qt5base-lts/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
Edward Welbourne 8095c33bcd Use qRadiansToDegrees() and qDegreesToRadians() more widely
Especially in examples, where we should show off our convenience
functions, prefer calling these functions over doing arithmetic with
M_PI (or approximations thereto) and 180 (give or take simple
factors).  This incidentally documents what's going on, just by the
name of the function used (and reveals at least one place where
variables were misnamed; the return from atan is in radians, *not*
degrees).

Task-number: QTBUG-58083
Change-Id: I6e5d66721cafab423378f970af525400423e971e
Reviewed-by: Jüri Valdmann <juri.valdmann@qt.io>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
2017-07-05 10:15:34 +00:00

1336 lines
39 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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#include <QtTest/QtTest>
#include <QtCore/qmath.h>
#include <QtGui/qquaternion.h>
// This is a more tolerant version of qFuzzyCompare that also handles the case
// where one or more of the values being compare are close to zero
static inline bool myFuzzyCompare(float p1, float p2)
{
if (qFuzzyIsNull(p1) && qFuzzyIsNull(p2))
return true;
return qAbs(qAbs(p1) - qAbs(p2)) <= 0.00003f;
}
static inline bool myFuzzyCompare(const QVector3D &v1, const QVector3D &v2)
{
return myFuzzyCompare(v1.x(), v2.x())
&& myFuzzyCompare(v1.y(), v2.y())
&& myFuzzyCompare(v1.z(), v2.z());
}
static inline bool myFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2)
{
const float d = QQuaternion::dotProduct(q1, q2);
return myFuzzyCompare(d * d, 1.0f);
}
static inline bool myFuzzyCompareRadians(float p1, float p2)
{
static const float fPI = float(M_PI);
if (p1 < -fPI)
p1 += 2.0f * fPI;
else if (p1 > fPI)
p1 -= 2.0f * fPI;
if (p2 < -fPI)
p2 += 2.0f * fPI;
else if (p2 > fPI)
p2 -= 2.0f * fPI;
return qAbs(qAbs(p1) - qAbs(p2)) <= qDegreesToRadians(0.05f);
}
static inline bool myFuzzyCompareDegrees(float p1, float p2)
{
p1 = qDegreesToRadians(p1);
p2 = qDegreesToRadians(p2);
return myFuzzyCompareRadians(p1, p2);
}
class tst_QQuaternion : public QObject
{
Q_OBJECT
public:
tst_QQuaternion() {}
~tst_QQuaternion() {}
private slots:
void create();
void dotProduct_data();
void dotProduct();
void length_data();
void length();
void normalized_data();
void normalized();
void normalize_data();
void normalize();
void inverted_data();
void inverted();
void compare();
void add_data();
void add();
void subtract_data();
void subtract();
void multiply_data();
void multiply();
void multiplyFactor_data();
void multiplyFactor();
void divide_data();
void divide();
void negate_data();
void negate();
void conjugate_data();
void conjugate();
void fromAxisAndAngle_data();
void fromAxisAndAngle();
void fromRotationMatrix_data();
void fromRotationMatrix();
void fromAxes_data();
void fromAxes();
void rotationTo_data();
void rotationTo();
void fromDirection_data();
void fromDirection();
void fromEulerAngles_data();
void fromEulerAngles();
void slerp_data();
void slerp();
void nlerp_data();
void nlerp();
void properties();
void metaTypes();
};
// Test the creation of QQuaternion objects in various ways:
// construct, copy, and modify.
void tst_QQuaternion::create()
{
QQuaternion identity;
QCOMPARE(identity.x(), 0.0f);
QCOMPARE(identity.y(), 0.0f);
QCOMPARE(identity.z(), 0.0f);
QCOMPARE(identity.scalar(), 1.0f);
QVERIFY(identity.isIdentity());
QQuaternion negativeZeroIdentity(1.0f, -0.0f, -0.0f, -0.0f);
QCOMPARE(negativeZeroIdentity.x(), -0.0f);
QCOMPARE(negativeZeroIdentity.y(), -0.0f);
QCOMPARE(negativeZeroIdentity.z(), -0.0f);
QCOMPARE(negativeZeroIdentity.scalar(), 1.0f);
QVERIFY(negativeZeroIdentity.isIdentity());
QQuaternion v1(34.0f, 1.0f, 2.5f, -89.25f);
QCOMPARE(v1.x(), 1.0f);
QCOMPARE(v1.y(), 2.5f);
QCOMPARE(v1.z(), -89.25f);
QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
QQuaternion v1i(34, 1, 2, -89);
QCOMPARE(v1i.x(), 1.0f);
QCOMPARE(v1i.y(), 2.0f);
QCOMPARE(v1i.z(), -89.0f);
QCOMPARE(v1i.scalar(), 34.0f);
QVERIFY(!v1i.isNull());
QQuaternion v2(v1);
QCOMPARE(v2.x(), 1.0f);
QCOMPARE(v2.y(), 2.5f);
QCOMPARE(v2.z(), -89.25f);
QCOMPARE(v2.scalar(), 34.0f);
