1f267b7e6d
What's more, demonstrate two types of rendering to a cubemap: one by one to each face, and by attaching all faces as color attachments in one go. Both are used by Qt Quick 3D in connection with shadows, so this proves that the same is possible to implement with QRhi. Task-number: QTBUG-81261 Change-Id: I5c7077224d7cae0dd6ea02ac30a9e6f9f1f0c229 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
17 lines
282 B
GLSL
17 lines
282 B
GLSL
#version 440
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layout(location = 0) in vec4 position;
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layout(location = 0) out vec3 v_coord;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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} ubuf;
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out gl_PerVertex { vec4 gl_Position; };
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void main()
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{
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v_coord = position.xyz;
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gl_Position = ubuf.mvp * position;
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}
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