qt5base-lts/tests/baseline/painting/scripts/images2.qps
Eirik Aavitsland e8f93e38de Rename and restructure the baseline (lancelot) testing code
In preparation for addition of new baseline tests, establish a new
test category, "baseline". This is similar to the category
"benchmarks" in that it contains tests that use the QTest framework,
but conceptually are not unit tests, in contrast to those under auto/.

Move the existing QPainter baseline test, tst_lancelot, into this new
category, and rename it accordingly.

Baseline tests use the QBaselineTest extension to QTest. Move that
extension too into the tests/baseline directory, allowing the clean
out of the baselineserver directory.

Pick-to: 6.2
Change-Id: I1b527f5867c953b1d22be73798fcf7d1494712ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
2021-11-16 14:01:50 +01:00

146 lines
3.1 KiB
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# Version: 1
# CheckVsReference: 5%
image_load dome_argb32.png the_image
begin_block draw_stuff
save
# standard draw
drawImage the_image 0 0
# flip x
translate 220 0
scale -1 1
drawImage the_image 0 0
scale -1 1
# flip y
translate 20 100
scale 1 -1
drawImage the_image 0 0
scale 1 -1
# flip x and y
translate 220 0
scale -1 -1
drawImage the_image 0 0
scale -1 -1
# flip y and scale
translate 20 10
save
scale 1 -1.1
drawImage the_image 0 0
restore
# flip y and scale
translate 220 -110
save
scale -1.1 0.9
drawImage the_image 0 0
restore
restore
end_block
setRenderHint Antialiasing
resetMatrix
translate 0 120
repeat_block draw_stuff
resetMatrix
translate 720 60
setPen black
drawText 0 0 "aliased"
translate 0 120
drawText 0 0 "antialiased"
resetMatrix
translate 0 260
drawText 0 0 "normal"
translate 120 0
drawText 0 0 "flip x"
translate 120 0
drawText 0 0 "flip y"
translate 120 0
drawText 0 0 "flip x and y"
translate 120 0
drawText 0 0 "flip y and scale"
translate 120 0
drawText 0 0 "flip x and scale"
translate 120 0
setRenderHint SmoothPixmapTransform
resetMatrix
translate 20 300
drawImage border.png 0 0 100 100 1 1 8 8
drawText 0 -5 "subrect color bleeding"
translate 0 120
drawImage border.png 0 0 100 100 0 0 10 10
image_load sign.png the_image
resetMatrix
drawText 240 300 "drawImage() with varying sx/sy offsets"
translate 0 10
drawRect 240 300 50 50
drawImage the_image 240 300 50 50 20 0 80 80
drawRect 300 300 50 50
drawImage the_image 300 300 50 50 -20 0 80 80
drawRect 240 370 50 50
drawImage the_image 240 370 50 50 0 20 80 80
drawRect 300 370 50 50
drawImage the_image 300 370 50 50 0 -20 80 80
pixmap_load sign.png the_pixmap
translate 220 0
translate 0 -10
drawText 240 300 "drawPixmap() with varying sx/sy offsets"
translate 0 10
drawRect 240 300 50 50
drawPixmap the_pixmap 240 300 50 50 20 0 80 80
drawRect 300 300 50 50
drawPixmap the_pixmap 300 300 50 50 -20 0 80 80
drawRect 240 370 50 50
drawPixmap the_pixmap 240 370 50 50 0 20 80 80
drawRect 300 370 50 50
drawPixmap the_pixmap 300 370 50 50 0 -20 80 80
resetMatrix
translate 0 170
drawText 240 300 "drawImage() with varying sx/sy offsets"
translate 0 10
drawRect 240 300 50 50
drawImage the_image 240 300 50 50 50 0 50 50
drawRect 300 300 50 50
drawImage the_image 300 300 50 50 -20 0 50 50
drawRect 240 370 50 50
drawImage the_image 240 370 50 50 0 50 50 50
drawRect 300 370 50 50
drawImage the_image 300 370 50 50 0 -20 50 50
resetMatrix
translate 220 170
drawText 240 300 "drawPixmap() with varying sx/sy offsets"
translate 0 10
drawRect 240 300 50 50
drawPixmap the_pixmap 240 300 50 50 50 0 50 50
drawRect 300 300 50 50
drawPixmap the_pixmap 300 300 50 50 -20 0 50 50
drawRect 240 370 50 50
drawPixmap the_pixmap 240 370 50 50 0 50 50 50
drawRect 300 370 50 50
drawPixmap the_pixmap 300 370 50 50 0 -20 50 50
resetMatrix
drawText 10 620 "drawImage/Pixmap() with negative x/y and sx/sy"
setPen red
translate 20 640
drawImage the_image -10 -10 -1 -1 -10 -10 0 0
drawRect 0 0 80 80
translate 100 0
drawPixmap the_pixmap -10 -10 -1 -1 -10 -10 0 0
drawRect 0 0 80 80