qt5base-lts/examples/widgets/graphicsview/collidingmice/mouse.cpp
Edward Welbourne 0b822c2209 Examples: use std::atan2 for simper angle calculations
Using std::atan2 gets the right answer directly from dy and dx,
without having to fix up quadrant as we needed to with acos (albeit we
have to negate dy in some cases, to match prior sense of angles).  In
the process, it avoids explicit division, which would be an error when
the line's length is zero.

Change-Id: Ia2923159d38834e08e6f15cbff6766ed419fa804
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
2017-02-23 16:43:35 +00:00

207 lines
6.4 KiB
C++

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#include "mouse.h"
#include <QGraphicsScene>
#include <QPainter>
#include <QStyleOption>
#include <cmath>
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
static qreal normalizeAngle(qreal angle)
{
while (angle < 0)
angle += TwoPi;
while (angle > TwoPi)
angle -= TwoPi;
return angle;
}
//! [0]
Mouse::Mouse()
: angle(0), speed(0), mouseEyeDirection(0),
color(qrand() % 256, qrand() % 256, qrand() % 256)
{
setRotation(qrand() % (360 * 16));
}
//! [0]
//! [1]
QRectF Mouse::boundingRect() const
{
qreal adjust = 0.5;
return QRectF(-18 - adjust, -22 - adjust,
36 + adjust, 60 + adjust);
}
//! [1]
//! [2]
QPainterPath Mouse::shape() const
{
QPainterPath path;
path.addRect(-10, -20, 20, 40);
return path;
}
//! [2]
//! [3]
void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
// Body
painter->setBrush(color);
painter->drawEllipse(-10, -20, 20, 40);
// Eyes
painter->setBrush(Qt::white);
painter->drawEllipse(-10, -17, 8, 8);
painter->drawEllipse(2, -17, 8, 8);
// Nose
painter->setBrush(Qt::black);
painter->drawEllipse(QRectF(-2, -22, 4, 4));
// Pupils
painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));
// Ears
painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);
painter->drawEllipse(-17, -12, 16, 16);
painter->drawEllipse(1, -12, 16, 16);
// Tail
QPainterPath path(QPointF(0, 20));
path.cubicTo(-5, 22, -5, 22, 0, 25);
path.cubicTo(5, 27, 5, 32, 0, 30);
path.cubicTo(-5, 32, -5, 42, 0, 35);
painter->setBrush(Qt::NoBrush);
painter->drawPath(path);
}
//! [3]
//! [4]
void Mouse::advance(int step)
{
if (!step)
return;
//! [4]
// Don't move too far away
//! [5]
QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
if (lineToCenter.length() > 150) {
qreal angleToCenter = std::atan2(lineToCenter.dy(), lineToCenter.dx());
angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);
if (angleToCenter < Pi && angleToCenter > Pi / 4) {
// Rotate left
angle += (angle < -Pi / 2) ? 0.25 : -0.25;
} else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
// Rotate right
angle += (angle < Pi / 2) ? 0.25 : -0.25;
}
} else if (::sin(angle) < 0) {
angle += 0.25;
} else if (::sin(angle) > 0) {
angle -= 0.25;
//! [5] //! [6]
}
//! [6]
// Try not to crash with any other mice
//! [7]
QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
<< mapToScene(0, 0)
<< mapToScene(-30, -50)
<< mapToScene(30, -50));
foreach (QGraphicsItem *item, dangerMice) {
if (item == this)
continue;
QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
qreal angleToMouse = std::atan2(lineToMouse.dy(), lineToMouse.dx());
angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);
if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
// Rotate right
angle += 0.5;
} else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
// Rotate left
angle -= 0.5;
//! [7] //! [8]
}
//! [8] //! [9]
}
//! [9]
// Add some random movement
//! [10]
if (dangerMice.size() > 1 && (qrand() % 10) == 0) {
if (qrand() % 1)
angle += (qrand() % 100) / 500.0;
else
angle -= (qrand() % 100) / 500.0;
}
//! [10]
//! [11]
speed += (-50 + qrand() % 100) / 100.0;
qreal dx = ::sin(angle) * 10;
mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;
setRotation(rotation() + dx);
setPos(mapToParent(0, -(3 + sin(speed) * 3)));
}
//! [11]