# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
function(_qt_internal_handle_ios_launch_screen target)
# Check if user provided a launch screen path via a variable.
set(launch_screen "")
# Check if the project provided a launch screen path via a variable.
# This variable is currently in Technical Preview.
if(QT_IOS_LAUNCH_SCREEN)
set(launch_screen "${QT_IOS_LAUNCH_SCREEN}")
endif()
# Check if the project provided a launch screen path via a target property, it takes precedence
# over the variable.
# This property is currently in Technical Preview.
get_target_property(launch_screen_from_prop "${target}" QT_IOS_LAUNCH_SCREEN)
if(launch_screen_from_prop)
set(launch_screen "${launch_screen_from_prop}")
endif()
# If the project hasn't provided a launch screen file path, use a copy of the template
# that qmake uses.
# It needs to be a copy because configure_file can't handle all the escaped double quotes
# present in the qmake template file.
set(is_default_launch_screen FALSE)
if(NOT launch_screen AND NOT QT_NO_SET_DEFAULT_IOS_LAUNCH_SCREEN)
set(is_default_launch_screen TRUE)
set(launch_screen
"${__qt_internal_cmake_ios_support_files_path}/LaunchScreen.storyboard")
endif()
# Check that the launch screen exists.
if(launch_screen)
if(NOT IS_ABSOLUTE "${launch_screen}")
message(FATAL_ERROR
"Provided launch screen value should be an absolute path: '${launch_screen}'")
endif()
if(NOT EXISTS "${launch_screen}")
message(FATAL_ERROR
"Provided launch screen file does not exist: '${launch_screen}'")
endif()
endif()
if(launch_screen AND NOT QT_NO_ADD_IOS_LAUNCH_SCREEN_TO_BUNDLE)
get_filename_component(launch_screen_name "${launch_screen}" NAME)
# Make a copy of the default launch screen template for this target and replace the
# label inside the template with the target name.
if(is_default_launch_screen)
# Configure our default template and place it in the build dir.
set(launch_screen_in_path "${launch_screen}")
string(MAKE_C_IDENTIFIER "${target}" target_identifier)
set(launch_screen_out_dir
"${CMAKE_CURRENT_BINARY_DIR}/.qt/launch_screen_storyboards/${target_identifier}")
set(launch_screen_out_path
"${launch_screen_out_dir}/${launch_screen_name}")
file(MAKE_DIRECTORY "${launch_screen_out_dir}")
# Replaces the value in the default template.
set(QT_IOS_LAUNCH_SCREEN_TEXT "${target}")
configure_file(
"${launch_screen_in_path}"
"${launch_screen_out_path}"
@ONLY
)
set(final_launch_screen_path "${launch_screen_out_path}")
else()
set(final_launch_screen_path "${launch_screen}")
endif()
# Add the launch screen storyboard file as a source file, otherwise CMake doesn't consider
# it as a resource file and MACOSX_PACKAGE_LOCATION processing will be skipped.
target_sources("${target}" PRIVATE "${final_launch_screen_path}")
# Ensure Xcode compiles the storyboard file and installs the compiled storyboard .nib files
# into the app bundle.
# We use target_sources and the MACOSX_PACKAGE_LOCATION source file property for that
# instead of the RESOURCE target property, becaues the latter could potentially end up
# needlessly installing the source storyboard file.
#
# We can't rely on policy CMP0118 since user project controls it.
set(scope_args)
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.18")
set(scope_args TARGET_DIRECTORY ${target})
endif()
set_source_files_properties("${final_launch_screen_path}" ${scope_args}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Save the launch screen name, so its value is added as an UILaunchStoryboardName entry