QVERIFY(!v2.isNull());
QQuaternion v4;
QCOMPARE(v4.x(), 0.0f);
QCOMPARE(v4.y(), 0.0f);
QCOMPARE(v4.z(), 0.0f);
QCOMPARE(v4.scalar(), 1.0f);
QVERIFY(v4.isIdentity());
v4 = v1;
QCOMPARE(v4.x(), 1.0f);
QCOMPARE(v4.y(), 2.5f);
QCOMPARE(v4.z(), -89.25f);
QCOMPARE(v4.scalar(), 34.0f);
QVERIFY(!v4.isNull());
QQuaternion v9(34, QVector3D(1.0f, 2.5f, -89.25f));
QCOMPARE(v9.x(), 1.0f);
QCOMPARE(v9.y(), 2.5f);
QCOMPARE(v9.z(), -89.25f);
QCOMPARE(v9.scalar(), 34.0f);
QVERIFY(!v9.isNull());
v1.setX(3.0f);
QCOMPARE(v1.x(), 3.0f);
QCOMPARE(v1.y(), 2.5f);
QCOMPARE(v1.z(), -89.25f);
QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setY(10.5f);
QCOMPARE(v1.x(), 3.0f);
QCOMPARE(v1.y(), 10.5f);
QCOMPARE(v1.z(), -89.25f);
QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setZ(15.5f);
QCOMPARE(v1.x(), 3.0f);
QCOMPARE(v1.y(), 10.5f);
QCOMPARE(v1.z(), 15.5f);
QCOMPARE(v1.scalar(), 34.0f);
QVERIFY(!v1.isNull());
v1.setScalar(6.0f);
QCOMPARE(v1.x(), 3.0f);
QCOMPARE(v1.y(), 10.5f);
QCOMPARE(v1.z(), 15.5f);
QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
v1.setVector(2.0f, 6.5f, -1.25f);
QCOMPARE(v1.x(), 2.0f);
QCOMPARE(v1.y(), 6.5f);
QCOMPARE(v1.z(), -1.25f);
QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
QVERIFY(v1.vector() == QVector3D(2.0f, 6.5f, -1.25f));
v1.setVector(QVector3D(-2.0f, -6.5f, 1.25f));
QCOMPARE(v1.x(), -2.0f);
QCOMPARE(v1.y(), -6.5f);
QCOMPARE(v1.z(), 1.25f);
QCOMPARE(v1.scalar(), 6.0f);
QVERIFY(!v1.isNull());
QVERIFY(v1.vector() == QVector3D(-2.0f, -6.5f, 1.25f));
v1.setX(0.0f);
v1.setY(0.0f);
v1.setZ(0.0f);
v1.setScalar(0.0f);
QCOMPARE(v1.x(), 0.0f);
QCOMPARE(v1.y(), 0.0f);
QCOMPARE(v1.z(), 0.0f);
QCOMPARE(v1.scalar(), 0.0f);
QVERIFY(v1.isNull());
QVector4D v10 = v9.toVector4D();
QCOMPARE(v10.x(), 1.0f);
QCOMPARE(v10.y(), 2.5f);
QCOMPARE(v10.z(), -89.25f);
QCOMPARE(v10.w(), 34.0f);
}
// Test the computation of dot product.
void tst_QQuaternion::dotProduct_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("scalar1");
QTest::addColumn<float>("x2");
QTest::addColumn<float>("y2");
QTest::addColumn<float>("z2");
QTest::addColumn<float>("scalar2");
QTest::addColumn<float>("dot");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 0.0f;
QTest::newRow("identity")
<< 0.0f << 0.0f << 0.0f << 1.0f
<< 0.0f << 0.0f << 0.0f << 1.0f
<< 1.0f;
QTest::newRow("unitvec")
<< 1.0f << 0.0f << 0.0f << 0.0f
<< 0.0f << 1.0f << 0.0f << 0.0f
<< 0.0f;
QTest::newRow("complex")
<< 1.0f << 2.0f << 3.0f << 4.0f
<< 4.0f << 5.0f << 6.0f << 7.0f
<< 60.0f;
}
void tst_QQuaternion::dotProduct()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, scalar1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, scalar2);
QFETCH(float, dot);
QQuaternion q1(scalar1, x1, y1, z1);
QQuaternion q2(scalar2, x2, y2, z2);
QCOMPARE(QQuaternion::dotProduct(q1, q2), dot);
QCOMPARE(QQuaternion::dotProduct(q2, q1), dot);
}
// Test length computation for quaternions.
void tst_QQuaternion::length_data()
{
QTest::addColumn<float>("x");
QTest::addColumn<float>("y");
QTest::addColumn<float>("z");
QTest::addColumn<float>("w");
QTest::addColumn<float>("len");
QTest::newRow("null") << 0.0f << 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("1x") << 1.0f << 0.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("1y") << 0.0f << 1.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("1z") << 0.0f << 0.0f << 1.0f << 0.0f << 1.0f;
QTest::newRow("1w") << 0.0f << 0.0f << 0.0f << 1.0f << 1.0f;
QTest::newRow("-1x") << -1.0f << 0.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("-1y") << 0.0f << -1.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("-1z") << 0.0f << 0.0f << -1.0f << 0.0f << 1.0f;
QTest::newRow("-1w") << 0.0f << 0.0f << 0.0f << -1.0f << 1.0f;
QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << std::sqrt(16.0f);
}
void tst_QQuaternion::length()
{
QFETCH(float, x);
QFETCH(float, y);
QFETCH(float, z);
QFETCH(float, w);
QFETCH(float, len);
QQuaternion v(w, x, y, z);
QCOMPARE(v.length(), len);
QCOMPARE(v.lengthSquared(), x * x + y * y + z * z + w * w);
}
// Test the unit vector conversion for quaternions.
void tst_QQuaternion::normalized_data()
{
// Use the same test data as the length test.
