779e2f38ea
Change-Id: I34509eaf87a91bf31a78b08c91d9a57e704d8989 Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
5268 lines
157 KiB
C++
5268 lines
157 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "qapplication.h"
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#include "qplatformdefs.h"
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#include "qgl.h"
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#include <qdebug.h>
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#include <qglfunctions.h>
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#include <qdatetime.h>
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#include <stdlib.h> // malloc
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#include "qpixmap.h"
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#include "qimage.h"
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#include "qgl_p.h"
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#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
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#include <qpa/qplatformopenglcontext.h>
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#include <qglpixelbuffer.h>
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#include <qglframebufferobject.h>
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#include <private/qimage_p.h>
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#include <qpa/qplatformpixmap.h>
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#include <private/qglpixelbuffer_p.h>
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#include <private/qimagepixmapcleanuphooks_p.h>
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#include "qcolormap.h"
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#include "qfile.h"
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#include "qlibrary.h"
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#include <qmutex.h>
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// #define QT_GL_CONTEXT_RESOURCE_DEBUG
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QT_BEGIN_NAMESPACE
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QGLExtensionFuncs QGLContextPrivate::qt_extensionFuncs;
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struct QGLThreadContext {
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~QGLThreadContext() {
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if (context)
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context->doneCurrent();
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}
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QGLContext *context;
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};
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Q_GLOBAL_STATIC(QGLFormat, qgl_default_format)
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class QGLDefaultOverlayFormat: public QGLFormat
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{
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public:
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inline QGLDefaultOverlayFormat()
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{
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setOption(QGL::FormatOption(0xffff << 16)); // turn off all options
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setOption(QGL::DirectRendering);
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setPlane(1);
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}
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};
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Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
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Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
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QGLSignalProxy *QGLSignalProxy::instance()
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{
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QGLSignalProxy *proxy = theSignalProxy();
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if (proxy && proxy->thread() != qApp->thread()) {
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if (proxy->thread() == QThread::currentThread())
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proxy->moveToThread(qApp->thread());
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}
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return proxy;
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}
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/*!
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\namespace QGL
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\inmodule QtOpenGL
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\brief The QGL namespace specifies miscellaneous identifiers used
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in the Qt OpenGL module.
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\ingroup painting-3D
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*/
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/*!
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\enum QGL::FormatOption
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This enum specifies the format options that can be used to configure an OpenGL
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context. These are set using QGLFormat::setOption().
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\value DoubleBuffer Specifies the use of double buffering.
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\value DepthBuffer Enables the use of a depth buffer.
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\value Rgba Specifies that the context should use RGBA as its pixel format.
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\value AlphaChannel Enables the use of an alpha channel.
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\value AccumBuffer Enables the use of an accumulation buffer.
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\value StencilBuffer Enables the use of a stencil buffer.
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\value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware.
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\value DirectRendering Specifies that the context is used for direct rendering to a display.
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\value HasOverlay Enables the use of an overlay.
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\value SampleBuffers Enables the use of sample buffers.
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\value DeprecatedFunctions Enables the use of deprecated functionality for OpenGL 3.x
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contexts. A context with deprecated functionality enabled is
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called a full context in the OpenGL specification.
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\value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers.
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\value NoDepthBuffer Disables the use of a depth buffer.
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\value ColorIndex Specifies that the context should use a color index as its pixel format.
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\value NoAlphaChannel Disables the use of an alpha channel.
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\value NoAccumBuffer Disables the use of an accumulation buffer.
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\value NoStencilBuffer Disables the use of a stencil buffer.
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\value NoStereoBuffers Disables the use of stereo buffers.
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\value IndirectRendering Specifies that the context is used for indirect rendering to a buffer.
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\value NoOverlay Disables the use of an overlay.
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\value NoSampleBuffers Disables the use of sample buffers.
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\value NoDeprecatedFunctions Disables the use of deprecated functionality for OpenGL 3.x
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contexts. A context with deprecated functionality disabled is
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called a forward compatible context in the OpenGL specification.
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\sa {Sample Buffers Example}
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*/
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/*****************************************************************************
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QGLFormat implementation
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*****************************************************************************/
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/*!
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\class QGLFormat
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\brief The QGLFormat class specifies the display format of an OpenGL
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rendering context.
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\ingroup painting-3D
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A display format has several characteristics:
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\list
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\li \l{setDoubleBuffer()}{Double or single buffering.}
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\li \l{setDepth()}{Depth buffer.}
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\li \l{setRgba()}{RGBA or color index mode.}
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\li \l{setAlpha()}{Alpha channel.}
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\li \l{setAccum()}{Accumulation buffer.}
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\li \l{setStencil()}{Stencil buffer.}
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\li \l{setStereo()}{Stereo buffers.}
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\li \l{setDirectRendering()}{Direct rendering.}
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\li \l{setOverlay()}{Presence of an overlay.}
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\li \l{setPlane()}{Plane of an overlay.}
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\li \l{setSampleBuffers()}{Multisample buffers.}
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\endlist
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You can also specify preferred bit depths for the color buffer,
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depth buffer, alpha buffer, accumulation buffer and the stencil
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buffer with the functions: setRedBufferSize(), setGreenBufferSize(),
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setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(),
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setAccumBufferSize() and setStencilBufferSize().
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Note that even if you specify that you prefer a 32 bit depth
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buffer (e.g. with setDepthBufferSize(32)), the format that is
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chosen may not have a 32 bit depth buffer, even if there is a
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format available with a 32 bit depth buffer. The main reason for
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this is how the system dependant picking algorithms work on the
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different platforms, and some format options may have higher
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precedence than others.
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You create and tell a QGLFormat object what rendering options you
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want from an OpenGL rendering context.
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OpenGL drivers or accelerated hardware may or may not support
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advanced features such as alpha channel or stereographic viewing.
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If you request some features that the driver/hardware does not
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provide when you create a QGLWidget, you will get a rendering
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context with the nearest subset of features.
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There are different ways to define the display characteristics of
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a rendering context. One is to create a QGLFormat and make it the
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default for the entire application:
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\snippet code/src_opengl_qgl.cpp 0
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Or you can specify the desired format when creating an object of
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your QGLWidget subclass:
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\snippet code/src_opengl_qgl.cpp 1
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After the widget has been created, you can find out which of the
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requested features the system was able to provide:
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\snippet code/src_opengl_qgl.cpp 2
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\legalese
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OpenGL is a trademark of Silicon Graphics, Inc. in the
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United States and other countries.
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\endlegalese
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\sa QGLContext, QGLWidget
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*/
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#ifndef QT_OPENGL_ES
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static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
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{
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#define M(row,col) m[col*4+row]
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out[0] =
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M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
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out[1] =
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M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
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out[2] =
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M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
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out[3] =
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M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
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#undef M
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}
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static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
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const GLdouble model[16], const GLdouble proj[16],
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const GLint viewport[4],
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GLdouble * winx, GLdouble * winy, GLdouble * winz)
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{
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GLdouble in[4], out[4];
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in[0] = objx;
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in[1] = objy;
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in[2] = objz;
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in[3] = 1.0;
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transform_point(out, model, in);
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transform_point(in, proj, out);
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if (in[3] == 0.0)
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return GL_FALSE;
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in[0] /= in[3];
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in[1] /= in[3];
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in[2] /= in[3];
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*winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
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*winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
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*winz = (1 + in[2]) / 2;
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return GL_TRUE;
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}
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#endif // !QT_OPENGL_ES
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/*!
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Constructs a QGLFormat object with the following default settings:
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\list
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\li \l{setDoubleBuffer()}{Double buffer:} Enabled.
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\li \l{setDepth()}{Depth buffer:} Enabled.
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\li \l{setRgba()}{RGBA:} Enabled (i.e., color index disabled).
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\li \l{setAlpha()}{Alpha channel:} Disabled.
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\li \l{setAccum()}{Accumulator buffer:} Disabled.
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\li \l{setStencil()}{Stencil buffer:} Enabled.
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\li \l{setStereo()}{Stereo:} Disabled.
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\li \l{setDirectRendering()}{Direct rendering:} Enabled.
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\li \l{setOverlay()}{Overlay:} Disabled.
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\li \l{setPlane()}{Plane:} 0 (i.e., normal plane).
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\li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
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\endlist
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*/
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QGLFormat::QGLFormat()
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{
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d = new QGLFormatPrivate;
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}
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/*!
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Creates a QGLFormat object that is a copy of the current
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defaultFormat().
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If \a options is not 0, the default format is modified by the
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specified format options. The \a options parameter should be
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QGL::FormatOption values OR'ed together.
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This constructor makes it easy to specify a certain desired format
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in classes derived from QGLWidget, for example:
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\snippet code/src_opengl_qgl.cpp 3
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Note that there are QGL::FormatOption values to turn format settings
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both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer,
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QGL::DirectRendering and QGL::IndirectRendering, etc.
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The \a plane parameter defaults to 0 and is the plane which this
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format should be associated with. Not all OpenGL implementations
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supports overlay/underlay rendering planes.
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\sa defaultFormat(), setOption(), setPlane()
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*/
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QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
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{
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d = new QGLFormatPrivate;
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QGL::FormatOptions newOpts = options;
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d->opts = defaultFormat().d->opts;
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d->opts |= (newOpts & 0xffff);
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d->opts &= ~(newOpts >> 16);
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d->pln = plane;
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}
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/*!
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\internal
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*/
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void QGLFormat::detach()
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{
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if (d->ref.load() != 1) {
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QGLFormatPrivate *newd = new QGLFormatPrivate(d);
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if (!d->ref.deref())
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delete d;
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d = newd;
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}
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}
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/*!
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Constructs a copy of \a other.
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*/
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QGLFormat::QGLFormat(const QGLFormat &other)
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{
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d = other.d;
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d->ref.ref();
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}
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/*!
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Assigns \a other to this object.
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*/
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QGLFormat &QGLFormat::operator=(const QGLFormat &other)
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{
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if (d != other.d) {
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other.d->ref.ref();
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if (!d->ref.deref())
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delete d;
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d = other.d;
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}
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return *this;
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}
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/*!
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Destroys the QGLFormat.
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*/
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QGLFormat::~QGLFormat()
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{
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if (!d->ref.deref())
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delete d;
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}
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/*!
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\fn bool QGLFormat::doubleBuffer() const
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Returns true if double buffering is enabled; otherwise returns
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false. Double buffering is enabled by default.
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\sa setDoubleBuffer()
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*/
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/*!
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If \a enable is true sets double buffering; otherwise sets single
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buffering.
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Double buffering is enabled by default.
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Double buffering is a technique where graphics are rendered on an
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off-screen buffer and not directly to the screen. When the drawing
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has been completed, the program calls a swapBuffers() function to
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exchange the screen contents with the buffer. The result is
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flicker-free drawing and often better performance.
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Note that single buffered contexts are currently not supported
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with EGL.
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\sa doubleBuffer(), QGLContext::swapBuffers(),
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QGLWidget::swapBuffers()
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*/
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void QGLFormat::setDoubleBuffer(bool enable)
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{
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setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer);
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}
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/*!
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\fn bool QGLFormat::depth() const
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Returns true if the depth buffer is enabled; otherwise returns
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false. The depth buffer is enabled by default.
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\sa setDepth(), setDepthBufferSize()
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*/
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/*!
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If \a enable is true enables the depth buffer; otherwise disables
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the depth buffer.
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The depth buffer is enabled by default.
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The purpose of a depth buffer (or Z-buffering) is to remove hidden
|
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surfaces. Pixels are assigned Z values based on the distance to
|
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the viewer. A pixel with a high Z value is closer to the viewer
|
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than a pixel with a low Z value. This information is used to
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decide whether to draw a pixel or not.
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\sa depth(), setDepthBufferSize()
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*/
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void QGLFormat::setDepth(bool enable)
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{
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setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer);
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}
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/*!
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\fn bool QGLFormat::rgba() const
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Returns true if RGBA color mode is set. Returns false if color
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index mode is set. The default color mode is RGBA.
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|
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\sa setRgba()
|
|
*/
|
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|
|
/*!
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If \a enable is true sets RGBA mode. If \a enable is false sets
|
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color index mode.
|
|
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The default color mode is RGBA.
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RGBA is the preferred mode for most OpenGL applications. In RGBA
|
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color mode you specify colors as red + green + blue + alpha
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quadruplets.
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In color index mode you specify an index into a color lookup
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table.
|
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\sa rgba()
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*/
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void QGLFormat::setRgba(bool enable)
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{
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setOption(enable ? QGL::Rgba : QGL::ColorIndex);
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}
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|
|
|
|
/*!
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\fn bool QGLFormat::alpha() const
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Returns true if the alpha buffer in the framebuffer is enabled;
|
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otherwise returns false. The alpha buffer is disabled by default.
|
|
|
|
\sa setAlpha(), setAlphaBufferSize()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables the alpha buffer; otherwise disables
|
|
the alpha buffer.
|
|
|
|
The alpha buffer is disabled by default.
|
|
|
|
The alpha buffer is typically used for implementing transparency
|
|
or translucency. The A in RGBA specifies the transparency of a
|
|
pixel.
|
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|
|
\sa alpha(), setAlphaBufferSize()
|
|
*/
|
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void QGLFormat::setAlpha(bool enable)
|
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{
|
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setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel);
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}
|
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|
|
|
|
/*!
|
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\fn bool QGLFormat::accum() const
|
|
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Returns true if the accumulation buffer is enabled; otherwise
|
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returns false. The accumulation buffer is disabled by default.
|
|
|
|
\sa setAccum(), setAccumBufferSize()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables the accumulation buffer; otherwise
|
|
disables the accumulation buffer.
|
|
|
|
The accumulation buffer is disabled by default.
|
|
|
|
The accumulation buffer is used to create blur effects and
|
|
multiple exposures.
|
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|
|
\sa accum(), setAccumBufferSize()
|
|
*/
|
|
|
|
void QGLFormat::setAccum(bool enable)
|
|
{
|
|
setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer);
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn bool QGLFormat::stencil() const
|
|
|
|
Returns true if the stencil buffer is enabled; otherwise returns
|
|
false. The stencil buffer is enabled by default.
|
|
|
|
\sa setStencil(), setStencilBufferSize()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables the stencil buffer; otherwise
|
|
disables the stencil buffer.
|
|
|
|
The stencil buffer is enabled by default.
|
|
|
|
The stencil buffer masks certain parts of the drawing area so that
|
|
masked parts are not drawn on.
|
|
|
|
\sa stencil(), setStencilBufferSize()
|
|
*/
|
|
|
|
void QGLFormat::setStencil(bool enable)
|
|
{
|
|
setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer);
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn bool QGLFormat::stereo() const
|
|
|
|
Returns true if stereo buffering is enabled; otherwise returns
|
|
false. Stereo buffering is disabled by default.
|
|
|
|
\sa setStereo()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables stereo buffering; otherwise disables
|
|
stereo buffering.
|
|
|
|
Stereo buffering is disabled by default.
|
|
|
|
Stereo buffering provides extra color buffers to generate left-eye
|
|
and right-eye images.
|
|
|
|
\sa stereo()
|
|
*/
|
|
|
|
void QGLFormat::setStereo(bool enable)
|
|
{
|
|
setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers);
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn bool QGLFormat::directRendering() const
|
|
|
|
Returns true if direct rendering is enabled; otherwise returns
|
|
false.
|
|
|
|
Direct rendering is enabled by default.
|
|
|
|
\sa setDirectRendering()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables direct rendering; otherwise disables
|
|
direct rendering.
|
|
|
|
Direct rendering is enabled by default.
|
|
|
|
Enabling this option will make OpenGL bypass the underlying window
|
|
system and render directly from hardware to the screen, if this is
|
|
supported by the system.
|
|
|
|
\sa directRendering()
|
|
*/
|
|
|
|
void QGLFormat::setDirectRendering(bool enable)
|
|
{
|
|
setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering);
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLFormat::sampleBuffers() const
|
|
|
|
Returns true if multisample buffer support is enabled; otherwise
|
|
returns false.
|
|
|
|
The multisample buffer is disabled by default.
|
|
|
|
\sa setSampleBuffers()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true, a GL context with multisample buffer support
|
|
is picked; otherwise ignored.
|
|
|
|
\sa sampleBuffers(), setSamples(), samples()
|
|
*/
|
|
void QGLFormat::setSampleBuffers(bool enable)
|
|
{
|
|
setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers);
|
|
}
|
|
|
|
/*!
|
|
Returns the number of samples per pixel when multisampling is
|
|
enabled. By default, the highest number of samples that is
|
|
available is used.
|
|
|
|
\sa setSampleBuffers(), sampleBuffers(), setSamples()
|
|
*/
|
|
int QGLFormat::samples() const
|
|
{
|
|
return d->numSamples;
|
|
}
|
|
|
|
/*!
|
|
Set the preferred number of samples per pixel when multisampling
|
|
is enabled to \a numSamples. By default, the highest number of
|
|
samples available is used.
|
|
|
|
\sa setSampleBuffers(), sampleBuffers(), samples()
|
|
*/
|
|
void QGLFormat::setSamples(int numSamples)
|
|
{
|
|
detach();
|
|
if (numSamples < 0) {
|
|
qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
|
|
return;
|
|
}
|
|
d->numSamples = numSamples;
|
|
setSampleBuffers(numSamples > 0);
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Set the preferred swap interval. This can be used to sync the GL
|
|
drawing into a system window to the vertical refresh of the screen.
|
|
Setting an \a interval value of 0 will turn the vertical refresh syncing
|
|
off, any value higher than 0 will turn the vertical syncing on.
|
|
|
|
Under Windows and under X11, where the \c{WGL_EXT_swap_control}
|
|
and \c{GLX_SGI_video_sync} extensions are used, the \a interval
|
|
parameter can be used to set the minimum number of video frames
|
|
that are displayed before a buffer swap will occur. In effect,
|
|
setting the \a interval to 10, means there will be 10 vertical
|
|
retraces between every buffer swap.
|
|
|
|
Under Windows the \c{WGL_EXT_swap_control} extension has to be present,
|
|
and under X11 the \c{GLX_SGI_video_sync} extension has to be present.
|
|
*/
|
|
void QGLFormat::setSwapInterval(int interval)
|
|
{
|
|
detach();
|
|
d->swapInterval = interval;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Returns the currently set swap interval. -1 is returned if setting
|
|
the swap interval isn't supported in the system GL implementation.
|
|
*/
|
|
int QGLFormat::swapInterval() const
|
|
{
|
|
return d->swapInterval;
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLFormat::hasOverlay() const
|
|
|
|
Returns true if overlay plane is enabled; otherwise returns false.
|
|
|
|
Overlay is disabled by default.
|
|
|
|
\sa setOverlay()
|
|
*/
|
|
|
|
/*!
|
|
If \a enable is true enables an overlay plane; otherwise disables
|
|
the overlay plane.
|
|
|
|
Enabling the overlay plane will cause QGLWidget to create an
|
|
additional context in an overlay plane. See the QGLWidget
|
|
documentation for further information.
|
|
|
|
\sa hasOverlay()
|
|
*/
|
|
|
|
void QGLFormat::setOverlay(bool enable)
|
|
{
|
|
setOption(enable ? QGL::HasOverlay : QGL::NoOverlay);
|
|
}
|
|
|
|
/*!
|
|
Returns the plane of this format. The default for normal formats
|
|
is 0, which means the normal plane. The default for overlay
|
|
formats is 1, which is the first overlay plane.
|
|
|
|
\sa setPlane(), defaultOverlayFormat()
|
|
*/
|
|
int QGLFormat::plane() const
|
|
{
|
|
return d->pln;
|
|
}
|
|
|
|
/*!
|
|
Sets the requested plane to \a plane. 0 is the normal plane, 1 is
|
|
the first overlay plane, 2 is the second overlay plane, etc.; -1,
|
|
-2, etc. are underlay planes.
|
|
|
|
Note that in contrast to other format specifications, the plane
|
|
specifications will be matched exactly. This means that if you
|
|
specify a plane that the underlying OpenGL system cannot provide,
|
|
an \l{QGLWidget::isValid()}{invalid} QGLWidget will be
|
|
created.
|
|
|
|
\sa plane()
|
|
*/
|
|
void QGLFormat::setPlane(int plane)
|
|
{
|
|
detach();
|
|
d->pln = plane;
|
|
}
|
|
|
|
/*!
|
|
Sets the format option to \a opt.
|
|
|
|
\sa testOption()
|
|
*/
|
|
|
|
void QGLFormat::setOption(QGL::FormatOptions opt)
|
|
{
|
|
detach();
|
|
if (opt & 0xffff)
|
|
d->opts |= opt;
|
|
else
|
|
d->opts &= ~(opt >> 16);
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
Returns true if format option \a opt is set; otherwise returns false.
|
|
|
|
\sa setOption()
|
|
*/
|
|
|
|
bool QGLFormat::testOption(QGL::FormatOptions opt) const
|
|
{
|
|
if (opt & 0xffff)
|
|
return (d->opts & opt) != 0;
|
|
else
|
|
return (d->opts & (opt >> 16)) == 0;
|
|
}
|
|
|
|
/*!
