35:45 +00:00
Mikhail Svetkin
194a404490 Make the use of -fdata-sections and --gc-sections more generic in Qt
Add qmake feature and configure option, which optimze the size of static
exectuable. Use for static build.
Enabled via configure --gc-binaries, or CONFIG += gc-binaries in 3rd party
projects.

Change-Id: I3c25b02caaef6a4afc6019afc9c67122dd11696d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2018-04-27 06:47:35 +00:00
Lars Knoll
db92f2f3aa Merge remote-tracking branch 'origin/5.9' into 5.10
Conflicts:
	.qmake.conf
	mkspecs/win32-g++/qmake.conf
	src/corelib/global/qglobal_p.h
	src/corelib/global/qoperatingsystemversion_p.h
	src/corelib/io/qfilesystemengine_win.cpp
	src/network/bearer/qbearerengine.cpp
	src/platformsupport/input/libinput/qlibinputpointer.cpp
	src/sql/doc/snippets/code/doc_src_sql-driver.cpp
	src/widgets/kernel/qwidget_p.h
	src/widgets/kernel/qwidgetwindow.cpp
	src/widgets/styles/qfusionstyle.cpp
	tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp

Change-Id: I80e2722f481b12fff5d967c28f89208c0e9a1dd8
2017-12-30 12:09:53 +01:00
Jake Petroules
dc0bb57f86 Fix an issue causing asset catalogs to be miscompiled with iOS simulator
This works around the inability to build iOS apps for a "generic"
simulator by explicitly setting the Xcode build setting
ENABLE_ONLY_ACTIVE_RESOURCES to NO in order to ensure that all variants
of assets in an asset catalog are built when targeting iOS simulator
devices. Otherwise, we will simply build for whatever the first
simulator in the list happens to be. If the application is then deployed
to a different simulator, some of the assets needed for that device
variant may be missing.

This "helps" QTCREATORBUG-19447 but is not a workaround since this fix
is necessary for command line builds anyways, even though it's unlikely
to crop up in practice there, since one would have to manually deploy
the built application bundle to the simulator using simctl rather than
going through Xcode (which would rebuild for the appropriate device).

Change-Id: Ia41c48dcc715fe79a2c50db66a0ca7a1fea159c2
Reviewed-by: Vikas Pachdha <vikas.pachdha@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2017-12-14 19:00:43 +00:00
Jake Petroules
2614108696 qmake: properly filter simulator devices by minimum deployment target
This fixes an issue where a build error may be introduced by a simulator
being selected whose OS version is lower than the application's
minimum deployment target.

Task-number: QTBUG-64456
Change-Id: Ic7c834a1473c183ebb910bc01a416fe1e23a5a14
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2017-11-15 02:08:54 +00:00
Alexander Volkov
bf6ae8406b Compare versions in qmake files with versionAtLeast
Change-Id: Iba5686131d9f3e22e9a4d6da473a61a845b0418e
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2017-08-02 21:08:07 +00:00
Liang Qi
c2b224a758 Merge remote-tracking branch 'origin/5.9' into dev
Conflicts:
	src/corelib/io/qprocess_unix.cpp
	src/plugins/platforms/xcb/qxcbconnection.cpp
	src/plugins/platforms/xcb/qxcbwindow.cpp
	src/widgets/util/util.pri
	tests/auto/corelib/thread/qthread/qthread.pro
	tests/auto/corelib/thread/qthread/tst_qthread.cpp

Change-Id: I5c45ab54d46d3c75a5c6c116777ebf5bc47a871b
2017-07-04 16:05:53 +02:00
Jake Petroules
3c89c71da5 Fix handling of deprecated QMAKE_IOS_TARGETED_DEVICE_FAMILY
Since the mkspecs always set QMAKE_APPLE_TARGETED_DEVICE_FAMILY, it will
never be empty, and the warning message and automatic fallback to
QMAKE_IOS_TARGETED_DEVICE_FAMILY will never be used.

Task-number: QTBUG-60430
Change-Id: I79e36d355dae3f8a4429d73e753fed3c090a5d24
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2017-06-29 02:00:05 +00:00
Jake Petroules
0133b59246 Fix CoreText font database build on watchOS
The font database uses UIKit symbols on all UIKit platforms and thus it
must be linked to. Also, limit the missing CoreText.h workaround so
that it is not applied for versions of Xcode where the bug is fixed.

