/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include class tst_QGraphicsSceneIndex : public QObject { Q_OBJECT public slots: void initTestCase(); private slots: void scatteredItems_data(); void scatteredItems(); void overlappedItems_data(); void overlappedItems(); void movingItems_data(); void movingItems(); void connectedToSceneRectChanged(); void items(); void removeItems(); void clear(); private: void common_data(); QGraphicsSceneIndex *createIndex(const QString &name); }; void tst_QGraphicsSceneIndex::initTestCase() { } void tst_QGraphicsSceneIndex::common_data() { QTest::addColumn("indexMethod"); QTest::newRow("BSP") << QString("bsp"); QTest::newRow("Linear") << QString("linear"); } QGraphicsSceneIndex *tst_QGraphicsSceneIndex::createIndex(const QString &indexMethod) { QGraphicsSceneIndex *index = 0; QGraphicsScene *scene = new QGraphicsScene(); if (indexMethod == "bsp") index = new QGraphicsSceneBspTreeIndex(scene); if (indexMethod == "linear") index = new QGraphicsSceneLinearIndex(scene); return index; } void tst_QGraphicsSceneIndex::scatteredItems_data() { common_data(); } void tst_QGraphicsSceneIndex::scatteredItems() { QFETCH(QString, indexMethod); QGraphicsScene scene; scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex); for (int i = 0; i < 10; ++i) scene.addRect(i*50, i*50, 40, 35); QCOMPARE(scene.items(QPointF(5, 5)).count(), 1); QCOMPARE(scene.items(QPointF(55, 55)).count(), 1); QCOMPARE(scene.items(QPointF(-100, -100)).count(), 0); QCOMPARE(scene.items(QRectF(0, 0, 10, 10)).count(), 1); QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 10); QCOMPARE(scene.items(QRectF(-100, -1000, 0, 0)).count(), 0); } void tst_QGraphicsSceneIndex::overlappedItems_data() { common_data(); } void tst_QGraphicsSceneIndex::overlappedItems() { QFETCH(QString, indexMethod); QGraphicsScene scene; scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex); for (int i = 0; i < 10; ++i) for (int j = 0; j < 10; ++j) scene.addRect(i*50, j*50, 200, 200)->setPen(QPen(Qt::black, 0)); QCOMPARE(scene.items(QPointF(5, 5)).count(), 1); QCOMPARE(scene.items(QPointF(55, 55)).count(), 4); QCOMPARE(scene.items(QPointF(105, 105)).count(), 9); QCOMPARE(scene.items(QPointF(-100, -100)).count(), 0); QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 100); QCOMPARE(scene.items(QRectF(-100, -1000, 0, 0)).count(), 0); QCOMPARE(scene.items(QRectF(0, 0, 200, 200)).count(), 16); QCOMPARE(scene.items(QRectF(0, 0, 100, 100)).count(), 4); QCOMPARE(scene.items(QRectF(0, 0, 1, 100)).count(), 2); QCOMPARE(scene.items(QRectF(0, 0, 1, 1000)).count(), 10); } void tst_QGraphicsSceneIndex::movingItems_data() { common_data(); } void tst_QGraphicsSceneIndex::movingItems() { QFETCH(QString, indexMethod); QGraphicsScene scene; scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex); for (int i = 0; i < 10; ++i) scene.addRect(i*50, i*50, 40, 35); QGraphicsRectItem *box = scene.addRect(0, 0, 10, 10); QCOMPARE(scene.items(QPointF(5, 5)).count(), 2); QCOMPARE(scene.items(QPointF(-1, -1)).count(), 0); QCOMPARE(scene.items(QRectF(0, 0, 5, 5)).count(), 2); box->setPos(10, 10); QCOMPARE(scene.items(QPointF(9, 9)).count(), 1); QCOMPARE(scene.items(QPointF(15, 15)).count(), 2); QCOMPARE(scene.items(QRectF(0, 0, 1, 1)).count(), 1); box->setPos(-5, -5); QCOMPARE(scene.items(QPointF(-1, -1)).count(), 1); QCOMPARE(scene.items(QRectF(0, 0, 1, 1)).count(), 2); QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 11); } void tst_QGraphicsSceneIndex::connectedToSceneRectChanged() { class MyScene : public QGraphicsScene { public: using QGraphicsScene::receivers; }; MyScene scene; // Uses QGraphicsSceneBspTreeIndex by default. QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(QRectF))), 1); scene.setItemIndexMethod(QGraphicsScene::NoIndex); // QGraphicsSceneLinearIndex QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(QRectF))), 1); } void tst_QGraphicsSceneIndex::items() { QGraphicsScene scene; QGraphicsItem *item1 = scene.addRect(0, 0, 10, 10); QGraphicsItem *item2 = scene.addRect(10, 10, 10, 10); QCOMPARE(scene.items().size(), 2); // Move from unindexed items into bsp tree. QTest::qWait(50); QCOMPARE(scene.items().size(), 2); // Add untransformable item. QGraphicsItem *item3 = new QGraphicsRectItem(QRectF(20, 20, 10, 10)); item3->setFlag(QGraphicsItem::ItemIgnoresTransformations); scene.addItem(item3); QCOMPARE(scene.items().size(), 3); // Move from unindexed items into untransformable items. QTest::qWait(50); QCOMPARE(scene.items().size(), 3); // Move from untransformable items into unindexed items. item3->setFlag(QGraphicsItem::ItemIgnoresTransformations, false); QCOMPARE(scene.items().size(), 3); QTest::qWait(50); QCOMPARE(scene.items().size(), 3); // Make all items untransformable. item1->setFlag(QGraphicsItem::ItemIgnoresTransformations); item2->setParentItem(item1); item3->setParentItem(item2); QCOMPARE(scene.items().size(), 3); // Move from unindexed items into untransformable items. QTest::qWait(50); QCOMPARE(scene.items().size(), 3); } class RectWidget : public QGraphicsWidget { Q_OBJECT public: RectWidget(QGraphicsItem *parent = 0) : QGraphicsWidget(parent) { } void paint(QPainter *painter, const QStyleOptionGraphicsItem * /* option */, QWidget * /* widget */) { painter->setBrush(brush); painter->drawRect(boundingRect()); } public: QBrush brush; }; void tst_QGraphicsSceneIndex::removeItems() { QGraphicsScene scene; RectWidget *parent = new RectWidget; parent->brush = QBrush(QColor(Qt::magenta)); parent->setGeometry(250, 250, 400, 400); RectWidget *widget = new RectWidget(parent); widget->brush = QBrush(QColor(Qt::blue)); widget->setGeometry(10, 10, 200, 200); RectWidget *widgetChild1 = new RectWidget(widget); widgetChild1->brush = QBrush(QColor(Qt::green)); widgetChild1->setGeometry(20, 20, 100, 100); RectWidget *widgetChild2 = new RectWidget(widgetChild1); widgetChild2->brush = QBrush(QColor(Qt::yellow)); widgetChild2->setGeometry(25, 25, 50, 50); scene.addItem(parent); QGraphicsView view(&scene); view.resize(600, 600); view.show(); QApplication::setActiveWindow(&view); QVERIFY(QTest::qWaitForWindowActive(&view)); scene.removeItem(widgetChild1); delete widgetChild1; //We move the parent scene.items(295, 295, 50, 50); //This should not crash } void tst_QGraphicsSceneIndex::clear() { class MyItem : public QGraphicsItem { public: MyItem(QGraphicsItem *parent = 0) : QGraphicsItem(parent), numPaints(0) {} int numPaints; protected: QRectF boundingRect() const { return QRectF(0, 0, 10, 10); } void paint(QPainter * /* painter */, const QStyleOptionGraphicsItem *, QWidget *) { ++numPaints; } }; QGraphicsScene scene; scene.setSceneRect(0, 0, 100, 100); scene.addItem(new MyItem); QGraphicsView view(&scene); view.show(); qApp->setActiveWindow(&view); QVERIFY(QTest::qWaitForWindowActive(&view)); scene.clear(); // Make sure the index is re-generated after QGraphicsScene::clear(); // otherwise no items will be painted. MyItem *item = new MyItem; scene.addItem(item); qApp->processEvents(); QTRY_COMPARE(item->numPaints, 1); } QTEST_MAIN(tst_QGraphicsSceneIndex) #include "tst_qgraphicssceneindex.moc"