0dbed05bbc
...when starting a render/compute pass. This matches most other backends in fact, the Vulkan backend has just certain historical differences, and is complicated due to the fact that it has the option of using secondary command buffers for passes that specify ExternalContents (to support the case of wanting to issue direct Vulkan commands in a code block surrounded by calls to beginExternal and endExternal). Not resetting state such as the currently bound index buffer when starting a pass quickly blows up when two consecutive render passes use different settings, one targeting the primary while the other the secondary command buffer. Instead of further complicating the logic, just reset the relevant state in every begin(Compute)Pass. Comes with an autotest that is crafted so that it manages to downright crash when run with Vulkan without the fix to the backend. Fixes: QTBUG-89765 Pick-to: 6.2 Change-Id: I8dc47bd179c17d45a0556ec31200dc90c4b67ca5 Reviewed-by: Andy Nichols <andy.nichols@qt.io> |
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data | ||
BLACKLIST | ||
CMakeLists.txt | ||
qrhi.qrc | ||
tst_qrhi.cpp |