Change-Id: Ia2a94baba6b0df618604a0bc3092fbd2a48d5aea
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2017-03-30 22:54:31 +00:00
Liang Qi
d51c3ecf8e Merge remote-tracking branch 'origin/5.8' into 5.9
Conflicts:
	examples/network/network.pro
	mkspecs/features/mac/default_post.prf
	src/corelib/io/qfilesystemengine_win.cpp
	src/corelib/io/qprocess.cpp
	src/corelib/io/qprocess.h
	src/corelib/io/qprocess_p.h
	src/corelib/io/qprocess_unix.cpp
	src/corelib/io/qprocess_win.cpp
	src/corelib/thread/qmutex.cpp
	src/platformsupport/fontdatabases/windows/windows.pri
	src/plugins/platforms/eglfs/eglfsdeviceintegration.pro
	tests/auto/corelib/io/io.pro

Change-Id: I8a27e0e141454818bba9c433200a4e84a88d147e
2017-03-13 15:55:44 +01:00
Jake Petroules
840aa67146 Fix Bitcode handling for both makefile and Xcode generators
This fixes an issue which caused certain iOS projects to fail to link
when building with Xcode, and also fixes an issue where projects were
only ever built with -fembed-bitcode instead of -fembed-bitcode-marker
for debug builds with the makefile generator.

Task-number: QTBUG-58754
Change-Id: Icf0c9f0d64dbc0b38d6c48bf635c5383a78bd6d5
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
2017-03-03 20:25:52 +00:00
Kai Koehne
032d402485 mkspecs: Replace LGPL21 with LGPL license header
Also use canonical contact url.

Change-Id: I04c403f81bb8a8d6d6222573030d1e6d09ec4c3d
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
2017-03-03 07:26:43 +00:00
Oswald Buddenhagen
70a7276840 de-duplicate {mac,uikit}/default_post.prf re valid architectures
Change-Id: Ie9d5a35a7f8578a2588ec004aab086d74986b0eb
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-12-30 10:25:32 +00:00
Liang Qi
e5ac4afbf9 Merge remote-tracking branch 'origin/5.8' into dev
Conflicts:
	mkspecs/features/mac/default_post.prf
	mkspecs/features/uikit/default_post.prf

Change-Id: I2a6f783451f2ac9eb4c1a050f605435d2dacf218
2016-11-17 14:43:26 +01:00
Hannah von Reth
aeb2768a7c Introduce QMAKE_CD to enable us to cd from one Windows drive to another
On Windows cd does not change the drive. So when you are on drive C:
and type "cd D:\data" it will change the directory on drive D: but not
affect your current working directory.

To also change your drive you have to provide the parameter /d on
Windows, so "cd /d D:\data" will also change the drive.

Task-number: QTBUG-57080
Change-Id: Ib629879534523982eec693cef725f20a535a1a74
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2016-11-14 16:03:39 +00:00
Richard Moe Gustavsen
68a0bd8592 iOS, mkspec: only link in qiosnsphotolibrarysupport for iOS
The plugin depends on AssetLibrary.framework, which is only
available for iOS.

Change-Id: I798c87b57881210ced8e4a7399c1e45d130ee357
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-11-07 08:50:16 +00:00
Liang Qi
d7e4980132 Merge remote-tracking branch 'origin/5.8' into dev
Blacklist tst_QMenuBar::taskQTBUG46812_doNotLeaveMenubarHighlighted() on macOS.

