If the application's Info.plist contains the key
'NSPhotoLibraryUsageDescription', we know that we can safely link in
qiosnsphotolibrarysupport without violating AppStore requirements.
This is a simple feature that doesn't introduce additional qmake
API for doing app deployment with optional iOS QPA plugins.
[ChangeLog][iOS] Starting from iOS 10, Apple requires all apps
that need access to photos to have the key
'NSPhotoLibraryUsageDescription' in the Info.plist.
Therefore, to get the same support in Qt (when, e.g., using
a file dialog), the Info.plist assigned to QMAKE_INFO_PLIST
will need this key as well.
Change-Id: I7a93afe24b589cad96d5a1d9e2a155ad1671178a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
the order of the arguments passed to addExclusiveBuilds() determines the
name of the CONFIG flag which actually enables the mode. that is
historically fixed to iphonesimulator_and_iphoneos and we cannot just
change the order.
to get around this, add a new "overload" of the function which allows
specifying the flag independently from the order of the builds, and make
use of it in ios' resolve_config.prf.
amends d2b4a789c.
Change-Id: Ia3fabea0c0c30beae680b57e75bdcdf35ef6503d
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
The order in which exclusive builds are added affects the order of
values in SUBTARGETS. xcodebuild.mk parses the value of SUBTARGETS in
the Makefile and selects the first entry, which would always be
release-iphonesimulator regardless of the build type. This obviously
caused -sdk iphoneos builds to fail.
This patch switches the order of in which exclusive builds are added so
that the entries which are not present in a particular build type are
always added last.
Change-Id: I306d6f7430c1dff3d741a8c5182b7af81d000e7f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This essentially emulates Xcode behavior for QMAKE_BUNDLE_DATA.
This is mostly for our own internal use. No documentation is provided.
Variables introduced:
- QMAKE_ASSET_CATALOGS
- QMAKE_ASSET_CATALOGS_APP_ICON
- QMAKE_ASSET_CATALOGS_BUILD_PATH
- QMAKE_ASSET_CATALOGS_INSTALL_PATH
Change-Id: I9577415d637f022d05f301c5a0d799483cd2a963
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
This makes use of the new -quiet option in xcodebuild 8 to reduce the
noisiness of output when make is invokved in silent mode.
Change-Id: I3730dddcc1d9dae329b5ff254448533cdd573a30
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
"simctl list devices" has changed output format in
Xcode 8 beta to include additional information placed
inside parentheses for each device. And this confuses the
scripts we use to parse and find UUIDs.
Instead of making the inline scripts even longer and more
complex, this patch will factor most of it out to a separate
perl script that reads out device information on json format
and parses the UUID.
Change-Id: I3cd4dc276ecda030fda1932073c8bf1e0bc85deb
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
We used to check if the SDK used by a project is less than 8.0 and error
out if so. The intention of the test was to avoid a situation where a
project is built with an SDK that is older than the one used to build Qt,
but this was obviously bogus, as Qt could have been built with a newer SDK
than the oldest supported one. Also, 8.0 has been outdated for quite a
while.
On top of that, the check failed now that the major iOS version has two
digits.
So let's remove the check for now, until we can handle this in a better
way.
See QTBUG-37592.
Change-Id: I6106b9521b5d47d9906d4db30c2ffa21794bc307
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
When xcodebuild in Xcode 8 beta dumps out the available
destinations, it prints an extra section called 'Ineligible
destinations for the "tst_someTest" scheme'.
Those destinations doesn't contain valid ID-s for the script to
use, which will result in "make check" failing.
This patch will filter out devices that are marked as placeholders.
Change-Id: I88a25b7307e21b76c6f7764a82f67627aae8f02f
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
... for a loooong time.
it was replaced by plugin_with_soname (which is unused so far).