length_data();
}
void tst_QQuaternion::normalized()
{
QFETCH(float, x);
QFETCH(float, y);
QFETCH(float, z);
QFETCH(float, w);
QFETCH(float, len);
QQuaternion v(w, x, y, z);
QQuaternion u = v.normalized();
if (v.isNull())
QVERIFY(u.isNull());
else
QCOMPARE(u.length(), 1.0f);
QCOMPARE(u.x() * len, v.x());
QCOMPARE(u.y() * len, v.y());
QCOMPARE(u.z() * len, v.z());
QCOMPARE(u.scalar() * len, v.scalar());
}
// Test the unit vector conversion for quaternions.
void tst_QQuaternion::normalize_data()
{
// Use the same test data as the length test.
length_data();
}
void tst_QQuaternion::normalize()
{
QFETCH(float, x);
QFETCH(float, y);
QFETCH(float, z);
QFETCH(float, w);
QQuaternion v(w, x, y, z);
bool isNull = v.isNull();
v.normalize();
if (isNull)
QVERIFY(v.isNull());
else
QCOMPARE(v.length(), 1.0f);
}
void tst_QQuaternion::inverted_data()
{
// Use the same test data as the length test.
length_data();
}
void tst_QQuaternion::inverted()
{
QFETCH(float, x);
QFETCH(float, y);
QFETCH(float, z);
QFETCH(float, w);
QFETCH(float, len);
QQuaternion v(w, x, y, z);
QQuaternion u = v.inverted();
if (v.isNull()) {
QVERIFY(u.isNull());
} else {
len *= len;
QCOMPARE(-u.x() * len, v.x());
QCOMPARE(-u.y() * len, v.y());
QCOMPARE(-u.z() * len, v.z());
QCOMPARE(u.scalar() * len, v.scalar());
}
}
// Test the comparison operators for quaternions.
void tst_QQuaternion::compare()
{
QQuaternion v1(8, 1, 2, 4);
QQuaternion v2(8, 1, 2, 4);
QQuaternion v3(8, 3, 2, 4);
QQuaternion v4(8, 1, 3, 4);
QQuaternion v5(8, 1, 2, 3);
QQuaternion v6(3, 1, 2, 4);
QCOMPARE(v1, v2);
QVERIFY(v1 != v3);
QVERIFY(v1 != v4);
QVERIFY(v1 != v5);
QVERIFY(v1 != v6);
}
// Test addition for quaternions.
void tst_QQuaternion::add_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("w1");
QTest::addColumn<float>("x2");
QTest::addColumn<float>("y2");
QTest::addColumn<float>("z2");
QTest::addColumn<float>("w2");
QTest::addColumn<float>("x3");
QTest::addColumn<float>("y3");
QTest::addColumn<float>("z3");
QTest::addColumn<float>("w3");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
<< 1.0f << 0.0f << 0.0f << 0.0f
<< 2.0f << 0.0f << 0.0f << 0.0f
<< 3.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("yonly")
<< 0.0f << 1.0f << 0.0f << 0.0f
<< 0.0f << 2.0f << 0.0f << 0.0f
<< 0.0f << 3.0f << 0.0f << 0.0f;
QTest::newRow("zonly")
<< 0.0f << 0.0f << 1.0f << 0.0f
<< 0.0f << 0.0f << 2.0f << 0.0f
<< 0.0f << 0.0f << 3.0f << 0.0f;
QTest::newRow("wonly")
<< 0.0f << 0.0f << 0.0f << 1.0f
<< 0.0f << 0.0f << 0.0f << 2.0f
<< 0.0f << 0.0f << 0.0f << 3.0f;
QTest::newRow("all")
<< 1.0f << 2.0f << 3.0f << 8.0f
<< 4.0f << 5.0f << -6.0f << 9.0f
<< 5.0f << 7.0f << -3.0f << 17.0f;
}
void tst_QQuaternion::add()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, w2);
QFETCH(float, x3);
QFETCH(float, y3);
QFETCH(float, z3);
QFETCH(float, w3);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
QQuaternion v3(w3, x3, y3, z3);
QVERIFY((v1 + v2) == v3);
QQuaternion v4(v1);
v4 += v2;
QCOMPARE(v4, v3);
QCOMPARE(v4.x(), v1.x() + v2.x());
QCOMPARE(v4.y(), v1.y() + v2.y());
QCOMPARE(v4.z(), v1.z() + v2.z());
QCOMPARE(v4.scalar(), v1.scalar() + v2.scalar());
}
// Test subtraction for quaternions.
void tst_QQuaternion::subtract_data()
{
// Use the same test data as the add test.
add_data();
}
void tst_QQuaternion::subtract()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, w2);
QFETCH(float, x3);
QFETCH(float, y3);
QFETCH(float, z3);
QFETCH(float, w3);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
QQuaternion v3(w3, x3, y3, z3);
QVERIFY((v3 - v1) == v2);
QVERIFY((v3 - v2) == v1);
QQuaternion v4(v3);
v4 -= v1;
QCOMPARE(v4, v2);
QCOMPARE(v4.x(), v3.x() - v1.x());
QCOMPARE(v4.y(), v3.y() - v1.y());
QCOMPARE(v4.z(), v3.z() - v1.z());
QCOMPARE(v4.scalar(), v3.scalar() - v1.scalar());
QQuaternion v5(v3);
v5 -= v2;
QCOMPARE(v5, v1);
QCOMPARE(v5.x(), v3.x() - v2.x());
QCOMPARE(v5.y(), v3.y() - v2.y());
QCOMPARE(v5.z(), v3.z() - v2.z());
QCOMPARE(v5.scalar(), v3.scalar() - v2.scalar());
}
// Test quaternion multiplication.
