a) Use the new Qt5 OpenGL API for testing of GL painting
b) Simplify: Use the higher-level QBaselineTest API instead
of the low-level baselineprotocol API.
Change-Id: Ib5f47f6fe68837dfdc8dc3a74638c5cb0b724614
Reviewed-by: aavit <eirik.aavitsland@digia.com>
Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: I311e001373776812699d6efc045b5f742890c689
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
Currently there seems to be no precise definition of what
an integrationtest is in the context of Qt testing.
To avoid confusion, the tests under integrationtests/ are
moved into other/ (which is effectively where we keep
tests that don't clearly fit into any other category).
Tests can be moved back into an integrationtests/ directory
at a later point, should an unambiguous definition be established.
Change-Id: I3bb289be2dc2aca11b51a8ce8fcc5942f06d6c5c
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>