# in the Qt generated Info.plist file.
# Xcode expects an Info.plist storyboard entry without an extension.
get_filename_component(launch_screen_base_name "${launch_screen}" NAME_WE)
set_target_properties("${target}" PROPERTIES
_qt_ios_launch_screen_name "${launch_screen_name}"
_qt_ios_launch_screen_base_name "${launch_screen_base_name}"
_qt_ios_launch_screen_path "${final_launch_screen_path}")
endif()
endfunction()
function(_qt_internal_find_ios_development_team_id out_var)
get_property(team_id GLOBAL PROPERTY _qt_internal_ios_development_team_id)
get_property(team_id_computed GLOBAL PROPERTY _qt_internal_ios_development_team_id_computed)
if(team_id_computed)
# Just in case if the value is non-empty but still booly FALSE.
if(NOT team_id)
set(team_id "")
endif()
set("${out_var}" "${team_id}" PARENT_SCOPE)
return()
endif()
set_property(GLOBAL PROPERTY _qt_internal_ios_development_team_id_computed "TRUE")
set(home_dir "$ENV{HOME}")
set(xcode_preferences_path "${home_dir}/Library/Preferences/com.apple.dt.Xcode.plist")
# Extract the first account name (email) from the user's Xcode preferences
message(DEBUG "Trying to extract an Xcode development team id from '${xcode_preferences_path}'")
execute_process(COMMAND "/usr/libexec/PlistBuddy"
-x -c "print IDEProvisioningTeams" "${xcode_preferences_path}"
OUTPUT_VARIABLE teams_xml
ERROR_VARIABLE plist_error)
# Parsing state.
set(is_free "")
set(current_team_id "")
set(parsing_is_free FALSE)
set(parsing_team_id FALSE)
set(first_team_id "")
# Parse the xml output and return the first encountered non-free team id. If no non-free team id
# is found, return the first encountered free team id.
# If no team is found, return an empty string.
#
# Example input:
#
#
# marty@planet.local
#
#
# isFreeProvisioningTeam
#
# teamID
# AAA
# ...
#
#
# isFreeProvisioningTeam
#
# teamID
# BBB
# ...
#
#
#
#
if(teams_xml AND NOT plist_error)
string(REPLACE "\n" ";" teams_xml_lines "${teams_xml}")
foreach(xml_line ${teams_xml_lines})
string(STRIP "${xml_line}" xml_line)
if(xml_line STREQUAL "")
# Clean any previously found values when a new team dict is matched.
set(is_free "")
set(current_team_id "")
elseif(xml_line STREQUAL "isFreeProvisioningTeam")
set(parsing_is_free TRUE)
elseif(parsing_is_free)
set(parsing_is_free FALSE)
if(xml_line MATCHES "true")
set(is_free TRUE)
else()
set(is_free FALSE)
endif()
elseif(xml_line STREQUAL "teamID")
set(parsing_team_id TRUE)
elseif(parsing_team_id)
set(parsing_team_id FALSE)
if(xml_line MATCHES "([^<]+)")
set(current_team_id "${CMAKE_MATCH_1}")
else()
continue()
endif()
string(STRIP "${current_team_id}" current_team_id)
# If this is the first team id we found so far, remember that, regardless if's free
# or not.
if(NOT first_team_id AND current_team_id)
set(first_team_id "${current_team_id}")
endif()
# Break early if we found a non-free team id and use it, because we prefer
# a non-free team for signing, just like qmake.
if(NOT is_free AND current_team_id)
set(first_team_id "${current_team_id}")
break()
endif()
endif()
endforeach()
endif()
if(NOT first_team_id)
message(DEBUG "Failed to extract an Xcode development team id.")
set("${out_var}" "" PARENT_SCOPE)
else()
message(DEBUG "Successfully extracted the first encountered Xcode development team id.")
set_property(GLOBAL PROPERTY _qt_internal_ios_development_team_id "${first_team_id}")
set("${out_var}" "${first_team_id}" PARENT_SCOPE)
endif()
endfunction()
function(_qt_internal_get_ios_bundle_identifier_prefix out_var)
get_property(prefix GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix)
get_property(prefix_computed GLOBAL PROPERTY
_qt_internal_ios_bundle_identifier_prefix_computed)
if(prefix_computed)
# Just in case if the value is non-empty but still booly FALSE.
if(NOT prefix)
set(prefix "")
endif()
set("${out_var}" "${prefix}" PARENT_SCOPE)
return()
endif()
set_property(GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix_computed "TRUE")
set(home_dir "$ENV{HOME}")
set(xcode_preferences_path "${home_dir}/Library/Preferences/com.apple.dt.Xcode.plist")
message(DEBUG "Trying to extract the default bundle identifier prefix from Xcode preferences.")