void tst_QQuaternion::multiply_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("w1");
QTest::addColumn<float>("x2");
QTest::addColumn<float>("y2");
QTest::addColumn<float>("z2");
QTest::addColumn<float>("w2");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("unitvec")
<< 1.0f << 0.0f << 0.0f << 1.0f
<< 0.0f << 1.0f << 0.0f << 1.0f;
QTest::newRow("complex")
<< 1.0f << 2.0f << 3.0f << 7.0f
<< 4.0f << 5.0f << 6.0f << 8.0f;
for (float w = -1.0f; w <= 1.0f; w += 0.5f)
for (float x = -1.0f; x <= 1.0f; x += 0.5f)
for (float y = -1.0f; y <= 1.0f; y += 0.5f)
for (float z = -1.0f; z <= 1.0f; z += 0.5f) {
QTest::newRow("exhaustive")
<< x << y << z << w
<< z << w << y << x;
}
}
void tst_QQuaternion::multiply()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, w2);
QQuaternion q1(w1, x1, y1, z1);
QQuaternion q2(w2, x2, y2, z2);
// Use the simple algorithm at:
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q53
// to calculate the answer we expect to get.
QVector3D v1(x1, y1, z1);
QVector3D v2(x2, y2, z2);
float scalar = w1 * w2 - QVector3D::dotProduct(v1, v2);
QVector3D vector = w1 * v2 + w2 * v1 + QVector3D::crossProduct(v1, v2);
QQuaternion result(scalar, vector);
QVERIFY((q1 * q2) == result);
}
// Test multiplication by a factor for quaternions.
void tst_QQuaternion::multiplyFactor_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("w1");
QTest::addColumn<float>("factor");
QTest::addColumn<float>("x2");
QTest::addColumn<float>("y2");
QTest::addColumn<float>("z2");
QTest::addColumn<float>("w2");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f
<< 100.0f
<< 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
<< 1.0f << 0.0f << 0.0f << 0.0f
<< 2.0f
<< 2.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("yonly")
<< 0.0f << 1.0f << 0.0f << 0.0f
<< 2.0f
<< 0.0f << 2.0f << 0.0f << 0.0f;
QTest::newRow("zonly")
<< 0.0f << 0.0f << 1.0f << 0.0f
<< 2.0f
<< 0.0f << 0.0f << 2.0f << 0.0f;
QTest::newRow("wonly")
<< 0.0f << 0.0f << 0.0f << 1.0f
<< 2.0f
<< 0.0f << 0.0f << 0.0f << 2.0f;
QTest::newRow("all")
<< 1.0f << 2.0f << -3.0f << 4.0f
<< 2.0f
<< 2.0f << 4.0f << -6.0f << 8.0f;
QTest::newRow("allzero")
<< 1.0f << 2.0f << -3.0f << 4.0f
<< 0.0f
<< 0.0f << 0.0f << 0.0f << 0.0f;
}
void tst_QQuaternion::multiplyFactor()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QFETCH(float, factor);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, w2);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
QVERIFY((v1 * factor) == v2);
QVERIFY((factor * v1) == v2);
QQuaternion v3(v1);
v3 *= factor;
QCOMPARE(v3, v2);
QCOMPARE(v3.x(), v1.x() * factor);
QCOMPARE(v3.y(), v1.y() * factor);
QCOMPARE(v3.z(), v1.z() * factor);
QCOMPARE(v3.scalar(), v1.scalar() * factor);
}
// Test division by a factor for quaternions.
void tst_QQuaternion::divide_data()
{
// Use the same test data as the multiply test.
multiplyFactor_data();
}
void tst_QQuaternion::divide()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QFETCH(float, factor);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, w2);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w2, x2, y2, z2);
if (factor == 0.0f)
return;
QVERIFY((v2 / factor) == v1);
QQuaternion v3(v2);
v3 /= factor;
QCOMPARE(v3, v1);
QCOMPARE(v3.x(), v2.x() / factor);
QCOMPARE(v3.y(), v2.y() / factor);
QCOMPARE(v3.z(), v2.z() / factor);
QCOMPARE(v3.scalar(), v2.scalar() / factor);
}
// Test negation for quaternions.
void tst_QQuaternion::negate_data()
{
// Use the same test data as the add test.
add_data();
}
void tst_QQuaternion::negate()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(-w1, -x1, -y1, -z1);
QCOMPARE(-v1, v2);
}
// Test quaternion conjugate calculations.
void tst_QQuaternion::conjugate_data()
{
// Use the same test data as the add test.
add_data();
}
void tst_QQuaternion::conjugate()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, w1);
QQuaternion v1(w1, x1, y1, z1);
QQuaternion v2(w1, -x1, -y1, -z1);
QCOMPARE(v1.conjugate(), v2);
}
// Test quaternion creation from an axis and an angle.
void tst_QQuaternion::fromAxisAndAngle_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("angle");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
<< 1.0f << 0.0f << 0.0f << 90.0f;
QTest::newRow("yonly")
<< 0.0f << 1.0f << 0.0f << 180.0f;
QTest::newRow("zonly")
<< 0.0f << 0.0f << 1.0f << 270.0f;
QTest::newRow("complex")
<< 1.0f << 2.0f << -3.0f << 45.0f;
}
void tst_QQuaternion::fromAxisAndAngle()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, angle);
// Use a straight-forward implementation of the algorithm at:
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// to calculate the answer we expect to get.