Change-Id: Ifc377d155d6eac41e85f3a0914ed817d55b5648b
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
the assumption stated in b67a0836d is actually invalid - configure sets
build_all without debug_and_release there. debug_and_release does
actually imply build_all, though.
to make things less confusing, don't let configure inject
iphonesimulator_and_iphoneos into all projects, but handle it like
debug_and_release instead.
Change-Id: Ib7acdc63308a538862fc603428f81aba60bca08e
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
This makes the -separate-debug-info configure optional functional, which
generates dSYM debug info bundles for Qt libraries on Apple platforms.
Task-number: QTBUG-37952
Done-with: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Change-Id: Ia247674740bf450130a15db926df07fa9007e2ca
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
The xcodebuild tool only supports the install action for devices, not
for the iOS simulator platform.
Change-Id: I47e8bb7d44962bd4a433a314fa9d315ed3683ca6
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Instead of lumping both Objective-C (.m) and Objective-C++ (.mm) sources
into the same pile, passing them on to the same compiler as for C++ (CXX),
with the C++ flags (CXXFLAGS), we follow Apple's lead and treat them as
variants of the C and C++ languages separately, so that Objective-C
sources are built with CC and with CFLAGS, and Objective-C++ sources
with CXX, and CXXFLAGS.
This lets us remove a lot of duplicated flags and definitions from the
QMAKE_OBJECTIVE_CFLAGS variable, which in 99% of the cases just matched
the C++ equivalent. The remaining Objective-C/C++ flags are added to
CFLAGS/CXXFLAGS, as the compiler will just ignore them when running in
C/C++ mode. This matches Xcode, which also doesn't have a separate build
setting for Objective-C/C++ flags.
The Makefile qmake generator has been rewritten to support Objective-C/C++
fully, by not assuming that we're just iterating over the C and C++
extensions when dealing with compilation rules, precompiled headers, etc.
There's some duplicated logic in this code, as inherent by qmake's already
duplicated code paths, but this can be cleaned up when C++11 support is
mandatory and we can use lambda functions.
Task-number: QTBUG-36575
Change-Id: I4f06576d5f49e939333a2e03d965da54119e5e31
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
When using Xcode7 (beta 6) "xcrun simctl list devices" will also list iWatch
devices. So we need to filter them out so we don't end up picking one
when building and running auto tests.
This will fix a build failure when building Qt with latest Xcode7.
Change-Id: Ie40489d670298ec75332a6c2b54565d55e9dbbba
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Instead of going to qmake to generate the makefile that we want, we write
the makefile directly and include it from the generated makefile. This
leaves us with a single top level makefile for handling exclusive builds
through xcodebuild, and covers all the various build configurations in
a unified manner. It also allows for improved test device handling.
Change-Id: I66851f181ac4da2c8938645e0aa95ffa0fee33c7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic was lumped together in one big file. Now that things are more
stable and the logic has proven to work over time we can split it out
into the more appropriate sub-prfs.
Change-Id: I9a40ad72ad9d7550b609e7f50fade1049dfa3ac1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Consider a project that does the following:
launch_images.files = $$PWD/LaunchImage.xib
QMAKE_BUNDLE_DATA += launch_images
In that case we end up overwriting launch_images.files in default_post, and
at the same time, add launch_images a second time to QMAKE_BUNDLE_DATA.
The result will be that we copy our own launch image twize into the bundle.
To prevent this, prepend our internal variables with qmake_
Change-Id: I24f870874017b5388248e3bfadecd461422ffe35
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
With iOS 6.0 and above the LC_MAIN load command is available, which allows
dyld to call the application entrypoint directly instead of going through
_start in crt.o. By passing -e to the linker we can change this entrypoint
to our wrapper that sets up the separate stack before entering the native
iOS runloop through UIApplicationMain. As before, we call the user's main()
from applicationDidFinishLaunching.
By using LC_MAIN instead of messing with the object files we open up the
possibility of generating Bitcode instead of object code, which can be
useful for link-time optimizations, either locally or by Apple.
Change-Id: If2153bc919581cd93dfa10fb6ff1c305b3e39a52
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Likely culprit for issues in the CI when building iOS tests.
