9ef702a37b
.. but this will only be supported on Vulkan, OpenGL 3.2+, and Open GL ES 3.2+ for the time being. The situation is: - Vulkan is working. qsb accepts .geom files already, and QShader has existing geometry shader support. - OpenGL 3.2 and OpenGL ES 3.2 are working. - D3D11 is not working. D3D11 supports geometry shaders, but SPIRV- Cross does not support translating geometry shaders to HLSL. - Metal is not working. Metal does not directly support geometry shaders. Change-Id: Ieb7c44c58b8be5f2e2197bf5133cf6847e6c132d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> |
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.. | ||
buildshaders.bat | ||
CMakeLists.txt | ||
geometryshader.cpp | ||
test.frag | ||
test.frag.qsb | ||
test.geom | ||
test.geom.qsb | ||
test.vert | ||
test.vert.qsb |