QVector3D vector = QVector3D(x1, y1, z1).normalized();
const float a = qDegreesToRadians(angle) / 2.0;
const float sin_a = std::sin(a);
const float cos_a = std::cos(a);
QQuaternion result(cos_a,
(vector.x() * sin_a),
(vector.y() * sin_a),
(vector.z() * sin_a));
result = result.normalized();
QQuaternion answer = QQuaternion::fromAxisAndAngle(QVector3D(x1, y1, z1), angle);
QVERIFY(qFuzzyCompare(answer.x(), result.x()));
QVERIFY(qFuzzyCompare(answer.y(), result.y()));
QVERIFY(qFuzzyCompare(answer.z(), result.z()));
QVERIFY(qFuzzyCompare(answer.scalar(), result.scalar()));
{
QVector3D answerAxis;
float answerAngle;
answer.getAxisAndAngle(&answerAxis, &answerAngle);
QVERIFY(qFuzzyCompare(answerAxis.x(), vector.x()));
QVERIFY(qFuzzyCompare(answerAxis.y(), vector.y()));
QVERIFY(qFuzzyCompare(answerAxis.z(), vector.z()));
QVERIFY(qFuzzyCompare(answerAngle, angle));
}
answer = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle);
QVERIFY(qFuzzyCompare(answer.x(), result.x()));
QVERIFY(qFuzzyCompare(answer.y(), result.y()));
QVERIFY(qFuzzyCompare(answer.z(), result.z()));
QVERIFY(qFuzzyCompare(answer.scalar(), result.scalar()));
{
float answerAxisX, answerAxisY, answerAxisZ;
float answerAngle;
answer.getAxisAndAngle(&answerAxisX, &answerAxisY, &answerAxisZ, &answerAngle);
QVERIFY(qFuzzyCompare(answerAxisX, vector.x()));
QVERIFY(qFuzzyCompare(answerAxisY, vector.y()));
QVERIFY(qFuzzyCompare(answerAxisZ, vector.z()));
QVERIFY(qFuzzyCompare(answerAngle, angle));
}
}
// Test quaternion convertion to and from rotation matrix.
void tst_QQuaternion::fromRotationMatrix_data()
{
fromAxisAndAngle_data();
}
void tst_QQuaternion::fromRotationMatrix()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, angle);
QQuaternion result = QQuaternion::fromAxisAndAngle(QVector3D(x1, y1, z1), angle);
QMatrix3x3 rot3x3 = result.toRotationMatrix();
QQuaternion answer = QQuaternion::fromRotationMatrix(rot3x3);
QVERIFY(qFuzzyCompare(answer, result) || qFuzzyCompare(-answer, result));
}
// Test quaternion convertion to and from orthonormal axes.
void tst_QQuaternion::fromAxes_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("angle");
QTest::addColumn<QVector3D>("xAxis");
QTest::addColumn<QVector3D>("yAxis");
QTest::addColumn<QVector3D>("zAxis");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f << 0.0f
<< QVector3D(1, 0, 0) << QVector3D(0, 1, 0) << QVector3D(0, 0, 1);
QTest::newRow("xonly")
<< 1.0f << 0.0f << 0.0f << 90.0f
<< QVector3D(1, 0, 0) << QVector3D(0, 0, 1) << QVector3D(0, -1, 0);
QTest::newRow("yonly")
<< 0.0f << 1.0f << 0.0f << 180.0f
<< QVector3D(-1, 0, 0) << QVector3D(0, 1, 0) << QVector3D(0, 0, -1);
QTest::newRow("zonly")
<< 0.0f << 0.0f << 1.0f << 270.0f
<< QVector3D(0, -1, 0) << QVector3D(1, 0, 0) << QVector3D(0, 0, 1);
QTest::newRow("complex")
<< 1.0f << 2.0f << -3.0f << 45.0f
<< QVector3D(0.728028, -0.525105, -0.440727) << QVector3D(0.608789, 0.790791, 0.0634566) << QVector3D(0.315202, -0.314508, 0.895395);
}
void tst_QQuaternion::fromAxes()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, angle);
QFETCH(QVector3D, xAxis);
QFETCH(QVector3D, yAxis);
QFETCH(QVector3D, zAxis);
QQuaternion result = QQuaternion::fromAxisAndAngle(QVector3D(x1, y1, z1), angle);
QVector3D axes[3];
result.getAxes(&axes[0], &axes[1], &axes[2]);
QVERIFY(myFuzzyCompare(axes[0], xAxis));
QVERIFY(myFuzzyCompare(axes[1], yAxis));
QVERIFY(myFuzzyCompare(axes[2], zAxis));
QQuaternion answer = QQuaternion::fromAxes(axes[0], axes[1], axes[2]);
QVERIFY(qFuzzyCompare(answer, result) || qFuzzyCompare(-answer, result));
}
// Test shortest arc quaternion.