|
|
Set the minimum depth buffer size to \a size.
|
|
|
|
\sa depthBufferSize(), setDepth(), depth()
|
|
*/
|
|
void QGLFormat::setDepthBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
|
|
return;
|
|
}
|
|
d->depthSize = size;
|
|
setDepth(size > 0);
|
|
}
|
|
|
|
/*!
|
|
Returns the depth buffer size.
|
|
|
|
\sa depth(), setDepth(), setDepthBufferSize()
|
|
*/
|
|
int QGLFormat::depthBufferSize() const
|
|
{
|
|
return d->depthSize;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Set the preferred red buffer size to \a size.
|
|
|
|
\sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
|
|
*/
|
|
void QGLFormat::setRedBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
|
|
return;
|
|
}
|
|
d->redSize = size;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Returns the red buffer size.
|
|
|
|
\sa setRedBufferSize()
|
|
*/
|
|
int QGLFormat::redBufferSize() const
|
|
{
|
|
return d->redSize;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Set the preferred green buffer size to \a size.
|
|
|
|
\sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
|
|
*/
|
|
void QGLFormat::setGreenBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
|
|
return;
|
|
}
|
|
d->greenSize = size;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Returns the green buffer size.
|
|
|
|
\sa setGreenBufferSize()
|
|
*/
|
|
int QGLFormat::greenBufferSize() const
|
|
{
|
|
return d->greenSize;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Set the preferred blue buffer size to \a size.
|
|
|
|
\sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize()
|
|
*/
|
|
void QGLFormat::setBlueBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
|
|
return;
|
|
}
|
|
d->blueSize = size;
|
|
}
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Returns the blue buffer size.
|
|
|
|
\sa setBlueBufferSize()
|
|
*/
|
|
int QGLFormat::blueBufferSize() const
|
|
{
|
|
return d->blueSize;
|
|
}
|
|
|
|
/*!
|
|
Set the preferred alpha buffer size to \a size.
|
|
This function implicitly enables the alpha channel.
|
|
|
|
\sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize()
|
|
*/
|
|
void QGLFormat::setAlphaBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
|
|
return;
|
|
}
|
|
d->alphaSize = size;
|
|
setAlpha(size > 0);
|
|
}
|
|
|
|
/*!
|
|
Returns the alpha buffer size.
|
|
|
|
\sa alpha(), setAlpha(), setAlphaBufferSize()
|
|
*/
|
|
int QGLFormat::alphaBufferSize() const
|
|
{
|
|
return d->alphaSize;
|
|
}
|
|
|
|
/*!
|
|
Set the preferred accumulation buffer size, where \a size is the
|
|
bit depth for each RGBA component.
|
|
|
|
\sa accum(), setAccum(), accumBufferSize()
|
|
*/
|
|
void QGLFormat::setAccumBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
|
|
return;
|
|
}
|
|
d->accumSize = size;
|
|
setAccum(size > 0);
|
|
}
|
|
|
|
/*!
|
|
Returns the accumulation buffer size.
|
|
|
|
\sa setAccumBufferSize(), accum(), setAccum()
|
|
*/
|
|
int QGLFormat::accumBufferSize() const
|
|
{
|
|
return d->accumSize;
|
|
}
|
|
|
|
/*!
|
|
Set the preferred stencil buffer size to \a size.
|
|
|
|
\sa stencilBufferSize(), setStencil(), stencil()
|
|
*/
|
|
void QGLFormat::setStencilBufferSize(int size)
|
|
{
|
|
detach();
|
|
if (size < 0) {
|
|
qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
|
|
return;
|
|
}
|
|
d->stencilSize = size;
|
|
setStencil(size > 0);
|
|
}
|
|
|
|
/*!
|
|
Returns the stencil buffer size.
|
|
|
|
\sa stencil(), setStencil(), setStencilBufferSize()
|
|
*/
|
|
int QGLFormat::stencilBufferSize() const
|
|
{
|
|
return d->stencilSize;
|
|
}
|
|
|
|
/*!
|
|
\since 4.7
|
|
|
|
Set the OpenGL version to the \a major and \a minor numbers. If a
|
|
context compatible with the requested OpenGL version cannot be
|
|
created, a context compatible with version 1.x is created instead.
|
|
|
|
\sa majorVersion(), minorVersion()
|
|
*/
|
|
void QGLFormat::setVersion(int major, int minor)
|
|
{
|
|
if (major < 1 || minor < 0) {
|
|
qWarning("QGLFormat::setVersion: Cannot set zero or negative version number %d.%d", major, minor);
|
|
return;
|
|
}
|
|
detach();
|
|
d->majorVersion = major;
|
|
d->minorVersion = minor;
|
|
}
|
|
|
|
/*!
|
|
\since 4.7
|
|
|
|
Returns the OpenGL major version.
|
|
|
|
\sa setVersion(), minorVersion()
|
|
*/
|
|
int QGLFormat::majorVersion() const
|
|
{
|
|
return d->majorVersion;
|
|
}
|
|
|
|
/*!
|
|
\since 4.7
|
|
|
|
Returns the OpenGL minor version.
|
|
|
|
\sa setVersion(), majorVersion()
|
|
*/
|
|
int QGLFormat::minorVersion() const
|
|
{
|
|
return d->minorVersion;
|
|
}
|
|
|
|
/*!
|
|
\enum QGLFormat::OpenGLContextProfile
|
|
\since 4.7
|
|
|
|
This enum describes the OpenGL context profiles that can be
|
|
specified for contexts implementing OpenGL version 3.2 or
|
|
higher. These profiles are different from OpenGL ES profiles.
|
|
|
|
\value NoProfile OpenGL version is lower than 3.2.
|
|
\value CoreProfile Functionality deprecated in OpenGL version 3.0 is not available.
|
|
\value CompatibilityProfile Functionality from earlier OpenGL versions is available.
|
|
*/
|
|
|
|
/*!
|
|
\since 4.7
|
|
|
|
Set the OpenGL context profile to \a profile. The \a profile is
|
|
ignored if the requested OpenGL version is less than 3.2.
|
|
|
|
\sa profile()
|
|
*/
|
|
void QGLFormat::setProfile(OpenGLContextProfile profile)
|
|
{
|
|
detach();
|
|
d->profile = profile;
|
|
}
|
|
|
|
/*!
|
|
\since 4.7
|
|
|
|
Returns the OpenGL context profile.
|
|
|
|
\sa setProfile()
|
|
*/
|
|
QGLFormat::OpenGLContextProfile QGLFormat::profile() const
|
|
{
|
|
return d->profile;
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn bool QGLFormat::hasOpenGL()
|
|
|
|
Returns true if the window system has any OpenGL support;
|
|
otherwise returns false.
|
|
|
|
\warning This function must not be called until the QApplication
|
|
object has been created.
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
\fn bool QGLFormat::hasOpenGLOverlays()
|
|
|
|
Returns true if the window system supports OpenGL overlays;
|
|
otherwise returns false.
|
|
|
|
\warning This function must not be called until the QApplication
|
|
object has been created.
|
|
*/
|
|
|
|
QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString)
|
|
{
|
|
QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None;
|
|
|
|
if (versionString.startsWith(QLatin1String("OpenGL ES"))) {
|
|
QStringList parts = versionString.split(QLatin1Char(' '));
|
|
if (parts.size() >= 3) {
|
|
if (parts[2].startsWith(QLatin1String("1."))) {
|
|
if (parts[1].endsWith(QLatin1String("-CM"))) {
|
|
versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 |
|
|
QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
|
|
if (parts[2].startsWith(QLatin1String("1.1")))
|
|
versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 |
|
|
QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
|
|
} else {
|
|
// Not -CM, must be CL, CommonLite
|
|
versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
|
|
if (parts[2].startsWith(QLatin1String("1.1")))
|
|
versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
|
|
}
|
|
} else {
|
|
// OpenGL ES version 2.0 or higher
|
|
versionFlags |= QGLFormat::OpenGL_ES_Version_2_0;
|
|
}
|
|
} else {
|
|
// if < 3 parts to the name, it is an unrecognised OpenGL ES
|
|
qWarning("Unrecognised OpenGL ES version");
|
|
}
|
|
} else {
|
|
// not ES, regular OpenGL, the version numbers are first in the string
|
|
if (versionString.startsWith(QLatin1String("1."))) {
|
|
switch (versionString[2].toLatin1()) {
|
|
case '5':
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_5;
|
|
case '4':
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_4;
|
|
case '3':
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_3;
|
|
case '2':
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_2;
|
|
case '1':
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_1;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (versionString.startsWith(QLatin1String("2."))) {
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
|
|
QGLFormat::OpenGL_Version_1_2 |
|
|
QGLFormat::OpenGL_Version_1_3 |
|
|
QGLFormat::OpenGL_Version_1_4 |
|
|
QGLFormat::OpenGL_Version_1_5 |
|
|
QGLFormat::OpenGL_Version_2_0;
|
|
if (versionString[2].toLatin1() == '1')
|
|
versionFlags |= QGLFormat::OpenGL_Version_2_1;
|
|
} else if (versionString.startsWith(QLatin1String("3."))) {
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
|
|
QGLFormat::OpenGL_Version_1_2 |
|
|
QGLFormat::OpenGL_Version_1_3 |
|
|
QGLFormat::OpenGL_Version_1_4 |
|
|
QGLFormat::OpenGL_Version_1_5 |
|
|
QGLFormat::OpenGL_Version_2_0 |
|
|
QGLFormat::OpenGL_Version_2_1 |
|
|
QGLFormat::OpenGL_Version_3_0;
|
|
switch (versionString[2].toLatin1()) {
|
|
case '3':
|
|
versionFlags |= QGLFormat::OpenGL_Version_3_3;
|
|
case '2':
|
|
versionFlags |= QGLFormat::OpenGL_Version_3_2;
|
|
case '1':
|
|
versionFlags |= QGLFormat::OpenGL_Version_3_1;
|
|
case '0':
|
|
break;
|
|
default:
|
|
versionFlags |= QGLFormat::OpenGL_Version_3_1 |
|
|
QGLFormat::OpenGL_Version_3_2 |
|
|
QGLFormat::OpenGL_Version_3_3;
|
|
break;
|
|
}
|
|
} else if (versionString.startsWith(QLatin1String("4."))) {
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
|
|
QGLFormat::OpenGL_Version_1_2 |
|
|
QGLFormat::OpenGL_Version_1_3 |
|
|
QGLFormat::OpenGL_Version_1_4 |
|
|
QGLFormat::OpenGL_Version_1_5 |
|
|
QGLFormat::OpenGL_Version_2_0 |
|
|
QGLFormat::OpenGL_Version_2_1 |
|
|
QGLFormat::OpenGL_Version_3_0 |
|
|
QGLFormat::OpenGL_Version_3_1 |
|
|
QGLFormat::OpenGL_Version_3_2 |
|
|
QGLFormat::OpenGL_Version_3_3 |
|
|
QGLFormat::OpenGL_Version_4_0;
|
|
} else {
|
|
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
|
|
QGLFormat::OpenGL_Version_1_2 |
|
|
QGLFormat::OpenGL_Version_1_3 |
|
|
QGLFormat::OpenGL_Version_1_4 |
|
|
QGLFormat::OpenGL_Version_1_5 |
|
|
QGLFormat::OpenGL_Version_2_0 |
|
|
QGLFormat::OpenGL_Version_2_1 |
|
|
QGLFormat::OpenGL_Version_3_0 |
|
|
QGLFormat::OpenGL_Version_3_1 |
|
|
QGLFormat::OpenGL_Version_3_2 |
|
|
QGLFormat::OpenGL_Version_3_3 |
|
|
QGLFormat::OpenGL_Version_4_0;
|
|
}
|
|
}
|
|
return versionFlags;
|
|
}
|
|
|
|
/*!
|
|
\enum QGLFormat::OpenGLVersionFlag
|
|
\since 4.2
|
|
|
|
This enum describes the various OpenGL versions that are
|
|
recognized by Qt. Use the QGLFormat::openGLVersionFlags() function
|
|
to identify which versions that are supported at runtime.
|
|
|
|
\value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current.
|
|
|
|
\value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present.
|
|
|
|
\value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present.
|
|
|
|
\value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present.
|
|
|
|
\value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present.
|
|
|
|
\value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present.
|
|
|
|
\value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present.
|
|
Note that version 2.0 supports all the functionality of version 1.5.
|
|
|
|
\value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present.
|
|
|
|
\value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present.
|
|
|
|
\value OpenGL_Version_3_1 OpenGL version 3.1 or higher is present.
|
|
Note that OpenGL version 3.1 or higher does not necessarily support all the features of
|
|
version 3.0 and lower.
|
|
|
|
\value OpenGL_Version_3_2 OpenGL version 3.2 or higher is present.
|
|
|
|
\value OpenGL_Version_3_3 OpenGL version 3.3 or higher is present.
|
|
|
|
\value OpenGL_Version_4_0 OpenGL version 4.0 or higher is present.
|
|
|
|
\value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present.
|
|
|
|
\value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present.
|
|
The Common profile supports all the features of Common Lite.
|
|
|
|
\value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present.
|
|
|
|
\value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present.
|
|
The Common profile supports all the features of Common Lite.
|
|
|
|
\value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present.
|
|
Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x.
|
|
So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.
|
|
|
|
See also \l{http://www.opengl.org} for more information about the different
|
|
revisions of OpenGL.
|
|
|
|
\sa openGLVersionFlags()
|
|
*/
|
|
|
|
/*!
|
|
\since 4.2
|
|
|
|
Identifies, at runtime, which OpenGL versions that are supported
|
|
by the current platform.
|
|
|
|
Note that if OpenGL version 1.5 is supported, its predecessors
|
|
(i.e., version 1.4 and lower) are also supported. To identify the
|
|
support of a particular feature, like multi texturing, test for
|
|
the version in which the feature was first introduced (i.e.,
|
|
version 1.3 in the case of multi texturing) to adapt to the largest
|
|
possible group of runtime platforms.
|
|
|
|
This function needs a valid current OpenGL context to work;
|
|
otherwise it will return OpenGL_Version_None.
|
|
|
|
\sa hasOpenGL(), hasOpenGLOverlays()
|
|
*/
|
|
QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
|
|
{
|
|
static bool cachedDefault = false;
|
|
static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None;
|
|
QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
|
|
QGLTemporaryContext *tmpContext = 0;
|
|
|
|
if (currentCtx && currentCtx->d_func()->version_flags_cached)
|
|
return currentCtx->d_func()->version_flags;
|
|
|
|
if (!currentCtx) {
|
|
if (cachedDefault) {
|
|
return defaultVersionFlags;
|
|
} else {
|
|
if (!hasOpenGL())
|
|
return defaultVersionFlags;
|
|
tmpContext = new QGLTemporaryContext;
|
|
cachedDefault = true;
|
|
}
|
|
}
|
|
|
|
QString versionString(QLatin1String(reinterpret_cast<const char*>(glGetString(GL_VERSION))));
|
|
OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString);
|
|
if (currentCtx) {
|
|
currentCtx->d_func()->version_flags_cached = true;
|
|
currentCtx->d_func()->version_flags = versionFlags;
|
|
}
|
|
if (tmpContext) {
|
|
defaultVersionFlags = versionFlags;
|
|
delete tmpContext;
|
|
}
|
|
|
|
return versionFlags;
|
|
}
|
|
|
|
|
|
/*!
|
|
Returns the default QGLFormat for the application. All QGLWidget
|
|
objects that are created use this format unless another format is
|
|
specified, e.g. when they are constructed.
|
|
|
|
If no special default format has been set using
|
|
setDefaultFormat(), the default format is the same as that created
|
|
with QGLFormat().
|
|
|
|
\sa setDefaultFormat()
|
|
*/
|
|
|
|
QGLFormat QGLFormat::defaultFormat()
|
|
{
|
|
return *qgl_default_format();
|
|
}
|
|
|
|
/*!
|
|
Sets a new default QGLFormat for the application to \a f. For
|
|
example, to set single buffering as the default instead of double
|
|
buffering, your main() might contain code like this:
|
|
\snippet code/src_opengl_qgl.cpp 4
|
|
|
|
\sa defaultFormat()
|
|
*/
|
|
|
|
void QGLFormat::setDefaultFormat(const QGLFormat &f)
|
|
{
|
|
*qgl_default_format() = f;
|
|
}
|
|
|
|
|
|
/*!
|
|
Returns the default QGLFormat for overlay contexts.
|
|
|
|
The default overlay format is:
|
|
\list
|
|
\li \l{setDoubleBuffer()}{Double buffer:} Disabled.
|
|
\li \l{setDepth()}{Depth buffer:} Disabled.
|
|
\li \l{setRgba()}{RGBA:} Disabled (i.e., color index enabled).
|
|
\li \l{setAlpha()}{Alpha channel:} Disabled.
|
|
\li \l{setAccum()}{Accumulator buffer:} Disabled.
|
|
\li \l{setStencil()}{Stencil buffer:} Disabled.
|
|
\li \l{setStereo()}{Stereo:} Disabled.
|
|
\li \l{setDirectRendering()}{Direct rendering:} Enabled.
|
|
\li \l{setOverlay()}{Overlay:} Disabled.
|
|
\li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
|
|
\li \l{setPlane()}{Plane:} 1 (i.e., first overlay plane).
|
|
\endlist
|
|
|
|
\sa setDefaultFormat()
|
|
*/
|
|
|
|
QGLFormat QGLFormat::defaultOverlayFormat()
|
|
{
|
|
return *defaultOverlayFormatInstance();
|
|
}
|
|
|
|
/*!
|
|
Sets a new default QGLFormat for overlay contexts to \a f. This
|
|
format is used whenever a QGLWidget is created with a format that
|
|
hasOverlay() enabled.
|
|
|
|
For example, to get a double buffered overlay context (if
|
|
available), use code like this:
|
|
|
|
\snippet code/src_opengl_qgl.cpp 5
|
|
|
|
As usual, you can find out after widget creation whether the
|
|
underlying OpenGL system was able to provide the requested
|
|
specification:
|
|
|
|
\snippet code/src_opengl_qgl.cpp 6
|
|
|
|
\sa defaultOverlayFormat()
|
|
*/
|
|
|
|
void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f)
|
|
{
|
|
QGLFormat *defaultFormat = defaultOverlayFormatInstance();
|
|
*defaultFormat = f;
|
|
// Make sure the user doesn't request that the overlays themselves
|
|
// have overlays, since it is unlikely that the system supports
|
|
// infinitely many planes...
|
|
defaultFormat->setOverlay(false);
|
|
}
|
|
|
|
|
|
/*!
|
|
Returns true if all the options of the two QGLFormat objects
|
|
\a a and \a b are equal; otherwise returns false.
|
|
|
|
\relates QGLFormat
|
|
*/
|
|
|
|
bool operator==(const QGLFormat& a, const QGLFormat& b)
|
|
{
|
|
return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts
|
|
&& a.d->pln == b.d->pln
|
|
&& a.d->alphaSize == b.d->alphaSize
|
|
&& a.d->accumSize == b.d->accumSize
|
|
&& a.d->stencilSize == b.d->stencilSize
|
|
&& a.d->depthSize == b.d->depthSize
|
|
&& a.d->redSize == b.d->redSize
|
|
&& a.d->greenSize == b.d->greenSize
|
|
&& a.d->blueSize == b.d->blueSize
|
|
&& a.d->numSamples == b.d->numSamples
|
|
&& a.d->swapInterval == b.d->swapInterval
|
|
&& a.d->majorVersion == b.d->majorVersion
|
|
&& a.d->minorVersion == b.d->minorVersion
|
|
&& a.d->profile == b.d->profile);
|
|
}
|
|
|
|
#ifndef QT_NO_DEBUG_STREAM
|
|
QDebug operator<<(QDebug dbg, const QGLFormat &f)
|
|
{
|
|
const QGLFormatPrivate * const d = f.d;
|
|
|
|
dbg.nospace() << "QGLFormat("
|
|
<< "options " << d->opts
|
|
<< ", plane " << d->pln
|
|
<< ", depthBufferSize " << d->depthSize
|
|
<< ", accumBufferSize " << d->accumSize
|
|
<< ", stencilBufferSize " << d->stencilSize
|
|
<< ", redBufferSize " << d->redSize
|
|
<< ", greenBufferSize " << d->greenSize
|
|
<< ", blueBufferSize " << d->blueSize
|
|
<< ", alphaBufferSize " << d->alphaSize
|
|
<< ", samples " << d->numSamples
|
|
<< ", swapInterval " << d->swapInterval
|
|
<< ", majorVersion " << d->majorVersion
|
|
<< ", minorVersion " << d->minorVersion
|
|
<< ", profile " << d->profile
|
|
<< ')';
|
|
|
|
return dbg.space();
|
|
}
|
|
#endif
|
|
|
|
|
|
/*!
