qt5base-lts/examples/opengl
Kai Köhne a5de12f0d7 Examples: Use PRIVATE CMake linkage
We (almost) only build apps, for which PRIVATE linkage makes more sense.

Change-Id: I09a509c3fb33a00cdfdede687b3f95d638f42091
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
2022-11-30 14:48:50 +01:00
..
2dpainting Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
computegles31 Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
contextinfo Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
cube Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
doc Add support for stereoscopic content in QOpenGLWidget 2022-11-28 19:12:27 +01:00
hellogl2 Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
hellogles3 Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
hellowindow Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
openglwindow Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
paintedwindow Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
qopenglwidget Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
qopenglwindow Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
stereoqopenglwidget Add support for stereoscopic content in QOpenGLWidget 2022-11-28 19:12:27 +01:00
textures Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
threadedqopenglwidget Examples: Use PRIVATE CMake linkage 2022-11-30 14:48:50 +01:00
CMakeLists.txt Add support for stereoscopic content in QOpenGLWidget 2022-11-28 19:12:27 +01:00
opengl.pro Add support for stereoscopic content in QOpenGLWidget 2022-11-28 19:12:27 +01:00
README

Qt provides support for integration with OpenGL implementations on all
platforms, giving developers the opportunity to display hardware accelerated
3D graphics alongside a more conventional user interface.

These examples demonstrate the basic techniques used to take advantage of
OpenGL in Qt applications.


Documentation for these examples can be found via the Examples
link in the main Qt documentation.