void tst_QQuaternion::rotationTo_data()
{
QTest::addColumn<QVector3D>("from");
QTest::addColumn<QVector3D>("to");
// same
QTest::newRow("+X -> +X") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(10.0f, 0.0f, 0.0f);
QTest::newRow("-X -> -X") << QVector3D(-10.0f, 0.0f, 0.0f) << QVector3D(-10.0f, 0.0f, 0.0f);
QTest::newRow("+Y -> +Y") << QVector3D(0.0f, 10.0f, 0.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("-Y -> -Y") << QVector3D(0.0f, -10.0f, 0.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("+Z -> +Z") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, 0.0f, 10.0f);
QTest::newRow("-Z -> -Z") << QVector3D(0.0f, 0.0f, -10.0f) << QVector3D(0.0f, 0.0f, -10.0f);
QTest::newRow("+X+Y+Z -> +X+Y+Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(10.0f, 10.0f, 10.0f);
QTest::newRow("-X-Y-Z -> -X-Y-Z") << QVector3D(-10.0f, -10.0f, -10.0f) << QVector3D(-10.0f, -10.0f, -10.0f);
// arbitrary
QTest::newRow("+Z -> +X") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(10.0f, 0.0f, 0.0f);
QTest::newRow("+Z -> -X") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(-10.0f, 0.0f, 0.0f);
QTest::newRow("+Z -> +Y") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("+Z -> -Y") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("-Z -> +X") << QVector3D(0.0f, 0.0f, -10.0f) << QVector3D(10.0f, 0.0f, 0.0f);
QTest::newRow("-Z -> -X") << QVector3D(0.0f, 0.0f, -10.0f) << QVector3D(-10.0f, 0.0f, 0.0f);
QTest::newRow("-Z -> +Y") << QVector3D(0.0f, 0.0f, -10.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("-Z -> -Y") << QVector3D(0.0f, 0.0f, -10.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("+X -> +Y") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("+X -> -Y") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("-X -> +Y") << QVector3D(-10.0f, 0.0f, 0.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("-X -> -Y") << QVector3D(-10.0f, 0.0f, 0.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("+X+Y+Z -> +X-Y-Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(10.0f, -10.0f, -10.0f);
QTest::newRow("-X-Y+Z -> -X+Y-Z") << QVector3D(-10.0f, -10.0f, 10.0f) << QVector3D(-10.0f, 10.0f, -10.0f);
QTest::newRow("+X+Y+Z -> +Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(0.0f, 0.0f, 10.0f);
// collinear
QTest::newRow("+X -> -X") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(-10.0f, 0.0f, 0.0f);
QTest::newRow("+Y -> -Y") << QVector3D(0.0f, 10.0f, 0.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("+Z -> -Z") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, 0.0f, -10.0f);
QTest::newRow("+X+Y+Z -> -X-Y-Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(-10.0f, -10.0f, -10.0f);
}
void tst_QQuaternion::rotationTo()
{
QFETCH(QVector3D, from);
QFETCH(QVector3D, to);
QQuaternion q1 = QQuaternion::rotationTo(from, to);
QVERIFY(myFuzzyCompare(q1, q1.normalized()));
QVector3D vec1(q1 * from);
vec1 *= (to.length() / from.length()); // discard rotated length
QVERIFY(myFuzzyCompare(vec1, to));
QQuaternion q2 = QQuaternion::rotationTo(to, from);
QVERIFY(myFuzzyCompare(q2, q2.normalized()));
QVector3D vec2(q2 * to);
vec2 *= (from.length() / to.length()); // discard rotated length
QVERIFY(myFuzzyCompare(vec2, from));
}
static QByteArray testnameForAxis(const QVector3D &axis)
{
QByteArray testname;
if (axis == QVector3D()) {
testname = "null";
} else {
if (axis.x()) {
testname += axis.x() < 0 ? '-' : '+';
testname += 'X';
}
if (axis.y()) {
testname += axis.y() < 0 ? '-' : '+';
testname += 'Y';
}
if (axis.z()) {
testname += axis.z() < 0 ? '-' : '+';
testname += 'Z';
}
}
return testname;
}
// Test quaternion convertion to and from orthonormal axes.
void tst_QQuaternion::fromDirection_data()
{
QTest::addColumn<QVector3D>("direction");
QTest::addColumn<QVector3D>("up");
QList<QQuaternion> orientations;
orientations << QQuaternion();
for (int angle = 45; angle <= 360; angle += 45) {
orientations << QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), angle)
<< QQuaternion::fromAxisAndAngle(QVector3D(0, 1, 0), angle)
<< QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle)
<< QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), angle)
* QQuaternion::fromAxisAndAngle(QVector3D(0, 1, 0), angle)
* QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle);
}
// othonormal up and dir
foreach (const QQuaternion &q, orientations) {
QVector3D xAxis, yAxis, zAxis;
q.getAxes(&xAxis, &yAxis, &zAxis);
QTest::newRow("dir: " + testnameForAxis(zAxis) + ", up: " + testnameForAxis(yAxis))
<< zAxis * 10.0f << yAxis * 10.0f;
}
// collinear up and dir
QTest::newRow("dir: +X, up: +X") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(10.0f, 0.0f, 0.0f);
QTest::newRow("dir: +X, up: -X") << QVector3D(10.0f, 0.0f, 0.0f) << QVector3D(-10.0f, 0.0f, 0.0f);
QTest::newRow("dir: +Y, up: +Y") << QVector3D(0.0f, 10.0f, 0.0f) << QVector3D(0.0f, 10.0f, 0.0f);
QTest::newRow("dir: +Y, up: -Y") << QVector3D(0.0f, 10.0f, 0.0f) << QVector3D(0.0f, -10.0f, 0.0f);
QTest::newRow("dir: +Z, up: +Z") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, 0.0f, 10.0f);
QTest::newRow("dir: +Z, up: -Z") << QVector3D(0.0f, 0.0f, 10.0f) << QVector3D(0.0f, 0.0f, -10.0f);
QTest::newRow("dir: +X+Y+Z, up: +X+Y+Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(10.0f, 10.0f, 10.0f);
QTest::newRow("dir: +X+Y+Z, up: -X-Y-Z") << QVector3D(10.0f, 10.0f, 10.0f) << QVector3D(-10.0f, -10.0f, -10.0f);
// invalid up
foreach (const QQuaternion &q, orientations) {
QVector3D xAxis, yAxis, zAxis;
q.getAxes(&xAxis, &yAxis, &zAxis);
QTest::newRow("dir: " + testnameForAxis(zAxis) + ", up: null")
<< zAxis * 10.0f << QVector3D();
}
}
void tst_QQuaternion::fromDirection()
{
QFETCH(QVector3D, direction);
QFETCH(QVector3D, up);
QVector3D expextedZ(direction != QVector3D() ? direction.normalized() : QVector3D(0, 0, 1));
QVector3D expextedY(up.normalized());
QQuaternion result = QQuaternion::fromDirection(direction, up);
QVERIFY(myFuzzyCompare(result, result.normalized()));
QVector3D xAxis, yAxis, zAxis;
result.getAxes(&xAxis, &yAxis, &zAxis);
QVERIFY(myFuzzyCompare(zAxis, expextedZ));
if (!qFuzzyIsNull(QVector3D::crossProduct(expextedZ, expextedY).lengthSquared())) {
QVector3D expextedX(QVector3D::crossProduct(expextedY, expextedZ));
QVERIFY(myFuzzyCompare(yAxis, expextedY));
QVERIFY(myFuzzyCompare(xAxis, expextedX));
}
}
// Test quaternion creation from an axis and an angle.
