05fc3aef53
Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#ifndef MAINWIDGET_H
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#define MAINWIDGET_H
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#include "geometryengine.h"
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QVector2D>
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#include <QBasicTimer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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class GeometryEngine;
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class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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using QOpenGLWidget::QOpenGLWidget;
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~MainWidget();
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protected:
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void mousePressEvent(QMouseEvent *e) override;
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void mouseReleaseEvent(QMouseEvent *e) override;
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void timerEvent(QTimerEvent *e) override;
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void initShaders();
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void initTextures();
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private:
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QBasicTimer timer;
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QOpenGLShaderProgram program;
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GeometryEngine *geometries = nullptr;
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QOpenGLTexture *texture = nullptr;
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QMatrix4x4 projection;
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QVector2D mousePressPosition;
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QVector3D rotationAxis;
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qreal angularSpeed = 0;
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QQuaternion rotation;
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};
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#endif // MAINWIDGET_H
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