Conflicts:
	mkspecs/features/mac/default_post.prf
	mkspecs/features/mac/sdk.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/sdk.prf
	src/angle/src/libEGL/libEGL.pro
	src/platformsupport/fontdatabases/fontdatabases.pro
	src/platformsupport/platformsupport.pro
	src/plugins/platforms/cocoa/qnswindowdelegate.mm
	src/plugins/platforms/direct2d/qwindowsdirect2dintegration.cpp
	src/plugins/platforms/ios/ios.pro
	src/plugins/platforms/ios/kernel.pro
	tests/auto/widgets/widgets/qmenubar/BLACKLIST
	tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp

Task-number: QTBUG-56853
Change-Id: If58785210feee3550892fc7768cce90e75a2416c
2016-11-02 09:24:11 +01:00
Liang Qi
a732576a66 Merge remote-tracking branch 'origin/5.7' into 5.8
Conflicts:
	config.tests/win/msvc_version.cpp
	configure.pri
	mkspecs/macx-ios-clang/features/default_post.prf
	mkspecs/macx-ios-clang/features/resolve_config.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/resolve_config.prf
	src/corelib/io/qsettings_mac.cpp
	src/corelib/json/qjsondocument.cpp
	src/plugins/platforms/cocoa/qcocoawindow.h
	src/plugins/platforms/cocoa/qcocoawindow.mm
	src/plugins/platforms/cocoa/qnswindowdelegate.h
	src/plugins/platforms/cocoa/qnswindowdelegate.mm
	src/plugins/platforms/ios/ios.pro
	src/plugins/platforms/ios/kernel.pro
	src/plugins/platforms/ios/qiosintegration.h
	src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
	tests/auto/gui/painting/qpainter/tst_qpainter.cpp
	tools/configure/environment.cpp

Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
2016-11-01 06:02:55 +01:00
Jake Petroules
d10c4f08d4 Be more robust about ensuring that device and simulator are set
These CONFIG entries are also needed during configure, and preemptively
fixes build errors uncovered by an upcoming forward merge, due to code
restructuring.

Change-Id: I39ae5e0f24bbd43dd3c04225d42cce4edd199094
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
2016-10-28 12:38:02 +00:00
Oswald Buddenhagen
418494ecb6 fix QMAKE_DEFAULT_*DIRS resolution with apple SDK, take 2
the code got factored out to an own toolchain.prf file, which is
load()ed from default_pre.prf, so no change at first.
however, on mac, we shadow toolchain.prf, and make it load() sdk.prf
first.

a side effect, it has become harder to disable the use of an sdk
altogether: putting CONFIG-=sdk into a project file or the qmake
command line has no effect now. instead, it's possible to put it into
.qmake.{conf,cache}.
to make it simpler again, it's conceivable to finally add qmake -pre,
which would allow setting variables before default_pre.prf is executed.

take 2: there was nothing wrong with the original patch, but in 5.8,
CONFIG+=simulator_and_device moved from qconfig.pri to various prf files
that would do it according to the simulator_and_device configure
feature, which would be way too late for the "pulled ahead" sdk.prf
loading. as simulator_and_device is now gone entirely, it is safe to
re-apply this patch (mostly) as-is.

Task-number: QTBUG-56144
Change-Id: I6cf484982eaed8af39f7a539c60f5a087a299914
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-16 00:12:11 +00:00
Oswald Buddenhagen
4e945ea2f8 Get rid of simulator_and_device CONFIG option (mostly)
A separate flag is no longer needed now that simulator and device builds
are not exclusive any more (*) - both 'simulator' and 'device' being set
at the same time is a sufficient indication (uikit/default_pre.prf sets
this up according to the simulator_and_device feature and the
QMAKE_MAC_SDK variable).

(*) xcodebuild mode actually still uses exclusive builds, but this is
activated locally in uikit/default_post.prf, and uikit/xcodebuild.prf
implements the actual build passes manually anyway, so this change does
not affect it.

Change-Id: Idf173a7bfeb984498d3a49ed6b8d1a16da6c2089
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-16 00:11:59 +00:00
Oswald Buddenhagen
56395c5cc1 limit ability to override QMAKE_MAC_SDK
project files may not override QMAKE_MAC_SDK any more, which seems to be
no big loss. it is still possible to override the sdk on the configure
command line (but note that this only ever worked for the target sdk).

this simplification is preparation for subsequent changes.

