45e4dfb449
rather than reproducing vcvarsall.bat's functionality as hard-wired code in the nmake generator, just invoke the actual script from toolchain.prf. this is much easier, more future proof, and - critically - makes the detected variables available to configure's new library & header search facilities. [ChangeLog][Important Behavior Changes][qmake][WinRT] Cross-builds will now ignore pre-set values of %INCLUDE% and %LIB% when building target executables. If necessary, use configure's -I and -L switches when building Qt, and pass QMAKE_INCDIR and QMAKE_LIBDIR on qmake's command line when building own projects. Change-Id: I36f53e8880d6523f3f6f7a44d40d87d04bd06854 Reviewed-by: Thomas Miller <thomaslmiller91@gmail.com> Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
20 lines
652 B
Plaintext
20 lines
652 B
Plaintext
#
|
|
# qmake configuration for winrt-arm-msvc2017
|
|
#
|
|
# Written for Microsoft Visual C++ 2017
|
|
#
|
|
|
|
include(../common/winrt_winphone/qmake.conf)
|
|
DEFINES += WINAPI_FAMILY=WINAPI_FAMILY_PC_APP WINAPI_PARTITION_PHONE_APP=1 ARM __ARM__ __arm__
|
|
|
|
QMAKE_CFLAGS += -FS
|
|
QMAKE_CXXFLAGS += -FS
|
|
QMAKE_LFLAGS += /MACHINE:ARM /NODEFAULTLIB:kernel32.lib
|
|
|
|
QMAKE_LIBS += windowscodecs.lib WindowsApp.lib runtimeobject.lib OneCore.lib
|
|
|
|
VCPROJ_ARCH = ARM
|
|
WINSDK_VER = 10.0
|
|
WINRT_MANIFEST = $$PWD/../common/winrt_winphone/manifests/10.0/AppxManifest.xml.in
|
|
WINRT_MANIFEST.architecture = arm
|