/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the test suite of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include namespace { QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion, const QStringList &extensions = QStringList(), const QString &vendor = QString()) { auto format = QShaderFormat(); format.setApi(api); format.setVersion(QVersionNumber(majorVersion, minorVersion)); format.setExtensions(extensions); format.setVendor(vendor); return format; } QShaderNodePort createPort(QShaderNodePort::Direction direction, const QString &name) { auto port = QShaderNodePort(); port.direction = direction; port.name = name; return port; } } class tst_QShaderNodes : public QObject { Q_OBJECT private slots: void shouldManipulateFormatMembers(); void shouldVerifyFormatsEquality_data(); void shouldVerifyFormatsEquality(); void shouldVerifyFormatsCompatibilities_data(); void shouldVerifyFormatsCompatibilities(); void shouldHaveDefaultPortState(); void shouldVerifyPortsEquality_data(); void shouldVerifyPortsEquality(); void shouldManipulateNodeMembers(); void shouldHandleNodeRulesSupportAndOrder(); }; void tst_QShaderNodes::shouldManipulateFormatMembers() { // GIVEN auto format = QShaderFormat(); // THEN (default state) QCOMPARE(format.api(), QShaderFormat::NoApi); QCOMPARE(format.version().majorVersion(), 0); QCOMPARE(format.version().minorVersion(), 0); QCOMPARE(format.extensions(), QStringList()); QCOMPARE(format.vendor(), QString()); QVERIFY(!format.isValid()); // WHEN format.setApi(QShaderFormat::OpenGLES); // THEN QCOMPARE(format.api(), QShaderFormat::OpenGLES); QCOMPARE(format.version().majorVersion(), 0); QCOMPARE(format.version().minorVersion(), 0); QCOMPARE(format.extensions(), QStringList()); QCOMPARE(format.vendor(), QString()); QVERIFY(!format.isValid()); // WHEN format.setVersion(QVersionNumber(3)); // THEN QCOMPARE(format.api(), QShaderFormat::OpenGLES); QCOMPARE(format.version().majorVersion(), 3); QCOMPARE(format.version().minorVersion(), 0); QCOMPARE(format.extensions(), QStringList()); QCOMPARE(format.vendor(), QString()); QVERIFY(format.isValid()); // WHEN format.setVersion(QVersionNumber(3, 2)); // THEN QCOMPARE(format.api(), QShaderFormat::OpenGLES); QCOMPARE(format.version().majorVersion(), 3); QCOMPARE(format.version().minorVersion(), 2); QCOMPARE(format.extensions(), QStringList()); QCOMPARE(format.vendor(), QString()); QVERIFY(format.isValid()); // WHEN format.setExtensions({"foo", "bar"}); // THEN QCOMPARE(format.api(), QShaderFormat::OpenGLES); QCOMPARE(format.version().majorVersion(), 3); QCOMPARE(format.version().minorVersion(), 2); QCOMPARE(format.extensions(), QStringList({"bar", "foo"})); QCOMPARE(format.vendor(), QString()); QVERIFY(format.isValid()); // WHEN format.setVendor(QStringLiteral("KDAB")); // THEN QCOMPARE(format.api(), QShaderFormat::OpenGLES); QCOMPARE(format.version().majorVersion(), 3); QCOMPARE(format.version().minorVersion(), 2); QCOMPARE(format.extensions(), QStringList({"bar", "foo"})); QCOMPARE(format.vendor(), QStringLiteral("KDAB")); QVERIFY(format.isValid()); } void tst_QShaderNodes::shouldVerifyFormatsEquality_data() { QTest::addColumn("left"); QTest::addColumn("right"); QTest::addColumn("expected"); QTest::newRow("Equals") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << true; QTest::newRow("Apis") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLNoProfile, 3, 0, {"foo", "bar"}, "KDAB") << false; QTest::newRow("Major") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0, {"foo", "bar"}, "KDAB") << false; QTest::newRow("Minor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1, {"foo", "bar"}, "KDAB") << false; QTest::newRow("Extensions") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}, "KDAB") << false; QTest::newRow("Vendor") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}) << false; } void tst_QShaderNodes::shouldVerifyFormatsEquality() { // GIVEN QFETCH(QShaderFormat, left); QFETCH(QShaderFormat, right); // WHEN const auto equal = (left == right); const auto notEqual = (left != right); // THEN QFETCH(bool, expected); QCOMPARE(equal, expected); QCOMPARE(notEqual, !expected); } void tst_QShaderNodes::shouldVerifyFormatsCompatibilities_data() { QTest::addColumn("reference"); QTest::addColumn("tested"); QTest::addColumn("expected"); QTest::newRow("NoProfileVsES") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << createFormat(QShaderFormat::OpenGLES, 2, 0) << true; QTest::newRow("CoreProfileVsES") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << createFormat(QShaderFormat::OpenGLES, 2, 0) << false; QTest::newRow("CompatProfileVsES") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << createFormat(QShaderFormat::OpenGLES, 2, 0) << true; QTest::newRow("ESVsNoProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0) << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << false; QTest::newRow("ESVsCoreProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << false; QTest::newRow("ESVsCompatProfile") << createFormat(QShaderFormat::OpenGLES, 