|
|
Returns false if all the options of the two QGLFormat objects
|
|
\a a and \a b are equal; otherwise returns true.
|
|
|
|
\relates QGLFormat
|
|
*/
|
|
|
|
bool operator!=(const QGLFormat& a, const QGLFormat& b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
|
|
struct QGLContextGroupList {
|
|
void append(QGLContextGroup *group) {
|
|
QMutexLocker locker(&m_mutex);
|
|
m_list.append(group);
|
|
}
|
|
|
|
void remove(QGLContextGroup *group) {
|
|
QMutexLocker locker(&m_mutex);
|
|
m_list.removeOne(group);
|
|
}
|
|
|
|
QList<QGLContextGroup *> m_list;
|
|
QMutex m_mutex;
|
|
};
|
|
|
|
Q_GLOBAL_STATIC(QGLContextGroupList, qt_context_groups)
|
|
|
|
/*****************************************************************************
|
|
QGLContext implementation
|
|
*****************************************************************************/
|
|
|
|
QGLContextGroup::QGLContextGroup(const QGLContext *context)
|
|
: m_context(context), m_refs(1)
|
|
{
|
|
qt_context_groups()->append(this);
|
|
}
|
|
|
|
QGLContextGroup::~QGLContextGroup()
|
|
{
|
|
qt_context_groups()->remove(this);
|
|
}
|
|
|
|
const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
|
|
{
|
|
if (!ctx)
|
|
return 0;
|
|
QList<const QGLContext *> shares
|
|
(QGLContextPrivate::contextGroup(ctx)->shares());
|
|
if (shares.size() >= 2)
|
|
return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
QGLContextPrivate::QGLContextPrivate(QGLContext *context)
|
|
: internal_context(false)
|
|
, q_ptr(context)
|
|
, texture_destroyer(0)
|
|
, functions(0)
|
|
{
|
|
group = new QGLContextGroup(context);
|
|
|
|
if (qApp) {
|
|
texture_destroyer = new QGLTextureDestroyer;
|
|
texture_destroyer->moveToThread(qApp->thread());
|
|
}
|
|
}
|
|
|
|
QGLContextPrivate::~QGLContextPrivate()
|
|
{
|
|
delete functions;
|
|
|
|
if (!group->m_refs.deref()) {
|
|
Q_ASSERT(group->context() == q_ptr);
|
|
delete group;
|
|
}
|
|
|
|
delete texture_destroyer;
|
|
}
|
|
|
|
void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
|
|
{
|
|
Q_Q(QGLContext);
|
|
glFormat = reqFormat = format;
|
|
valid = false;
|
|
q->setDevice(dev);
|
|
|
|
guiGlContext = 0;
|
|
ownContext = false;
|
|
fbo = 0;
|
|
crWin = false;
|
|
initDone = false;
|
|
sharing = false;
|
|
max_texture_size = -1;
|
|
version_flags_cached = false;
|
|
version_flags = QGLFormat::OpenGL_Version_None;
|
|
extension_flags_cached = false;
|
|
extension_flags = 0;
|
|
current_fbo = 0;
|
|
default_fbo = 0;
|
|
active_engine = 0;
|
|
workaround_needsFullClearOnEveryFrame = false;
|
|
workaround_brokenFBOReadBack = false;
|
|
workaround_brokenTexSubImage = false;
|
|
workaroundsCached = false;
|
|
|
|
workaround_brokenTextureFromPixmap = false;
|
|
workaround_brokenTextureFromPixmap_init = false;
|
|
|
|
workaround_brokenAlphaTexSubImage = false;
|
|
workaround_brokenAlphaTexSubImage_init = false;
|
|
|
|
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
|
|
vertexAttributeArraysEnabledState[i] = false;
|
|
}
|
|
|
|
QGLContext* QGLContext::currentCtx = 0;
|
|
|
|
/*
|
|
Read back the contents of the currently bound framebuffer, used in
|
|
QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and
|
|
QGLFramebufferObject::toImage()
|
|
*/
|
|
|
|
static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha)
|
|
{
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
// OpenGL gives RGBA; Qt wants ARGB
|
|
uint *p = (uint*)img.bits();
|
|
uint *end = p + w*h;
|
|
if (alpha_format && include_alpha) {
|
|
while (p < end) {
|
|
uint a = *p << 24;
|
|
*p = (*p >> 8) | a;
|
|
p++;
|
|
}
|
|
} else {
|
|
// This is an old legacy fix for PowerPC based Macs, which
|
|
// we shouldn't remove
|
|
while (p < end) {
|
|
*p = 0xff000000 | (*p>>8);
|
|
++p;
|
|
}
|
|
}
|
|
} else {
|
|
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
|
|
for (int y = 0; y < h; y++) {
|
|
uint *q = (uint*)img.scanLine(y);
|
|
for (int x=0; x < w; ++x) {
|
|
const uint pixel = *q;
|
|
if (alpha_format && include_alpha) {
|
|
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
|
|
| (pixel & 0xff00ff00);
|
|
} else {
|
|
*q = 0xff000000 | ((pixel << 16) & 0xff0000)
|
|
| ((pixel >> 16) & 0xff) | (pixel & 0x00ff00);
|
|
}
|
|
|
|
q++;
|
|
}
|
|
}
|
|
|
|
}
|
|
img = img.mirrored();
|
|
}
|
|
|
|
QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha)
|
|
{
|
|
QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
|
|
: QImage::Format_RGB32);
|
|
int w = size.width();
|
|
int h = size.height();
|
|
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
|
convertFromGLImage(img, w, h, alpha_format, include_alpha);
|
|
return img;
|
|
}
|
|
|
|
QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
|
|
{
|
|
QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
|
|
int w = size.width();
|
|
int h = size.height();
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
//### glGetTexImage not in GL ES 2.0, need to do something else here!
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
|
#endif
|
|
convertFromGLImage(img, w, h, alpha_format, include_alpha);
|
|
return img;
|
|
}
|
|
|
|
// returns the highest number closest to v, which is a power of 2
|
|
// NB! assumes 32 bit ints
|
|
int qt_next_power_of_two(int v)
|
|
{
|
|
v--;
|
|
v |= v >> 1;
|
|
v |= v >> 2;
|
|
v |= v >> 4;
|
|
v |= v >> 8;
|
|
v |= v >> 16;
|
|
++v;
|
|
return v;
|
|
}
|
|
|
|
Q_GLOBAL_STATIC(QGLTextureCache, qt_gl_texture_cache)
|
|
|
|
QGLTextureCache::QGLTextureCache()
|
|
: m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though
|
|
{
|
|
QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixampData);
|
|
QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
|
|
QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey);
|
|
}
|
|
|
|
QGLTextureCache::~QGLTextureCache()
|
|
{
|
|
QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixampData);
|
|
QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
|
|
QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey);
|
|
}
|
|
|
|
void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
|
|
{
|
|
QWriteLocker locker(&m_lock);
|
|
const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
|
|
m_cache.insert(cacheKey, texture, cost);
|
|
}
|
|
|
|
void QGLTextureCache::remove(qint64 key)
|
|
{
|
|
QWriteLocker locker(&m_lock);
|
|
QMutexLocker groupLocker(&qt_context_groups()->m_mutex);
|
|
QList<QGLContextGroup *>::const_iterator it = qt_context_groups()->m_list.constBegin();
|
|
while (it != qt_context_groups()->m_list.constEnd()) {
|
|
const QGLTextureCacheKey cacheKey = {key, *it};
|
|
m_cache.remove(cacheKey);
|
|
++it;
|
|
}
|
|
}
|
|
|
|
bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
|
|
{
|
|
QWriteLocker locker(&m_lock);
|
|
QList<QGLTextureCacheKey> keys = m_cache.keys();
|
|
for (int i = 0; i < keys.size(); ++i) {
|
|
QGLTexture *tex = m_cache.object(keys.at(i));
|
|
if (tex->id == textureId && tex->context == ctx) {
|
|
tex->options |= QGLContext::MemoryManagedBindOption; // forces a glDeleteTextures() call
|
|
m_cache.remove(keys.at(i));
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void QGLTextureCache::removeContextTextures(QGLContext* ctx)
|
|
{
|
|
QWriteLocker locker(&m_lock);
|
|
QList<QGLTextureCacheKey> keys = m_cache.keys();
|
|
for (int i = 0; i < keys.size(); ++i) {
|
|
const QGLTextureCacheKey &key = keys.at(i);
|
|
if (m_cache.object(key)->context == ctx)
|
|
m_cache.remove(key);
|
|
}
|
|
}
|
|
|
|
/*
|
|
a hook that removes textures from the cache when a pixmap/image
|
|
is deref'ed
|
|
*/
|
|
void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey)
|
|
{
|
|
qt_gl_texture_cache()->remove(cacheKey);
|
|
}
|
|
|
|
|
|
void QGLTextureCache::cleanupTexturesForPixampData(QPlatformPixmap* pmd)
|
|
{
|
|
cleanupTexturesForCacheKey(pmd->cacheKey());
|
|
}
|
|
|
|
void QGLTextureCache::cleanupBeforePixmapDestruction(QPlatformPixmap* pmd)
|
|
{
|
|
// Remove any bound textures first:
|
|
cleanupTexturesForPixampData(pmd);
|
|
}
|
|
|
|
QGLTextureCache *QGLTextureCache::instance()
|
|
{
|
|
return qt_gl_texture_cache();
|
|
}
|
|
|
|
// DDS format structure
|
|
struct DDSFormat {
|
|
quint32 dwSize;
|
|
quint32 dwFlags;
|
|
quint32 dwHeight;
|
|
quint32 dwWidth;
|
|
quint32 dwLinearSize;
|
|
quint32 dummy1;
|
|
quint32 dwMipMapCount;
|
|
quint32 dummy2[11];
|
|
struct {
|
|
quint32 dummy3[2];
|
|
quint32 dwFourCC;
|
|
quint32 dummy4[5];
|
|
} ddsPixelFormat;
|
|
};
|
|
|
|
// compressed texture pixel formats
|
|
#define FOURCC_DXT1 0x31545844
|
|
#define FOURCC_DXT2 0x32545844
|
|
#define FOURCC_DXT3 0x33545844
|
|
#define FOURCC_DXT4 0x34545844
|
|
#define FOURCC_DXT5 0x35545844
|
|
|
|
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
|
|
#ifndef GL_GENERATE_MIPMAP_SGIS
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#endif
|
|
|
|
/*!
|
|
\class QGLContext
|
|
\brief The QGLContext class encapsulates an OpenGL rendering context.
|
|
|
|
\ingroup painting-3D
|
|
|
|
An OpenGL rendering context is a complete set of OpenGL state
|
|
variables. The rendering context's \l {QGL::FormatOption} {format}
|
|
is set in the constructor, but it can also be set later with
|
|
setFormat(). The format options that are actually set are returned
|
|
by format(); the options you asked for are returned by
|
|
requestedFormat(). Note that after a QGLContext object has been
|
|
constructed, the actual OpenGL context must be created by
|
|
explicitly calling the \l{create()}
|
|
function. The makeCurrent() function makes this context the
|
|
current rendering context. You can make \e no context current
|
|
using doneCurrent(). The reset() function will reset the context
|
|
and make it invalid.
|
|
|
|
You can examine properties of the context with, e.g. isValid(),
|
|
isSharing(), initialized(), windowCreated() and
|
|
overlayTransparentColor().
|
|
|
|
If you're using double buffering you can swap the screen contents
|
|
with the off-screen buffer using swapBuffers().
|
|
|
|
Please note that QGLContext is not thread safe.
|
|
*/
|
|
|
|
/*!
|
|
\enum QGLContext::BindOption
|
|
\since 4.6
|
|
|
|
A set of options to decide how to bind a texture using bindTexture().
|
|
|
|
\value NoBindOption Don't do anything, pass the texture straight
|
|
through.
|
|
|
|
\value InvertedYBindOption Specifies that the texture should be flipped
|
|
over the X axis so that the texture coordinate 0,0 corresponds to
|
|
the top left corner. Inverting the texture implies a deep copy
|
|
prior to upload.
|
|
|
|
\value MipmapBindOption Specifies that bindTexture() should try
|
|
to generate mipmaps. If the GL implementation supports the \c
|
|
GL_SGIS_generate_mipmap extension, mipmaps will be automatically
|
|
generated for the texture. Mipmap generation is only supported for
|
|
the \c GL_TEXTURE_2D target.
|
|
|
|
\value PremultipliedAlphaBindOption Specifies that the image should be
|
|
uploaded with premultiplied alpha and does a conversion accordingly.
|
|
|
|
\value LinearFilteringBindOption Specifies that the texture filtering
|
|
should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is
|
|
also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
|
|
|
|
\value DefaultBindOption In Qt 4.5 and earlier, bindTexture()
|
|
would mirror the image and automatically generate mipmaps. This
|
|
option helps preserve this default behavior.
|
|
|
|
\omitvalue CanFlipNativePixmapBindOption Used by x11 from pixmap to choose
|
|
whether or not it can bind the pixmap upside down or not.
|
|
|
|
\omitvalue MemoryManagedBindOption Used by paint engines to
|
|
indicate that the pixmap should be memory managed along side with
|
|
the pixmap/image that it stems from, e.g. installing destruction
|
|
hooks in them.
|
|
|
|
\omitvalue TemporarilyCachedBindOption Used by paint engines on some
|
|
platforms to indicate that the pixmap or image texture is possibly
|
|
cached only temporarily and must be destroyed immediately after the use.
|
|
|
|
\omitvalue InternalBindOption
|
|
*/
|
|
|
|
/*!
|
|
\obsolete
|
|
|
|
Constructs an OpenGL context for the given paint \a device, which
|
|
can be a widget or a pixmap. The \a format specifies several
|
|
display options for the context.
|
|
|
|
If the underlying OpenGL/Window system cannot satisfy all the
|
|
features requested in \a format, the nearest subset of features
|
|
will be used. After creation, the format() method will return the
|
|
actual format obtained.
|
|
|
|
Note that after a QGLContext object has been constructed, \l
|
|
create() must be called explicitly to create the actual OpenGL
|
|
context. The context will be \l {isValid()}{invalid} if it was not
|
|
possible to obtain a GL context at all.
|
|
*/
|
|
|
|
QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
|
|
: d_ptr(new QGLContextPrivate(this))
|
|
{
|
|
Q_D(QGLContext);
|
|
d->init(device, format);
|
|
}
|
|
|
|
/*!
|
|
Constructs an OpenGL context with the given \a format which
|
|
specifies several display options for the context.
|
|
|
|
If the underlying OpenGL/Window system cannot satisfy all the
|
|
features requested in \a format, the nearest subset of features
|
|
will be used. After creation, the format() method will return the
|
|
actual format obtained.
|
|
|
|
Note that after a QGLContext object has been constructed, \l
|
|
create() must be called explicitly to create the actual OpenGL
|
|
context. The context will be \l {isValid()}{invalid} if it was not
|
|
possible to obtain a GL context at all.
|
|
|
|
\sa format(), isValid()
|
|
*/
|
|
QGLContext::QGLContext(const QGLFormat &format)
|
|
: d_ptr(new QGLContextPrivate(this))
|
|
{
|
|
Q_D(QGLContext);
|
|
d->init(0, format);
|
|
}
|
|
|
|
/*!
|
|
Destroys the OpenGL context and frees its resources.
|
|
*/
|
|
|
|
QGLContext::~QGLContext()
|
|
{
|
|
// remove any textures cached in this context
|
|
QGLTextureCache::instance()->removeContextTextures(this);
|
|
|
|
// clean up resources specific to this context
|
|
d_ptr->cleanup();
|
|
|
|
QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
|
|
reset();
|
|
}
|
|
|
|
void QGLContextPrivate::cleanup()
|
|
{
|
|
}
|
|
|
|
#define ctx q_ptr
|
|
void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
|
|
{
|
|
Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
|
|
#ifdef glEnableVertexAttribArray
|
|
Q_ASSERT(glEnableVertexAttribArray);
|
|
#endif
|
|
|
|
if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
|
|
glDisableVertexAttribArray(arrayIndex);
|
|
|
|
if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
|
|
glEnableVertexAttribArray(arrayIndex);
|
|
|
|
vertexAttributeArraysEnabledState[arrayIndex] = enabled;
|
|
}
|
|
|
|
void QGLContextPrivate::syncGlState()
|
|
{
|
|
#ifdef glEnableVertexAttribArray
|
|
Q_ASSERT(glEnableVertexAttribArray);
|
|
#endif
|
|
for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
|
|
if (vertexAttributeArraysEnabledState[i])
|
|
glEnableVertexAttribArray(i);
|
|
else
|
|
glDisableVertexAttribArray(i);
|
|
}
|
|
|
|
}
|
|
#undef ctx
|
|
|
|
void QGLContextPrivate::swapRegion(const QRegion &)
|
|
{
|
|
Q_Q(QGLContext);
|
|
q->swapBuffers();
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
|
|
Reads the compressed texture file \a fileName and generates a 2D GL
|
|
texture from it.
|
|
|
|
This function can load DirectDrawSurface (DDS) textures in the
|
|
DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression
|
|
and \c GL_EXT_texture_compression_s3tc extensions are supported.
|
|
|
|
Since 4.6.1, textures in the ETC1 format can be loaded if the
|
|
\c GL_OES_compressed_ETC1_RGB8_texture extension is supported
|
|
and the ETC1 texture has been encapsulated in the PVR container format.
|
|
Also, textures in the PVRTC2 and PVRTC4 formats can be loaded
|
|
if the \c GL_IMG_texture_compression_pvrtc extension is supported.
|
|
|
|
\sa deleteTexture()
|
|
*/
|
|
|
|
GLuint QGLContext::bindTexture(const QString &fileName)
|
|
{
|
|
QGLTexture texture(this);
|
|
QSize size = texture.bindCompressedTexture(fileName);
|
|
if (!size.isValid())
|
|
return 0;
|
|
return texture.id;
|
|
}
|
|
|
|
static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
|
|
{
|
|
if (texture_format == GL_BGRA) {
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
return ((src_pixel << 24) & 0xff000000)
|
|
| ((src_pixel >> 24) & 0x000000ff)
|
|
| ((src_pixel << 8) & 0x00ff0000)
|
|
| ((src_pixel >> 8) & 0x0000ff00);
|
|
} else {
|
|
return src_pixel;
|
|
}
|
|
} else { // GL_RGBA
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
|
|
} else {
|
|
return ((src_pixel << 16) & 0xff0000)
|
|
| ((src_pixel >> 16) & 0xff)
|
|
| (src_pixel & 0xff00ff00);
|
|
}
|
|
}
|
|
}
|
|
|
|
QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format)
|
|
{
|
|
return qt_gl_convertToGLFormatHelper(src_pixel, texture_format);
|
|
}
|
|
|
|
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
|
|
{
|
|
Q_ASSERT(dst.depth() == 32);
|
|
Q_ASSERT(img.depth() == 32);
|
|
|
|
if (dst.size() != img.size()) {
|
|
int target_width = dst.width();
|
|
int target_height = dst.height();
|
|
qreal sx = target_width / qreal(img.width());
|
|
qreal sy = target_height / qreal(img.height());
|
|
|
|
quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here
|
|
uchar *srcPixels = (uchar *) img.scanLine(img.height() - 1);
|
|
int sbpl = img.bytesPerLine();
|
|
int dbpl = dst.bytesPerLine();
|
|
|
|
int ix = int(0x00010000 / sx);
|
|
int iy = int(0x00010000 / sy);
|
|
|
|
quint32 basex = int(0.5 * ix);
|
|
quint32 srcy = int(0.5 * iy);
|
|
|
|
// scale, swizzle and mirror in one loop
|
|
while (target_height--) {
|
|
const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
|
|
int srcx = basex;
|
|
for (int x=0; x<target_width; ++x) {
|
|
dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
|
|
srcx += ix;
|
|
}
|
|
dest = (quint32 *)(((uchar *) dest) + dbpl);
|
|
srcy += iy;
|
|
}
|
|
} else {
|
|
const int width = img.width();
|
|
const int height = img.height();
|
|
const uint *p = (const uint*) img.scanLine(img.height() - 1);
|
|
uint *q = (uint*) dst.scanLine(0);
|
|
|
|
if (texture_format == GL_BGRA) {
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
// mirror + swizzle
|
|
for (int i=0; i < height; ++i) {
|
|
const uint *end = p + width;
|
|
while (p < end) {
|
|
*q = ((*p << 24) & 0xff000000)
|
|
| ((*p >> 24) & 0x000000ff)
|
|
| ((*p << 8) & 0x00ff0000)
|
|
| ((*p >> 8) & 0x0000ff00);
|
|
p++;
|
|
q++;
|
|
}
|
|
p -= 2 * width;
|
|
}
|
|
} else {
|
|
const uint bytesPerLine = img.bytesPerLine();
|
|
for (int i=0; i < height; ++i) {
|
|
memcpy(q, p, bytesPerLine);
|
|
q += width;
|
|
p -= width;
|
|
}
|
|
}
|
|
} else {
|
|
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
|
|
for (int i=0; i < height; ++i) {
|
|
const uint *end = p + width;
|
|
while (p < end) {
|
|
*q = (*p << 8) | ((*p >> 24) & 0xff);
|
|
p++;
|
|
q++;
|
|
}
|
|
p -= 2 * width;
|
|
}
|
|
} else {
|
|
for (int i=0; i < height; ++i) {
|
|
const uint *end = p + width;
|
|
while (p < end) {
|
|
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
|
|
p++;
|
|
q++;
|
|
}
|
|
p -= 2 * width;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QGLExtensionFuncs& QGLContextPrivate::extensionFuncs(const QGLContext *)
|
|
{
|
|
return qt_extensionFuncs;
|
|
}
|
|
|
|
QImage QGLContextPrivate::convertToGLFormat(const QImage &image, bool force_premul,
|
|
GLenum texture_format)
|
|
{
|
|
QImage::Format target_format = image.format();
|
|
if (force_premul || image.format() != QImage::Format_ARGB32)
|
|
target_format = QImage::Format_ARGB32_Premultiplied;
|
|
|
|
QImage result(image.width(), image.height(), target_format);
|
|
convertToGLFormatHelper(result, image.convertToFormat(target_format), texture_format);
|
|
return result;
|
|
}
|
|
|
|
/*! \internal */
|
|
QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
|
|
QGLContext::BindOptions options)
|
|
{
|
|
Q_Q(QGLContext);
|
|
|
|
const qint64 key = image.cacheKey();
|
|
QGLTexture *texture = textureCacheLookup(key, target);
|
|
if (texture) {
|
|
if (image.paintingActive()) {
|
|
// A QPainter is active on the image - take the safe route and replace the texture.