Change-Id: I3201629af132fa3938b13577854f3b19857a1b5a
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-10-16 00:11:48 +00:00
Liang Qi
dfc177e3a9 Merge remote-tracking branch 'origin/5.8' into dev
Conflicts:
	qmake/library/qmakeevaluator.cpp
	(cherry picked from commit 1af6dc2c8fb4d91400fddc5050166f972ae57c9a in qttools)
	src/corelib/kernel/qcore_mac_objc.mm
	src/gui/painting/qcolor.h
	src/plugins/platforms/cocoa/qcocoawindow.mm

Change-Id: I5b3ec468a5a9a73911b528d3d24ff8e19f339f31
2016-10-13 09:49:38 +02:00
Jake Petroules
4c26b48633 Allow Qt for UIKit to be built as shared libraries and default to it
Instead of forcing a static build, configure now respects the
-shared flag and defaults to that.

[ChangeLog][Important Behavior Changes] Qt for iOS now respects the
-shared configure flag, and now defaults to this configuration as with
all other platforms.

Task-number: QTBUG-42937
Change-Id: I9e7b2de8f7f8ba031c2610ff5ac0858e357424bd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-10-07 08:34:31 +00:00
Liang Qi
ef25620ac1 Merge remote-tracking branch 'origin/5.7' into 5.8
Conflicts:
	mkspecs/features/mac/default_pre.prf
	mkspecs/features/qpa/genericunixfontdatabase.prf
	mkspecs/features/uikit/default_post.prf
	mkspecs/features/uikit/resolve_config.prf
	mkspecs/macx-ios-clang/features/default_post.prf
	mkspecs/macx-ios-clang/features/resolve_config.prf
	src/corelib/io/qiodevice.cpp

Change-Id: I6f210f71f177a3c3278a4f380542195e14e4b491
2016-10-06 20:12:27 +02:00
Jake Petroules
0059bf944d Don't add -spec XXX more than once to system command in xcodebuild.prf
The "args" variable would contain the original -spec XXX flags in
addition to the -spec macx-xcode passed in the system command invocation
below. The last use of -spec takes effect, so this code was entirely
ineffective. Consequently, uikit/default_post.prf in the nested qmake
call thought it's still the top-level call and thus added xcodebuild
again, which caused an infinite recursion.

Change-Id: Ie98d8a7f3c1cd875f4a4146af9a66a66b48cc6cb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-10-04 18:33:34 +00:00
Jake Petroules
156e3981db Reorder arguments to qmake self-invocation in xcodebuild.prf
26d44fce3d added support for passing the
configure options to qmake following a "--" argument. This interacted
badly with xcodebuild.prf as the "args" variable would contain the
standard qmake arguments AND the extra arguments following "--"... which
were placed prior to -spec macx-xcode and the path of the .pro file,
causing them to be ignored and thus qmake to print its usage when
attempting to generate Xcode projects for Qt apps on UIKit platforms.

Amends 6a9f38a11d, which fixed the same
issue inside qmake itself.

Change-Id: I3056bd811c2ce958952fec8e05ddef7a063c0646
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-30 18:26:49 +00:00
Jake Petroules
28f5d79316 Share the multi-arch infrastructure between UIKit and macOS
There's no reason for this to be separated, regardless of the
support status of i386 macOS builds. Additional architectures may
appear in the future (and currently there's actually 3 - i386,
x86_64, and x86_64h for Haswell CPUs). So this feature could be
used to get combined generic x86_64 and Haswell builds. Some
system libraries appear to have an x86_64h slice in Sierra.

[ChangeLog][Build System] Support for universal binaries on macOS
has been re-introduced.

Change-Id: I1c89904addf024431fdb3ad03ea8ab85da7240ad
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-09-29 21:51:18 +00:00
Liang Qi
cdb56c42fc Merge remote-tracking branch 'origin/5.7' into 5.8
Conflicts:
	mkspecs/features/uikit/xcodebuild.mk
	tests/auto/other/lancelot/tst_lancelot.cpp
	tests/auto/widgets/widgets/qmdisubwindow/tst_qmdisubwindow.cpp
	tests/auto/widgets/widgets/qmenubar/tst_qmenubar.cpp

Change-Id: Ia0ae2de86094120281abd445138877c2cc3e882c
2016-09-29 00:38:01 +02:00
Jake Petroules
beaa792e20 Make TARGETED_DEVICE_FAMILY variable platform independent
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
future devices (like carOS(?), which is device idiom '5').

This is also more similar to what Xcode does, as the
TARGETED_DEVICE_FAMILY variable is not platform specific.