execute_process(COMMAND "/usr/libexec/PlistBuddy"
-c "print IDETemplateOptions:bundleIdentifierPrefix"
"${xcode_preferences_path}"
OUTPUT_VARIABLE prefix
ERROR_VARIABLE prefix_error)
if(prefix AND NOT prefix_error)
message(DEBUG "Successfully extracted the default bundle identifier prefix.")
string(STRIP "${prefix}" prefix)
else()
message(DEBUG "Failed to extract the default bundle identifier prefix.")
endif()
if(prefix AND NOT prefix_error)
set_property(GLOBAL PROPERTY _qt_internal_ios_bundle_identifier_prefix "${prefix}")
set("${out_var}" "${prefix}" PARENT_SCOPE)
else()
set("${out_var}" "" PARENT_SCOPE)
endif()
endfunction()
function(_qt_internal_escape_rfc_1034_identifier value out_var)
# According to https://datatracker.ietf.org/doc/html/rfc1034#section-3.5
# we can only use letters, digits, dot (.) and hyphens (-).
# Underscores are not allowed.
string(REGEX REPLACE "[^A-Za-z0-9.]" "-" value "${value}")
set("${out_var}" "${value}" PARENT_SCOPE)
endfunction()
function(_qt_internal_get_default_ios_bundle_identifier out_var)
_qt_internal_get_ios_bundle_identifier_prefix(prefix)
if(NOT prefix)
set(prefix "com.yourcompany")
# For a better out-of-the-box experience, try to create a unique prefix by appending
# the sha1 of the team id, if one is found.
_qt_internal_find_ios_development_team_id(team_id)
if(team_id)
string(SHA1 hash "${team_id}")
string(SUBSTRING "${hash}" 0 8 infix)
string(APPEND prefix ".${infix}")
else()
message(WARNING
"No organization bundle identifier prefix could be retrieved from Xcode "
"preferences. This can lead to code signing issues due to a non-unique bundle "
"identifier. Please set up an organization prefix by creating a new project within "
"Xcode, or consider providing a custom bundle identifier by specifying the "
"XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER property."
)
endif()
endif()
# Escape the prefix according to rfc 1034, it's important for code-signing. If an invalid
# identifier is used, calling xcodebuild on the command line says that no provisioning profile
# could be found, with no additional error message. If one opens the generated project with
# Xcode and clicks on 'Try again' to get a new profile, it shows a semi-useful error message
# that the identifier is invalid.
_qt_internal_escape_rfc_1034_identifier("${prefix}" prefix)
set(identifier "${prefix}.\${PRODUCT_NAME:rfc1034identifier}")
set("${out_var}" "${identifier}" PARENT_SCOPE)
endfunction()
function(_qt_internal_set_placeholder_apple_bundle_version target)
# If user hasn't provided neither a bundle version nor a bundle short version string for the
# app, set a placeholder value for both which will add them to the generated Info.plist file.
# This is required so that the app launches in the simulator (but apparently not for running
# on-device).
get_target_property(bundle_version "${target}" MACOSX_BUNDLE_BUNDLE_VERSION)
get_target_property(bundle_short_version "${target}" MACOSX_BUNDLE_SHORT_VERSION_STRING)
if(NOT MACOSX_BUNDLE_BUNDLE_VERSION AND
NOT MACOSX_BUNDLE_SHORT_VERSION_STRING AND
NOT bundle_version AND
NOT bundle_short_version AND
NOT QT_NO_SET_XCODE_BUNDLE_VERSION
)
get_target_property(version "${target}" VERSION)
if(NOT version)
set(version "${PROJECT_VERSION}")
if(NOT version)
set(version "1.0.0")
endif()
endif()