|
|
q->deleteTexture(texture->id);
|
|
texture = 0;
|
|
} else {
|
|
glBindTexture(target, texture->id);
|
|
return texture;
|
|
}
|
|
}
|
|
|
|
if (!texture)
|
|
texture = bindTexture(image, target, format, key, options);
|
|
// NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
|
|
Q_ASSERT(texture);
|
|
|
|
// Enable the cleanup hooks for this image so that the texture cache entry is removed when the
|
|
// image gets deleted:
|
|
QImagePixmapCleanupHooks::enableCleanupHooks(image);
|
|
|
|
return texture;
|
|
}
|
|
|
|
// #define QGL_BIND_TEXTURE_DEBUG
|
|
|
|
// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout
|
|
static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type)
|
|
{
|
|
const int width = img.width();
|
|
const int height = img.height();
|
|
|
|
if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
|
|
|| (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian))
|
|
{
|
|
for (int i = 0; i < height; ++i) {
|
|
uint *p = (uint *) img.scanLine(i);
|
|
for (int x = 0; x < width; ++x)
|
|
p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < height; ++i) {
|
|
uint *p = (uint *) img.scanLine(i);
|
|
for (int x = 0; x < width; ++x)
|
|
p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
|
|
}
|
|
}
|
|
}
|
|
|
|
QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat,
|
|
const qint64 key, QGLContext::BindOptions options)
|
|
{
|
|
Q_Q(QGLContext);
|
|
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x, key=%llx\n",
|
|
image.width(), image.height(), internalFormat, int(options), key);
|
|
QTime time;
|
|
time.start();
|
|
#endif
|
|
|
|
#ifndef QT_NO_DEBUG
|
|
// Reset the gl error stack...git
|
|
while (glGetError() != GL_NO_ERROR) ;
|
|
#endif
|
|
|
|
// Scale the pixmap if needed. GL textures needs to have the
|
|
// dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
|
|
// 2.0 or use the GL_TEXTURE_RECTANGLE texture target
|
|
int tx_w = qt_next_power_of_two(image.width());
|
|
int tx_h = qt_next_power_of_two(image.height());
|
|
|
|
QImage img = image;
|
|
|
|
if (!(QGLExtensions::glExtensions() & QGLExtensions::NPOTTextures)
|
|
&& !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0)
|
|
&& (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
|
|
{
|
|
img = img.scaled(tx_w, tx_h);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - upscaled to %dx%d (%d ms)\n", tx_w, tx_h, time.elapsed());
|
|
|
|
#endif
|
|
}
|
|
|
|
GLuint filtering = options & QGLContext::LinearFilteringBindOption ? GL_LINEAR : GL_NEAREST;
|
|
|
|
GLuint tx_id;
|
|
glGenTextures(1, &tx_id);
|
|
glBindTexture(target, tx_id);
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
|
|
|
|
#if defined(QT_OPENGL_ES_2)
|
|
bool genMipmap = false;
|
|
#endif
|
|
if (glFormat.directRendering()
|
|
&& (QGLExtensions::glExtensions() & QGLExtensions::GenerateMipmap)
|
|
&& target == GL_TEXTURE_2D
|
|
&& (options & QGLContext::MipmapBindOption))
|
|
{
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
|
|
glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
|
#else
|
|
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
|
|
genMipmap = true;
|
|
#endif
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
|
|
? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - generating mipmaps (%d ms)\n", time.elapsed());
|
|
#endif
|
|
} else {
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering);
|
|
}
|
|
|
|
QImage::Format target_format = img.format();
|
|
bool premul = options & QGLContext::PremultipliedAlphaBindOption;
|
|
GLenum externalFormat;
|
|
GLuint pixel_type;
|
|
if (QGLExtensions::glExtensions() & QGLExtensions::BGRATextureFormat) {
|
|
externalFormat = GL_BGRA;
|
|
if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
|
|
pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
else
|
|
pixel_type = GL_UNSIGNED_BYTE;
|
|
} else {
|
|
externalFormat = GL_RGBA;
|
|
pixel_type = GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
switch (target_format) {
|
|
case QImage::Format_ARGB32:
|
|
if (premul) {
|
|
img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - converted ARGB32 -> ARGB32_Premultiplied (%d ms) \n", time.elapsed());
|
|
#endif
|
|
}
|
|
break;
|
|
case QImage::Format_ARGB32_Premultiplied:
|
|
if (!premul) {
|
|
img = img.convertToFormat(target_format = QImage::Format_ARGB32);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - converted ARGB32_Premultiplied -> ARGB32 (%d ms)\n", time.elapsed());
|
|
#endif
|
|
}
|
|
break;
|
|
case QImage::Format_RGB16:
|
|
pixel_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
externalFormat = GL_RGB;
|
|
internalFormat = GL_RGB;
|
|
break;
|
|
case QImage::Format_RGB32:
|
|
break;
|
|
default:
|
|
if (img.hasAlphaChannel()) {
|
|
img = img.convertToFormat(premul
|
|
? QImage::Format_ARGB32_Premultiplied
|
|
: QImage::Format_ARGB32);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - converted to 32-bit alpha format (%d ms)\n", time.elapsed());
|
|
#endif
|
|
} else {
|
|
img = img.convertToFormat(QImage::Format_RGB32);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - converted to 32-bit (%d ms)\n", time.elapsed());
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (options & QGLContext::InvertedYBindOption) {
|
|
if (img.isDetached()) {
|
|
int ipl = img.bytesPerLine() / 4;
|
|
int h = img.height();
|
|
for (int y=0; y<h/2; ++y) {
|
|
int *a = (int *) img.scanLine(y);
|
|
int *b = (int *) img.scanLine(h - y - 1);
|
|
for (int x=0; x<ipl; ++x)
|
|
qSwap(a[x], b[x]);
|
|
}
|
|
} else {
|
|
// Create a new image and copy across. If we use the
|
|
// above in-place code then a full copy of the image is
|
|
// made before the lines are swapped, which processes the
|
|
// data twice. This version should only do it once.
|
|
img = img.mirrored();
|
|
}
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - flipped bits over y (%d ms)\n", time.elapsed());
|
|
#endif
|
|
}
|
|
|
|
if (externalFormat == GL_RGBA) {
|
|
// The only case where we end up with a depth different from
|
|
// 32 in the switch above is for the RGB16 case, where we set
|
|
// the format to GL_RGB
|
|
Q_ASSERT(img.depth() == 32);
|
|
qgl_byteSwapImage(img, pixel_type);
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - did byte swapping (%d ms)\n", time.elapsed());
|
|
#endif
|
|
}
|
|
#ifdef QT_OPENGL_ES
|
|
// OpenGL/ES requires that the internal and external formats be
|
|
// identical.
|
|
internalFormat = externalFormat;
|
|
#endif
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
|
|
img.format(), externalFormat, internalFormat, pixel_type);
|
|
#endif
|
|
|
|
const QImage &constRef = img; // to avoid detach in bits()...
|
|
glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat,
|
|
pixel_type, constRef.bits());
|
|
#if defined(QT_OPENGL_ES_2)
|
|
if (genMipmap)
|
|
glGenerateMipmap(target);
|
|
#endif
|
|
#ifndef QT_NO_DEBUG
|
|
GLenum error = glGetError();
|
|
if (error != GL_NO_ERROR) {
|
|
qWarning(" - texture upload failed, error code 0x%x, enum: %d (%x)\n", error, target, target);
|
|
}
|
|
#endif
|
|
|
|
#ifdef QGL_BIND_TEXTURE_DEBUG
|
|
static int totalUploadTime = 0;
|
|
totalUploadTime += time.elapsed();
|
|
printf(" - upload done in %d ms, (accumulated: %d ms)\n", time.elapsed(), totalUploadTime);
|
|
#endif
|
|
|
|
|
|
// this assumes the size of a texture is always smaller than the max cache size
|
|
int cost = img.width()*img.height()*4/1024;
|
|
QGLTexture *texture = new QGLTexture(q, tx_id, target, options);
|
|
QGLTextureCache::instance()->insert(q, key, texture, cost);
|
|
|
|
return texture;
|
|
}
|
|
|
|
QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target)
|
|
{
|
|
Q_Q(QGLContext);
|
|
QGLTexture *texture = QGLTextureCache::instance()->getTexture(q, key);
|
|
if (texture && texture->target == target
|
|
&& (texture->context == q || QGLContext::areSharing(q, texture->context)))
|
|
{
|
|
return texture;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*! \internal */
|
|
QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options)
|
|
{
|
|
Q_Q(QGLContext);
|
|
QPlatformPixmap *pd = pixmap.handle();
|
|
Q_UNUSED(pd);
|
|
|
|
const qint64 key = pixmap.cacheKey();
|
|
QGLTexture *texture = textureCacheLookup(key, target);
|
|
if (texture) {
|
|
if (pixmap.paintingActive()) {
|
|
// A QPainter is active on the pixmap - take the safe route and replace the texture.
|
|
q->deleteTexture(texture->id);
|
|
texture = 0;
|
|
} else {
|
|
glBindTexture(target, texture->id);
|
|
return texture;
|
|
}
|
|
}
|
|
|
|
if (!texture) {
|
|
QImage image = pixmap.toImage();
|
|
// If the system depth is 16 and the pixmap doesn't have an alpha channel
|
|
// then we convert it to RGB16 in the hope that it gets uploaded as a 16
|
|
// bit texture which is much faster to access than a 32-bit one.
|
|
if (pixmap.depth() == 16 && !image.hasAlphaChannel() )
|
|
image = image.convertToFormat(QImage::Format_RGB16);
|
|
texture = bindTexture(image, target, format, key, options);
|
|
}
|
|
// NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
|
|
Q_ASSERT(texture);
|
|
|
|
if (texture->id > 0)
|
|
QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
|
|
|
|
return texture;
|
|
}
|
|
|
|
/*! \internal */
|
|
int QGLContextPrivate::maxTextureSize()
|
|
{
|
|
if (max_texture_size != -1)
|
|
return max_texture_size;
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
|
|
|
|
#if defined(QT_OPENGL_ES)
|
|
return max_texture_size;
|
|
#else
|
|
GLenum proxy = GL_PROXY_TEXTURE_2D;
|
|
|
|
GLint size;
|
|
GLint next = 64;
|
|
glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
|
|
if (size == 0) {
|
|
return max_texture_size;
|
|
}
|
|
do {
|
|
size = next;
|
|
next = size * 2;
|
|
|
|
if (next > max_texture_size)
|
|
break;
|
|
glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
|
glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
|
|
} while (next > size);
|
|
|
|
max_texture_size = size;
|
|
return max_texture_size;
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
Returns a QGLFunctions object that is initialized for this context.
|
|
*/
|
|
QGLFunctions *QGLContext::functions() const
|
|
{
|
|
QGLContextPrivate *d = const_cast<QGLContextPrivate *>(d_func());
|
|
if (!d->functions) {
|
|
d->functions = new QGLFunctions(this);
|
|
d->functions->initializeGLFunctions(this);
|
|
}
|
|
return d->functions;
|
|
}
|
|
|
|
/*!
|
|
Generates and binds a 2D GL texture to the current context, based
|
|
on \a image. The generated texture id is returned and can be used in
|
|
later \c glBindTexture() calls.
|
|
|
|
\overload
|
|
*/
|
|
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
|
|
{
|
|
if (image.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLContext);
|
|
QGLTexture *texture = d->bindTexture(image, target, format, DefaultBindOption);
|
|
return texture->id;
|
|
}
|
|
|
|
/*!
|
|
\since 4.6
|
|
|
|
Generates and binds a 2D GL texture to the current context, based
|
|
on \a image. The generated texture id is returned and can be used
|
|
in later \c glBindTexture() calls.
|
|
|
|
The \a target parameter specifies the texture target. The default
|
|
target is \c GL_TEXTURE_2D.
|
|
|
|
The \a format parameter sets the internal format for the
|
|
texture. The default format is \c GL_RGBA.
|
|
|
|
The binding \a options are a set of options used to decide how to
|
|
bind the texture to the context.
|
|
|
|
The texture that is generated is cached, so multiple calls to
|
|
bindTexture() with the same QImage will return the same texture
|
|
id.
|
|
|
|
Note that we assume default values for the glPixelStore() and
|
|
glPixelTransfer() parameters.
|
|
|
|
\sa deleteTexture()
|
|
*/
|
|
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
|
|
{
|
|
if (image.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLContext);
|
|
QGLTexture *texture = d->bindTexture(image, target, format, options);
|
|
return texture->id;
|
|
}
|
|
|
|
/*! \overload
|
|
|
|
Generates and binds a 2D GL texture based on \a pixmap.
|
|
*/
|
|
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
|
|
{
|
|
if (pixmap.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLContext);
|
|
QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
|
|
return texture->id;
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
\since 4.6
|
|
|
|
Generates and binds a 2D GL texture to the current context, based
|
|
on \a pixmap.
|
|
*/
|
|
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
|
|
{
|
|
if (pixmap.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLContext);
|
|
QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
|
|
return texture->id;
|
|
}
|
|
|
|
/*!
|
|
Removes the texture identified by \a id from the texture cache,
|
|
and calls glDeleteTextures() to delete the texture from the
|
|
context.
|
|
|
|
\sa bindTexture()
|
|
*/
|
|
void QGLContext::deleteTexture(GLuint id)
|
|
{
|
|
if (QGLTextureCache::instance()->remove(this, id))
|
|
return;
|
|
glDeleteTextures(1, &id);
|
|
}
|
|
|
|
void qt_add_rect_to_array(const QRectF &r, GLfloat *array)
|
|
{
|
|
qreal left = r.left();
|
|
qreal right = r.right();
|
|
qreal top = r.top();
|
|
qreal bottom = r.bottom();
|
|
|
|
array[0] = left;
|
|
array[1] = top;
|
|
array[2] = right;
|
|
array[3] = top;
|
|
array[4] = right;
|
|
array[5] = bottom;
|
|
array[6] = left;
|
|
array[7] = bottom;
|
|
}
|
|
|
|
void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array)
|
|
{
|
|
array[0] = x1;
|
|
array[1] = y1;
|
|
array[2] = x2;
|
|
array[3] = y1;
|
|
array[4] = x2;
|
|
array[5] = y2;
|
|
array[6] = x1;
|
|
array[7] = y2;
|
|
}
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
|
|
{
|
|
GLfloat tx = 1.0f;
|
|
GLfloat ty = 1.0f;
|
|
|
|
#ifdef QT_OPENGL_ES
|
|
Q_UNUSED(textureWidth);
|
|
Q_UNUSED(textureHeight);
|
|
Q_UNUSED(textureTarget);
|
|
#else
|
|
if (textureTarget != GL_TEXTURE_2D) {
|
|
if (textureWidth == -1 || textureHeight == -1) {
|
|
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
|
|
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
|
|
}
|
|
|
|
tx = GLfloat(textureWidth);
|
|
ty = GLfloat(textureHeight);
|
|
}
|
|
#endif
|
|
|
|
GLfloat texCoordArray[4*2] = {
|
|
0, ty, tx, ty, tx, 0, 0, 0
|
|
};
|
|
|
|
GLfloat vertexArray[4*2];
|
|
qt_add_rect_to_array(target, vertexArray);
|
|
|
|
glVertexPointer(2, GL_FLOAT, 0, vertexArray);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
#endif // !QT_OPENGL_ES_2
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
This function supports the following use cases:
|
|
|
|
\list
|
|
\li On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId,
|
|
to the given target rectangle, \a target, in OpenGL model space. The
|
|
\a textureTarget should be a 2D texture target.
|
|
\li On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a
|
|
beginNativePainting / endNativePainting block, and uses the
|
|
engine with type QPaintEngine::OpenGL2, the function will draw the given
|
|
texture, \a textureId, to the given target rectangle, \a target,
|
|
respecting the current painter state. This will let you draw a texture
|
|
with the clip, transform, render hints, and composition mode set by the
|
|
painter. Note that the texture target needs to be GL_TEXTURE_2D for this
|
|
use case, and that this is the only supported use case under OpenGL ES 2.x.
|
|
\endlist
|
|
|
|
*/
|
|
void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
|
|
if (d_ptr->active_engine &&
|
|
d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
|
|
QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
|
|
if (!eng->isNativePaintingActive()) {
|
|
QRectF src(0, 0, target.width(), target.height());
|
|
QSize size(target.width(), target.height());
|
|
if (eng->drawTexture(target, textureId, size, src))
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef QT_OPENGL_ES_2
|
|
#ifdef QT_OPENGL_ES
|
|
if (textureTarget != GL_TEXTURE_2D) {
|
|
qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
|
|
return;
|
|
}
|
|
#else
|
|
const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
|
|
GLint oldTexture;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
|
|
#endif
|
|
|
|
glEnable(textureTarget);
|
|
glBindTexture(textureTarget, textureId);
|
|
|
|
qDrawTextureRect(target, -1, -1, textureTarget);
|
|
|
|
#ifdef QT_OPENGL_ES
|
|
glDisable(textureTarget);
|
|
#else
|
|
if (!wasEnabled)
|
|
glDisable(textureTarget);
|
|
glBindTexture(textureTarget, oldTexture);
|
|
#endif
|
|
#else
|
|
Q_UNUSED(target);
|
|
Q_UNUSED(textureId);
|
|
Q_UNUSED(textureTarget);
|
|
qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine");
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
This function supports the following use cases:
|
|
|
|
\list
|
|
\li By default it draws the given texture, \a textureId,
|
|
at the given \a point in OpenGL model space. The
|
|
\a textureTarget should be a 2D texture target.
|
|
\li If a painter is active, not inside a
|
|
beginNativePainting / endNativePainting block, and uses the
|
|
engine with type QPaintEngine::OpenGL2, the function will draw the given
|
|
texture, \a textureId, at the given \a point,
|
|
respecting the current painter state. This will let you draw a texture
|
|
with the clip, transform, render hints, and composition mode set by the
|
|
painter. Note that the texture target needs to be GL_TEXTURE_2D for this
|
|
use case.
|
|
\endlist
|
|
|
|
\note This function is not supported under any version of OpenGL ES.
|
|
*/
|
|
void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
#ifdef QT_OPENGL_ES
|
|
Q_UNUSED(point);
|
|
Q_UNUSED(textureId);
|
|
Q_UNUSED(textureTarget);
|
|
qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead");
|
|
#else
|
|
|
|
const bool wasEnabled = glIsEnabled(GL_TEXTURE_2D);
|
|
GLint oldTexture;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
|
|
|
|
glEnable(textureTarget);
|
|
glBindTexture(textureTarget, textureId);
|
|
|
|
GLint textureWidth;
|
|
GLint textureHeight;
|
|
|
|
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
|
|
glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
|
|
|
|
if (d_ptr->active_engine &&
|
|
d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
|
|
QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
|
|
if (!eng->isNativePaintingActive()) {
|
|
QRectF dest(point, QSizeF(textureWidth, textureHeight));
|
|
QRectF src(0, 0, textureWidth, textureHeight);
|
|
QSize size(textureWidth, textureHeight);
|
|
if (eng->drawTexture(dest, textureId, size, src))
|
|
return;
|
|
}
|
|
}
|
|
|
|
qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget);
|
|
|
|
if (!wasEnabled)
|
|
glDisable(textureTarget);
|
|
glBindTexture(textureTarget, oldTexture);
|
|
#endif
|
|
}
|
|
|
|
/*!
|
|
This function sets the limit for the texture cache to \a size,
|
|
expressed in kilobytes.
|
|
|
|
By default, the cache limit is approximately 64 MB.
|
|
|
|
\sa textureCacheLimit()
|
|
*/
|
|
void QGLContext::setTextureCacheLimit(int size)
|
|
{
|
|
QGLTextureCache::instance()->setMaxCost(size);
|
|
}
|
|
|
|
/*!
|
|
Returns the current texture cache limit in kilobytes.
|
|
|
|
\sa setTextureCacheLimit()
|
|
*/
|
|
int QGLContext::textureCacheLimit()
|
|
{
|
|
return QGLTextureCache::instance()->maxCost();
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn QGLFormat QGLContext::format() const
|
|
|
|
Returns the frame buffer format that was obtained (this may be a
|
|
subset of what was requested).
|
|
|
|
\sa requestedFormat()
|
|
*/
|
|
|
|
/*!
|
|
\fn QGLFormat QGLContext::requestedFormat() const
|
|
|
|
Returns the frame buffer format that was originally requested in
|
|
the constructor or setFormat().
|
|
|
|
\sa format()
|
|
*/
|
|
|
|
/*!
|
|
Sets a \a format for this context. The context is \l{reset()}{reset}.
|
|
|
|
Call create() to create a new GL context that tries to match the
|
|
new format.
|
|
|
|
\snippet code/src_opengl_qgl.cpp 7
|
|
|
|
\sa format(), reset(), create()
|
|
*/
|
|
|
|
void QGLContext::setFormat(const QGLFormat &format)
|
|
{
|
|
Q_D(QGLContext);
|
|
reset();
|
|
d->glFormat = d->reqFormat = format;
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
void QGLContext::setDevice(QPaintDevice *pDev)
|
|
{
|
|
Q_D(QGLContext);
|
|
if (isValid())
|
|
reset();
|
|
d->paintDevice = pDev;
|
|
if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget
|
|
&& d->paintDevice->devType() != QInternal::Pixmap
|
|
&& d->paintDevice->devType() != QInternal::Pbuffer)) {
|
|
qWarning("QGLContext: Unsupported paint device type");
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLContext::isValid() const
|
|
|
|
Returns true if a GL rendering context has been successfully
|
|
created; otherwise returns false.
