qt5base-lts/tests/manual/rhi/CMakeLists.txt
Ben Fletcher 9ef702a37b rhi: Add the basic infrastructure for geometry shader support
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL
ES 3.2+ for the time being.

The situation is:

- Vulkan is working.  qsb accepts .geom files already, and QShader has
  existing geometry shader support.

- OpenGL 3.2 and OpenGL ES 3.2 are working.

- D3D11 is not working.  D3D11 supports geometry shaders, but SPIRV-
  Cross does not support translating geometry shaders to HLSL.

- Metal is not working.  Metal does not directly support geometry
  shaders.

Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
2022-01-31 08:53:37 -08:00

29 lines
877 B
CMake

# Generated from rhi.pro.
add_subdirectory(hellominimalcrossgfxtriangle)
add_subdirectory(compressedtexture_bc1)
add_subdirectory(compressedtexture_bc1_subupload)
add_subdirectory(texuploads)
add_subdirectory(msaatexture)
add_subdirectory(msaarenderbuffer)
add_subdirectory(cubemap)
add_subdirectory(cubemap_scissor)
add_subdirectory(cubemap_render)
add_subdirectory(multiwindow)
add_subdirectory(multiwindow_threaded)
add_subdirectory(triquadcube)
add_subdirectory(offscreen)
add_subdirectory(floattexture)
add_subdirectory(float16texture_with_compute)
add_subdirectory(mrt)
add_subdirectory(shadowmap)
add_subdirectory(computebuffer)
add_subdirectory(computeimage)
add_subdirectory(instancing)
add_subdirectory(noninstanced)
add_subdirectory(tex3d)
add_subdirectory(texturearray)
add_subdirectory(polygonmode)
add_subdirectory(tessellation)
add_subdirectory(geometryshader)