3b0c2b7c1b
Q_DECL_OVERRIDE (which expands to 'override' for supported compiler) helps to declare the intent (that it is an overridden function) and force compilation error when there is no such virtual function in the base class. The examples should show the best practice of having it, as it may save the programmer quite some time in case of change of API or typo in the function name or arguments. This change was done automatically with clang-modernize -add-override -override-macros And fixed MSVC compilation by removing inline for TorrentViewDelegate::paint Change-Id: Ice66ae93fae571266f908703d5b8892b2c1ebb1a Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef STATES_H
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#define STATES_H
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//Qt
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#include <QtCore/QState>
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#include <QtCore/QSignalTransition>
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#include <QtCore/QPropertyAnimation>
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#include <QtWidgets/QKeyEventTransition>
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#include <QtCore/QSet>
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class GraphicsScene;
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class Boat;
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class SubMarine;
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QT_BEGIN_NAMESPACE
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class QStateMachine;
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QT_END_NAMESPACE
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class PlayState : public QState
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{
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public:
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explicit PlayState(GraphicsScene *scene, QState *parent = 0);
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~PlayState();
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protected:
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void onEntry(QEvent *) Q_DECL_OVERRIDE;
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private :
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GraphicsScene *scene;
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QStateMachine *machine;
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int currentLevel;
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int score;
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friend class UpdateScoreState;
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friend class UpdateScoreTransition;
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friend class WinTransition;
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friend class CustomSpaceTransition;
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friend class WinState;
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friend class LostState;
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friend class LevelState;
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};
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class LevelState : public QState
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{
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public:
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LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *) Q_DECL_OVERRIDE;
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private :
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void initializeLevel();
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GraphicsScene *scene;
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PlayState *game;
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};
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class PauseState : public QState
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{
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public:
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explicit PauseState(GraphicsScene *scene, QState *parent = 0);
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protected:
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void onEntry(QEvent *) Q_DECL_OVERRIDE;
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void onExit(QEvent *) Q_DECL_OVERRIDE;
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private :
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GraphicsScene *scene;
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};
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class LostState : public QState
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{
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public:
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LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *) Q_DECL_OVERRIDE;
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void onExit(QEvent *) Q_DECL_OVERRIDE;
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class WinState : public QState
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{
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public:
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WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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protected:
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void onEntry(QEvent *) Q_DECL_OVERRIDE;
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void onExit(QEvent *) Q_DECL_OVERRIDE;
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private :
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GraphicsScene *scene;
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PlayState *game;
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};
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class UpdateScoreState : public QState
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{
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public:
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UpdateScoreState(QState *parent);
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private:
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};
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//These transtion is used to update the score
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class UpdateScoreTransition : public QSignalTransition
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{
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public:
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UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE;
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion test if we have won the game
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class WinTransition : public QSignalTransition
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{
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public:
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WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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protected:
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virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE;
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private:
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PlayState * game;
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GraphicsScene *scene;
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};
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//These transtion is true if one level has been completed and the player want to continue
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class CustomSpaceTransition : public QKeyEventTransition
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{
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public:
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CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
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protected:
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virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE;
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private:
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PlayState *game;
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};
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#endif // STATES_H
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