# Use x.y for short version and x.y.z for full version
# Any versions longer than this will fail App Store
# submission.
string(REPLACE "." ";" version_list ${version})
list(LENGTH version_list version_list_length)
list(GET version_list 0 version_major)
set(bundle_short_version "${version_major}")
if(version_list_length GREATER 1)
list(GET version_list 1 version_minor)
string(APPEND bundle_short_version ".${version_minor}")
endif()
set(bundle_version "${bundle_short_version}")
if(version_list_length GREATER 2)
list(GET version_list 2 version_patch)
string(APPEND bundle_version ".${version_patch}")
endif()
if(NOT CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION
AND NOT QT_NO_SET_XCODE_ATTRIBUTE_MARKETING_VERSION
AND NOT CMAKE_XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION
AND NOT QT_NO_SET_XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION
AND CMAKE_GENERATOR STREQUAL "Xcode")
get_target_property(marketing_version "${target}"
XCODE_ATTRIBUTE_MARKETING_VERSION)
get_target_property(current_project_version "${target}"
XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION)
if(NOT marketing_version AND NOT current_project_version)
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_CURRENT_PROJECT_VERSION "${bundle_version}"
XCODE_ATTRIBUTE_MARKETING_VERSION "${bundle_short_version}"
)
set(bundle_version "$(CURRENT_PROJECT_VERSION)")
set(bundle_short_version "$(MARKETING_VERSION)")
endif()
endif()
set_target_properties("${target}"
PROPERTIES
MACOSX_BUNDLE_BUNDLE_VERSION "${bundle_version}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${bundle_short_version}"
)
endif()
endfunction()
function(_qt_internal_set_xcode_development_team_id target)
# If user hasn't provided a development team id, try to find the first one specified
# in the Xcode preferences.
if(NOT CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM AND NOT QT_NO_SET_XCODE_DEVELOPMENT_TEAM_ID)
get_target_property(existing_team_id "${target}" XCODE_ATTRIBUTE_DEVELOPMENT_TEAM)
if(NOT existing_team_id)
_qt_internal_find_ios_development_team_id(team_id)
set_target_properties("${target}"
PROPERTIES XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "${team_id}")
endif()
endif()
endfunction()
function(_qt_internal_set_xcode_bundle_identifier target)
# Skip all logic if requested.
if(QT_NO_SET_XCODE_BUNDLE_IDENTIFIER)
return()
endif()
