qt5base-lts/tests/manual/socketengine/main.cpp
Sergio Ahumada 48e0c4df23 Update copyright year in Digia's license headers
Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
2013-01-18 09:07:35 +01:00

117 lines
4.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QDebug>
#include <qtest.h>
#include <QtTest/QtTest>
#include <QtNetwork/qnetworkreply.h>
#include <QtNetwork/qnetworkrequest.h>
#include <QtNetwork/qnetworkaccessmanager.h>
#include <QtNetwork>
#include <QDebug>
#include <private/qabstractsocketengine_p.h>
#include <cstdio>
#include <QNetworkConfigurationManager>
#include <QNetworkConfiguration>
#include <QNetworkSession>
#include <QCoreApplication>
const int bufsize = 16*1024;
char buf[bufsize];
int main(int argc, char**argv)
{
QCoreApplication app(argc, argv);
// create it
QAbstractSocketEngine *socketEngine =
QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, QNetworkProxy(QNetworkProxy::NoProxy), 0);
if (!socketEngine) {
qDebug() << "could not create engine";
exit(1);
}
// initialize it
bool initialized = socketEngine->initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
if (!initialized) {
qDebug() << "not able to initialize engine";
exit(1);
}
// wait for connected
int r = socketEngine->connectToHost(QHostAddress("74.125.77.99"), 80); // google
bool readyToRead = false;
bool readyToWrite = false;
socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, true, 10*1000);
if (r <= 0) //timeout or error
exit(1);
if (readyToWrite) {
// write the request
QByteArray request("GET /robots.txt HTTP/1.0\r\n\r\n");
int ret = socketEngine->write(request.constData(), request.length());
if (ret == request.length()) {
// read the response in a loop
do {
bool waitReadResult = socketEngine->waitForRead(10*1000);
int available = socketEngine->bytesAvailable();
if (waitReadResult == true && available == 0) {
// disconnected
exit(0);
}
qFill(buf, buf + bufsize, 0);
ret = socketEngine->read(buf, available);
if (ret > 0) {
printf("%s", buf);
} else {
// some failure when reading
exit(1);
}
} while (1);
} else {
qDebug() << "failed writing";
}
} else {
qDebug() << "failed connecting";
}
delete socketEngine;
}