qt5base-lts/tests/manual/rhi/triquadcube/texturedcuberenderer.h
Lucie Gérard 05fc3aef53 Use SPDX license identifiers
Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.

Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-05-16 16:37:38 +02:00

40 lines
1.1 KiB
C++

// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef TEXTUREDCUBERENDERER_H
#define TEXTUREDCUBERENDERER_H
#include <QtGui/private/qrhi_p.h>
class TexturedCubeRenderer
{
public:
void setRhi(QRhi *r) { m_r = r; }
void setSampleCount(int samples) { m_sampleCount = samples; }
void setTranslation(const QVector3D &v) { m_translation = v; }
void initResources(QRhiRenderPassDescriptor *rp);
void releaseResources();
void resize(const QSize &pixelSize);
void queueResourceUpdates(QRhiResourceUpdateBatch *resourceUpdates);
void queueDraw(QRhiCommandBuffer *cb, const QSize &outputSizeInPixels);
private:
QRhi *m_r;
QRhiBuffer *m_vbuf = nullptr;
bool m_vbufReady = false;
QRhiBuffer *m_ubuf = nullptr;
QImage m_image;
QRhiTexture *m_tex = nullptr;
QRhiSampler *m_sampler = nullptr;
QRhiShaderResourceBindings *m_srb = nullptr;
QRhiGraphicsPipeline *m_ps = nullptr;
QVector3D m_translation;
QMatrix4x4 m_proj;
float m_rotation = 0;
int m_sampleCount = 1; // no MSAA by default
};
#endif