void tst_QQuaternion::fromEulerAngles_data()
{
QTest::addColumn<float>("pitch");
QTest::addColumn<float>("yaw");
QTest::addColumn<float>("roll");
QTest::newRow("null")
<< 0.0f << 0.0f << 0.0f;
QTest::newRow("xonly")
<< 90.0f << 0.0f << 0.0f;
QTest::newRow("yonly")
<< 0.0f << 180.0f << 0.0f;
QTest::newRow("zonly")
<< 0.0f << 0.0f << 270.0f;
QTest::newRow("x+z")
<< 30.0f << 0.0f << 45.0f;
QTest::newRow("x+y")
<< 30.0f << 90.0f << 0.0f;
QTest::newRow("y+z")
<< 0.0f << 45.0f << 30.0f;
QTest::newRow("complex")
<< 30.0f << 240.0f << -45.0f;
}
void tst_QQuaternion::fromEulerAngles()
{
QFETCH(float, pitch);
QFETCH(float, yaw);
QFETCH(float, roll);
// Use a straight-forward implementation of the algorithm at:
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q60
// to calculate the answer we expect to get.
QQuaternion qx = QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), pitch);
QQuaternion qy = QQuaternion::fromAxisAndAngle(QVector3D(0, 1, 0), yaw);
QQuaternion qz = QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), roll);
QQuaternion result = qy * (qx * qz);
QQuaternion answer = QQuaternion::fromEulerAngles(QVector3D(pitch, yaw, roll));
QVERIFY(myFuzzyCompare(answer.x(), result.x()));
QVERIFY(myFuzzyCompare(answer.y(), result.y()));
QVERIFY(myFuzzyCompare(answer.z(), result.z()));
QVERIFY(myFuzzyCompare(answer.scalar(), result.scalar()));
{
QVector3D answerEulerAngles = answer.toEulerAngles();
QVERIFY(myFuzzyCompareDegrees(answerEulerAngles.x(), pitch));
QVERIFY(myFuzzyCompareDegrees(answerEulerAngles.y(), yaw));
QVERIFY(myFuzzyCompareDegrees(answerEulerAngles.z(), roll));
}
answer = QQuaternion::fromEulerAngles(pitch, yaw, roll);
QVERIFY(myFuzzyCompare(answer.x(), result.x()));
QVERIFY(myFuzzyCompare(answer.y(), result.y()));
QVERIFY(myFuzzyCompare(answer.z(), result.z()));
QVERIFY(myFuzzyCompare(answer.scalar(), result.scalar()));
{
float answerPitch, answerYaw, answerRoll;
answer.getEulerAngles(&answerPitch, &answerYaw, &answerRoll);
QVERIFY(myFuzzyCompareDegrees(answerPitch, pitch));
QVERIFY(myFuzzyCompareDegrees(answerYaw, yaw));
QVERIFY(myFuzzyCompareDegrees(answerRoll, roll));
}
}
// Test spherical interpolation of quaternions.
