0b822c2209
Using std::atan2 gets the right answer directly from dy and dx, without having to fix up quadrant as we needed to with acos (albeit we have to negate dy in some cases, to match prior sense of angles). In the process, it avoids explicit division, which would be an error when the line's length is zero. Change-Id: Ia2923159d38834e08e6f15cbff6766ed419fa804 Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
207 lines
6.4 KiB
C++
207 lines
6.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "mouse.h"
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#include <QGraphicsScene>
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#include <QPainter>
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#include <QStyleOption>
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#include <cmath>
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static const double Pi = 3.14159265358979323846264338327950288419717;
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static double TwoPi = 2.0 * Pi;
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static qreal normalizeAngle(qreal angle)
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{
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while (angle < 0)
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angle += TwoPi;
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while (angle > TwoPi)
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angle -= TwoPi;
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return angle;
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}
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//! [0]
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Mouse::Mouse()
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: angle(0), speed(0), mouseEyeDirection(0),
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color(qrand() % 256, qrand() % 256, qrand() % 256)
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{
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setRotation(qrand() % (360 * 16));
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}
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//! [0]
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//! [1]
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QRectF Mouse::boundingRect() const
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{
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qreal adjust = 0.5;
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return QRectF(-18 - adjust, -22 - adjust,
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36 + adjust, 60 + adjust);
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}
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//! [1]
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//! [2]
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QPainterPath Mouse::shape() const
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{
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QPainterPath path;
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path.addRect(-10, -20, 20, 40);
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return path;
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}
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//! [2]
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//! [3]
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void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
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{
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// Body
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painter->setBrush(color);
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painter->drawEllipse(-10, -20, 20, 40);
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// Eyes
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painter->setBrush(Qt::white);
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painter->drawEllipse(-10, -17, 8, 8);
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painter->drawEllipse(2, -17, 8, 8);
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// Nose
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painter->setBrush(Qt::black);
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painter->drawEllipse(QRectF(-2, -22, 4, 4));
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// Pupils
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painter->drawEllipse(QRectF(-8.0 + mouseEyeDirection, -17, 4, 4));
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painter->drawEllipse(QRectF(4.0 + mouseEyeDirection, -17, 4, 4));
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// Ears
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painter->setBrush(scene()->collidingItems(this).isEmpty() ? Qt::darkYellow : Qt::red);
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painter->drawEllipse(-17, -12, 16, 16);
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painter->drawEllipse(1, -12, 16, 16);
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// Tail
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QPainterPath path(QPointF(0, 20));
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path.cubicTo(-5, 22, -5, 22, 0, 25);
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path.cubicTo(5, 27, 5, 32, 0, 30);
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path.cubicTo(-5, 32, -5, 42, 0, 35);
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path);
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}
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//! [3]
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//! [4]
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void Mouse::advance(int step)
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{
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if (!step)
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return;
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//! [4]
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// Don't move too far away
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//! [5]
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QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
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if (lineToCenter.length() > 150) {
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qreal angleToCenter = std::atan2(lineToCenter.dy(), lineToCenter.dx());
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angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);
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if (angleToCenter < Pi && angleToCenter > Pi / 4) {
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// Rotate left
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angle += (angle < -Pi / 2) ? 0.25 : -0.25;
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} else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) {
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// Rotate right
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angle += (angle < Pi / 2) ? 0.25 : -0.25;
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}
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} else if (::sin(angle) < 0) {
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angle += 0.25;
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} else if (::sin(angle) > 0) {
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angle -= 0.25;
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//! [5] //! [6]
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}
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//! [6]
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// Try not to crash with any other mice
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//! [7]
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QList<QGraphicsItem *> dangerMice = scene()->items(QPolygonF()
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<< mapToScene(0, 0)
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<< mapToScene(-30, -50)
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<< mapToScene(30, -50));
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foreach (QGraphicsItem *item, dangerMice) {
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if (item == this)
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continue;
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QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
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qreal angleToMouse = std::atan2(lineToMouse.dy(), lineToMouse.dx());
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angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);
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if (angleToMouse >= 0 && angleToMouse < Pi / 2) {
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// Rotate right
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angle += 0.5;
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} else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) {
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// Rotate left
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angle -= 0.5;
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//! [7] //! [8]
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}
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//! [8] //! [9]
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}
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//! [9]
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// Add some random movement
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//! [10]
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if (dangerMice.size() > 1 && (qrand() % 10) == 0) {
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if (qrand() % 1)
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angle += (qrand() % 100) / 500.0;
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else
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angle -= (qrand() % 100) / 500.0;
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}
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//! [10]
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//! [11]
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speed += (-50 + qrand() % 100) / 100.0;
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qreal dx = ::sin(angle) * 10;
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mouseEyeDirection = (qAbs(dx / 5) < 1) ? 0 : dx / 5;
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setRotation(rotation() + dx);
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setPos(mapToParent(0, -(3 + sin(speed) * 3)));
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}
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//! [11]
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