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLContext::setValid(bool valid)
|
|
\internal
|
|
|
|
Forces the GL rendering context to be valid.
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QGLContext::isSharing() const
|
|
|
|
Returns true if this context is sharing its GL context with
|
|
another QGLContext, otherwise false is returned. Note that context
|
|
sharing might not be supported between contexts with different
|
|
formats.
|
|
*/
|
|
|
|
/*!
|
|
Returns true if \a context1 and \a context2 are sharing their
|
|
GL resources such as textures, shader programs, etc;
|
|
otherwise returns false.
|
|
|
|
\since 4.6
|
|
*/
|
|
bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *context2)
|
|
{
|
|
if (!context1 || !context2)
|
|
return false;
|
|
return context1->d_ptr->group == context2->d_ptr->group;
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLContext::deviceIsPixmap() const
|
|
|
|
Returns true if the paint device of this context is a pixmap;
|
|
otherwise returns false.
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QGLContext::windowCreated() const
|
|
|
|
Returns true if a window has been created for this context;
|
|
otherwise returns false.
|
|
|
|
\sa setWindowCreated()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLContext::setWindowCreated(bool on)
|
|
|
|
If \a on is true the context has had a window created for it. If
|
|
\a on is false no window has been created for the context.
|
|
|
|
\sa windowCreated()
|
|
*/
|
|
|
|
/*!
|
|
\fn uint QGLContext::colorIndex(const QColor& c) const
|
|
|
|
\internal
|
|
|
|
Returns a colormap index for the color c, in ColorIndex mode. Used
|
|
by qglColor() and qglClearColor().
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool QGLContext::initialized() const
|
|
|
|
Returns true if this context has been initialized, i.e. if
|
|
QGLWidget::initializeGL() has been performed on it; otherwise
|
|
returns false.
|
|
|
|
\sa setInitialized()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLContext::setInitialized(bool on)
|
|
|
|
If \a on is true the context has been initialized, i.e.
|
|
QGLContext::setInitialized() has been called on it. If \a on is
|
|
false the context has not been initialized.
|
|
|
|
\sa initialized()
|
|
*/
|
|
|
|
/*!
|
|
\fn const QGLContext* QGLContext::currentContext()
|
|
|
|
Returns the current context, i.e. the context to which any OpenGL
|
|
commands will currently be directed. Returns 0 if no context is
|
|
current.
|
|
|
|
\sa makeCurrent()
|
|
*/
|
|
|
|
/*!
|
|
\fn QColor QGLContext::overlayTransparentColor() const
|
|
|
|
If this context is a valid context in an overlay plane, returns
|
|
the plane's transparent color. Otherwise returns an \l{QColor::isValid()}{invalid} color.
|
|
|
|
The returned color's \l{QColor::pixel()}{pixel} value is
|
|
the index of the transparent color in the colormap of the overlay
|
|
plane. (Naturally, the color's RGB values are meaningless.)
|
|
|
|
The returned QColor object will generally work as expected only
|
|
when passed as the argument to QGLWidget::qglColor() or
|
|
QGLWidget::qglClearColor(). Under certain circumstances it can
|
|
also be used to draw transparent graphics with a QPainter. See the
|
|
examples/opengl/overlay_x11 example for details.
|
|
*/
|
|
|
|
|
|
/*!
|
|
Creates the GL context. Returns true if it was successful in
|
|
creating a valid GL rendering context on the paint device
|
|
specified in the constructor; otherwise returns false (i.e. the
|
|
context is invalid).
|
|
|
|
After successful creation, format() returns the set of features of
|
|
the created GL rendering context.
|
|
|
|
If \a shareContext points to a valid QGLContext, this method will
|
|
try to establish OpenGL display list and texture object sharing
|
|
between this context and the \a shareContext. Note that this may
|
|
fail if the two contexts have different \l {format()} {formats}.
|
|
Use isSharing() to see if sharing is in effect.
|
|
|
|
\warning Implementation note: initialization of C++ class
|
|
members usually takes place in the class constructor. QGLContext
|
|
is an exception because it must be simple to customize. The
|
|
virtual functions chooseContext() (and chooseVisual() for X11) can
|
|
be reimplemented in a subclass to select a particular context. The
|
|
problem is that virtual functions are not properly called during
|
|
construction (even though this is correct C++) because C++
|
|
constructs class hierarchies from the bottom up. For this reason
|
|
we need a create() function.
|
|
|
|
\sa chooseContext(), format(), isValid()
|
|
*/
|
|
|
|
bool QGLContext::create(const QGLContext* shareContext)
|
|
{
|
|
Q_D(QGLContext);
|
|
if (!d->paintDevice && !d->guiGlContext)
|
|
return false;
|
|
|
|
reset();
|
|
d->valid = chooseContext(shareContext);
|
|
if (d->valid && d->paintDevice && d->paintDevice->devType() == QInternal::Widget) {
|
|
QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice));
|
|
wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
|
|
}
|
|
return d->valid;
|
|
}
|
|
|
|
bool QGLContext::isValid() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->valid;
|
|
}
|
|
|
|
void QGLContext::setValid(bool valid)
|
|
{
|
|
Q_D(QGLContext);
|
|
d->valid = valid;
|
|
}
|
|
|
|
bool QGLContext::isSharing() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->group->isSharing();
|
|
}
|
|
|
|
QGLFormat QGLContext::format() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->glFormat;
|
|
}
|
|
|
|
QGLFormat QGLContext::requestedFormat() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->reqFormat;
|
|
}
|
|
|
|
QPaintDevice* QGLContext::device() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->paintDevice;
|
|
}
|
|
|
|
bool QGLContext::deviceIsPixmap() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->paintDevice->devType() == QInternal::Pixmap;
|
|
}
|
|
|
|
|
|
bool QGLContext::windowCreated() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->crWin;
|
|
}
|
|
|
|
|
|
void QGLContext::setWindowCreated(bool on)
|
|
{
|
|
Q_D(QGLContext);
|
|
d->crWin = on;
|
|
}
|
|
|
|
bool QGLContext::initialized() const
|
|
{
|
|
Q_D(const QGLContext);
|
|
return d->initDone;
|
|
}
|
|
|
|
void QGLContext::setInitialized(bool on)
|
|
{
|
|
Q_D(QGLContext);
|
|
d->initDone = on;
|
|
}
|
|
|
|
const QGLContext* QGLContext::currentContext()
|
|
{
|
|
if (const QOpenGLContext *threadContext = QOpenGLContext::currentContext()) {
|
|
return QGLContext::fromOpenGLContext(const_cast<QOpenGLContext *>(threadContext));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void QGLContextPrivate::setCurrentContext(QGLContext *context)
|
|
{
|
|
Q_UNUSED(context);
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0)
|
|
|
|
This semi-internal function is called by create(). It creates a
|
|
system-dependent OpenGL handle that matches the format() of \a
|
|
shareContext as closely as possible, returning true if successful
|
|
or false if a suitable handle could not be found.
|
|
|
|
On Windows, it calls the virtual function choosePixelFormat(),
|
|
which finds a matching pixel format identifier. On X11, it calls
|
|
the virtual function chooseVisual() which finds an appropriate X
|
|
visual. On other platforms it may work differently.
|
|
*/
|
|
|
|
/*! \fn int QGLContext::choosePixelFormat(void* dummyPfd, HDC pdc)
|
|
|
|
\b{Win32 only:} This virtual function chooses a pixel format
|
|
that matches the OpenGL \l{setFormat()}{format}.
|
|
Reimplement this function in a subclass if you need a custom
|
|
context.
|
|
|
|
\warning The \a dummyPfd pointer and \a pdc are used as a \c
|
|
PIXELFORMATDESCRIPTOR*. We use \c void to avoid using
|
|
Windows-specific types in our header files.
|
|
|
|
\sa chooseContext()
|
|
*/
|
|
|
|
/*! \fn void *QGLContext::chooseVisual()
|
|
|
|
\b{X11 only:} This virtual function tries to find a visual that
|
|
matches the format, reducing the demands if the original request
|
|
cannot be met.
|
|
|
|
The algorithm for reducing the demands of the format is quite
|
|
simple-minded, so override this method in your subclass if your
|
|
application has spcific requirements on visual selection.
|
|
|
|
\sa chooseContext()
|
|
*/
|
|
|
|
/*! \fn void *QGLContext::tryVisual(const QGLFormat& f, int bufDepth)
|
|
\internal
|
|
|
|
\b{X11 only:} This virtual function chooses a visual that matches
|
|
the OpenGL \l{format()}{format}. Reimplement this function
|
|
in a subclass if you need a custom visual.
|
|
|
|
\sa chooseContext()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLContext::reset()
|
|
|
|
Resets the context and makes it invalid.
|
|
|
|
\sa create(), isValid()
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void QGLContext::makeCurrent()
|
|
|
|
Makes this context the current OpenGL rendering context. All GL
|
|
functions you call operate on this context until another context
|
|
is made current.
|
|
|
|
In some very rare cases the underlying call may fail. If this
|
|
occurs an error message is output to stderr.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void QGLContext::swapBuffers() const
|
|
|
|
Swaps the screen contents with an off-screen buffer. Only works if
|
|
the context is in double buffer mode.
|
|
|
|
\sa QGLFormat::setDoubleBuffer()
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void QGLContext::doneCurrent()
|
|
|
|
Makes no GL context the current context. Normally, you do not need
|
|
to call this function; QGLContext calls it as necessary.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn QPaintDevice* QGLContext::device() const
|
|
|
|
Returns the paint device set for this context.
|
|
|
|
\sa QGLContext::QGLContext()
|
|
*/
|
|
|
|
/*!
|
|
\obsolete
|
|
\fn void QGLContext::generateFontDisplayLists(const QFont& font, int listBase)
|
|
|
|
Generates a set of 256 display lists for the 256 first characters
|
|
in the font \a font. The first list will start at index \a listBase.
|
|
|
|
\sa QGLWidget::renderText()
|
|
*/
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
QGLWidget implementation
|
|
*****************************************************************************/
|
|
|
|
|
|
/*!
|
|
\class QGLWidget
|
|
\brief The QGLWidget class is a widget for rendering OpenGL graphics.
|
|
|
|
\ingroup painting-3D
|
|
|
|
|
|
QGLWidget provides functionality for displaying OpenGL graphics
|
|
integrated into a Qt application. It is very simple to use. You
|
|
inherit from it and use the subclass like any other QWidget,
|
|
except that you have the choice between using QPainter and
|
|
standard OpenGL rendering commands.
|
|
|
|
QGLWidget provides three convenient virtual functions that you can
|
|
reimplement in your subclass to perform the typical OpenGL tasks:
|
|
|
|
\list
|
|
\li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
|
|
needs to be updated.
|
|
\li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
|
|
called whenever the widget has been resized (and also when it
|
|
is shown for the first time because all newly created widgets get a
|
|
resize event automatically).
|
|
\li initializeGL() - Sets up the OpenGL rendering context, defines display
|
|
lists, etc. Gets called once before the first time resizeGL() or
|
|
paintGL() is called.
|
|
\endlist
|
|
|
|
Here is a rough outline of how a QGLWidget subclass might look:
|
|
|
|
\snippet code/src_opengl_qgl.cpp 8
|
|
|
|
If you need to trigger a repaint from places other than paintGL()
|
|
(a typical example is when using \l{QTimer}{timers} to
|
|
animate scenes), you should call the widget's updateGL() function.
|
|
|
|
Your widget's OpenGL rendering context is made current when
|
|
paintGL(), resizeGL(), or initializeGL() is called. If you need to
|
|
call the standard OpenGL API functions from other places (e.g. in
|
|
your widget's constructor or in your own paint functions), you
|
|
must call makeCurrent() first.
|
|
|
|
QGLWidget provides functions for requesting a new display
|
|
\l{QGLFormat}{format} and you can also create widgets with
|
|
customized rendering \l{QGLContext}{contexts}.
|
|
|
|
You can also share OpenGL display lists between QGLWidget objects (see
|
|
the documentation of the QGLWidget constructors for details).
|
|
|
|
Note that under Windows, the QGLContext belonging to a QGLWidget
|
|
has to be recreated when the QGLWidget is reparented. This is
|
|
necessary due to limitations on the Windows platform. This will
|
|
most likely cause problems for users that have subclassed and
|
|
installed their own QGLContext on a QGLWidget. It is possible to
|
|
work around this issue by putting the QGLWidget inside a dummy
|
|
widget and then reparenting the dummy widget, instead of the
|
|
QGLWidget. This will side-step the issue altogether, and is what
|
|
we recommend for users that need this kind of functionality.
|
|
|
|
On Mac OS X, when Qt is built with Cocoa support, a QGLWidget
|
|
can't have any sibling widgets placed ontop of itself. This is due
|
|
to limitations in the Cocoa API and is not supported by Apple.
|
|
|
|
\section1 Overlays
|
|
|
|
The QGLWidget creates a GL overlay context in addition to the
|
|
normal context if overlays are supported by the underlying system.
|
|
|
|
If you want to use overlays, you specify it in the
|
|
\l{QGLFormat}{format}. (Note: Overlay must be requested in the format
|
|
passed to the QGLWidget constructor.) Your GL widget should also
|
|
implement some or all of these virtual methods:
|
|
|
|
\list
|
|
\li paintOverlayGL()
|
|
\li resizeOverlayGL()
|
|
\li initializeOverlayGL()
|
|
\endlist
|
|
|
|
These methods work in the same way as the normal paintGL() etc.
|
|
functions, except that they will be called when the overlay
|
|
context is made current. You can explicitly make the overlay
|
|
context current by using makeOverlayCurrent(), and you can access
|
|
the overlay context directly (e.g. to ask for its transparent
|
|
color) by calling overlayContext().
|
|
|
|
On X servers in which the default visual is in an overlay plane,
|
|
non-GL Qt windows can also be used for overlays.
|
|
|
|
\section1 Painting Techniques
|
|
|
|
As described above, subclass QGLWidget to render pure 3D content in the
|
|
following way:
|
|
|
|
\list
|
|
\li Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to
|
|
set up the OpenGL state and provide a perspective transformation.
|
|
\li Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only
|
|
OpenGL functions to draw on the widget.
|
|
\endlist
|
|
|
|
It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary
|
|
to reimplement QGLWidget::paintEvent() and do the following:
|
|
|
|
\list
|
|
\li Construct a QPainter object.
|
|
\li Initialize it for use on the widget with the QPainter::begin() function.
|
|
\li Draw primitives using QPainter's member functions.
|
|
\li Call QPainter::end() to finish painting.
|
|
\endlist
|
|
|
|
Overpainting 2D content on top of 3D content takes a little more effort.
|
|
One approach to doing this is shown in the
|
|
\l{Overpainting Example}{Overpainting} example.
|
|
|
|
\section1 Threading
|
|
|
|
As of Qt version 4.8, support for doing threaded GL rendering has
|
|
been improved. There are three scenarios that we currently support:
|
|
\list
|
|
\li 1. Buffer swapping in a thread.
|
|
|
|
Swapping buffers in a double buffered context may be a
|
|
synchronous, locking call that may be a costly operation in some
|
|
GL implementations. Especially so on embedded devices. It's not
|
|
optimal to have the CPU idling while the GPU is doing a buffer
|
|
swap. In those cases it is possible to do the rendering in the
|
|
main thread and do the actual buffer swap in a separate
|
|
thread. This can be done with the following steps:
|
|
|
|
1. Call doneCurrent() in the main thread when the rendering is
|
|
finished.
|
|
|
|
2. Notify the swapping thread that it can grab the context.
|
|
|
|
3. Make the rendering context current in the swapping thread with
|
|
makeCurrent() and then call swapBuffers().
|
|
|
|
4. Call doneCurrent() in the swapping thread and notify the main
|
|
thread that swapping is done.
|
|
|
|
Doing this will free up the main thread so that it can continue
|
|
with, for example, handling UI events or network requests. Even if
|
|
there is a context swap involved, it may be preferable compared to
|
|
having the main thread wait while the GPU finishes the swap
|
|
operation. Note that this is highly implementation dependent.
|
|
|
|
\li 2. Texture uploading in a thread.
|
|
|
|
Doing texture uploads in a thread may be very useful for
|
|
applications handling large amounts of images that needs to be
|
|
displayed, like for instance a photo gallery application. This is
|
|
supported in Qt through the existing bindTexture() API. A simple
|
|
way of doing this is to create two sharing QGLWidgets. One is made
|
|
current in the main GUI thread, while the other is made current in
|
|
the texture upload thread. The widget in the uploading thread is
|
|
never shown, it is only used for sharing textures with the main
|
|
thread. For each texture that is bound via bindTexture(), notify
|
|
the main thread so that it can start using the texture.
|
|
|
|
\li 3. Using QPainter to draw into a QGLWidget in a thread.
|
|
|
|
In Qt 4.8, it is possible to draw into a QGLWidget using a
|
|
QPainter in a separate thread. Note that this is also possible for
|
|
QGLPixelBuffers and QGLFramebufferObjects. Since this is only
|
|
supported in the GL 2 paint engine, OpenGL 2.0 or OpenGL ES 2.0 is
|
|
required.
|
|
|
|
QGLWidgets can only be created in the main GUI thread. This means
|
|
a call to doneCurrent() is necessary to release the GL context
|
|
from the main thread, before the widget can be drawn into by
|
|
another thread. Also, the main GUI thread will dispatch resize and
|
|
paint events to a QGLWidget when the widget is resized, or parts
|
|
of it becomes exposed or needs redrawing. It is therefore
|
|
necessary to handle those events because the default
|
|
implementations inside QGLWidget will try to make the QGLWidget's
|
|
context current, which again will interfere with any threads
|
|
rendering into the widget. Reimplement QGLWidget::paintEvent() and
|
|
QGLWidget::resizeEvent() to notify the rendering thread that a
|
|
resize or update is necessary, and be careful not to call the base
|
|
class implementation. If you are rendering an animation, it might
|
|
not be necessary to handle the paint event at all since the
|
|
rendering thread is doing regular updates. Then it would be enough
|
|
to reimplement QGLWidget::paintEvent() to do nothing.
|
|
|
|
\endlist
|
|
|
|
As a general rule when doing threaded rendering: be aware that
|
|
binding and releasing contexts in different threads have to be
|
|
synchronized by the user. A GL rendering context can only be
|
|
current in one thread at any time. If you try to open a QPainter
|
|
on a QGLWidget and the widget's rendering context is current in
|
|
another thread, it will fail.
|
|
|
|
In addition to this, rendering using raw GL calls in a separate
|
|
thread is supported.