Change-Id: I29d209cd8e0779f492bda829008264773e13c75c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-09-05 15:24:54 +00:00
Jake Petroules
603628b1ea Make DEVICE_ARCHS and SIMULATOR_ARCHS variables platform independent
This reduces unnecessary OS conditions in qmake since these platforms
are mutually exclusive, and also opens up their potential for use on
macOS to transparently support multi-arch builds like UIKit platforms.

This is also more similar to what Xcode does, as the DEPLOYMENT_TARGET
variables are platform specific, while the ARCHS variable is not.

DEPLOYMENT_TARGET has a use case for being OS specific in qmake (host
tools vs targets), while ARCHS does not.

Change-Id: Icee838a39e84259c2089faff08cc11d5f849758d
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
2016-09-05 15:24:50 +00:00
Jake Petroules
397f345a6a Remove simulator_and_device handling for the Makefile generator
This patch moves towards a more sensible layout for UIKit platforms,
where both the device and simulator architectures for binaries are
combined into a single Mach-O file instead of separating out the
simulator architecutures into separate _simulator.a files.

This approach is both more common in the iOS ecosystem at large and
significantly simplifies the implementation details for Qt, especially
with the upcoming support for shared libraries on UIKit platforms.

This patch takes advantage of the -Xarch compiler option to pass the
appropriate -isysroot, -syslibroot, and -m*-version-min compiler and
linker flags to the clang frontend, operating in exactly the same way
as a normal multi-arch build for device or simulator did previously.
Exclusive builds are still enabled for the xcodebuild wrapper Makefile,
which builds all four configurations of a UIKit Xcode project as before,
as expected.

A particularly advantageous benefit of this change is that it flows very
well with existing Xcode workflows, namely that:
- Slicing out unused architectures is handled completely automatically
  for static builds, as an executable linking to a library with more
  architectures than it itself is linked as, the unused architectures
  will be ignored silently, resulting in the same behavior for users
  (and the App Store won't let you submit Intel architectures either).
- Removing architectures from a fat binary using lipo does NOT
  invalidate the code signature of that file or its container if it is a
  bundle. This allows shared library and framework builds of Qt to work
  mostly automatically as well, since an Xcode shell script build phase
  can remove unused architectures from the embedded frameworks when that
  is implemented, and if Qt ever starts signing its SDK releases, it
  won't interfere with that either (though binaries are just resigned).

Change-Id: I6c3578c78f75845a2fcc85f3a5b728ec997dbe90
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-03 09:47:56 +00:00
Jake Petroules
4eb2feb29c Remove the ability to build simulator/device targets from SUBDIRS projects
This is done because a followup patch will cause simulator_and_device builds
to no longer use exclusive builds and so this feature could not work,
but it is not strictly necessary anyways because users do not need to be
able to do this.

Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: If869fbfea776751553c352c2d652edf745a3638d
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-03 09:47:49 +00:00
Jake Petroules
73331eebf8 Enable precompiled headers on iOS, tvOS, watchOS
The actual blocker for precompiled headers is not the iOS/tvOS/watchOS
platforms, but the way qmake handled multiple-architecture builds on
Apple platforms.

This patch allows multi-arch builds to be performed while using
precompiled headers.

Since df91ef3d6c55692a0236f67b6c6b134a3bf84098 (April 2009), Clang has
had support for PCH files in the driver, which allows to use the
-include flag to automatically translate to -include-pch. We can then
take advantage of the fact that the -include option is allowed to not
be separate from its argument, which lets us take advantage of -Xarch to
specify a per-architecture precompiled header file.

This is done through some magic in the qmake Makefile generator which
"multiplexes" the PCH creation rule across multiple architectures and
replaces a series of tokens with the proper precompiled header paths
and architecture flags at usage point.

Change-Id: I76c8dc9cda7e218869c2919f023d9b04f311c6fd
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
2016-09-02 08:25:31 +00:00
Mike Krus
c3f59f22ee Move ios_devices.pl into uikit folder
Was left behind in previous merges

Change-Id: Ic30cc2b234b904ad819c4e3e57804ac6e58ec1e9
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
2016-08-30 18:14:32 +00:00