qt5base-lts/tests/manual/rhi/multiview
Laszlo Agocs 277de5ca4b rhi: gl: metal: Enable depth-stencil correctly with multiview
After fixing the data type for D24S8, we can now implement attaching
depth and stencil (with the same texture).

For Metal we need to set a stencil flag correctly.

This allows using D24S8 in the manual test, which is likely the format
that is going to be commonly used when setting up multiview with
Qt Quick.

Fixes: QTBUG-114904
Change-Id: Ife425c6cb3e09bfe40092c841b78f7a93bb6a4cd
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2023-06-28 15:18:28 +02:00
..
buildshaders.bat rhi: metal: Add support for multiview rendering 2023-06-27 00:48:30 +02:00
CMakeLists.txt rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
multiview.cpp rhi: gl: metal: Enable depth-stencil correctly with multiview 2023-06-28 15:18:28 +02:00
multiview.frag rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
multiview.frag.qsb rhi: multiview: Exercise instancing in the test 2023-06-27 17:39:23 +02:00
multiview.pro rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
multiview.qrc rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
multiview.vert rhi: multiview: Exercise instancing in the test 2023-06-27 17:39:23 +02:00
multiview.vert.qsb rhi: multiview: Exercise instancing in the test 2023-06-27 17:39:23 +02:00
texture.frag rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
texture.frag.qsb rhi: multiview: Exercise instancing in the test 2023-06-27 17:39:23 +02:00
texture.vert rhi: Introduce multiview starting with OpenGL (ES) 2023-06-22 15:20:26 +02:00
texture.vert.qsb rhi: multiview: Exercise instancing in the test 2023-06-27 17:39:23 +02:00