Commit Graph

4 Commits

Author SHA1 Message Date
Laszlo Agocs
7824a9ba31 Make qopenglwidget example functional without timers too
Change-Id: I6a89eaf794202c45a5ad3152d304e46041704730
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
2014-09-30 09:38:44 +02:00
Laszlo Agocs
8688656641 Use QMenuBar::addMenu in the qopenglwidget example
Like in all other places. This way the resulting QMenu is correctly
parented so it will show up at the proper position even on platforms
which do not have a way to position top-level windows.

Task-number: QTBUG-29025
Change-Id: I2aa6fe73699379029c44a3f379366a2133753190
Reviewed-by: Robin Burchell <robin.burchell@viroteck.net>
2014-08-25 17:40:18 +02:00
Laszlo Agocs
611558d877 Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.

Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.

hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.

In addition, say hello to hellogl2.

This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)

As a bonus, the logo is now real 3D, no more orthographic nonsense.

Launch with --multisample to request 4x MSAA.

Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.

Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
2014-08-12 07:47:23 +02:00
Laszlo Agocs
e453484bca Make QOpenGLWidget public
QOpenGLWidget is now public.

In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.

hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.

The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)

[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.

Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
2014-08-01 17:13:59 +02:00