void tst_QQuaternion::slerp_data()
{
QTest::addColumn<float>("x1");
QTest::addColumn<float>("y1");
QTest::addColumn<float>("z1");
QTest::addColumn<float>("angle1");
QTest::addColumn<float>("x2");
QTest::addColumn<float>("y2");
QTest::addColumn<float>("z2");
QTest::addColumn<float>("angle2");
QTest::addColumn<float>("t");
QTest::addColumn<float>("x3");
QTest::addColumn<float>("y3");
QTest::addColumn<float>("z3");
QTest::addColumn<float>("angle3");
QTest::newRow("first")
<< 1.0f << 2.0f << -3.0f << 90.0f
<< 1.0f << 2.0f << -3.0f << 180.0f
<< 0.0f
<< 1.0f << 2.0f << -3.0f << 90.0f;
QTest::newRow("first2")
<< 1.0f << 2.0f << -3.0f << 90.0f
<< 1.0f << 2.0f << -3.0f << 180.0f
<< -0.5f
<< 1.0f << 2.0f << -3.0f << 90.0f;
QTest::newRow("second")
<< 1.0f << 2.0f << -3.0f << 90.0f
<< 1.0f << 2.0f << -3.0f << 180.0f
<< 1.0f
<< 1.0f << 2.0f << -3.0f << 180.0f;
QTest::newRow("second2")
<< 1.0f << 2.0f << -3.0f << 90.0f
<< 1.0f << 2.0f << -3.0f << 180.0f
<< 1.5f
<< 1.0f << 2.0f << -3.0f << 180.0f;
QTest::newRow("middle")
<< 1.0f << 2.0f << -3.0f << 90.0f
<< 1.0f << 2.0f << -3.0f << 180.0f
<< 0.5f
<< 1.0f << 2.0f << -3.0f << 135.0f;
QTest::newRow("wide angle")
<< 1.0f << 2.0f << -3.0f << 0.0f
<< 1.0f << 2.0f << -3.0f << 270.0f
<< 0.5f
<< 1.0f << 2.0f << -3.0f << -45.0f;
}
void tst_QQuaternion::slerp()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, angle1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, angle2);
QFETCH(float, t);
QFETCH(float, x3);
QFETCH(float, y3);
QFETCH(float, z3);
QFETCH(float, angle3);
QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
QQuaternion q3 = QQuaternion::fromAxisAndAngle(x3, y3, z3, angle3);
QQuaternion result = QQuaternion::slerp(q1, q2, t);
QVERIFY(qFuzzyCompare(result.x(), q3.x()));
QVERIFY(qFuzzyCompare(result.y(), q3.y()));
QVERIFY(qFuzzyCompare(result.z(), q3.z()));
QVERIFY(qFuzzyCompare(result.scalar(), q3.scalar()));
}
// Test normalized linear interpolation of quaternions.
void tst_QQuaternion::nlerp_data()
{
slerp_data();
}
void tst_QQuaternion::nlerp()
{
QFETCH(float, x1);
QFETCH(float, y1);
QFETCH(float, z1);
QFETCH(float, angle1);
QFETCH(float, x2);
QFETCH(float, y2);
QFETCH(float, z2);
QFETCH(float, angle2);
QFETCH(float, t);
QQuaternion q1 = QQuaternion::fromAxisAndAngle(x1, y1, z1, angle1);
QQuaternion q2 = QQuaternion::fromAxisAndAngle(x2, y2, z2, angle2);
QQuaternion result = QQuaternion::nlerp(q1, q2, t);
float resultx, resulty, resultz, resultscalar;
if (t <= 0.0f) {
resultx = q1.x();
resulty = q1.y();
resultz = q1.z();
resultscalar = q1.scalar();
} else if (t >= 1.0f) {
resultx = q2.x();
resulty = q2.y();
resultz = q2.z();
resultscalar = q2.scalar();
} else if (qAbs(angle1 - angle2) <= 180.f) {
resultx = q1.x() * (1 - t) + q2.x() * t;
resulty = q1.y() * (1 - t) + q2.y() * t;
resultz = q1.z() * (1 - t) + q2.z() * t;
resultscalar = q1.scalar() * (1 - t) + q2.scalar() * t;
} else {
// Angle greater than 180 degrees: negate q2.
resultx = q1.x() * (1 - t) - q2.x() * t;
resulty = q1.y() * (1 - t) - q2.y() * t;
resultz = q1.z() * (1 - t) - q2.z() * t;
resultscalar = q1.scalar() * (1 - t) - q2.scalar() * t;
}
QQuaternion q3 = QQuaternion(resultscalar, resultx, resulty, resultz).normalized();
QVERIFY(qFuzzyCompare(result.x(), q3.x()));
QVERIFY(qFuzzyCompare(result.y(), q3.y()));
QVERIFY(qFuzzyCompare(result.z(), q3.z()));
QVERIFY(qFuzzyCompare(result.scalar(), q3.scalar()));
}
class tst_QQuaternionProperties : public QObject
{
Q_OBJECT
Q_PROPERTY(QQuaternion quaternion READ quaternion WRITE setQuaternion)
public:
tst_QQuaternionProperties(QObject *parent = 0) : QObject(parent) {}
QQuaternion quaternion() const { return q; }
void setQuaternion(const QQuaternion& value) { q = value; }
private:
QQuaternion q;
};
// Test getting and setting quaternion properties via the metaobject system.
void tst_QQuaternion::properties()
{
tst_QQuaternionProperties obj;
obj.setQuaternion(QQuaternion(6.0f, 7.0f, 8.0f, 9.0f));
QQuaternion q = qvariant_cast<QQuaternion>(obj.property("quaternion"));
QCOMPARE(q.scalar(), 6.0f);
QCOMPARE(q.x(), 7.0f);
QCOMPARE(q.y(), 8.0f);
QCOMPARE(q.z(), 9.0f);
obj.setProperty("quaternion",
QVariant::fromValue(QQuaternion(-6.0f, -7.0f, -8.0f, -9.0f)));
q = qvariant_cast<QQuaternion>(obj.property("quaternion"));
QCOMPARE(q.scalar(), -6.0f);
QCOMPARE(q.x(), -7.0f);
QCOMPARE(q.y(), -8.0f);
QCOMPARE(q.z(), -9.0f);
}
void tst_QQuaternion::metaTypes()
{
QCOMPARE(QMetaType::type("QQuaternion"), int(QMetaType::QQuaternion));
QCOMPARE(QByteArray(QMetaType::typeName(QMetaType::QQuaternion)),
QByteArray("QQuaternion"));
QVERIFY(QMetaType::isRegistered(QMetaType::QQuaternion));
QCOMPARE(qMetaTypeId<QQuaternion>(), int(QMetaType::QQuaternion));
}
QTEST_APPLESS_MAIN(tst_QQuaternion)
#include "tst_qquaternion.moc"