0226795cf3
Currently INV_PREMUL rounds strictly down. While PREMUL rounds evenly. This patch adds 0x8000 to the intermediate results in INV_PREMUL before right shifting, thereby achieving even rounding. The rounding also makes PREMUL(INV_PREMUL()) into an identify operation, which means we can safely convert ARGB32PM to ARGB32 and back without ever losing color details. A test is added to verify this. Change-Id: I1267e109caddcff0c01d726cb5c1c1e9fa5f7996 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> |
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image | ||
itemmodels | ||
kernel | ||
math3d | ||
painting | ||
qopengl | ||
text | ||
util | ||
gui.pro |