2, 0) << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << false; QTest::newRow("CoreVsNoProfile") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << false; QTest::newRow("CoreVsCompat") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << false; QTest::newRow("CoreVsCore") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << true; QTest::newRow("NoProfileVsCore") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << true; QTest::newRow("NoProvileVsCompat") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << true; QTest::newRow("NoProfileVsNoProfile") << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << true; QTest::newRow("CompatVsCore") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << true; QTest::newRow("CompatVsCompat") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << true; QTest::newRow("CompatVsNoProfile") << createFormat(QShaderFormat::OpenGLCompatibilityProfile, 2, 0) << createFormat(QShaderFormat::OpenGLNoProfile, 2, 0) << true; QTest::newRow("MajorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << true; QTest::newRow("MajorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4) << true; QTest::newRow("MajorForwardCompat_3") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << false; QTest::newRow("MajorForwardCompat_4") << createFormat(QShaderFormat::OpenGLCoreProfile, 2, 4) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << false; QTest::newRow("MinorForwardCompat_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << true; QTest::newRow("MinorForwardCompat_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 1) << false; QTest::newRow("Extensions_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}) << true; QTest::newRow("Extensions_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo"}) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {"foo", "bar"}) << false; QTest::newRow("Vendor_1") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}) << true; QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}) << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB") << false; QTest::newRow("Vendor_2") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB") << createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0, {}, "KDAB") << true; } void tst_QShaderNodes::shouldVerifyFormatsCompatibilities() { // GIVEN QFETCH(QShaderFormat, reference); QFETCH(QShaderFormat, tested); // WHEN const auto supported = reference.supports(tested); // THEN QFETCH(bool, expected); QCOMPARE(supported, expected); } void tst_QShaderNodes::shouldHaveDefaultPortState() { // GIVEN auto port = QShaderNodePort(); // THEN QCOMPARE(port.direction, QShaderNodePort::Output); QVERIFY(port.name.isEmpty()); } void tst_QShaderNodes::shouldVerifyPortsEquality_data() { QTest::addColumn("left"); QTest::addColumn("right"); QTest::addColumn("expected"); QTest::newRow("Equals") << createPort(QShaderNodePort::Input, "foo") << createPort(QShaderNodePort::Input, "foo") << true; QTest::newRow("Direction") << createPort(QShaderNodePort::Input, "foo") << createPort(QShaderNodePort::Output, "foo") << false; QTest::newRow("Name") << createPort(QShaderNodePort::Input, "foo") << createPort(QShaderNodePort::Input, "bar") << false; } void tst_QShaderNodes::shouldVerifyPortsEquality() { // GIVEN QFETCH(QShaderNodePort, left); QFETCH(QShaderNodePort, right); // WHEN const auto equal = (left == right); const auto notEqual = (left != right); // THEN QFETCH(bool, expected); QCOMPARE(equal, expected); QCOMPARE(notEqual, !expected); } void tst_QShaderNodes::shouldManipulateNodeMembers() { // GIVEN const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"}); const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); auto node = QShaderNode(); // THEN (default state) QCOMPARE(node.type(), QShaderNode::Invalid); QVERIFY(node.uuid().isNull()); QVERIFY(node.ports().isEmpty()); QVERIFY(node.parameterNames().isEmpty()); QVERIFY(node.availableFormats().isEmpty()); // WHEN const auto uuid = QUuid::createUuid(); node.setUuid(uuid); // THEN QCOMPARE(node.uuid(), uuid); // WHEN auto firstPort = QShaderNodePort(); firstPort.direction = QShaderNodePort::Input; firstPort.name = QStringLiteral("foo"); node.addPort(firstPort); // THEN QCOMPARE(node.type(), QShaderNode::Output); QCOMPARE(node.ports().size(), 1); QCOMPARE(node.ports().at(0), firstPort); QVERIFY(node.availableFormats().isEmpty()); // WHEN auto secondPort = QShaderNodePort(); secondPort.direction = QShaderNodePort::Output; secondPort.name = QStringLiteral("bar"); node.addPort(secondPort); // THEN QCOMPARE(node.type(), QShaderNode::Function); QCOMPARE(node.ports().size(), 2); QCOMPARE(node.ports().at(0), firstPort); QCOMPARE(node.ports().at(1), secondPort); QVERIFY(node.availableFormats().isEmpty()); // WHEN