qt5base-lts/mkspecs/common/mac.conf
Tor Arne Vestbø f73a7ca46c Verify Xcode installation more thoroughly before relying on it
We depend on Xcode for building Qt itself and user application on Mac OS.
The user may have an Xcode install that is not set up properly, in which
case we would fail compilation in mysterious ways. Instead we try to
detect misconfigured or missing Xcode installs as early as possible.

We try to detect if an Xcode install has not been chosen yet, and
if the user has not accepted the Xcode license agreement. We need to
do these checks both in configure, as early as possible, and in mkspecs
on Mac OS, as we need to error out if the user tries to build an app
with the Qt SDK, but with a broken Xcode install.

Change-Id: I4e3a11077a61dc5d4ee2c686d01044a9bb2c1c79
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-04-09 10:03:26 +02:00

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#
# qmake configuration for common Mac OS (OSX and iOS)
#
!load(device_config): error(Could not successfully load device configuration)
QMAKE_PLATFORM += mac
QMAKE_RESOURCE = /Developer/Tools/Rez
QMAKE_EXTENSION_SHLIB = dylib
QMAKE_LIBDIR =
# sdk.prf will prefix the proper SDK sysroot
QMAKE_INCDIR_OPENGL = \
/System/Library/Frameworks/OpenGL.framework/Headers \
/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_FIX_RPATH = install_name_tool -id
QMAKE_LFLAGS_RPATH =
QMAKE_LIBS_DYNLOAD =
QMAKE_LIBS_OPENGL = -framework OpenGL -framework AGL
QMAKE_LIBS_THREAD =
QMAKE_AR = ar cq
QMAKE_RANLIB = ranlib -s
# We rely on Xcode to build
include(xcode.conf)
include(unix.conf)