qt5base-lts/examples/opengl/hellowindow/main.cpp
Jani Heikkinen cd46a2daf5 Unify license header usage.
Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one

Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
2016-03-29 10:20:03 +00:00

154 lines
6.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "hellowindow.h"
#include <qpa/qplatformintegration.h>
#include <QGuiApplication>
#include <QScreen>
#include <QThread>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
// Some platforms can only have one window per screen. Therefore we need to differentiate.
const bool multipleWindows = QGuiApplication::arguments().contains(QStringLiteral("--multiple"));
const bool multipleScreens = QGuiApplication::arguments().contains(QStringLiteral("--multiscreen"));
QScreen *screen = QGuiApplication::primaryScreen();
QRect screenGeometry = screen->availableGeometry();
QSurfaceFormat format;
format.setDepthBufferSize(16);
if (QGuiApplication::arguments().contains(QStringLiteral("--multisample")))
format.setSamples(4);
QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
QSize windowSize(400, 320);
int delta = 40;
QList<QWindow *> windows;
QSharedPointer<Renderer> rendererA(new Renderer(format));
HelloWindow *windowA = new HelloWindow(rendererA);
windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
windowA->setTitle(QStringLiteral("Thread A - Context A"));
windowA->setVisible(true);
windows.prepend(windowA);
QList<QThread *> renderThreads;
if (multipleWindows) {
QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
QThread *renderThread = new QThread;
rendererB->moveToThread(renderThread);
renderThreads << renderThread;
HelloWindow *windowB = new HelloWindow(rendererA);
windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
windowB->setTitle(QStringLiteral("Thread A - Context A"));
windowB->setVisible(true);
windows.prepend(windowB);
HelloWindow *windowC = new HelloWindow(rendererB);
windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
windowC->setTitle(QStringLiteral("Thread B - Context B"));
windowC->setVisible(true);
windows.prepend(windowC);
}
if (multipleScreens) {
for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
QScreen *screen = QGuiApplication::screens().at(i);
QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
QThread *renderThread = new QThread;
renderer->moveToThread(renderThread);
renderThreads.prepend(renderThread);
QRect screenGeometry = screen->availableGeometry();
QPoint center = screenGeometry.center();
QSize windowSize = screenGeometry.size() * 0.8;
HelloWindow *window = new HelloWindow(renderer, screen);
window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
QChar id = QChar('B' + i);
window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
window->setVisible(true);
windows.prepend(window);
}
}
for (int i = 0; i < renderThreads.size(); ++i) {
QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
renderThreads.at(i)->start();
}
// Quit after 10 seconds. For platforms that do not have windows that are closeable.
if (QCoreApplication::arguments().contains(QStringLiteral("--timeout")))
QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
const int exitValue = app.exec();
for (int i = 0; i < renderThreads.size(); ++i) {
renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
renderThreads.at(i)->wait();
}
qDeleteAll(windows);
qDeleteAll(renderThreads);
return exitValue;
}