9ef702a37b
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL ES 3.2+ for the time being. The situation is: - Vulkan is working. qsb accepts .geom files already, and QShader has existing geometry shader support. - OpenGL 3.2 and OpenGL ES 3.2 are working. - D3D11 is not working. D3D11 supports geometry shaders, but SPIRV- Cross does not support translating geometry shaders to HLSL. - Metal is not working. Metal does not directly support geometry shaders. Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
29 lines
877 B
CMake
29 lines
877 B
CMake
# Generated from rhi.pro.
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add_subdirectory(hellominimalcrossgfxtriangle)
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add_subdirectory(compressedtexture_bc1)
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add_subdirectory(compressedtexture_bc1_subupload)
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add_subdirectory(texuploads)
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add_subdirectory(msaatexture)
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add_subdirectory(msaarenderbuffer)
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add_subdirectory(cubemap)
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add_subdirectory(cubemap_scissor)
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add_subdirectory(cubemap_render)
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add_subdirectory(multiwindow)
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add_subdirectory(multiwindow_threaded)
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add_subdirectory(triquadcube)
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add_subdirectory(offscreen)
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add_subdirectory(floattexture)
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add_subdirectory(float16texture_with_compute)
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add_subdirectory(mrt)
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add_subdirectory(shadowmap)
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add_subdirectory(computebuffer)
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add_subdirectory(computeimage)
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add_subdirectory(instancing)
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add_subdirectory(noninstanced)
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add_subdirectory(tex3d)
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add_subdirectory(texturearray)
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add_subdirectory(polygonmode)
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add_subdirectory(tessellation)
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add_subdirectory(geometryshader)
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