# There are two fields to consider: the CFBundleIdentifier key (CFBI) to be written to
# Info.plist
# and the PRODUCT_BUNDLE_IDENTIFIER (PBI) property to set in the Xcode project.
# The following logic enables the best out-of-the-box experience combined with maximum
# customization.
# 1) If values for both fields are not provided, assign ${PRODUCT_BUNDLE_IDENTIFIER} to CFBI
# (which is expanded by xcodebuild at build time and will use the value of PBI) and
# auto-compute a default PBI from Xcode's ${PRODUCT_NAME}.
# 2) If CFBI is set and PBI isn't, use given CFBI and keep PBI empty.
# 3) If PBI is set and CFBI isn't, assign ${PRODUCT_BUNDLE_IDENTIFIER} to CFBI and use
# the given PBI.
# 4) If both are set, use both given values.
# TLDR:
# cfbi pbi -> result_cfbi result_pbi
# unset unset computed computed
# set unset given_val unset
# unset set computed given_val
# set set given_val given_val
get_target_property(existing_cfbi "${target}" MACOSX_BUNDLE_GUI_IDENTIFIER)
if(NOT MACOSX_BUNDLE_GUI_IDENTIFIER AND NOT existing_cfbi)
set(is_cfbi_given FALSE)
else()
set(is_cfbi_given TRUE)
endif()
if(NOT is_cfbi_given)
set_target_properties("${target}"
PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER "\${PRODUCT_BUNDLE_IDENTIFIER}")
endif()
get_target_property(existing_pbi "${target}" XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER)
if(NOT CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER AND NOT existing_pbi)
set(is_pbi_given FALSE)
else()
set(is_pbi_given TRUE)
endif()
if(NOT is_pbi_given AND NOT is_cfbi_given)
_qt_internal_get_default_ios_bundle_identifier(bundle_id)
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${bundle_id}")
endif()
endfunction()
function(_qt_internal_set_xcode_targeted_device_family target)
if(NOT CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY
AND NOT QT_NO_SET_XCODE_TARGETED_DEVICE_FAMILY)
get_target_property(existing_device_family
"${target}" XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY)
if(NOT existing_device_family)
set(device_family_iphone_and_ipad "1,2")
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY
"${device_family_iphone_and_ipad}")
endif()
endif()
endfunction()
function(_qt_internal_set_xcode_code_sign_style target)
if(NOT CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_STYLE
AND NOT QT_NO_SET_XCODE_CODE_SIGN_STYLE)
get_target_property(existing_code_style
"${target}" XCODE_ATTRIBUTE_CODE_SIGN_STYLE)
if(NOT existing_code_style)
set(existing_code_style "Automatic")
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_CODE_SIGN_STYLE
"${existing_code_style}")
endif()
endif()
endfunction()
# Workaround for https://gitlab.kitware.com/cmake/cmake/-/issues/15183
function(_qt_internal_set_xcode_install_path target)
if(NOT CMAKE_XCODE_ATTRIBUTE_INSTALL_PATH
AND NOT QT_NO_SET_XCODE_INSTALL_PATH)
get_target_property(existing_install_path
"${target}" XCODE_ATTRIBUTE_INSTALL_PATH)
if(NOT existing_install_path)
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH
"$(inherited)")
endif()
endif()
endfunction()
function(_qt_internal_set_xcode_bundle_display_name target)
# We want the value of CFBundleDisplayName to be ${PRODUCT_NAME}, but we can't put that
# into the Info.plist.in template file directly, because the implicit configure_file(Info.plist)
# done by CMake is not using the @ONLY option, so CMake would treat the assignment as
# variable expansion. Escaping using backslashes does not help.
# Work around it by assigning the dollar char to a separate cache var, and expand it, so that
# the final value in the file will be ${PRODUCT_NAME}, to be evaluated at build time by Xcode.
set(QT_INTERNAL_DOLLAR_VAR "$" CACHE STRING "")
endfunction()
# Adds ${PRODUCT_NAME} to the Info.plist file, which is then evaluated by Xcode itself.
function(_qt_internal_set_xcode_bundle_name target)
if(QT_NO_SET_XCODE_BUNDLE_NAME)
return()
endif()
get_target_property(existing_bundle_name "${target}" MACOSX_BUNDLE_BUNDLE_NAME)
if(NOT MACOSX_BUNDLE_BUNDLE_NAME AND NOT existing_bundle_name)
if(CMAKE_GENERATOR STREQUAL Xcode)
set_target_properties("${target}"
PROPERTIES
MACOSX_BUNDLE_BUNDLE_NAME "\${PRODUCT_NAME}")
else()
set_target_properties("${target}"
PROPERTIES
MACOSX_BUNDLE_BUNDLE_NAME "${target}")
endif()
endif()
endfunction()
function(_qt_internal_set_xcode_bitcode_enablement target)
if(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE
OR QT_NO_SET_XCODE_ENABLE_BITCODE)
return()
endif()
get_target_property(existing_bitcode_enablement
"${target}" XCODE_ATTRIBUTE_ENABLE_BITCODE)
if(NOT existing_bitcode_enablement MATCHES "-NOTFOUND")
return()
endif()
# Disable bitcode to match Xcode 14's new default
set_target_properties("${target}"
PROPERTIES
XCODE_ATTRIBUTE_ENABLE_BITCODE
"NO")
endfunction()
function(_qt_internal_generate_ios_info_plist target)
