load(default_post) contains(TEMPLATE, .*app) { !macx-xcode:if(isEmpty(BUILDS)|build_pass) { # Detect changes to the platform SDK QMAKE_EXTRA_VARIABLES += QMAKE_MAC_SDK QMAKE_MAC_SDK_VERSION QMAKE_XCODE_DEVELOPER_PATH QMAKE_EXTRA_INCLUDES += $$shell_quote($$PWD/sdk.mk) } # Detect incompatible SDK versions isEmpty(QT_MAC_SDK_VERSION_MIN): \ QT_MAC_SDK_VERSION_MIN = $$QT_MAC_SDK_VERSION !versionAtLeast(QMAKE_MAC_SDK_VERSION, $$QT_MAC_SDK_VERSION_MIN): \ warning("Qt requires at least version $$QT_MAC_SDK_VERSION_MIN of the platform SDK," \ "you're using $${QMAKE_MAC_SDK_VERSION}. 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You may experience build issues," \ "and by using") warning("the $$QMAKE_MAC_SDK_VERSION SDK you are opting in to new features" \ "that Qt has not been prepared for.") warning("Please downgrade the SDK you use to build your app to version" \ "$$QT_MAC_SDK_VERSION_MAX, or configure") warning("with CONFIG+=sdk_no_version_check when running qmake" \ "to silence this warning.") } } } !no_objective_c:CONFIG += objective_c qt { qtConfig(static) { # C++11 support means using libc++ instead of libstd++. 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QMAKE_CXXFLAGS += -stdlib=libstdc++ QMAKE_LFLAGS += -stdlib=libstdc++ } } } # Add the same default rpaths as Xcode does for new projects. # This is especially important for iOS/tvOS/watchOS where no other option is possible. !no_default_rpath { QMAKE_RPATHDIR += @executable_path/Frameworks equals(TEMPLATE, lib):!plugin:lib_bundle: QMAKE_RPATHDIR += @loader_path/Frameworks } # Don't pass -headerpad_max_install_names when using Bitcode. # In that case the linker emits a warning stating that the flag is ignored when # used with bitcode, for reasons that cannot be determined (rdar://problem/20748962). # Using this flag is also unnecessary in practice on UIKit platforms since they # are sandboxed, and only UIKit platforms support bitcode to begin with. !bitcode: QMAKE_LFLAGS += $$QMAKE_LFLAGS_HEADERPAD app_extension_api_only { QMAKE_CFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION QMAKE_CXXFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION QMAKE_CXXFLAGS_PRECOMPILE += $$QMAKE_CFLAGS_APPLICATION_EXTENSION QMAKE_LFLAGS += $$QMAKE_CFLAGS_APPLICATION_EXTENSION } macx-xcode { qmake_pkginfo_typeinfo.name = QMAKE_PKGINFO_TYPEINFO !isEmpty(QMAKE_PKGINFO_TYPEINFO): \ qmake_pkginfo_typeinfo.value = $$QMAKE_PKGINFO_TYPEINFO else: \ qmake_pkginfo_typeinfo.value = "????" QMAKE_MAC_XCODE_SETTINGS += qmake_pkginfo_typeinfo !isEmpty(VERSION) { l = $$split(VERSION, '.') 0 0 # make sure there are at least three VER_MAJ = $$member(l, 0, 0) VER_MIN = $$member(l, 1, 1) VER_PAT = $$member(l, 2, 2) unset(l) qmake_full_version.name = QMAKE_FULL_VERSION qmake_full_version.value = $${VER_MAJ}.$${VER_MIN}.$${VER_PAT} QMAKE_MAC_XCODE_SETTINGS += qmake_full_version qmake_short_version.name = QMAKE_SHORT_VERSION qmake_short_version.value = $${VER_MAJ}.$${VER_MIN} QMAKE_MAC_XCODE_SETTINGS += qmake_short_version } !isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) { debug_information_format.name = DEBUG_INFORMATION_FORMAT debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT debug_information_format.build = debug QMAKE_MAC_XCODE_SETTINGS += debug_information_format } QMAKE_XCODE_ARCHS = arch_device.name = "ARCHS[sdk=$${device.sdk}*]" arch_device.value = $$QMAKE_APPLE_DEVICE_ARCHS QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_DEVICE_ARCHS QMAKE_MAC_XCODE_SETTINGS += arch_device simulator { arch_simulator.name = "ARCHS[sdk=$${simulator.sdk}*]" arch_simulator.value = $$QMAKE_APPLE_SIMULATOR_ARCHS QMAKE_XCODE_ARCHS += $$QMAKE_APPLE_SIMULATOR_ARCHS QMAKE_MAC_XCODE_SETTINGS += arch_simulator } only_active_arch.name = ONLY_ACTIVE_ARCH only_active_arch.value = YES only_active_arch.build = debug QMAKE_MAC_XCODE_SETTINGS += only_active_arch } else { device|!simulator: VALID_DEVICE_ARCHS = $$QMAKE_APPLE_DEVICE_ARCHS simulator: VALID_SIMULATOR_ARCHS = $$QMAKE_APPLE_SIMULATOR_ARCHS VALID_ARCHS = $$VALID_DEVICE_ARCHS $$VALID_SIMULATOR_ARCHS isEmpty(VALID_ARCHS): \ error("QMAKE_APPLE_DEVICE_ARCHS or QMAKE_APPLE_SIMULATOR_ARCHS must contain at least one architecture") single_arch: VALID_ARCHS = $$first(VALID_ARCHS) ACTIVE_ARCHS = $(filter $(EXPORT_VALID_ARCHS), $(ARCHS)) ARCH_ARGS = $(foreach arch, $(if $(EXPORT_ACTIVE_ARCHS), $(EXPORT_ACTIVE_ARCHS), $(EXPORT_VALID_ARCHS)), -arch $(arch)) QMAKE_EXTRA_VARIABLES += VALID_ARCHS ACTIVE_ARCHS ARCH_ARGS arch_flags = $(EXPORT_ARCH_ARGS) QMAKE_CFLAGS += $$arch_flags QMAKE_CXXFLAGS += $$arch_flags QMAKE_LFLAGS += $$arch_flags QMAKE_PCH_ARCHS = $$VALID_ARCHS macos: deployment_target = $$QMAKE_MACOSX_DEPLOYMENT_TARGET ios: deployment_target = $$QMAKE_IOS_DEPLOYMENT_TARGET tvos: deployment_target = $$QMAKE_TVOS_DEPLOYMENT_TARGET watchos: deployment_target = $$QMAKE_WATCHOS_DEPLOYMENT_TARGET # If we're doing a simulator and device build, device and simulator # architectures use different paths and flags for the sysroot and # deployment target switch, so we must multiplex them across multiple # architectures using -Xarch. 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