|
|
|
|
\e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
|
|
countries.}
|
|
|
|
\sa QGLPixelBuffer, {Hello GL Example}, {2D Painting Example}, {Overpainting Example},
|
|
{Grabber Example}
|
|
*/
|
|
|
|
/*!
|
|
Constructs an OpenGL widget with a \a parent widget.
|
|
|
|
The \l{QGLFormat::defaultFormat()}{default format} is
|
|
used. The widget will be \l{isValid()}{invalid} if the
|
|
system has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
|
|
|
|
The \a parent and widget flag, \a f, arguments are passed
|
|
to the QWidget constructor.
|
|
|
|
If \a shareWidget is a valid QGLWidget, this widget will share
|
|
OpenGL display lists and texture objects with \a shareWidget. But
|
|
if \a shareWidget and this widget have different \l {format()}
|
|
{formats}, sharing might not be possible. You can check whether
|
|
sharing is in effect by calling isSharing().
|
|
|
|
The initialization of OpenGL rendering state, etc. should be done
|
|
by overriding the initializeGL() function, rather than in the
|
|
constructor of your QGLWidget subclass.
|
|
|
|
\sa QGLFormat::defaultFormat(), {Textures Example}
|
|
*/
|
|
|
|
QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
|
|
: QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
|
|
{
|
|
Q_D(QGLWidget);
|
|
setAttribute(Qt::WA_PaintOnScreen);
|
|
setAttribute(Qt::WA_NoSystemBackground);
|
|
setAutoFillBackground(true); // for compatibility
|
|
d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget);
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
*/
|
|
QGLWidget::QGLWidget(QGLWidgetPrivate &dd, const QGLFormat &format, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f)
|
|
: QWidget(dd, parent, f | Qt::MSWindowsOwnDC)
|
|
{
|
|
Q_D(QGLWidget);
|
|
setAttribute(Qt::WA_PaintOnScreen);
|
|
setAttribute(Qt::WA_NoSystemBackground);
|
|
setAutoFillBackground(true); // for compatibility
|
|
d->init(new QGLContext(format, this), shareWidget);
|
|
|
|
}
|
|
|
|
|
|
/*!
|
|
Constructs an OpenGL widget with parent \a parent.
|
|
|
|
The \a format argument specifies the desired
|
|
\l{QGLFormat}{rendering options}.
|
|
If the underlying OpenGL/Window system
|
|
cannot satisfy all the features requested in \a format, the
|
|
nearest subset of features will be used. After creation, the
|
|
format() method will return the actual format obtained.
|
|
|
|
The widget will be \l{isValid()}{invalid} if the system
|
|
has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
|
|
|
|
The \a parent and widget flag, \a f, arguments are passed
|
|
to the QWidget constructor.
|
|
|
|
If \a shareWidget is a valid QGLWidget, this widget will share
|
|
OpenGL display lists and texture objects with \a shareWidget. But
|
|
if \a shareWidget and this widget have different \l {format()}
|
|
{formats}, sharing might not be possible. You can check whether
|
|
sharing is in effect by calling isSharing().
|
|
|
|
The initialization of OpenGL rendering state, etc. should be done
|
|
by overriding the initializeGL() function, rather than in the
|
|
constructor of your QGLWidget subclass.
|
|
|
|
\sa QGLFormat::defaultFormat(), isValid()
|
|
*/
|
|
|
|
QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget,
|
|
Qt::WindowFlags f)
|
|
: QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
|
|
{
|
|
Q_D(QGLWidget);
|
|
setAttribute(Qt::WA_PaintOnScreen);
|
|
setAttribute(Qt::WA_NoSystemBackground);
|
|
setAutoFillBackground(true); // for compatibility
|
|
d->init(new QGLContext(format, this), shareWidget);
|
|
}
|
|
|
|
/*!
|
|
Constructs an OpenGL widget with parent \a parent.
|
|
|
|
The \a context argument is a pointer to the QGLContext that
|
|
you wish to be bound to this widget. This allows you to pass in
|
|
your own QGLContext sub-classes.
|
|
|
|
The widget will be \l{isValid()}{invalid} if the system
|
|
has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
|
|
|
|
The \a parent and widget flag, \a f, arguments are passed
|
|
to the QWidget constructor.
|
|
|
|
If \a shareWidget is a valid QGLWidget, this widget will share
|
|
OpenGL display lists and texture objects with \a shareWidget. But
|
|
if \a shareWidget and this widget have different \l {format()}
|
|
{formats}, sharing might not be possible. You can check whether
|
|
sharing is in effect by calling isSharing().
|
|
|
|
The initialization of OpenGL rendering state, etc. should be done
|
|
by overriding the initializeGL() function, rather than in the
|
|
constructor of your QGLWidget subclass.
|
|
|
|
\sa QGLFormat::defaultFormat(), isValid()
|
|
*/
|
|
QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget,
|
|
Qt::WindowFlags f)
|
|
: QWidget(*(new QGLWidgetPrivate), parent, f | Qt::MSWindowsOwnDC)
|
|
{
|
|
Q_D(QGLWidget);
|
|
setAttribute(Qt::WA_PaintOnScreen);
|
|
setAttribute(Qt::WA_NoSystemBackground);
|
|
setAutoFillBackground(true); // for compatibility
|
|
d->init(context, shareWidget);
|
|
}
|
|
|
|
/*!
|
|
Destroys the widget.
|
|
*/
|
|
|
|
QGLWidget::~QGLWidget()
|
|
{
|
|
Q_D(QGLWidget);
|
|
delete d->glcx;
|
|
d->glcx = 0;
|
|
d->cleanupColormaps();
|
|
}
|
|
|
|
/*!
|
|
\fn QGLFormat QGLWidget::format() const
|
|
|
|
Returns the format of the contained GL rendering context.
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QGLWidget::doubleBuffer() const
|
|
|
|
Returns true if the contained GL rendering context has double
|
|
buffering; otherwise returns false.
|
|
|
|
\sa QGLFormat::doubleBuffer()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLWidget::setAutoBufferSwap(bool on)
|
|
|
|
If \a on is true automatic GL buffer swapping is switched on;
|
|
otherwise it is switched off.
|
|
|
|
If \a on is true and the widget is using a double-buffered format,
|
|
the background and foreground GL buffers will automatically be
|
|
swapped after each paintGL() call.
|
|
|
|
The buffer auto-swapping is on by default.
|
|
|
|
\sa autoBufferSwap(), doubleBuffer(), swapBuffers()
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QGLWidget::autoBufferSwap() const
|
|
|
|
Returns true if the widget is doing automatic GL buffer swapping;
|
|
otherwise returns false.
|
|
|
|
\sa setAutoBufferSwap()
|
|
*/
|
|
|
|
/*!
|
|
\fn QFunctionPointer QGLContext::getProcAddress() const
|
|
|
|
Returns a function pointer to the GL extension function passed in
|
|
\a proc. 0 is returned if a pointer to the function could not be
|
|
obtained.
|
|
*/
|
|
|
|
/*!
|
|
\fn bool QGLWidget::isValid() const
|
|
|
|
Returns true if the widget has a valid GL rendering context;
|
|
otherwise returns false. A widget will be invalid if the system
|
|
has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
|
|
*/
|
|
|
|
bool QGLWidget::isValid() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->glcx && d->glcx->isValid();
|
|
}
|
|
|
|
/*!
|
|
\fn bool QGLWidget::isSharing() const
|
|
|
|
Returns true if this widget's GL context is shared with another GL
|
|
context, otherwise false is returned. Context sharing might not be
|
|
possible if the widgets use different formats.
|
|
|
|
\sa format()
|
|
*/
|
|
|
|
bool QGLWidget::isSharing() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->glcx->isSharing();
|
|
}
|
|
|
|
/*!
|
|
\fn void QGLWidget::makeCurrent()
|
|
|
|
Makes this widget the current widget for OpenGL operations, i.e.
|
|
makes the widget's rendering context the current OpenGL rendering
|
|
context.
|
|
*/
|
|
|
|
void QGLWidget::makeCurrent()
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->makeCurrent();
|
|
}
|
|
|
|
/*!
|
|
\fn void QGLWidget::doneCurrent()
|
|
|
|
Makes no GL context the current context. Normally, you do not need
|
|
to call this function; QGLContext calls it as necessary. However,
|
|
it may be useful in multithreaded environments.
|
|
*/
|
|
|
|
void QGLWidget::doneCurrent()
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->doneCurrent();
|
|
}
|
|
|
|
/*!
|
|
\fn void QGLWidget::swapBuffers()
|
|
|
|
Swaps the screen contents with an off-screen buffer. This only
|
|
works if the widget's format specifies double buffer mode.
|
|
|
|
Normally, there is no need to explicitly call this function
|
|
because it is done automatically after each widget repaint, i.e.
|
|
each time after paintGL() has been executed.
|
|
|
|
\sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer()
|
|
*/
|
|
|
|
void QGLWidget::swapBuffers()
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->swapBuffers();
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn const QGLContext* QGLWidget::overlayContext() const
|
|
|
|
Returns the overlay context of this widget, or 0 if this widget
|
|
has no overlay.
|
|
|
|
\sa context()
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::makeOverlayCurrent()
|
|
|
|
Makes the overlay context of this widget current. Use this if you
|
|
need to issue OpenGL commands to the overlay context outside of
|
|
initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL().
|
|
|
|
Does nothing if this widget has no overlay.
|
|
|
|
\sa makeCurrent()
|
|
*/
|
|
|
|
|
|
/*!
|
|
\obsolete
|
|
|
|
Sets a new format for this widget.
|
|
|
|
If the underlying OpenGL/Window system cannot satisfy all the
|
|
features requested in \a format, the nearest subset of features will
|
|
be used. After creation, the format() method will return the actual
|
|
rendering context format obtained.
|
|
|
|
The widget will be assigned a new QGLContext, and the initializeGL()
|
|
function will be executed for this new context before the first
|
|
resizeGL() or paintGL().
|
|
|
|
This method will try to keep display list and texture object sharing
|
|
in effect with other QGLWidget objects, but changing the format might make
|
|
sharing impossible. Use isSharing() to see if sharing is still in
|
|
effect.
|
|
|
|
\sa format(), isSharing(), isValid()
|
|
*/
|
|
|
|
void QGLWidget::setFormat(const QGLFormat &format)
|
|
{
|
|
setContext(new QGLContext(format,this));
|
|
}
|
|
|
|
|
|
|
|
|
|
/*!
|
|
\fn const QGLContext *QGLWidget::context() const
|
|
|
|
Returns the context of this widget.
|
|
|
|
It is possible that the context is not valid (see isValid()), for
|
|
example, if the underlying hardware does not support the format
|
|
attributes that were requested.
|
|
*/
|
|
|
|
/*
|
|
\fn void QGLWidget::setContext(QGLContext *context,
|
|
const QGLContext* shareContext,
|
|
bool deleteOldContext)
|
|
\obsolete
|
|
|
|
Sets a new context for this widget. The QGLContext \a context must
|
|
be created using \e new. QGLWidget will delete \a context when
|
|
another context is set or when the widget is destroyed.
|
|
|
|
If \a context is invalid, QGLContext::create() is performed on
|
|
it. The initializeGL() function will then be executed for the new
|
|
context before the first resizeGL() or paintGL().
|
|
|
|
If \a context is invalid, this method will try to keep display list
|
|
and texture object sharing in effect, or (if \a shareContext points
|
|
to a valid context) start display list and texture object sharing
|
|
with that context, but sharing might be impossible if the two
|
|
contexts have different \l {format()} {formats}. Use isSharing() to
|
|
see whether sharing is in effect.
|
|
|
|
If \a deleteOldContext is true (the default), the existing context
|
|
will be deleted. You may use false here if you have kept a pointer
|
|
to the old context (as returned by context()), and want to restore
|
|
that context later.
|
|
|
|
\sa context(), isSharing()
|
|
*/
|
|
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::updateGL()
|
|
|
|
Updates the widget by calling glDraw().
|
|
*/
|
|
|
|
void QGLWidget::updateGL()
|
|
{
|
|
if (updatesEnabled() && testAttribute(Qt::WA_Mapped))
|
|
glDraw();
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::updateOverlayGL()
|
|
|
|
Updates the widget's overlay (if any). Will cause the virtual
|
|
function paintOverlayGL() to be executed.
|
|
|
|
The widget's rendering context will become the current context and
|
|
initializeGL() will be called if it hasn't already been called.
|
|
*/
|
|
|
|
|
|
/*!
|
|
This virtual function is called once before the first call to
|
|
paintGL() or resizeGL(), and then once whenever the widget has
|
|
been assigned a new QGLContext. Reimplement it in a subclass.
|
|
|
|
This function should set up any required OpenGL context rendering
|
|
flags, defining display lists, etc.
|
|
|
|
There is no need to call makeCurrent() because this has already
|
|
been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::initializeGL()
|
|
{
|
|
}
|
|
|
|
|
|
/*!
|
|
This virtual function is called whenever the widget needs to be
|
|
painted. Reimplement it in a subclass.
|
|
|
|
There is no need to call makeCurrent() because this has already
|
|
been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::paintGL()
|
|
{
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::resizeGL(int width , int height)
|
|
|
|
This virtual function is called whenever the widget has been
|
|
resized. The new size is passed in \a width and \a height.
|
|
Reimplement it in a subclass.
|
|
|
|
There is no need to call makeCurrent() because this has already
|
|
been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::resizeGL(int, int)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
This virtual function is used in the same manner as initializeGL()
|
|
except that it operates on the widget's overlay context instead of
|
|
the widget's main context. This means that initializeOverlayGL()
|
|
is called once before the first call to paintOverlayGL() or
|
|
resizeOverlayGL(). Reimplement it in a subclass.
|
|
|
|
This function should set up any required OpenGL context rendering
|
|
flags, defining display lists, etc. for the overlay context.
|
|
|
|
There is no need to call makeOverlayCurrent() because this has
|
|
already been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::initializeOverlayGL()
|
|
{
|
|
}
|
|
|
|
|
|
/*!
|
|
This virtual function is used in the same manner as paintGL()
|
|
except that it operates on the widget's overlay context instead of
|
|
the widget's main context. This means that paintOverlayGL() is
|
|
called whenever the widget's overlay needs to be painted.
|
|
Reimplement it in a subclass.
|
|
|
|
There is no need to call makeOverlayCurrent() because this has
|
|
already been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::paintOverlayGL()
|
|
{
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::resizeOverlayGL(int width , int height)
|
|
|
|
This virtual function is used in the same manner as paintGL()
|
|
except that it operates on the widget's overlay context instead of
|
|
the widget's main context. This means that resizeOverlayGL() is
|
|
called whenever the widget has been resized. The new size is
|
|
passed in \a width and \a height. Reimplement it in a subclass.
|
|
|
|
There is no need to call makeOverlayCurrent() because this has
|
|
already been done when this function is called.
|
|
*/
|
|
|
|
void QGLWidget::resizeOverlayGL(int, int)
|
|
{
|
|
}
|
|
|
|
/*!
|
|
\fn void QGLWidget::paintEvent(QPaintEvent *event)
|
|
|
|
Handles paint events passed in the \a event parameter. Will cause
|
|
the virtual paintGL() function to be called.
|
|
|
|
The widget's rendering context will become the current context and
|
|
initializeGL() will be called if it hasn't already been called.
|
|
*/
|
|
|
|
void QGLWidget::paintEvent(QPaintEvent *)
|
|
{
|
|
if (updatesEnabled()) {
|
|
glDraw();
|
|
updateOverlayGL();
|
|
}
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::resizeEvent(QResizeEvent *event)
|
|
|
|
Handles resize events that are passed in the \a event parameter.
|
|
Calls the virtual function resizeGL().
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void QGLWidget::setMouseTracking(bool enable)
|
|
|
|
If \a enable is true then mouse tracking is enabled; otherwise it
|
|
is disabled.
|
|
*/
|
|
|
|
|
|
/*!
|
|
Renders the current scene on a pixmap and returns the pixmap.
|
|
|
|
You can use this method on both visible and invisible QGLWidget objects.
|
|
|
|
This method will create a pixmap and a temporary QGLContext to
|
|
render on the pixmap. It will then call initializeGL(),
|
|
resizeGL(), and paintGL() on this context. Finally, the widget's
|
|
original GL context is restored.
|
|
|
|
The size of the pixmap will be \a w pixels wide and \a h pixels
|
|
high unless one of these parameters is 0 (the default), in which
|
|
case the pixmap will have the same size as the widget.
|
|
|
|
If \a useContext is true, this method will try to be more
|
|
efficient by using the existing GL context to render the pixmap.
|
|
The default is false. Only use true if you understand the risks.
|
|
Note that under Windows a temporary context has to be created
|
|
and usage of the \e useContext parameter is not supported.
|
|
|
|
Overlays are not rendered onto the pixmap.
|
|
|
|
If the GL rendering context and the desktop have different bit
|
|
depths, the result will most likely look surprising.
|
|
|
|
Note that the creation of display lists, modifications of the view
|
|
frustum etc. should be done from within initializeGL(). If this is
|
|
not done, the temporary QGLContext will not be initialized
|
|
properly, and the rendered pixmap may be incomplete/corrupted.
|
|
*/
|
|
|
|
QPixmap QGLWidget::renderPixmap(int w, int h, bool useContext)
|
|
{
|
|
Q_D(QGLWidget);
|
|
QSize sz = size();
|
|
if ((w > 0) && (h > 0))
|
|
sz = QSize(w, h);
|
|
|
|
QPixmap pm(sz);
|
|
|
|
d->glcx->doneCurrent();
|
|
|
|
bool success = true;
|
|
|
|
if (useContext && isValid() && d->renderCxPm(&pm))
|
|
return pm;
|
|
|
|
QGLFormat fmt = d->glcx->requestedFormat();
|
|
fmt.setDirectRendering(false); // Direct is unlikely to work
|
|
fmt.setDoubleBuffer(false); // We don't need dbl buf
|
|
|
|
QGLContext* ocx = d->glcx;
|
|
ocx->doneCurrent();
|
|
d->glcx = new QGLContext(fmt, &pm);
|
|
d->glcx->create();
|
|
|
|
if (d->glcx->isValid())
|
|
updateGL();
|
|
else
|
|
success = false;
|
|
|
|
delete d->glcx;
|
|
d->glcx = ocx;
|
|
|
|
ocx->makeCurrent();
|
|
|
|
if (success) {
|
|
return pm;
|
|
}
|
|
return QPixmap();
|
|
}
|
|
|
|
/*!
|
|
Returns an image of the frame buffer. If \a withAlpha is true the
|
|
alpha channel is included.
|
|
|
|
Depending on your hardware, you can explicitly select which color
|
|
buffer to grab with a glReadBuffer() call before calling this
|
|
function.
|
|
*/
|
|
QImage QGLWidget::grabFrameBuffer(bool withAlpha)
|
|
{
|
|
makeCurrent();
|
|
QImage res;
|
|
int w = width();
|
|
int h = height();
|
|
if (format().rgba())
|
|
res = qt_gl_read_framebuffer(QSize(w, h), format().alpha(), withAlpha);
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
/*!
|
|
Initializes OpenGL for this widget's context. Calls the virtual
|
|
function initializeGL().
|
|
*/
|
|
|
|
void QGLWidget::glInit()
|
|
{
|
|
Q_D(QGLWidget);
|
|
if (!isValid())
|
|
return;
|
|
makeCurrent();
|
|
initializeGL();
|
|
d->glcx->setInitialized(true);
|
|
}
|
|
|
|
|
|
/*!
|
|
Executes the virtual function paintGL().
|
|
|
|
The widget's rendering context will become the current context and
|
|
initializeGL() will be called if it hasn't already been called.
|
|
*/
|
|
|
|
void QGLWidget::glDraw()
|
|
{
|
|
Q_D(QGLWidget);
|
|
if (!isValid())
|
|
return;
|
|
makeCurrent();
|
|
#ifndef QT_OPENGL_ES
|
|
if (d->glcx->deviceIsPixmap())
|
|
glDrawBuffer(GL_FRONT);
|
|
#endif
|
|
if (!d->glcx->initialized()) {
|
|
glInit();
|
|
resizeGL(d->glcx->device()->width(), d->glcx->device()->height()); // New context needs this "resize"
|
|
}
|
|
paintGL();
|
|
if (doubleBuffer()) {
|
|
if (d->autoSwap)
|
|
swapBuffers();
|
|
} else {
|
|
glFlush();
|
|
}
|
|
}
|
|
|
|
/*!
|
|
Convenience function for specifying a drawing color to OpenGL.
|
|
Calls glColor4 (in RGBA mode) or glIndex (in color-index mode)
|
|
with the color \a c. Applies to this widgets GL context.
|
|
|
|
\note This function is not supported on OpenGL/ES 2.0 systems.