# If the project already specifies a custom file, we don't override it.
get_target_property(existing_plist "${target}" MACOSX_BUNDLE_INFO_PLIST)
if(existing_plist)
return()
endif()
set(info_plist_in "${__qt_internal_cmake_ios_support_files_path}/Info.plist.app.in")
string(MAKE_C_IDENTIFIER "${target}" target_identifier)
set(info_plist_out_dir
"${CMAKE_CURRENT_BINARY_DIR}/.qt/info_plist/${target_identifier}")
set(info_plist_out "${info_plist_out_dir}/Info.plist")
# Check if we need to specify a custom launch screen storyboard entry.
get_target_property(launch_screen_base_name "${target}" _qt_ios_launch_screen_base_name)
if(launch_screen_base_name)
set(qt_ios_launch_screen_plist_entry "${launch_screen_base_name}")
endif()
# Call configure_file to substitute Qt-specific @FOO@ values, not ${FOO} values.
#
# The output file will be another template file to be fed to CMake via the
# MACOSX_BUNDLE_INFO_PLIST property. CMake will then call configure_file on it to provide
# content for regular entries like CFBundleName, etc.
#
# We require this extra configure_file call so we can create unique Info.plist files for each
# target in a project, while also providing a way to add Qt specific entries that CMake
# does not support out of the box (e.g. a launch screen name).
configure_file(
"${info_plist_in}"
"${info_plist_out}"
@ONLY
)
set_target_properties("${target}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${info_plist_out}")
endfunction()
function(_qt_internal_set_ios_simulator_arch target)
if(CMAKE_XCODE_ATTRIBUTE_ARCHS
OR QT_NO_SET_XCODE_ARCHS)
return()
endif()
get_target_property(existing_archs
"${target}" XCODE_ATTRIBUTE_ARCHS)
if(NOT existing_archs MATCHES "-NOTFOUND")
return()
endif()
if(NOT x86_64 IN_LIST QT_OSX_ARCHITECTURES)
return()
endif()
if(CMAKE_OSX_ARCHITECTURES AND NOT x86_64 IN_LIST CMAKE_OSX_ARCHITECTURES)
return()
endif()
set_target_properties("${target}"
PROPERTIES
"XCODE_ATTRIBUTE_ARCHS[sdk=iphonesimulator*]"
"x86_64")
endfunction()
function(_qt_internal_finalize_apple_app target)
# Shared between macOS and iOS apps
# Only set the various properties if targeting the Xcode generator, otherwise the various
# Xcode tokens are embedded as-is instead of being dynamically evaluated.
# This affects things like the version number or application name as reported by Qt API.
if(CMAKE_GENERATOR STREQUAL "Xcode")
_qt_internal_set_xcode_development_team_id("${target}")
_qt_internal_set_xcode_bundle_identifier("${target}")
_qt_internal_set_xcode_code_sign_style("${target}")
_qt_internal_set_xcode_bundle_display_name("${target}")
_qt_internal_set_xcode_install_path("${target}")
endif()
_qt_internal_set_xcode_bundle_name("${target}")
_qt_internal_set_placeholder_apple_bundle_version("${target}")
endfunction()
function(_qt_internal_finalize_ios_app target)
_qt_internal_finalize_apple_app("${target}")
_qt_internal_set_xcode_targeted_device_family("${target}")
_qt_internal_set_xcode_bitcode_enablement("${target}")
_qt_internal_handle_ios_launch_screen("${target}")
_qt_internal_generate_ios_info_plist("${target}")
_qt_internal_set_ios_simulator_arch("${target}")
endfunction()
function(_qt_internal_finalize_macos_app target)
get_target_property(is_bundle ${target} MACOSX_BUNDLE)
if(NOT is_bundle)
return()
endif()
_qt_internal_finalize_apple_app("${target}")
# Make sure the install rpath has at least the minimum needed if the app
# has any non-static frameworks. We can't rigorously know if the app will
# have any, even with a static Qt, so always add this. If there are no
# frameworks, it won't do any harm.
get_property(install_rpath TARGET ${target} PROPERTY INSTALL_RPATH)
list(APPEND install_rpath "@executable_path/../Frameworks")
list(REMOVE_DUPLICATES install_rpath)
set_property(TARGET ${target} PROPERTY INSTALL_RPATH "${install_rpath}")
endfunction()