glViewport expects device pixels, but the various
geometry accessors returns values in device-independent
pixels.
Change-Id: I8004692de82251e4f1f25bf8f2698895f222ede3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
There are no proper implementations of this API, and as it stands it
only acts to confuse anyone who stumbles across it. It will be better to
revisit the full cross platform orientation API story for 5.1.
Change-Id: Iff7054a32c6e5e4ad0cc0493a5e4ecc35a6ec4f3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
windowTitle, windowModality, windowIcon and so on are named that way
to be similar to the ones in QWidget. However QQuickWindow inherits
all of the declared properties, and we would like to have shorter
property names in QML. If you are working with a Window then it's
obvious the title property is the window title. Unfortunately,
there must be patches in many other modules which depend on this one.
In order to avoid the need to merge them all at the same time,
there is also patch https://codereview.qt-project.org/#change,39001
which temporarily adds backwards-compatible accessors, which can be
removed after the other modules are able to build without them.
We should not rename windowState to state, because in QML, state
usually drives the state machine for animation transitions etc.
(although QWindow is not an Item, a user might get confused about it).
Related patches are
https://codereview.qt-project.org/#change,39001https://codereview.qt-project.org/#change,37764https://codereview.qt-project.org/#change,37765https://codereview.qt-project.org/#change,37766https://codereview.qt-project.org/#change,37762
Change-Id: Ie4424ec15fbdef6b29b137f90a2ae33f173edd21
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Previously we only had QWindow::setOrientation() which was a hint about
the orientation the window's contents were rendered in.
However, it's necessary to separate between the orientation
corresponding to the window buffer layout and orientation of the
contents. A game for example might typically want to use a landscape
buffer even on a portrait device. Thus, we replace
QWindow::orientation() with QWindow::reportContentOrientationChange() and
QWindow::requestWindowOrientation().
Change-Id: I1f07362192daf36c45519cb05b43ac352f1945b5
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
This serves as a useful test case for the QScreen orientation API.
Change-Id: I009ebd8b6d345453620420d84f3ff9d2d2e2663e
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
QScreen now has a primary and current orientation, and a QWindow can set
its orientation as well. The current screen orientation is just a hint
to the application.
Change-Id: I4635982cfac2d16634d4edd5c6ab78e9d0ac55a4
Reviewed-on: http://codereview.qt-project.org/5988
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
The new API is more flexible, allowing the use of QOpenGLPaintDevice
with any QOpenGLContext, and putting more responsibility on the user for
ensuring the correct FBO is current (the user knows best anyhow).
Task-number: QTBUG-21263
Change-Id: I50b954125f552baef52fbb3fe2ed907a11ad519c
Reviewed-on: http://codereview.qt-project.org/4325
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>