# # Base qmake configuration for QCC on *nix-systems # include(qcc-base.conf) QMAKE_PLATFORM += qnx #Choose qnx QPA Plugin as default QT_QPA_DEFAULT_PLATFORM = qnx QMAKE_LFLAGS_SHLIB += -shared QMAKE_LFLAGS_PLUGIN += $$QMAKE_LFLAGS_SHLIB QMAKE_LFLAGS_SONAME += -Wl,-soname, QMAKE_LFLAGS_THREAD += QMAKE_LFLAGS_RPATH = -Wl,-rpath, QMAKE_LFLAGS_RPATHLINK = -Wl,-rpath-link, # -Bsymbolic-functions (ld) support QMAKE_LFLAGS_BSYMBOLIC_FUNC = -Wl,-Bsymbolic-functions QMAKE_LFLAGS_DYNAMIC_LIST = -Wl,--dynamic-list, # Generic options for all BlackBerry/QNX qcc mkspecs QMAKE_CFLAGS_THREAD = -D_REENTRANT QMAKE_CXXFLAGS_THREAD = $$QMAKE_CFLAGS_THREAD QMAKE_COMPILER_DEFINES += __QNXNTO__ QMAKE_LIBS = -lm QMAKE_LIBS_NETWORK = -lsocket # OpenGL libraries have a dependency on libEGL QMAKE_LIBS_OPENGL_ES1 = -lGLES_CM -lEGL QMAKE_LIBS_OPENGL_ES2 = -lGLESv2 -lEGL QMAKE_LIBS_EGL = -lEGL # When using this mkspec to build Qt apps (ie - not Qt itself) we want to build # against the NDK's target directory which is referenced by the QNX_TARGET environment # variable, and which is guaranteed by the NDK to be set. QNX_DIR = $$(QNX_TARGET) isEmpty(QNX_DIR) { error("QNX_TARGET environment variable not set") } QMAKE_INCDIR = $${QNX_DIR}/usr/include $${QNX_DIR}/usr/include/freetype2 QMAKE_LIBDIR = $${QNX_DIR}/$${QNX_CPUDIR}/lib $${QNX_DIR}/$${QNX_CPUDIR}/usr/lib QMAKE_LFLAGS += -Wl,-rpath-link,$${QNX_DIR}/$${QNX_CPUDIR}/lib -Wl,-rpath-link,$${QNX_DIR}/$${QNX_CPUDIR}/usr/lib QMAKE_CXXFLAGS_CXX11 = -Wc,-std=gnu++0x QMAKE_LINK_C = $$QMAKE_CC QMAKE_LINK_C_SHLIB = $$QMAKE_CC QMAKE_LINK = $$QMAKE_CXX QMAKE_LINK_SHLIB = $$QMAKE_CXX QMAKE_STRIPFLAGS_LIB += --strip-unneeded equals(QMAKE_HOST.os, Windows) { isEmpty(QMAKE_SH): error("This mkspec requires an MSYS environment.") QMAKE_DIR_SEP = / }