This reverts commit 9a7564edee.
Change-Id: I02ac77a305b5863c9533c97ba06aaafe8f176a22
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Don't clear QMAKE_EXTRA_TARGETS when creating makefiles.
Clearing it seems unnecessary, since it doesn't cause any
harm to make the functionality available to projects.
Change-Id: I470106b28124baf9df7000a7a70ee7159236c77a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Xcode has a setting for script phases to filter out the environment
variables, so we don't need to use grep.
Change-Id: Ica1c64321385ab3e3b47cf6f8f4d4191bd963540
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Change-Id: I1692cf3eb34726c15eaa969a369bb97a89773bfd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The Xcode project generator doesn't support exclusive builds, and always
runs as the default debug/release config, and with iPhoneOS as the target
platform. This means we need to parameterize the QMAKE_MAC_SDK_* build
settings to depend on the currently active SDK in Xcode, so that the
paths, when used in eg. linker flags, are up to date.
Change-Id: I9ca10f794e14ab440d98820657758b3fd8a7cdb0
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The logic failed for cases like QT += core widgets.
Change-Id: Ic49c1a2314a4698b03956acbd6778b658326f3e2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
The latter location resulted in the wrong SDK paths being resolved if
sdk.prf was loaded before default_post.prf through an explicit load(sdk)
call.
Change-Id: Ia443260572fbdf5f9ed1daf558c2962703274e32
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
The current work-flow for adding app icons to an
iOS app during deployment is not good. You basically
need to specify that you want to use asset catalogs
from within Xcode and add your icons there. The
problem is that qmake will regenerate the Xcode project
the next time it runs, and your changes will then be lost.
This patch will check if the project has a valid asset
catalog assigned to QMAKE_BUNDLE_DATA, and configure
the Xcode project to use it for app icons.
Change-Id: I06621ca46aad91de96cb23ba8ca3b1a3f1226670
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
AppStore validation requires deployment target to be
at least 5.1.1 for 64-bit applications.
Change-Id: I4d857ad983e6d4059f541bff523dd63479aca849
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
If using an older version of Xcode, Xcode will sometimes complain
that LaunchScreen.xib uses auto layout while the project at
the same time has deployment target set to 5.0 (where auto layout
is not supported).
This is a bug in Xcode really, since LaunchScreen.xib will only be
used when running on iOS 7 (otherwise a LaunchImage will be used).
This has been fixed in Xcode 6.
This patch adds a check for this early on.
Change-Id: Ie612c25b413add23e15fc3cb4f9e30bb5292369d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
You're likely to only target/develop on one device at a time, so
we only need to build for one architecture at a time. Switching
device in Xcode will switch the active architecture as well, so
the only case where you'll need a universal debug build is if
you are creating a debug package for testers.
Change-Id: I4f37f5c982082c42836749d1e9fbe5ef91138912
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Apple will from February 1, 2015, require all applications uploaded to
the App Store to be built for both 32-bit (armv7/s) and 64-bit (arm64).
https://developer.apple.com/news/?id=10202014a
We enable fat Qt binaries by passing both -arch armv7 and -arch arm64
to clang, which takes care of lipoing together the two slices for each
object file. This unfortunately means twice the build time and twice
the binary size for our libraries.
Since precompiled headers are architecture specific, and the -Xarch
option can't be used with -include-pch, we need to disable precompiled
headers globally. This can be improved in the future by switching to
pretokenized headers (http://clang.llvm.org/docs/PTHInternals.html).
Since we're enabling 64-bit ARM builds, we're also switching the
simulator builds from i386 to fat i386 and x86_64 builds, so that
we are able to test 64-bit builds using the simulator, but we're
keeping i386 as the architecture Qt is aware of when it's building
for simulator, as we need the CPU features to match the lowest
common denominator.