|
|
|
|
\sa qglClearColor(), QGLContext::currentContext(), QColor
|
|
*/
|
|
|
|
void QGLWidget::qglColor(const QColor& c) const
|
|
{
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
#ifdef QT_OPENGL_ES
|
|
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|
#else
|
|
Q_D(const QGLWidget);
|
|
const QGLContext *ctx = QGLContext::currentContext();
|
|
if (ctx) {
|
|
if (ctx->format().rgba())
|
|
glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|
else if (!d->cmap.isEmpty()) { // QGLColormap in use?
|
|
int i = d->cmap.find(c.rgb());
|
|
if (i < 0)
|
|
i = d->cmap.findNearest(c.rgb());
|
|
glIndexi(i);
|
|
} else
|
|
glIndexi(ctx->colorIndex(c));
|
|
}
|
|
#endif //QT_OPENGL_ES
|
|
#else
|
|
Q_UNUSED(c);
|
|
#endif //QT_OPENGL_ES_2
|
|
}
|
|
|
|
/*!
|
|
Convenience function for specifying the clearing color to OpenGL.
|
|
Calls glClearColor (in RGBA mode) or glClearIndex (in color-index
|
|
mode) with the color \a c. Applies to this widgets GL context.
|
|
|
|
\sa qglColor(), QGLContext::currentContext(), QColor
|
|
*/
|
|
|
|
void QGLWidget::qglClearColor(const QColor& c) const
|
|
{
|
|
#ifdef QT_OPENGL_ES
|
|
glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|
#else
|
|
Q_D(const QGLWidget);
|
|
const QGLContext *ctx = QGLContext::currentContext();
|
|
if (ctx) {
|
|
if (ctx->format().rgba())
|
|
glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
|
|
else if (!d->cmap.isEmpty()) { // QGLColormap in use?
|
|
int i = d->cmap.find(c.rgb());
|
|
if (i < 0)
|
|
i = d->cmap.findNearest(c.rgb());
|
|
glClearIndex(i);
|
|
} else
|
|
glClearIndex(ctx->colorIndex(c));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*!
|
|
Converts the image \a img into the unnamed format expected by
|
|
OpenGL functions such as glTexImage2D(). The returned image is not
|
|
usable as a QImage, but QImage::width(), QImage::height() and
|
|
QImage::bits() may be used with OpenGL. The GL format used is
|
|
\c GL_RGBA.
|
|
|
|
\omit ###
|
|
|
|
\l opengl/texture example
|
|
The following few lines are from the texture example. Most of the
|
|
code is irrelevant, so we just quote the relevant bits:
|
|
|
|
\quotefromfile opengl/texture/gltexobj.cpp
|
|
\skipto tex1
|
|
\printline tex1
|
|
\printline gllogo.bmp
|
|
|
|
We create \e tex1 (and another variable) for OpenGL, and load a real
|
|
image into \e buf.
|
|
|
|
\skipto convertToGLFormat
|
|
\printline convertToGLFormat
|
|
|
|
A few lines later, we convert \e buf into OpenGL format and store it
|
|
in \e tex1.
|
|
|
|
\skipto glTexImage2D
|
|
\printline glTexImage2D
|
|
\printline tex1.bits
|
|
|
|
Note the dimension restrictions for texture images as described in
|
|
the glTexImage2D() documentation. The width must be 2^m + 2*border
|
|
and the height 2^n + 2*border where m and n are integers and
|
|
border is either 0 or 1.
|
|
|
|
Another function in the same example uses \e tex1 with OpenGL.
|
|
|
|
\endomit
|
|
*/
|
|
|
|
QImage QGLWidget::convertToGLFormat(const QImage& img)
|
|
{
|
|
QImage res(img.size(), QImage::Format_ARGB32);
|
|
convertToGLFormatHelper(res, img.convertToFormat(QImage::Format_ARGB32), GL_RGBA);
|
|
return res;
|
|
}
|
|
|
|
|
|
/*!
|
|
\fn QGLColormap & QGLWidget::colormap() const
|
|
|
|
Returns the colormap for this widget.
|
|
|
|
Usually it is only top-level widgets that can have different
|
|
colormaps installed. Asking for the colormap of a child widget
|
|
will return the colormap for the child's top-level widget.
|
|
|
|
If no colormap has been set for this widget, the QGLColormap
|
|
returned will be empty.
|
|
|
|
\sa setColormap(), QGLColormap::isEmpty()
|
|
*/
|
|
|
|
/*!
|
|
\fn void QGLWidget::setColormap(const QGLColormap & cmap)
|
|
|
|
Set the colormap for this widget to \a cmap. Usually it is only
|
|
top-level widgets that can have colormaps installed.
|
|
|
|
\sa colormap()
|
|
*/
|
|
|
|
|
|
/*!
|
|
\obsolete
|
|
|
|
Returns the value of the first display list that is generated for
|
|
the characters in the given \a font. \a listBase indicates the base
|
|
value used when generating the display lists for the font. The
|
|
default value is 2000.
|
|
|
|
\note This function is not supported on OpenGL/ES systems.
|
|
*/
|
|
int QGLWidget::fontDisplayListBase(const QFont & font, int listBase)
|
|
{
|
|
#ifndef QT_OPENGL_ES
|
|
Q_D(QGLWidget);
|
|
int base;
|
|
|
|
if (!d->glcx) { // this can't happen unless we run out of mem
|
|
return 0;
|
|
}
|
|
|
|
// always regenerate font disp. lists for pixmaps - hw accelerated
|
|
// contexts can't handle this otherwise
|
|
bool regenerate = d->glcx->deviceIsPixmap();
|
|
#ifndef QT_NO_FONTCONFIG
|
|
// font color needs to be part of the font cache key when using
|
|
// antialiased fonts since one set of glyphs needs to be generated
|
|
// for each font color
|
|
QString color_key;
|
|
if (font.styleStrategy() != QFont::NoAntialias) {
|
|
GLfloat color[4];
|
|
glGetFloatv(GL_CURRENT_COLOR, color);
|
|
color_key.sprintf("%f_%f_%f",color[0], color[1], color[2]);
|
|
}
|
|
QString key = font.key() + color_key + QString::number((int) regenerate);
|
|
#else
|
|
QString key = font.key() + QString::number((int) regenerate);
|
|
#endif
|
|
if (!regenerate && (d->displayListCache.find(key) != d->displayListCache.end())) {
|
|
base = d->displayListCache[key];
|
|
} else {
|
|
int maxBase = listBase - 256;
|
|
QMap<QString,int>::ConstIterator it;
|
|
for (it = d->displayListCache.constBegin(); it != d->displayListCache.constEnd(); ++it) {
|
|
if (maxBase < it.value()) {
|
|
maxBase = it.value();
|
|
}
|
|
}
|
|
maxBase += 256;
|
|
d->glcx->generateFontDisplayLists(font, maxBase);
|
|
d->displayListCache[key] = maxBase;
|
|
base = maxBase;
|
|
}
|
|
return base;
|
|
#else // QT_OPENGL_ES
|
|
Q_UNUSED(font);
|
|
Q_UNUSED(listBase);
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#ifndef QT_OPENGL_ES
|
|
|
|
static void qt_save_gl_state()
|
|
{
|
|
glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
|
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
static void qt_restore_gl_state()
|
|
{
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
glPopClientAttrib();
|
|
}
|
|
|
|
static void qt_gl_draw_text(QPainter *p, int x, int y, const QString &str,
|
|
const QFont &font)
|
|
{
|
|
GLfloat color[4];
|
|
glGetFloatv(GL_CURRENT_COLOR, &color[0]);
|
|
|
|
QColor col;
|
|
col.setRgbF(color[0], color[1], color[2],color[3]);
|
|
QPen old_pen = p->pen();
|
|
QFont old_font = p->font();
|
|
|
|
p->setPen(col);
|
|
p->setFont(font);
|
|
p->drawText(x, y, str);
|
|
|
|
p->setPen(old_pen);
|
|
p->setFont(old_font);
|
|
}
|
|
|
|
#endif // !QT_OPENGL_ES
|
|
|
|
/*!
|
|
Renders the string \a str into the GL context of this widget.
|
|
|
|
\a x and \a y are specified in window coordinates, with the origin
|
|
in the upper left-hand corner of the window. If \a font is not
|
|
specified, the currently set application font will be used to
|
|
render the string. To change the color of the rendered text you can
|
|
use the glColor() call (or the qglColor() convenience function),
|
|
just before the renderText() call.
|
|
|
|
The \a listBase parameter is obsolete and will be removed in a
|
|
future version of Qt.
|
|
|
|
\note This function clears the stencil buffer.
|
|
|
|
\note This function is not supported on OpenGL/ES systems.
|
|
|
|
\note This function temporarily disables depth-testing when the
|
|
text is drawn.
|
|
|
|
\note This function can only be used inside a
|
|
QPainter::beginNativePainting()/QPainter::endNativePainting() block
|
|
if the default OpenGL paint engine is QPaintEngine::OpenGL. To make
|
|
QPaintEngine::OpenGL the default GL engine, call
|
|
QGL::setPreferredPaintEngine(QPaintEngine::OpenGL) before the
|
|
QApplication constructor.
|
|
|
|
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
|
|
*/
|
|
|
|
void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font, int)
|
|
{
|
|
#ifndef QT_OPENGL_ES
|
|
Q_D(QGLWidget);
|
|
if (str.isEmpty() || !isValid())
|
|
return;
|
|
|
|
GLint view[4];
|
|
bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST);
|
|
if (!use_scissor_testing)
|
|
glGetIntegerv(GL_VIEWPORT, &view[0]);
|
|
int width = d->glcx->device()->width();
|
|
int height = d->glcx->device()->height();
|
|
bool auto_swap = autoBufferSwap();
|
|
|
|
QPaintEngine *engine = paintEngine();
|
|
if (engine && engine->isActive()) {
|
|
qWarning("QGLWidget::renderText(): Calling renderText() while a GL 2 paint engine is"
|
|
" active on the same device is not allowed.");
|
|
return;
|
|
}
|
|
|
|
QPainter *p;
|
|
bool reuse_painter = false;
|
|
if (engine->isActive()) {
|
|
reuse_painter = true;
|
|
p = engine->painter();
|
|
qt_save_gl_state();
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, width, height, 0, 0, 1);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity();
|
|
} else {
|
|
setAutoBufferSwap(false);
|
|
// disable glClear() as a result of QPainter::begin()
|
|
d->disable_clear_on_painter_begin = true;
|
|
p = new QPainter(this);
|
|
}
|
|
|
|
QRect viewport(view[0], view[1], view[2], view[3]);
|
|
if (!use_scissor_testing && viewport != rect()) {
|
|
// if the user hasn't set a scissor box, we set one that
|
|
// covers the current viewport
|
|
glScissor(view[0], view[1], view[2], view[3]);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
} else if (use_scissor_testing) {
|
|
// use the scissor box set by the user
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
qt_gl_draw_text(p, x, y, str, font);
|
|
|
|
if (reuse_painter) {
|
|
qt_restore_gl_state();
|
|
} else {
|
|
p->end();
|
|
delete p;
|
|
setAutoBufferSwap(auto_swap);
|
|
d->disable_clear_on_painter_begin = false;
|
|
}
|
|
#else // QT_OPENGL_ES
|
|
Q_UNUSED(x);
|
|
Q_UNUSED(y);
|
|
Q_UNUSED(str);
|
|
Q_UNUSED(font);
|
|
qWarning("QGLWidget::renderText is not supported under OpenGL/ES");
|
|
#endif
|
|
}
|
|
|
|
/*! \overload
|
|
|
|
\a x, \a y and \a z are specified in scene or object coordinates
|
|
relative to the currently set projection and model matrices. This
|
|
can be useful if you want to annotate models with text labels and
|
|
have the labels move with the model as it is rotated etc.
|
|
|
|
\note This function is not supported on OpenGL/ES systems.
|
|
|
|
\note If depth testing is enabled before this function is called,
|
|
then the drawn text will be depth-tested against the models that
|
|
have already been drawn in the scene. Use \c{glDisable(GL_DEPTH_TEST)}
|
|
before calling this function to annotate the models without
|
|
depth-testing the text.
|
|
|
|
\l{Overpainting Example}{Overpaint} with QPainter::drawText() instead.
|
|
*/
|
|
void QGLWidget::renderText(double x, double y, double z, const QString &str, const QFont &font, int)
|
|
{
|
|
#ifndef QT_OPENGL_ES
|
|
Q_D(QGLWidget);
|
|
if (str.isEmpty() || !isValid())
|
|
return;
|
|
|
|
bool auto_swap = autoBufferSwap();
|
|
|
|
int width = d->glcx->device()->width();
|
|
int height = d->glcx->device()->height();
|
|
GLdouble model[4][4], proj[4][4];
|
|
GLint view[4];
|
|
glGetDoublev(GL_MODELVIEW_MATRIX, &model[0][0]);
|
|
glGetDoublev(GL_PROJECTION_MATRIX, &proj[0][0]);
|
|
glGetIntegerv(GL_VIEWPORT, &view[0]);
|
|
GLdouble win_x = 0, win_y = 0, win_z = 0;
|
|
qgluProject(x, y, z, &model[0][0], &proj[0][0], &view[0],
|
|
&win_x, &win_y, &win_z);
|
|
win_y = height - win_y; // y is inverted
|
|
|
|
QPaintEngine *engine = paintEngine();
|
|
|
|
if (engine && engine->isActive()) {
|
|
qWarning("QGLWidget::renderText(): Calling renderText() while a GL 2 paint engine is"
|
|
" active on the same device is not allowed.");
|
|
return;
|
|
}
|
|
|
|
QPainter *p;
|
|
bool reuse_painter = false;
|
|
bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST);
|
|
bool use_scissor_testing = glIsEnabled(GL_SCISSOR_TEST);
|
|
|
|
if (engine->isActive()) {
|
|
reuse_painter = true;
|
|
p = engine->painter();
|
|
qt_save_gl_state();
|
|
} else {
|
|
setAutoBufferSwap(false);
|
|
// disable glClear() as a result of QPainter::begin()
|
|
d->disable_clear_on_painter_begin = true;
|
|
p = new QPainter(this);
|
|
}
|
|
|
|
QRect viewport(view[0], view[1], view[2], view[3]);
|
|
if (!use_scissor_testing && viewport != rect()) {
|
|
glScissor(view[0], view[1], view[2], view[3]);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
} else if (use_scissor_testing) {
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glViewport(0, 0, width, height);
|
|
glOrtho(0, width, height, 0, 0, 1);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glAlphaFunc(GL_GREATER, 0.0);
|
|
glEnable(GL_ALPHA_TEST);
|
|
if (use_depth_testing)
|
|
glEnable(GL_DEPTH_TEST);
|
|
glTranslated(0, 0, -win_z);
|
|
qt_gl_draw_text(p, qRound(win_x), qRound(win_y), str, font);
|
|
|
|
if (reuse_painter) {
|
|
qt_restore_gl_state();
|
|
} else {
|
|
p->end();
|
|
delete p;
|
|
setAutoBufferSwap(auto_swap);
|
|
d->disable_clear_on_painter_begin = false;
|
|
}
|
|
#else // QT_OPENGL_ES
|
|
Q_UNUSED(x);
|
|
Q_UNUSED(y);
|
|
Q_UNUSED(z);
|
|
Q_UNUSED(str);
|
|
Q_UNUSED(font);
|
|
qWarning("QGLWidget::renderText is not supported under OpenGL/ES");
|
|
#endif
|
|
}
|
|
|
|
QGLFormat QGLWidget::format() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->glcx->format();
|
|
}
|
|
|
|
const QGLContext *QGLWidget::context() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->glcx;
|
|
}
|
|
|
|
bool QGLWidget::doubleBuffer() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->glcx->d_ptr->glFormat.testOption(QGL::DoubleBuffer);
|
|
}
|
|
|
|
void QGLWidget::setAutoBufferSwap(bool on)
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->autoSwap = on;
|
|
}
|
|
|
|
bool QGLWidget::autoBufferSwap() const
|
|
{
|
|
Q_D(const QGLWidget);
|
|
return d->autoSwap;
|
|
}
|
|
|
|
/*!
|
|
Calls QGLContext:::bindTexture(\a image, \a target, \a format) on the currently
|
|
set context.
|
|
|
|
\sa deleteTexture()
|
|
*/
|
|
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
|
|
{
|
|
if (image.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLWidget);
|
|
return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption);
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
\since 4.6
|
|
|
|
The binding \a options are a set of options used to decide how to
|
|
bind the texture to the context.
|
|
*/
|
|
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options)
|
|
{
|
|
if (image.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLWidget);
|
|
return d->glcx->bindTexture(image, target, format, options);
|
|
}
|
|
|
|
|
|
/*!
|
|
Calls QGLContext:::bindTexture(\a pixmap, \a target, \a format) on the currently
|
|
set context.
|
|
|
|
\sa deleteTexture()
|
|
*/
|
|
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
|
|
{
|
|
if (pixmap.isNull())
|
|
return 0;
|
|
|
|
Q_D(QGLWidget);
|
|
return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption);
|
|
}
|
|
|
|
/*!
|
|
\overload
|
|
\since 4.6
|
|
|
|
Generates and binds a 2D GL texture to the current context, based
|
|
on \a pixmap. The generated texture id is returned and can be used in
|
|
|
|
The binding \a options are a set of options used to decide how to
|
|
bind the texture to the context.
|
|
*/
|
|
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format,
|
|
QGLContext::BindOptions options)
|
|
{
|
|
Q_D(QGLWidget);
|
|
return d->glcx->bindTexture(pixmap, target, format, options);
|
|
}
|
|
|
|
/*! \overload
|
|
|
|
Calls QGLContext::bindTexture(\a fileName) on the currently set context.
|
|
|
|
\sa deleteTexture()
|
|
*/
|
|
GLuint QGLWidget::bindTexture(const QString &fileName)
|
|
{
|
|
Q_D(QGLWidget);
|
|
return d->glcx->bindTexture(fileName);
|
|
}
|
|
|
|
/*!
|
|
Calls QGLContext::deleteTexture(\a id) on the currently set
|
|
context.
|
|
|
|
\sa bindTexture()
|
|
*/
|
|
void QGLWidget::deleteTexture(GLuint id)
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->deleteTexture(id);
|
|
}
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
Calls the corresponding QGLContext::drawTexture() with
|
|
\a target, \a textureId, and \a textureTarget for this
|
|
widget's context.
|
|
*/
|
|
void QGLWidget::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->drawTexture(target, textureId, textureTarget);
|
|
}
|
|
|
|
/*!
|
|
\since 4.4
|
|
|
|
Calls the corresponding QGLContext::drawTexture() with
|
|
\a point, \a textureId, and \a textureTarget for this
|
|
widget's context.
|
|
*/
|
|
void QGLWidget::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
|
|
{
|
|
Q_D(QGLWidget);
|
|
d->glcx->drawTexture(point, textureId, textureTarget);
|
|
}
|
|
|
|
Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_gl_2_engine)
|
|
|
|
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
|
|
{
|
|
return qt_gl_2_engine()->engine();
|
|
}
|
|
|
|
/*!
|
|
\internal
|
|
|
|
Returns the GL widget's paint engine.
|
|
*/
|
|
QPaintEngine *QGLWidget::paintEngine() const
|
|
{
|
|
return qt_qgl_paint_engine();
|
|
}
|
|
|
|
typedef const GLubyte * (QGLF_APIENTRYP qt_glGetStringi)(GLenum, GLuint);
|
|
|
|
#ifndef GL_NUM_EXTENSIONS
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#endif
|
|
|
|
QGLExtensionMatcher::QGLExtensionMatcher(const char *str)
|
|
{
|
|
init(str);
|
|
}
|
|
|
|
QGLExtensionMatcher::QGLExtensionMatcher()
|
|
{
|
|
const char *extensionStr = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
|
|
|
|
if (extensionStr) {
|
|
init(extensionStr);
|
|
} else {
|
|
// clear error state
|
|
while (glGetError()) {}
|
|
|
|
const QGLContext *ctx = QGLContext::currentContext();
|
|
if (ctx) {
|
|
qt_glGetStringi glGetStringi = (qt_glGetStringi)ctx->getProcAddress(QLatin1String("glGetStringi"));
|
|
|
|
GLint numExtensions;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
|
|
|
for (int i = 0; i < numExtensions; ++i) {
|
|
const char *str = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
|
|
|
m_offsets << m_extensions.size();
|
|
|
|
while (*str != 0)
|
|
m_extensions.append(*str++);
|
|
m_extensions.append(' ');
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void QGLExtensionMatcher::init(const char *str)
|
|
{
|
|
m_extensions = str;
|
|
|
|
// make sure extension string ends with a space
|
|
if (!m_extensions.endsWith(' '))
|
|
m_extensions.append(' ');
|
|
|
|
int index = 0;
|
|
int next = 0;
|
|
while ((next = m_extensions.indexOf(' ', index)) >= 0) {
|
|
m_offsets << index;
|
|
index = next + 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Returns the GL extensions for the current context.