node.removePort(firstPort); // THEN QCOMPARE(node.type(), QShaderNode::Input); QCOMPARE(node.ports().size(), 1); QCOMPARE(node.ports().at(0), secondPort); QVERIFY(node.availableFormats().isEmpty()); // WHEN node.setParameter(QStringLiteral("baz"), 42); // THEN QCOMPARE(node.type(), QShaderNode::Input); QCOMPARE(node.ports().size(), 1); QCOMPARE(node.ports().at(0), secondPort); auto parameterNames = node.parameterNames(); parameterNames.sort(); QCOMPARE(parameterNames.size(), 1); QCOMPARE(parameterNames.at(0), QStringLiteral("baz")); QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42)); QVERIFY(node.availableFormats().isEmpty()); // WHEN node.setParameter(QStringLiteral("bleh"), QStringLiteral("value")); // THEN QCOMPARE(node.type(), QShaderNode::Input); QCOMPARE(node.ports().size(), 1); QCOMPARE(node.ports().at(0), secondPort); parameterNames = node.parameterNames(); parameterNames.sort(); QCOMPARE(parameterNames.size(), 2); QCOMPARE(parameterNames.at(0), QStringLiteral("baz")); QCOMPARE(parameterNames.at(1), QStringLiteral("bleh")); QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant(42)); QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value"))); QVERIFY(node.availableFormats().isEmpty()); // WHEN node.clearParameter(QStringLiteral("baz")); // THEN QCOMPARE(node.type(), QShaderNode::Input); QCOMPARE(node.ports().size(), 1); QCOMPARE(node.ports().at(0), secondPort); parameterNames = node.parameterNames(); parameterNames.sort(); QCOMPARE(parameterNames.size(), 1); QCOMPARE(parameterNames.at(0), QStringLiteral("bleh")); QCOMPARE(node.parameter(QStringLiteral("baz")), QVariant()); QCOMPARE(node.parameter(QStringLiteral("bleh")), QVariant(QStringLiteral("value"))); QVERIFY(node.availableFormats().isEmpty()); // WHEN node.addRule(openGLES2, es2Rule); node.addRule(openGL3, gl3Rule); // THEN QCOMPARE(node.availableFormats().size(), 2); QCOMPARE(node.availableFormats().at(0), openGLES2); QCOMPARE(node.availableFormats().at(1), openGL3); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3Rule); // WHEN node.removeRule(openGLES2); // THEN QCOMPARE(node.availableFormats().size(), 1); QCOMPARE(node.availableFormats().at(0), openGL3); QCOMPARE(node.rule(openGL3), gl3Rule); // WHEN node.addRule(openGLES2, es2Rule); // THEN QCOMPARE(node.availableFormats().size(), 2); QCOMPARE(node.availableFormats().at(0), openGL3); QCOMPARE(node.availableFormats().at(1), openGLES2); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3Rule); // WHEN node.addRule(openGL3, gl3bisRule); // THEN QCOMPARE(node.availableFormats().size(), 2); QCOMPARE(node.availableFormats().at(0), openGLES2); QCOMPARE(node.availableFormats().at(1), openGL3); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3bisRule); } void tst_QShaderNodes::shouldHandleNodeRulesSupportAndOrder() { // GIVEN const auto openGLES2 = createFormat(QShaderFormat::OpenGLES, 2, 0); const auto openGL3 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 0); const auto openGL32 = createFormat(QShaderFormat::OpenGLCoreProfile, 3, 2); const auto openGL4 = createFormat(QShaderFormat::OpenGLCoreProfile, 4, 0); const auto es2Rule = QShaderNode::Rule(QByteArrayLiteral("gles2"), {"#pragma include es2/foo.inc", "#pragma include es2/bar.inc"}); const auto gl3Rule = QShaderNode::Rule(QByteArrayLiteral("gl3"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); const auto gl32Rule = QShaderNode::Rule(QByteArrayLiteral("gl32"), {"#pragma include gl32/foo.inc", "#pragma include gl32/bar.inc"}); const auto gl3bisRule = QShaderNode::Rule(QByteArrayLiteral("gl3bis"), {"#pragma include gl3/foo.inc", "#pragma include gl3/bar.inc"}); auto node = QShaderNode(); // WHEN node.addRule(openGLES2, es2Rule); node.addRule(openGL3, gl3Rule); // THEN QCOMPARE(node.availableFormats().size(), 2); QCOMPARE(node.availableFormats().at(0), openGLES2); QCOMPARE(node.availableFormats().at(1), openGL3); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3Rule); QCOMPARE(node.rule(openGL32), gl3Rule); QCOMPARE(node.rule(openGL4), gl3Rule); // WHEN node.addRule(openGL32, gl32Rule); // THEN QCOMPARE(node.availableFormats().size(), 3); QCOMPARE(node.availableFormats().at(0), openGLES2); QCOMPARE(node.availableFormats().at(1), openGL3); QCOMPARE(node.availableFormats().at(2), openGL32); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3Rule); QCOMPARE(node.rule(openGL32), gl32Rule); QCOMPARE(node.rule(openGL4), gl32Rule); // WHEN node.addRule(openGL3, gl3bisRule); // THEN QCOMPARE(node.availableFormats().size(), 3); QCOMPARE(node.availableFormats().at(0), openGLES2); QCOMPARE(node.availableFormats().at(1), openGL32); QCOMPARE(node.availableFormats().at(2), openGL3); QCOMPARE(node.rule(openGLES2), es2Rule); QCOMPARE(node.rule(openGL3), gl3bisRule); QCOMPARE(node.rule(openGL32), gl3bisRule); QCOMPARE(node.rule(openGL4), gl3bisRule); } QTEST_MAIN(tst_QShaderNodes) #include "tst_qshadernodes.moc"