Change-Id: I277e60bddae549d24ca3c6301d842405180aded6
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Building all architectures of a multi-arch build during Qt development
is in most cases not needed, so we expose a way to limit the archs we
build by passing ARCHS="subset of archs" to make, similar to how you
can pass ARCHS to xcodebuild. If the subset doesn't match any of the
valid architectures for the target, it will fall back to the default
architectures, so it's safe to pass eg. ARCHS="armv7 i386" to make,
even if building for both simulator and device. The variable may also
be exported to the environment for more persistent limits on which
architectures to build.
Change-Id: I47b10bc9d743f0301efff4181d6881ae140d557f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
We need to tell Xcode which architectures it should set up pre-link
dependencies for, as well as run the rename script in the root object
file directory. We pass it the current architectures so that we only
rename main() for simulator or device, not both.
Change-Id: I095d7c8a22ff0cb2ce872c9a86c93a070c1fcc65
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
iOS8 will check if the app has a LaunchScreen.xib to determine
if it supports iPhone6/6+ (scale factor and resolution). So
we follow the same pattern as we do with the launch image for
iPhone5, and generate a default LaunchScreen.xib.
The xib file in this patch is a copy of a default file
generated by a native Xcode project (with quotes escaped), but
with the text label set to be $$TARGET.
Change-Id: I163ab48b6f4edea4cc1f6840a1f3d8b3cc0326db
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Ensure the sdk is of recent enough version since:
1. we build Qt with the latest sdk version, so the app needs
to do the same to avoid compatibility problems e.g when linking.
2. using a launch screen to support iphone6 depends on sdk 8
3. Apple requires apps that are pushed to appstore to use the
latest version of the sdk.
Ideally we should store the sdk version used to build Qt, and
require that apps use the same version or newer. But this patch
will do until that is in place.
Change-Id: I18b06d09c1eda15122975b7169ca7a3372df6054
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Change-Id: Ib410584ba2c1fe342efb18eb955273090d36db8f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
When the UISupportedInterfaceOrientations key is missing, iOS will start
up the application in the orientation defined by UIInterfaceOrientation,
and if that key is also missing, it will default to portrait orientation.
Unfortunately, when the application has finished launching on an iPad,
there is no way to re-evaluate the current device orientation unless the
user actively rotates the device, so for example if the device is physically
in landscape orientation, and the application is started up in portrait,
the application will not auto-rotate to landscape after starting up.
It would seem that [UIViewController attemptRotationToDeviceOrientation]
would be the right API to do this, but even after telling the device
to beginGeneratingDeviceOrientationNotifications the device orientation
will still match the startup orientation until the device is physically
rotated. For iPod/iPhones this is not an issue, as the OS will update
the device orientation after startup. Presumably the difference in
behavior between the two device classes is due to the iPad supporting
any orientation for the application grid.
Since we would prefer the application to either start up in the right
orientation directly, or at least rotate to it after startup, and the
latter can't be done, we apply UIInterfaceOrientationMaskAll to the
Info.plist file. This also has the benefit that the application will
show any splash screens in the right orientation.
Change-Id: If0421bc7b82b7f14a510fa1f34eac4f6407f570f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Add @FULL_VERSION@ -> Qt version substitution to
unixmake2.
This makes the Qt-generated Info.plist files compliant
with the bundle signing/validation process.
Task-number: QTBUG-32896
Change-Id: I1818f028c2f740d699629dd78cc0fe6ffaf94a1c
Reviewed-by: Jake Petroules <jake.petroules@petroules.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
This field specifies whether the app is an iOS app.
Change-Id: I38cfcbec97b32f517a14a9a34f1eb871b9fa1ef7
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Now that we rely on simd.prf for all SIMD sources (including NEON and SSE2),
we need to ensure that CONFIG has the right SIMD values to match simulator.
This worked before due to us checking QT_CPU_FEATURES.$$QT_ARCH and adding
directly to SOURCES.
Change-Id: I4ea7f559e83860eabff1948ad5d140bbb65454df
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>