|
|
*/
|
|
QGLExtensions::Extensions QGLExtensions::currentContextExtensions()
|
|
{
|
|
QGLExtensionMatcher extensions;
|
|
Extensions glExtensions;
|
|
|
|
if (extensions.match("GL_ARB_texture_rectangle"))
|
|
glExtensions |= TextureRectangle;
|
|
if (extensions.match("GL_ARB_multisample"))
|
|
glExtensions |= SampleBuffers;
|
|
if (extensions.match("GL_SGIS_generate_mipmap"))
|
|
glExtensions |= GenerateMipmap;
|
|
if (extensions.match("GL_ARB_texture_compression"))
|
|
glExtensions |= TextureCompression;
|
|
if (extensions.match("GL_EXT_texture_compression_s3tc"))
|
|
glExtensions |= DDSTextureCompression;
|
|
if (extensions.match("GL_OES_compressed_ETC1_RGB8_texture"))
|
|
glExtensions |= ETC1TextureCompression;
|
|
if (extensions.match("GL_IMG_texture_compression_pvrtc"))
|
|
glExtensions |= PVRTCTextureCompression;
|
|
if (extensions.match("GL_ARB_fragment_program"))
|
|
glExtensions |= FragmentProgram;
|
|
if (extensions.match("GL_ARB_fragment_shader"))
|
|
glExtensions |= FragmentShader;
|
|
if (extensions.match("GL_ARB_shader_objects"))
|
|
glExtensions |= FragmentShader;
|
|
if (extensions.match("GL_ARB_texture_mirrored_repeat"))
|
|
glExtensions |= MirroredRepeat;
|
|
if (extensions.match("GL_EXT_framebuffer_object"))
|
|
glExtensions |= FramebufferObject;
|
|
if (extensions.match("GL_EXT_stencil_two_side"))
|
|
glExtensions |= StencilTwoSide;
|
|
if (extensions.match("GL_EXT_stencil_wrap"))
|
|
glExtensions |= StencilWrap;
|
|
if (extensions.match("GL_EXT_packed_depth_stencil"))
|
|
glExtensions |= PackedDepthStencil;
|
|
if (extensions.match("GL_NV_float_buffer"))
|
|
glExtensions |= NVFloatBuffer;
|
|
if (extensions.match("GL_ARB_pixel_buffer_object"))
|
|
glExtensions |= PixelBufferObject;
|
|
if (extensions.match("GL_IMG_texture_format_BGRA8888"))
|
|
glExtensions |= BGRATextureFormat;
|
|
#if defined(QT_OPENGL_ES_2)
|
|
glExtensions |= FramebufferObject;
|
|
glExtensions |= GenerateMipmap;
|
|
glExtensions |= FragmentShader;
|
|
#endif
|
|
#if defined(QT_OPENGL_ES)
|
|
if (extensions.match("GL_OES_packed_depth_stencil"))
|
|
glExtensions |= PackedDepthStencil;
|
|
if (extensions.match("GL_OES_element_index_uint"))
|
|
glExtensions |= ElementIndexUint;
|
|
if (extensions.match("GL_OES_depth24"))
|
|
glExtensions |= Depth24;
|
|
#else
|
|
glExtensions |= ElementIndexUint;
|
|
#endif
|
|
if (extensions.match("GL_ARB_framebuffer_object")) {
|
|
// ARB_framebuffer_object also includes EXT_framebuffer_blit.
|
|
glExtensions |= FramebufferObject;
|
|
glExtensions |= FramebufferBlit;
|
|
}
|
|
|
|
if (extensions.match("GL_EXT_framebuffer_blit"))
|
|
glExtensions |= FramebufferBlit;
|
|
|
|
if (extensions.match("GL_ARB_texture_non_power_of_two"))
|
|
glExtensions |= NPOTTextures;
|
|
|
|
if (extensions.match("GL_EXT_bgra"))
|
|
glExtensions |= BGRATextureFormat;
|
|
|
|
{
|
|
GLboolean srgbCapableFramebuffers;
|
|
glGetBooleanv(FRAMEBUFFER_SRGB_CAPABLE_EXT, &srgbCapableFramebuffers);
|
|
if (srgbCapableFramebuffers)
|
|
glExtensions |= SRGBFrameBuffer;
|
|
}
|
|
|
|
return glExtensions;
|
|
}
|
|
|
|
|
|
class QGLDefaultExtensions
|
|
{
|
|
public:
|
|
QGLDefaultExtensions() {
|
|
QGLTemporaryContext tempContext;
|
|
extensions = QGLExtensions::currentContextExtensions();
|
|
}
|
|
|
|
QGLExtensions::Extensions extensions;
|
|
};
|
|
|
|
Q_GLOBAL_STATIC(QGLDefaultExtensions, qtDefaultExtensions)
|
|
|
|
/*
|
|
Returns the GL extensions for the current QGLContext. If there is no
|
|
current QGLContext, a default context will be created and the extensions
|
|
for that context will be returned instead.
|
|
*/
|
|
QGLExtensions::Extensions QGLExtensions::glExtensions()
|
|
{
|
|
Extensions extensionFlags = 0;
|
|
QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
|
|
|
|
if (currentCtx && currentCtx->d_func()->extension_flags_cached)
|
|
return currentCtx->d_func()->extension_flags;
|
|
|
|
if (!currentCtx) {
|
|
extensionFlags = qtDefaultExtensions()->extensions;
|
|
} else {
|
|
extensionFlags = currentContextExtensions();
|
|
currentCtx->d_func()->extension_flags_cached = true;
|
|
currentCtx->d_func()->extension_flags = extensionFlags;
|
|
}
|
|
return extensionFlags;
|
|
}
|
|
|
|
/*
|
|
This is the shared initialization for all platforms. Called from QGLWidgetPrivate::init()
|
|
*/
|
|
void QGLWidgetPrivate::initContext(QGLContext *context, const QGLWidget* shareWidget)
|
|
{
|
|
Q_Q(QGLWidget);
|
|
|
|
glDevice.setWidget(q);
|
|
|
|
glcx = 0;
|
|
autoSwap = true;
|
|
|
|
if (context && !context->device())
|
|
context->setDevice(q);
|
|
q->setContext(context, shareWidget ? shareWidget->context() : 0);
|
|
|
|
if (!glcx)
|
|
glcx = new QGLContext(QGLFormat::defaultFormat(), q);
|
|
}
|
|
|
|
Q_GLOBAL_STATIC(QString, qt_gl_lib_name)
|
|
|
|
void qt_set_gl_library_name(const QString& name)
|
|
{
|
|
qt_gl_lib_name()->operator=(name);
|
|
}
|
|
|
|
const QString qt_gl_library_name()
|
|
{
|
|
if (qt_gl_lib_name()->isNull()) {
|
|
# if defined(QT_OPENGL_ES_2)
|
|
return QLatin1String("GLESv2");
|
|
# else
|
|
return QLatin1String("GL");
|
|
# endif
|
|
}
|
|
return *qt_gl_lib_name();
|
|
}
|
|
|
|
void QGLContextGroup::addShare(const QGLContext *context, const QGLContext *share) {
|
|
Q_ASSERT(context && share);
|
|
if (context->d_ptr->group == share->d_ptr->group)
|
|
return;
|
|
|
|
// Make sure 'context' is not already shared with another group of contexts.
|
|
Q_ASSERT(context->d_ptr->group->m_refs.load() == 1);
|
|
|
|
// Free 'context' group resources and make it use the same resources as 'share'.
|
|
QGLContextGroup *group = share->d_ptr->group;
|
|
delete context->d_ptr->group;
|
|
context->d_ptr->group = group;
|
|
group->m_refs.ref();
|
|
|
|
// Maintain a list of all the contexts in each group of sharing contexts.
|
|
// The list is empty if the "share" context wasn't sharing already.
|
|
if (group->m_shares.isEmpty())
|
|
group->m_shares.append(share);
|
|
group->m_shares.append(context);
|
|
}
|
|
|
|
void QGLContextGroup::removeShare(const QGLContext *context) {
|
|
// Remove the context from the group.
|
|
QGLContextGroup *group = context->d_ptr->group;
|
|
if (group->m_shares.isEmpty())
|
|
return;
|
|
group->m_shares.removeAll(context);
|
|
|
|
// Update context group representative.
|
|
Q_ASSERT(group->m_shares.size() != 0);
|
|
if (group->m_context == context)
|
|
group->m_context = group->m_shares[0];
|
|
|
|
// If there is only one context left, then make the list empty.
|
|
if (group->m_shares.size() == 1)
|
|
group->m_shares.clear();
|
|
}
|
|
|
|
QSize QGLTexture::bindCompressedTexture
|
|
(const QString& fileName, const char *format)
|
|
{
|
|
QFile file(fileName);
|
|
if (!file.open(QIODevice::ReadOnly))
|
|
return QSize();
|
|
QByteArray contents = file.readAll();
|
|
file.close();
|
|
return bindCompressedTexture
|
|
(contents.constData(), contents.size(), format);
|
|
}
|
|
|
|
// PVR header format for container files that store textures compressed
|
|
// with the ETC1, PVRTC2, and PVRTC4 encodings. Format information from the
|
|
// PowerVR SDK at http://www.imgtec.com/powervr/insider/powervr-sdk.asp
|
|
// "PVRTexTool Reference Manual, version 1.11f".
|
|
struct PvrHeader
|
|
{
|
|
quint32 headerSize;
|
|
quint32 height;
|
|
quint32 width;
|
|
quint32 mipMapCount;
|
|
quint32 flags;
|
|
quint32 dataSize;
|
|
quint32 bitsPerPixel;
|
|
quint32 redMask;
|
|
quint32 greenMask;
|
|
quint32 blueMask;
|
|
quint32 alphaMask;
|
|
quint32 magic;
|
|
quint32 surfaceCount;
|
|
};
|
|
|
|
#define PVR_MAGIC 0x21525650 // "PVR!" in little-endian
|
|
|
|
#define PVR_FORMAT_MASK 0x000000FF
|
|
#define PVR_FORMAT_PVRTC2 0x00000018
|
|
#define PVR_FORMAT_PVRTC4 0x00000019
|
|
#define PVR_FORMAT_ETC1 0x00000036
|
|
|
|
#define PVR_HAS_MIPMAPS 0x00000100
|
|
#define PVR_TWIDDLED 0x00000200
|
|
#define PVR_NORMAL_MAP 0x00000400
|
|
#define PVR_BORDER_ADDED 0x00000800
|
|
#define PVR_CUBE_MAP 0x00001000
|
|
#define PVR_FALSE_COLOR_MIPMAPS 0x00002000
|
|
#define PVR_VOLUME_TEXTURE 0x00004000
|
|
#define PVR_ALPHA_IN_TEXTURE 0x00008000
|
|
#define PVR_VERTICAL_FLIP 0x00010000
|
|
|
|
#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
|
|
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
|
|
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
|
|
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
|
|
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
|
|
#endif
|
|
|
|
#ifndef GL_ETC1_RGB8_OES
|
|
#define GL_ETC1_RGB8_OES 0x8D64
|
|
#endif
|
|
|
|
bool QGLTexture::canBindCompressedTexture
|
|
(const char *buf, int len, const char *format, bool *hasAlpha)
|
|
{
|
|
if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
|
|
// Compressed texture loading only supported on little-endian
|
|
// systems such as x86 and ARM at the moment.
|
|
return false;
|
|
}
|
|
if (!format) {
|
|
// Auto-detect the format from the header.
|
|
if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
|
|
*hasAlpha = true;
|
|
return true;
|
|
} else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
|
|
const PvrHeader *pvrHeader =
|
|
reinterpret_cast<const PvrHeader *>(buf);
|
|
*hasAlpha = (pvrHeader->alphaMask != 0);
|
|
return true;
|
|
}
|
|
} else {
|
|
// Validate the format against the header.
|
|
if (!qstricmp(format, "DDS")) {
|
|
if (len >= 4 && !qstrncmp(buf, "DDS ", 4)) {
|
|
*hasAlpha = true;
|
|
return true;
|
|
}
|
|
} else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
|
|
if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4)) {
|
|
const PvrHeader *pvrHeader =
|
|
reinterpret_cast<const PvrHeader *>(buf);
|
|
*hasAlpha = (pvrHeader->alphaMask != 0);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#define ctx QGLContext::currentContext()
|
|
|
|
QSize QGLTexture::bindCompressedTexture
|
|
(const char *buf, int len, const char *format)
|
|
{
|
|
if (QSysInfo::ByteOrder != QSysInfo::LittleEndian) {
|
|
// Compressed texture loading only supported on little-endian
|
|
// systems such as x86 and ARM at the moment.
|
|
return QSize();
|
|
}
|
|
#if !defined(QT_OPENGL_ES)
|
|
if (!glCompressedTexImage2D) {
|
|
if (!(QGLExtensions::glExtensions() & QGLExtensions::TextureCompression)) {
|
|
qWarning("QGLContext::bindTexture(): The GL implementation does "
|
|
"not support texture compression extensions.");
|
|
return QSize();
|
|
}
|
|
glCompressedTexImage2D = (_glCompressedTexImage2DARB) ctx->getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
|
|
if (!glCompressedTexImage2D) {
|
|
qWarning("QGLContext::bindTexture(): could not resolve "
|
|
"glCompressedTexImage2DARB.");
|
|
return QSize();
|
|
}
|
|
}
|
|
#endif
|
|
if (!format) {
|
|
// Auto-detect the format from the header.
|
|
if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
|
|
return bindCompressedTextureDDS(buf, len);
|
|
else if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
|
|
return bindCompressedTexturePVR(buf, len);
|
|
} else {
|
|
// Validate the format against the header.
|
|
if (!qstricmp(format, "DDS")) {
|
|
if (len >= 4 && !qstrncmp(buf, "DDS ", 4))
|
|
return bindCompressedTextureDDS(buf, len);
|
|
} else if (!qstricmp(format, "PVR") || !qstricmp(format, "ETC1")) {
|
|
if (len >= 52 && !qstrncmp(buf + 44, "PVR!", 4))
|
|
return bindCompressedTexturePVR(buf, len);
|
|
}
|
|
}
|
|
return QSize();
|
|
}
|
|
|
|
QSize QGLTexture::bindCompressedTextureDDS(const char *buf, int len)
|
|
{
|
|
// We only support 2D texture loading at present.
|
|
if (target != GL_TEXTURE_2D)
|
|
return QSize();
|
|
|
|
// Bail out if the necessary extension is not present.
|
|
if (!(QGLExtensions::glExtensions() & QGLExtensions::DDSTextureCompression)) {
|
|
qWarning("QGLContext::bindTexture(): DDS texture compression is not supported.");
|
|
return QSize();
|
|
}
|
|
|
|
const DDSFormat *ddsHeader = reinterpret_cast<const DDSFormat *>(buf + 4);
|
|
if (!ddsHeader->dwLinearSize) {
|
|
qWarning("QGLContext::bindTexture(): DDS image size is not valid.");
|
|
return QSize();
|
|
}
|
|
|
|
int blockSize = 16;
|
|
GLenum format;
|
|
|
|
switch(ddsHeader->ddsPixelFormat.dwFourCC) {
|
|
case FOURCC_DXT1:
|
|
format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
blockSize = 8;
|
|
break;
|
|
case FOURCC_DXT3:
|
|
format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
break;
|
|
case FOURCC_DXT5:
|
|
format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
break;
|
|
default:
|
|
qWarning("QGLContext::bindTexture(): DDS image format not supported.");
|
|
return QSize();
|
|
}
|
|
|
|
const GLubyte *pixels =
|
|
reinterpret_cast<const GLubyte *>(buf + ddsHeader->dwSize + 4);
|
|
|
|
glGenTextures(1, &id);
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
int size;
|
|
int offset = 0;
|
|
int available = len - int(ddsHeader->dwSize + 4);
|
|
int w = ddsHeader->dwWidth;
|
|
int h = ddsHeader->dwHeight;
|
|
|
|
// load mip-maps
|
|
for(int i = 0; i < (int) ddsHeader->dwMipMapCount; ++i) {
|
|
if (w == 0) w = 1;
|
|
if (h == 0) h = 1;
|
|
|
|
size = ((w+3)/4) * ((h+3)/4) * blockSize;
|
|
if (size > available)
|
|
break;
|
|
glCompressedTexImage2D(GL_TEXTURE_2D, i, format, w, h, 0,
|
|
size, pixels + offset);
|
|
offset += size;
|
|
available -= size;
|
|
|
|
// half size for each mip-map level
|
|
w = w/2;
|
|
h = h/2;
|
|
}
|
|
|
|
// DDS images are not inverted.
|
|
options &= ~QGLContext::InvertedYBindOption;
|
|
|
|
return QSize(ddsHeader->dwWidth, ddsHeader->dwHeight);
|
|
}
|
|
|
|
QSize QGLTexture::bindCompressedTexturePVR(const char *buf, int len)
|
|
{
|
|
// We only support 2D texture loading at present. Cube maps later.
|
|
if (target != GL_TEXTURE_2D)
|
|
return QSize();
|
|
|
|
// Determine which texture format we will be loading.
|
|
const PvrHeader *pvrHeader = reinterpret_cast<const PvrHeader *>(buf);
|
|
GLenum textureFormat;
|
|
quint32 minWidth, minHeight;
|
|
switch (pvrHeader->flags & PVR_FORMAT_MASK) {
|
|
case PVR_FORMAT_PVRTC2:
|
|
if (pvrHeader->alphaMask)
|
|
textureFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
|
|
else
|
|
textureFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
minWidth = 16;
|
|
minHeight = 8;
|
|
break;
|
|
|
|
case PVR_FORMAT_PVRTC4:
|
|
if (pvrHeader->alphaMask)
|
|
textureFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
|
|
else
|
|
textureFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
|
|
minWidth = 8;
|
|
minHeight = 8;
|
|
break;
|
|
|
|
case PVR_FORMAT_ETC1:
|
|
textureFormat = GL_ETC1_RGB8_OES;
|
|
minWidth = 4;
|
|
minHeight = 4;
|
|
break;
|
|
|
|
default:
|
|
qWarning("QGLContext::bindTexture(): PVR image format 0x%x not supported.", int(pvrHeader->flags & PVR_FORMAT_MASK));
|
|
return QSize();
|
|
}
|
|
|
|
// Bail out if the necessary extension is not present.
|
|
if (textureFormat == GL_ETC1_RGB8_OES) {
|
|
if (!(QGLExtensions::glExtensions() &
|
|
QGLExtensions::ETC1TextureCompression)) {
|
|
qWarning("QGLContext::bindTexture(): ETC1 texture compression is not supported.");
|
|
return QSize();
|
|
}
|
|
} else {
|
|
if (!(QGLExtensions::glExtensions() &
|
|
QGLExtensions::PVRTCTextureCompression)) {
|
|
qWarning("QGLContext::bindTexture(): PVRTC texture compression is not supported.");
|
|
return QSize();
|
|
}
|
|
}
|
|
|
|
// Boundary check on the buffer size.
|
|
quint32 bufferSize = pvrHeader->headerSize + pvrHeader->dataSize;
|
|
if (bufferSize > quint32(len)) {
|
|
qWarning("QGLContext::bindTexture(): PVR image size is not valid.");
|
|
return QSize();
|
|
}
|
|
|
|
// Create the texture.
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glGenTextures(1, &id);
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
if (pvrHeader->mipMapCount) {
|
|
if ((options & QGLContext::LinearFilteringBindOption) != 0) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
|
|
}
|
|
} else if ((options & QGLContext::LinearFilteringBindOption) != 0) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
}
|
|
|
|
// Load the compressed mipmap levels.
|
|
const GLubyte *buffer =
|
|
reinterpret_cast<const GLubyte *>(buf + pvrHeader->headerSize);
|
|
bufferSize = pvrHeader->dataSize;
|
|
quint32 level = 0;
|
|
quint32 width = pvrHeader->width;
|
|
quint32 height = pvrHeader->height;
|
|
while (bufferSize > 0 && level <= pvrHeader->mipMapCount) {
|
|
quint32 size =
|
|
(qMax(width, minWidth) * qMax(height, minHeight) *
|
|
pvrHeader->bitsPerPixel) / 8;
|
|
if (size > bufferSize)
|
|
break;
|
|
glCompressedTexImage2D(GL_TEXTURE_2D, GLint(level), textureFormat,
|
|
GLsizei(width), GLsizei(height), 0,
|
|
GLsizei(size), buffer);
|
|
width /= 2;
|
|
height /= 2;
|
|
buffer += size;
|
|
++level;
|
|
}
|
|
|
|
// Restore the default pixel alignment for later texture uploads.
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
// Set the invert flag for the texture. The "vertical flip"
|
|
// flag in PVR is the opposite sense to our sense of inversion.
|
|
if ((pvrHeader->flags & PVR_VERTICAL_FLIP) != 0)
|
|
options &= ~QGLContext::InvertedYBindOption;
|
|
else
|
|
options |= QGLContext::InvertedYBindOption;
|
|
|
|
return QSize(pvrHeader->width, pvrHeader->height);
|
|
}
|
|
|
|
#undef ctx
|
|
|
|
QT_END_NAMESPACE
|